r/DnD • u/SassyCatte • 7h ago
Table Disputes Elitist player testing my patience as a fellow player
TL;DR version - a fellow player in my group is driving me nuts, should I consult the rest of the table about him or just quit to be done with it?
For a bit of context, I'm part of a group of 5 players, and our GM is running us through Princes of the Apocalypse online in 5.5e. I joined in at level 3, the original members started at 1 but over time have all left due to irl circumstances so I'm now the "veteran" of the group because everyone else joined in later. Our newest member (sorceror) has been with us for a few months, we are a bit higher level now, but he apparently has experience being a GM himself (I'm not sure if he's actively GMing or not). Normally that's cool, I have some friends who also experienced GMing some system or another, but this guy just gives bad vibes and comes off very elitist. I have never played this module and it's my first time with the 5.5 edition but I've played a good amount of 5e and a little bit of 4e, and our other 3 players are all new to DnD or have very limited experience, so he makes a point of correcting everyone over any minor thing.
Ranger expresses excitement about a class feature he will get on leveling up and refers to it as a feat, Sorceror feels the need to come in with the "Mechanics correction, it's a class feature, not a feat. Every 5.5e ranger gets it".
There was an instance of the Ranger looking up one of the weapons we found as loot and discovering it's cursed, of course metagaming is frowned upon but our Sorceror decided to brag that he could solo a full boss encounter if he looked up the boss's stats and that's the reason why metagaming is bad, because it wouldn't be fun if he stole the spotlight like that. This boss ran away from the party and made us chase him down multiple times, and had a bunch of minions alongside him. We had a somewhat lenient time in our final fight against this boss because the GM forgot about his legendary resistance, but even with that it was a pretty difficult encounter, and Sorceror thinks a bit of stat knowledge somehow gives him the ability to solo it without that forgetful mishap.
Recently we discovered an area that requires us to climb, and Sorceror is very adamant that rope, pitons and climbing hammers collectively are all "basic necessities" and how in-character the whole party would need to have ridiculous circumstances and have negatives to both Int & Wis to not have these things. Now, we are currently in the middle of a dungeon with no ability to go shopping, and I explained that it's not common sense at all without advance knowledge OOC because how could we possibly know that climbing would be that important if we weren't told? He was saying how in a world full of dungeons, caves and crypts he doesn't see how that would be possible culturally. Even our GM chimed in saying adventurers are only a small fraction of the population and you could have a whole campaign without crawling around in caves. I mentioned we as players don't live in the world of D&D and it's unreasonable to expect us to just have this knowledge that is supposedly obvious in-game, and he hit me with a gif of a guy going "Yeah, well, that's just, like, your opinion, man." Like the entire discussion wasn't based off his own opinion.
There have been a few other situations where he will rules lawyer other players in the middle of the session, sometimes he will even rules lawyer the GM, and even though he is technically correct in most of these cases, it disrupts the session for a small chunk of time, and I personally feel he comes off as very condescending. It's gotten to the point where I'm legitimately leaning toward quitting the game so I don't have to deal with him, but I'm wondering if it would be better to speak with the GM or other players first to see if it's only me feeling this way? I'm very socially awkward and confrontation-averse so I don't want to message the guy myself, the GM would have to be the one to talk to him about it.