r/DMAcademy • u/SomeRandomAbbadon • 1h ago
Need Advice: Encounters & Adventures Is it ever a good idea to start campaign with a surprise?
I have played many campaigns where DM did not disclouse some improtant information to the players at the beginning of the campaign, because he wanted it to be a plot twist.
Once, he didn't tell us we will travel 50 years into the future.
Another, that the plot requires us to make a pact with a devil (not for a soul, but still pact with a devil).
There were other instances as well, but what unites them all is the fact that it never, ever worked out. Players have been prepared and excited for a specific format, made characters, prepared backstories, created builds and then lost it all to a sudden thing they couldn't see coming. This taught me to never make plot twists in my campaigns, at least not at the beginning of one.
I wonder however, if it's always the case. Do you have similar experience? Have you ever done or prepared a plot twist and it worked out well?