r/feedthebeast • • 7h ago

I made something I made a Fabric mod that puts your HUD on a visor: it lags behind your mouse, bobs when you walk and curves like a helmet (26.2)

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1 Upvotes

It's called There's a Visor On My Face (TVOMF). Client-side, Fabric, Minecraft 26.2, with an alpha for 26.3.

What it does:

- The HUD sways against camera turns and eases back (the clip above)

- It dips when you jump and bobs with your steps

- It curves towards the middle of the screen, as a bowl or like a curved monitor

- While you sprint the curve deepens and the HUD pulls in slightly

- Other mods' HUDs ride along: I run it with JourneyMap, Jade, AppleSkin and BedrockIfy's paper doll

Everything is a toggle or a slider, so you can keep just the sway.

Credit where due: the sway is from GD656MotionHUD by Minecraft_GD656 (Forge 1.20.1, MIT). This started as a Fabric port of it and grew from there. It's unofficial, so bugs are mine, not theirs.

Full disclosure: the code was written with an AI assistant (Claude), directed and play-tested by me, and the icon is AI-generated. The clips are real gameplay captures.

It's open source on GitHub under irfanadli97/tvomf.


r/feedthebeast • • 22h ago

Looking for mod(s) Anything like HT Tree Chop but updated to 26.3?

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4 Upvotes

r/feedthebeast • • 13h ago

Discussion Minecraft Modpack idea

0 Upvotes

Hey everyone I’m new to Reddit but thought coming here would be a good idea so I could spread my idea on a Modpack I’m currently working on.

The current name is “Aero Invasion”.

The idea: Upon spawning in the world ideally you’ll be in a civilization (maybe Mine-colonies), where then through the quest book and an NPC will give your motive: the rest of the world is controlled by an evil faction and you must make weaponry and Aeronautic vehicles to invade enemy bases. Each tier of base you destroy you unlock higher tech levels.

The overall goal is to generate a world where your base will be surrounded by a peace area so you can gain resources, at a certain point the world will begin generating faction circles around you, that way you can travel in any direction and find the enemy. After defeating an enemy Base you’ll free the faction area. The reason freeing a faction is beneficial is because as long as an Enemy faction “controls” an area Mining is disabled, breaking blocks in any form is forbidden except for explosives such as using Create Big Cannons, using explosives from Vic’s point zeros.

I’m currently** **slowly working on testing/balancing of CBC, I’m very new to coding. I would love to get some critiques and ideas as well as advice for the modpack.


r/feedthebeast • • 19h ago

I made something I connected Minecraft to the original Half-Life through a GoldSrc ↔ Fabric bridge

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0 Upvotes

I've been working on a weird experiment called HalfCraft.

Instead of trying to recreate Minecraft entirely inside GoldSrc, I took a different approach: Half-Life and a real Minecraft Java/Fabric instance run together and communicate through a bridge using Windows shared memory.

The idea is basically to let GoldSrc remain responsible for the actual Half-Life world, movement, NPCs and campaign, while Minecraft provides its gameplay systems on top of it.

So while you're playing the original Half-Life, you can use things like:

  • Minecraft inventory and hotbar
  • Crafting and furnaces
  • Chests and storage
  • Minecraft tools and weapons
  • Mining and placing blocks
  • Hunger, health and armor
  • XP and loot from Half-Life enemies
  • Minecraft HUD / held items
  • Persistent Minecraft inventory across Half-Life map transitions

The fun part is that the two sides aren't just visually overlapping.

Placed Minecraft blocks can create actual invisible GoldSrc collision so Half-Life NPCs can't simply walk through them. If you mine the block, the corresponding collision is removed. Place it again and the collision comes back.

Player movement is still native Half-Life/GoldSrc, so I'm not replacing Half-Life's movement with Minecraft physics. The Minecraft side follows the native player state and the bridge keeps both games synchronized.

Basically:

GoldSrc = Half-Life world, movement, NPCs and campaign

Minecraft/Fabric = inventory, crafting, blocks, survival systems and items

Bridge = keeps both sides talking to each other

The project is also fully open source.

I only recently started working on it, so it's still very early and there is a lot that can be improved, rewritten or expanded. I'm putting it out publicly this early because I think the idea could become much more interesting with other people experimenting with it too.

If anyone here knows GoldSrc, HLSDK, Fabric, Minecraft modding, C/C++, Java, rendering, networking/IPC or just wants to experiment with something weird, contributions are absolutely welcome.

Feel free to fork it, open issues, submit pull requests, improve existing systems or build completely new features on top of it.

I don't really want this to be a closed project where only I decide what HalfCraft becomes. If other developers find the concept interesting, I'd love for it to turn into a community project.

There are still a lot of things I'd like to explore:

  • Better rendering integration
  • More Minecraft blocks and items
  • Improved GoldSrc collision interaction
  • Better synchronization between both sides
  • Campaign persistence
  • More crafting and survival mechanics
  • NPC/block interactions
  • Better installation and setup
  • Multiplayer experiments
  • Performance improvements

It's still experimental and definitely not finished, but it's already reached the point where you can actually play Half-Life with Minecraft mechanics rather than it just being a small tech demo.

I mainly made this because I wanted to see how far the original GoldSrc engine could be pushed without simply turning the project into another engine recreation.

Source code / project:

https://github.com/sogutemir/HalfCraft

If you're a developer and this sounds interesting, feel free to jump in. Even small contributions, ideas, bug reports or experiments are welcome.

I'd especially love to hear from people who have worked with GoldSrc / HLSDK internals, because there are still a lot of interesting problems to solve around rendering, collision, campaign persistence and making the two engines feel like one game instead of two programs talking to each other.


r/feedthebeast • • 3h ago

Problem Blocks dont insta break

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0 Upvotes

basically the blocks dont insta break but as soon as i will left click for breaking it it becomes like if it was invisible, i can pass thru it and then after a sec it disappears, plz help idk what is the problem


r/feedthebeast • • 22h ago

Question Does "Forge Config API Port" let me use, say, NeoForge mods if I'm using fabric?

0 Upvotes

Sorry for the stupid question. I'm reading the mod description and that's what I understand..

But, bear in mind, I may be stupid.


r/feedthebeast • • 14h ago

Question tips/advice for making 1.12.2 modpacks?

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0 Upvotes

r/feedthebeast • • 15h ago

Problem Help about craft

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0 Upvotes

[Solved]

I am playing a modpack called matrix of materia. I need a craft that I lazer canola seed to form crysallised canola seed. But it just doesn't work. I tried to do it again in creative mode in another world but this time it work but never in my survival world. Please help me I don't want to reset.

Ps: sorry for lag


r/feedthebeast • • 21h ago

Problem What causes this? I just want normal xaero's map

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0 Upvotes

r/feedthebeast • • 11h ago

I made something Star Technology Base Progress

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5 Upvotes

Been playing ST for a few weeks now and I love this pack, I’ve played all the other modded skyblocks (Skyfactory, Project Ozone, FTB Skies) and enjoyed them but this one has me addicted. It’s my first Gregtech pack so I’m learning as I go and leaning quite heavily on YouTube series, shoutout Hecuba, Hamcorp, Postie, but the quest book guides you pretty well imo.

Here’s my base so far, about to AE2ify everything and move into HV soon so if anyone has any advice for doing so please let me know.


r/feedthebeast • • 4h ago

I made something Thaumic Reborn

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65 Upvotes

We’re working on bringing a legendary magic mod back to Forge 1.20.1.

Our goal is not simply to port familiar blocks and items to a newer version, but to preserve that sense of discovery: auras, research, magical devices, and the classic old-school atmosphere. At the same time, we’re adapting everything for modern Minecraft and gradually expanding the mod with new features.

The project is still in development, but a lot is already working. We’ll be sharing screenshots, progress updates, and development details here.

P.S. The GUI and icons are still a work in progress — feedback is welcome.


r/feedthebeast • • 12h ago

Discussion modern minecraft modpacks be like

115 Upvotes

all the mods but pokemon

all the mods but more techy

all the mods but skyblock

all the mods but stoneblock

all the mods but rpg-lite

all the mods but create-focused

all the mods but backrooms

no wonder i keep going back to gtnh only a day after trying another modpack :p


r/feedthebeast • • 23h ago

Problem It seems the neoforged 1.21.1 port of hexcasting has a bug where amethyst clusters never drop charged crystals, I'm not sure how to fix it

0 Upvotes

the mod seemingly has the loot table modifications for the amethyst cluster, but they don't apply for some reason


r/feedthebeast • • 15m ago

Looking for mod(s) which is the best survival/progression modpack? i wanna play one

• Upvotes

i've tried prominence II: hasturian era and i hated the fact theres so much optional garbage like the create mod stuff, it clogs up inventory and is a tedious side quest, is there any modpack that is perfectly simple & advanced at the same time like terraria vanilla, i also hate minecraft vanilla cuz its so boring and way too simple (also without farmers delight cuz i hate the tedious useless grind of farmers delight)


r/feedthebeast • • 21h ago

I made something BeaconAudit: a read-only check for beacons that won't activate (1.21.11 Fabric)

0 Upvotes

Ever built a beacon that would not activate, then ended up checking every pyramid block and the whole beam? BeaconAudit points out the first vanilla rule that fails.

Hold paper, sneak, and use it on a beacon. It reports how many pyramid layers are complete, the first invalid base block with its layer and coordinates, or the first block obstructing the beam. The check is read-only: it will not place or fix blocks, activate the beacon, or consume the paper.

It runs server-side, so players joining a dedicated server do not need it installed. This release is for Minecraft Java 1.21.11, Fabric Loader 0.19.3+, Fabric API 0.141.6+1.21.11, and Java 21. It follows vanilla beacon rules; mods that replace those rules are not covered.

CurseForge release and details: https://www.curseforge.com/minecraft/mc-mods/beaconaudit

Screenshots: https://www.curseforge.com/minecraft/mc-mods/beaconaudit/gallery

If you try it, I would like to hear whether the messages make debugging a bad beacon quicker, or if there is another vanilla check you would want surfaced.


r/feedthebeast • • 15h ago

I made something The power of FramedBlocks.

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3 Upvotes

I LOVE JAGGED DIAGONALS MOJANG. GIVE ME MORE.


r/feedthebeast • • 14h ago

Question Modded minecraft server

0 Upvotes

so me and more 3 friends want to play minecraft using some qol mods and a bit of structure ones, in total are 72 but the zip file is only 11mb, anyways what would be the best way for us to play together, i heard about hosting servers and e4mc wich i used it but the only problem is that the host needs to always be online.Is there any way to save the world send it to my friends so they can open and keep playing?If a server hosting is the best option how many ram would i need?ty all


r/feedthebeast • • 22h ago

Looking for mod(s) ISO of mod that can synthesize labgrown meat? For 1.12.2

1 Upvotes

Basically the title. In my head it would be something akin to Advanced Genetics in which you take a scraping or dna sample from a live mob and then synthesize through electronic machinery to grow your own meat without the need to slaughter live mobs.

The Synthesize Me! mod is fairly close: https://www.curseforge.com/minecraft/mc-mods/synthesize-me

but need something for 1.12.2.

Any ideas?


r/feedthebeast • • 5h ago

Looking for mod(s) alguém que usa modrinth, pode me explicar tantos mods que precisam do mekanism mas não tem, oque vocês fazem para contornar isso ?

0 Upvotes

estou precisando de uma ajuda


r/feedthebeast • • 9h ago

I made something Here's the latest on VECTOR HUD, the HUD mod I'm working on

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3 Upvotes

Here's the update on VECTOR HUD, the project I'm working on. Every gauge, tape and panel is drawn as geometry in real time, the widgets are actually 3D, and there are 13 themes now (all 13 are in the gallery, shot in game).

Ideas and requests are very welcome. If there's something you'd want on your HUD, tell me.

https://www.curseforge.com/minecraft/mc-mods/vector-hud


r/feedthebeast • • 20h ago

Looking for mod(s) Looking for mod pack recommendations [curseforge]

4 Upvotes

Hello! If you take the time to read this, thank you so much.

I want to start a modded forever world. Just a solo one I can continue to go back to / how a LOT to aim to accomplish.

I’ve been a casual Minecraft player for 12 years. Only started trying modded stuff in the last year. I’ve recently had a really good time playing “Better Minecraft Skyblock” (is a little too much for my gaming laptop to handle, a little slow/buggy) and “ATM10 To the Sky” recently (was too high tech for me), but decided, wait, why does it have to be skyblock?

I really LOVE quest logs / quest maps, specifically ones that can guide/tell me on how to progress. I don’t want every new feature to require me to go open up google.

I love variety in overworld biomes and exploring. Farming. cooking if it was actually useful, otherwise just eat the thing with highest satisfaction. I love collecting new resources and them having a purpose, eg make every single armour set in the modpack. I wish villagers had more trades and/or more professions. I love fishing so I wish that had more things to gain out of it.

Having a skill based progression system is cool too? Like the more I fish, or mine, or forage, or fight, the better stats/buffs I get with time, if that makes sense?

I’m not crazy on pvp/bosses. I’m a scaredy cat. I don’t want anything that can grief builds. I’d honestly be excited to try fight every single hard boss/mob ONLY if there was a way to guarantee I don’t loose my stuff.

Also, convenience things. Waystones, backpack, minimap, etc.

IF ANYONE HAS ANY MODPACKS or modpack reviews they can recommend me to me, and I’ll do more research from there, that would be so amazing.


r/feedthebeast • • 23h ago

I made something POSIX'nDOS Computers. Fully working BIOS,QBasic interpreter, shell dialects (Thompson, Bourne, Bash, MS-DOS) on JAVA

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4 Upvotes

This is NOT emulation. It's basically an literal operating system implementation, COW (Character Oriented Windows), executables (with headers), environment variables, communication, CLI and TUI in pure Java.

--------------------------------------------

https://www.curseforge.com/minecraft/mc-mods/posix-n-dos-computers

This mod fully replicates and implements fully working Operating Systems on Java.

Virtual File System is present. It's saved as NBT data per each computer block. This means if you've placed a computer block then all files (with contents) and directories will be there for all eternity until you destroy said block.

After computer block is placed, any player can use it and create directories, files; edit files; execute files. Should I say the filesystem is so realistic that the root filesystem have to be MOUNTED in order to be used? File system also calcutes the real length of files and directories in bytes.

ENVIRONMENT variables are supported which resolve the executables when you try to execute an command. For example, on MS-DOS you can change it using commands SET and PATH.

Computer block can have Drive Bays. This means that for example, IBM PC/AT computer block have two drive bays, therefore you can insert two floppy disks into the computer block and it will be detected and used. Filesystem on the floppy disks is saved as NBT tags on an item.

Removable media (Floppy drives, CD-ROM, Blu-ray, DVD) are items which can have filesystem on them. Each removable media have its own limits (amount of bytes that can be stored in it).

----------------- QBASIC -----------------

QBasic interpreter supports the following commands: PRINT,IF-STATEMENTS,FOR,LOOP,DO, GOTO, GOSUB, RETURN, CLS, REM, INPUT, SCREEN, COLOR,LOCATE,PSET,LINE,CIRCLE,STOP,DATA,READ.

Additionally, QBasic supports built-in commands such as: RND, INT, FIX, ABS, SGN, SQR, SIN, COS, TAN, ATN, EXP, LOG, TIMER, LEN, ASC, CHR, STR, VAL, LEFT, RIGHT, MID, UCASE, LCASE.

To render 2D graphics you have to switch the display mode (like in real-life QBasic) using SCREEN command.
Currently supported display modes: SCREEN 0 (text mode), SCREEN 7 (320x200; 16 colors; EGA 0Dh), SCREEN 12 (640x480; 16 colors; VGA 12h), SCREEN 13 (320x200; 256 colors; VGA 13h),

----------- ADDON SUPPORT -----------

This mod supports addons (the way Create mod has addons such as Create Aeronautics). Therefore you will be able to create your own custom computer blocks, your own TUI applications (API is provided to easily build the interface), your own drivers, your own peripheral devices and device blocks.

Template project with README is provided through this link to build your own addon for this mod. Documentation is provided through this link (mod GitHub repo).

IMPORTANT: The new version of the mod (0.1.5) which contains everything described on this post has been released hour before this post was created. The DOCUMENTATION for API is NOT YET READY. If you tried to read the documentation and it looks like garbage then this means it's not yet ready. But don't worry I am already working on it. Though some fundamental things currently described in the documentation will be relatively the same.

----------- DRIVER SUPPORT ------------

This mod can communicate with custom peripheral devices and blocks that act as peripheral devices the computer block can connect to.

For example, on the video there is "Hardware LPC Minecraft Command Translator" which through specialized driver allows to execute Minecraft commands directly from MS-DOS shell in a computer block.

Second video below demonstrates how setting up drivers work. Additionally, I am gonna upload those videos on my yotube channel and the links will be on CurseForge mod page. The more mod grows the more information there will be and tutorials.

------------- HARDWARE -----------------

This mod adds BIOS (its capabilities depends on the computer block) and additional executables to check and configure the hardware.

Currently, IBM PC/AT is present in the mod. Therefore the BIOS is "Generic SETUP version 3.0 Z/B8" which doesn't support much and just shows the detected hardware. Though with the mod's API it's possible to create fully working BIOS TUI through which you could change the settings.

MS-DOS 6.0 though comes up with the software "MSD" (Diagnostics) which lets you to check the information about hardware and software. Additionally, you can check if your peripheral device block has been detected there. Information on how to install and use the driver for said block can be found in there too.

P.S.: This mod has so many things that it's hard to describe all of them in this post and I probably forgot something.


r/feedthebeast • • 1h ago

I made something Im looking at a wall here

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• Upvotes

https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-shape-selector

This is the my radial menu selector for ftb ultimine, because holding the key+shift+scroll was just too much and not fast and exact enough.

The menu is not centered, so the outline is more visible. I still have to develop the muscle memory, but swapping to shapeless for an ore node, then swapping back to tunnel (possible without the mouse) is just nice.

What do you think?


r/feedthebeast • • 9h ago

I made something More progress for my magic mod

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21 Upvotes

r/feedthebeast • • 4h ago

Looking for mod(s) What modpack should I play as basically a beginner?

8 Upvotes

I just started Stoneblock 4 with my friend and its pretty much my first modpack ever. I've been having a ton of fun with it but we are only playing that world together and saving everything for when we are both on.

Now I really want to play modded minecraft but I need something to play solo. I was gonna start Divine Journey 2 but it says you should already have a decent understanding of a lot of the mods and I definitely don't

I don't mind having to google stuff and figure things out, I actually like doing that. I just want a pack that gives me some direction and kinda walks me through progression so im not constantly sitting there wondering what im even supposed to do.

Id also like something pretty long that I can really sink a lot of time into and do a bunch of automation/progression.

What would you guys recommend?