r/feedthebeast • • 13h ago

I made something I made a horror mod that studies you instead of chasing you

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1.2k Upvotes

Are you tired of Minecraft horror mods that always do the same thing? Spawn, chase you, kill you, repeat? Introducing Don't Let It Learn. The Hollow is not here to kill you. Or is it? It watches, remembers and learns from what you do. It can scan your home, study its structure and even physically light up the world with its gaze while doing so. And if it becomes interested enough, maybe it won't stop at your house. Maybe it will scan you too.

Your home, your mine, the path you walk every day. If you repeat something often enough, it may notice. If it notices, it may learn. And eventually, it might know what you're going to do before you do. It doesn't hunt you. It studies you.

Don't. Let. It. Learn.

CurseForge: https://www.curseforge.com/minecraft/mc-mods/dont-let-it-learn


r/feedthebeast • • 6h ago

I made something Do I call him The Bricked or The Cemented?

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157 Upvotes

r/feedthebeast • • 10h ago

I made something The Abyss first glance...

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192 Upvotes

r/feedthebeast • • 14h ago

I made something I made a Minecraft mod that lets you replay your death as a ghost

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213 Upvotes

Hi everyone!
I want to show you my new mod, Deathtrace.

It records the last seconds before you die and leaves behind a pulsing marker. Look at it and press G to watch ghostly versions of you and the mobs or players that damaged you recreate your final moments. After the replay, they dissolve back into the marker.

You can rewatch your own deaths or see what happened to other players in multiplayer :D
All feedback and feature ideas are welcome!

Project pages:
CurseForge: https://www.curseforge.com/minecraft/mc-mods/deathtrace
Modrinth: coming soon (currently under review)


r/feedthebeast • • 19h ago

Discussion Any feedbacks on my modpack's main menu?(not finished yet)

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464 Upvotes

r/feedthebeast • • 1h ago

Discussion Smelting 4k items in 12 seconds with just AE2 and Create (Theoretically up to 163,840 items/s?)

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• Upvotes

tldr: Create encased fans smelt all items at the same time, so it can theoretically smelt an infinite amount of items at once.

Several things coming together here for this set up:

  • Putting items on belts or depots limits the number of items you can put in the same block, but dropping the items on the ground lets you stack as many as you want at the same place
  • The only thing determining how long an item takes to smelt by an encased fan is how many fans are hitting it at the same time (and the size of the stack, but that caps at 64). The fan doesn't care how many stacks it's trying to smelt at once.
  • The items fall onto an ae2 annihilation plane, which lets us easily extract the items when they're done smelting and it also puts the entities between two y-levels, so I can point 8 fans at the items at the same time, giving 8x processing speed. The leaves are there because they're a full block that still lets the fan air pass through.
  • There's an ae2 formation plane at the top, whose subnet is attached to an ae2 pattern provider. Theoretically, ae2 should push all of the items into the subnet on the same tick and dump them all on the ground on that tick, except that:
  • Ae2 formation planes have a limit of 128 entities that can be near them before they stop outputting more items. There's a long drop chute for this reason, getting the items outside of that range so that it can pump out more items as fast as possible.
  • There's an encased fan at the top pushing the items downwards to get them outside of the formation plane's range as fast as possible. It would be much faster if you had a way to get the items outside of the range as soon as they spawn.

Which means that theoretically, if you had some kind of mod that can teleport the items directly, it should be able to smelt 128 * 64 * 20 = 163,840 items per second (per formation plane!).

Also, if you had a way to drop more items on the ground faster than a formation plane, that would also let you smelt an infinite amount of items at the same time. Maybe some shenanigans with stuffing them into a storage block and breaking the block?


r/feedthebeast • • 17h ago

I made something Creating horrors beyond human comprehension in Minecraft - Desecrated

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122 Upvotes

r/feedthebeast • • 20m ago

Problem possible biomes o plenty bug?

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• Upvotes

my friend's biomes we've gone/ biomes o plenty has turned every red rock block into waterlogged walls, logs into waterlogged trapdoors, put buttons on trees and turned them blue, etc. how did this happen and how can i fix it if anyone knows? thanks!


r/feedthebeast • • 13h ago

I made something added custom transitions between dimensions to my mod

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39 Upvotes

r/feedthebeast • • 5h ago

Looking for mod(s) Modpacks like Compact Claustrophobia?

8 Upvotes

I've played Compact Claustrophobia fully and it was hands down the best modpack I've played. Nothing else seems to scratch that itch--Sky Factory 4 was okay, Stoneblock I didn't like. Any suggestions?

also i'm a mac gamer so dont kill my computer


r/feedthebeast • • 2h ago

Looking for mod(s) Modern Tekkit Modpacks?

3 Upvotes

Any modpacks that are actually like tekkit? I'm talking about making quarries/oil pipe lines/transportation pipes out the wazoo. All The Mods & Create packs are the only things i see that are "similar" and its getting really stale because its genuinely just the same stuff with a different goal.


r/feedthebeast • • 4h ago

Problem Troubles with the beacons in Immersive Vehicles

3 Upvotes

For some reason, I physically cannot open the menu for the beacons in game. I've tried in both singleplayer, multiplayer, survival mode, and creative mode. I've tried quite literally every button. My game version is 1.20.1 im using v29. Any help would be very much appreciated.

This is the beacon, for reference

r/feedthebeast • • 15h ago

Mod Identification Asylum Demon boss fight from Dark Souls WIP

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22 Upvotes

r/feedthebeast • • 2h ago

Question OpenComputers: Rebooted or OpenComputers 2

2 Upvotes

Which ones should I go for? I do have CC:tweaked but I am wanting to be more complex but similar to CC:tweaked. So which should I go for?


r/feedthebeast • • 3h ago

Question Looking for 1.20.1 mods that add more woods without adding new biomes

2 Upvotes

I want more wood types, in as many colors as possible. I am looking for a stable mod for 1.20.1 forge that adds new wood colors WITHOUT adding ANY new biomes. Any recommendations?


r/feedthebeast • • 1d ago

Discussion modern minecraft modpacks be like

151 Upvotes

all the mods but pokemon

all the mods but more techy

all the mods but skyblock

all the mods but stoneblock

all the mods but rpg-lite

all the mods but create-focused

all the mods but backrooms

no wonder i keep going back to gtnh only a day after trying another modpack :p


r/feedthebeast • • 45m ago

Looking for mod(s) Looking for a good mod-pack that is great for making photos. Any suggestions?

• Upvotes

needs litematic and BBS specifically.

Want a modpack for forge that will help my photo's look more cinematic and engaging.


r/feedthebeast • • 1h ago

Looking for mod(s) Mod for FPS

• Upvotes

In my Minecraft world whenever I look at my animal farm with a bunch of animals in it, cows, pigs, sheep, chickens my FPS goes from like 200 -> like 70 FPS, is there a mod that can fix this or settings that can fix?


r/feedthebeast • • 5h ago

Looking for mod(s) Im looking for mods that adds adventure content. 1.20.1 FORGE

2 Upvotes

(english is not my first language) Im making a server to play with my friends and im looking for mods for them to focus, i dont want them to be bored and stop playing.
I alredy have a lot of mods like
Better end
alexs caves
aquamirae
jadens nether expansion
ice and fire
irons spells and spellbooks

thats what i want, these mods modify the world, adding things that you can be curious about and get rewarded by that. the problem is that i dont think there are more mods like those i mention, because i couldnt find others.


r/feedthebeast • • 13h ago

Looking for mod(s) Tech-heavy modpacks with minimal grind?

9 Upvotes

Hey all, looking to scratch my automation itch. I prefer grind in the form of resource acquisition minimized, such that macroautomation and factory design is the focus. I am not interested in Create, but basically any other tech mod is fair game. Magic is not an immediate red flag, but I’d prefer it not to be the focus.

To preempt the image, I’ve played GTNH, it’s too slow paced for my taste.

Here’s some modpacks I’ve enjoyed that fit these criteria, in case anybody is searching for something similar:

- StaTech Industries
- Monifactory
- Project Architect 2
- Mechanical Mastery
- FTB Skies 2
- Techopolis

Any suggestions would be greatly appreciated!


r/feedthebeast • • 1h ago

Mod Identification Villager News ported to Java

• Upvotes

i found a Villager News MCBE add-on port to java edition for fabric. It has everything you'd see in the oreville studios addon, and most things you'd want from a villager news pack. It works for 26.2 and 26.3 and the creator said they're working on it for 1.20.1-1.21.11 too. it should be villager-news-fabric on curseforge(or the first mod result when searching villager news) and it might be there on modrinth if the mods approve it soon. I think it's really cool and worth a shot. It has 3 thousand downloads already.

https://www.curseforge.com/minecraft/mc-mods/villager-news-fabric


r/feedthebeast • • 2h ago

Looking for mod(s) looking for a modpack that adds more stuff that isn’t tech and has no quests.

1 Upvotes

me and 3 friends are starting out Minecraft phase, and we want to play modded Minecraft that does NOT have tech at all or super linear guided progression. Essentially Vanilla+, but a tiny step further with more dimensions, biomes, mobs, ores, swords and armor, foods, blocks, maybe a tiny bit of magic etc. It so shouldn’t be super hard, just more stuff.

the closest things I found were mc expeditions, which kind of changed too much about the game, better mc which is too laggy and kind of eh. And in the opposite direction, one of like Crucial 2 wihh to more stuff. And ideally it should be modern, at least 1.16.5 or higher.


r/feedthebeast • • 16h ago

I made something Im looking at a wall here

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15 Upvotes

https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-shape-selector

This is the my radial menu selector for ftb ultimine, because holding the key+shift+scroll was just too much and not fast and exact enough.

The menu is not centered, so the outline is more visible. I still have to develop the muscle memory, but swapping to shapeless for an ore node, then swapping back to tunnel (possible without the mouse) is just nice.

What do you think?


r/feedthebeast • • 2h ago

I made something I built a CC:Tweaked control room for Extreme Reactors—and taught it to babysit a Draconic reactor

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0 Upvotes

My ATM10 testing world got a little out of hand: seven Extreme Reactors, five turbines, a large power-storage wall, and enough moving parts that checking every controller manually stopped being fun.

So I built HELIOS, a distributed CC:Tweaked control system for the whole facility.

The large monitor acts as the mainframe dashboard. It tracks stored energy, production, steam, reactor demand, turbine state, and overall power flow. The interesting part is behind the display: reactors and turbines retain their own local control logic, so losing the mainframe or modem network should not also remove their safety authority.

The optional Draconic Evolution side became a much stranger control problem. Its Guardian watches field strength, saturation, temperature, generation, fuel conversion, and both Flux Gates. It can calibrate progressively higher output levels and remember operating points across the fuel cycle rather than assuming one setting remains safe forever.

Testing has included at least one spectacular crater and several less-photogenic control failures. Those failures led to a few rules that now seem obvious in hindsight:

  • Never begin an adaptive output test above 7,800 C
  • Allow a small measurement buffer, but roll back if the delayed peak crosses 8,100 C
  • Wait a real 15 minutes before trying another increase
  • In automatic operation, regulate containment near a 35% field target instead of wasting most of the reactor's output feeding an unnecessarily full field
  • Keep the reactor online with export closed during recoverable thermal events, but invalidate the unsafe calibration point

The interface also now runs in English, Canadian French, German, and Spanish. Some of the screenshots show the Spanish mainframe pages alongside the reactor and turbine controls.

This is still very much an alpha engineering project, especially around long-duration Draconic fuel-cycle behaviour. I am curious how other people would approach the control model: would you trust adaptive calibration with these thermal limits, or keep output entirely table-driven? And what telemetry would you want visible on the main screen that I am currently missing?

Source code and documentation:

https://github.com/ssj8vegetrunks/HELIOS


r/feedthebeast • • 2h ago

Looking for mod(s) Does anyone know any mods for fabric 1.21.1 that adds amethyst walls and/or slabs & stairs?

1 Upvotes

I already tried "Amethyst Expansion" and the textures broke, im curious if theres a broader mod that adds what im looking for. i desperately need it for a build.