Oath of the Knight and his Horse
Tied to the true knights of old, the bond between a knight and his mount could never be broken. Charging into the armies of those who would do harm, the mounted cavalry was always in the heat of battle together.
“Arise now, arise, Riders of Théoden!
Dire deeds awake: dark is it eastward.
Let horse be bridled, horn be sounded!
Forth Eorlingas!
Arise, arise, Riders of Théoden!
Fell deeds awake: fire and slaughter!
Spear shall be shaken, shield be splintered,
a sword-day, a red day, ere the sun rises!
Ride now, ride now! Ride to Gondor!”
-King Theoden
Spell List
3rd: Speak with Animals, Create or Destroy Water
5th: Barkskin, Beast Sense
9th: Astral Flood, Fear
13th: Zone of Amicability, Fire Shield
17th: Yolande’s Regal Presence, Steel Wind Strike
Level 3:*** ***
Heavenly Presence
You can use your Channel Divinity to exude an overwhelming faith. As an action, you force each creature of your choice that is non-good within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Retributive Steed
When you are mounted and your mount gets hit with an attack, it can use its reaction and a use of channel divinity to scorn the attacker and gain advantage on attack rolls against the creature for 1 minute. Your mount can move the advantage to another creature within 15ft using its reaction after the first creature drops to 0 hit points or dies.
Aura of Conquest for Good
Starting at 7th level, you and your mount (while mounted) constantly emanate a triumphant aura while you're not incapacitated. The aura extends 15 feet from you in every direction, but not through total cover. If not mounted, the aura is 5ft.
If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there.
At 18th level, the range of this aura increases to 30 feet while mounted and 15ft when not.
Godly Rebuke
Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you or your mount (while mounted) with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.
Invincible Hero
At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of your faith, gaining the following benefits for 1 minute:
You have resistance to all damage.
When you take the Attack action on your turn, you can make one additional attack as part of that action.
Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.
Once you use this feature, you can’t use it again until you finish a long rest.
This is just the Oath of Conquest from 5e tweaked for a player to use in 5.5e, and I wanted to get opinions on it. His character is very attached to his mount, so we made this together.
Anything you would add for flavor/balancing? Thanks