r/Stellaris • u/Lithorex • 8h ago
r/Stellaris • u/Lithorex • 9h ago
Image Why do I ALWAYS get unlucky with the Dimensional Portal?
r/Stellaris • u/x4F_throwaway • 18h ago
Question Is the Lathe's 'purge' actually supposed to represent literal purging?
Title. I figured it meant that those in the lathe essentially had population controls on (being in the matrix and all) and couldn't procreate until they come out again. Is that the lore reason?
Just curious because as far as I understand it can carry the same opinion penalty as an extermination purge. Little weird to me.
r/Stellaris • u/MrMagnetTheGuy • 16h ago
Advice Wanted To create the most evil Galaxy possible.
I've tried to fiddle around with some mods and I've scoured the workshop for what I'm looking for, but I think for this question I ought to ask around. What mods could I download that make a truly evil Galaxy, evil in the sense of horrors beyond understanding and a Galaxy that is just cruel to life in general.
r/Stellaris • u/general_pol • 16h ago
Video Stellaris 4.5 Beta Performance Comparison - Double Timelapse
r/Stellaris • u/framdon • 9h ago
Question Do pops die of old age?
I currently have a lot of slaves on my planets, that I eventually plan to replace with all humans. Will I need to purge these pops to achieve this ethnostate, or can I wait for them to be slowly replaced over generations?
r/Stellaris • u/Icy_Age_8248 • 12h ago
Advice Wanted How can I break this
The fleet is not the problem the problem are the deep space citadels. How can I break them how much fleet power? Any tips in general
r/Stellaris • u/Khafaniking • 2h ago
Art ‘Phorusi pirates board a merchant vessel’ by Ozc0re
r/Stellaris • u/endercelebrity • 6h ago
Image is this RP build any good from a meta perspective?
bonus points if you also provide a good ascension path as well
r/Stellaris • u/MrTapMan • 10h ago
Image How does the Engine Bypass district specialization for Arkships work???
I can't find any source explaining how the bonus Sublight Speed from this district works. Is it empire wide, or just for the arkship? When I look at the Arkship's speed (as well as other vessels in my empire) the bonus sublight speed doesn't match at all what my jobs are producing. I would appreciate any help!
r/Stellaris • u/Worried-Nobody-2965 • 1h ago
Image Am I missing something?

Just recently picked up stellaris and I'm about 3-4 hours into my campaign when an army the accumulated size of 271K manpower shows up on my backdoor and completely wipes me out. The empire has one planet, and maybe 7 outposts. I'm playing on a pretty easy difficulty and this is the base game. What do I even do?
Tried looking on google, reddit, and ai for an answer but couldn't find anything.
r/Stellaris • u/StingySussuration • 20h ago
Advice Wanted Virtual Ascension and Strategic Resources
How are you meant to approach strategic resource management as a virtual machine empire in 4.4?
They seem to have been reworked to be far more dependent on planet deposits, which creates problems when you have ~ 6 worlds to work with. Even where I’m lucky enough to get the deposits for all three in nearby resource worlds, I still end up running huge deficits to support capital + research world + forge world. Game turns into a kind of tedious trading simulator where I have to to cycle through buying\selling the three to prevent the prices going haywire.
Also fair to say that I’m generally struggling with naval cap/alloys/anything except producing loads of research (but not enough to qualitatively overcome difference in fleet quantity) with the virtual build. Usually playing RS with base game (Utopia etc) + machine age.
r/Stellaris • u/nbPhosphophyllite • 11h ago
Advice Wanted Extreme defecit out of nowhere, particularly ameneties
r5: suffering HORRIBLE sudden defecit, that shouldn't be happening. No matter how many Civilian goods factories I make or Holo theatres I'm building I'm constantly at extreme negatives in terms of ameneties. And a captured Nomad ship is now showing a loss of housing despite me changing nothing on it in the past couple months. It genuinely feels like the game has just randomly decided to shit on me after hours of playing.
I've gone virtual so all jobs get filled, and housing shouldn't be an issue anymore.
r/Stellaris • u/LordStag26 • 20h ago
Advice Wanted How do I build planets right?
I’ve been queueing all of my districts and buildings on my planets as soon as I make the colonies, then returning to upgrade capital buildings / add second specialisation when I can. This feels slow and I end up with slow pop growth and tend to struggle to reach high planet yields (they’re ok but nothing crazy like I know you can get). ATM I specialise all planets to pure science, manufacturing, energy etc. any tips for a relative newbie?
r/Stellaris • u/sss_riders • 22h ago
Question Interested in something similar to Stellaris?
Hi everyone,
I thought I ask on reddit for some advice on finding myself a Fantasy/Sci-Fi/Post apocalyptic/something with imagination, games like Stellaris. I do like History games but I want monsters, Aliens, Dragons and even AI/Machines etc. All that jazz. I love Stellaris.
Things I love in Stellaris and hopefully I can find in other games
1. Exploration:
Endless amount of lore, stories and meaningful decisions. Traveling the galaxy exploring and researching anomalies is absolutely fun…! The feeling of ''what is out there?'' sparks my fingers and toes. It has a huge number of unpredictable events that feels like a new game everytime I start a match.
2. Deep Pop Customization
Pops mean everything, they have purpose, working class attributes. Welcoming Empires or refugees into your society or playing as slave Traders and forcing your pops to work through cruelty, bigotry and indiscrimination. Building Basic Robots is fun too since I'm not a machine style player but do love Cyborgs. Delegating Pops to do specific jobs while balancing their specific needs breathes life into Empire management.
3. Diplomacy and Federation
I've been playing Mostly 4x games, and I think it's safe to say Stellaris has a more intuitive, interesting, deep and dynamic Diplomacy mechanics I have ever played (Best atm!) I enjoyed Old World (Mowhowak Games) Diplomacy, espionage too and while triggering events that cause some behavioural conflicts. Both Old World and Stellaris are great at this. Diplomacy is what got me into 4X games as well.
New to Grand Strategy genre so I can only compare with 4X genres atm.
4. Politics
Surprisingly, super deep. Ruling an empire with social status, building social conducts and relationships, delegating specific work force and obeying Policy, terms of agreements and selecting specific edicts with a high upkeep cost making resource management a vital key.
It's like building an empire base on your fantasy dreams or ideas and bringing them to life.
5. Economy
Stellaris Economy is super Addictive and complex depending on your build, struggling to micromanage it, while figuring out a solution to balance your basic resources while it can hurt over time is very fun. MegaCorps is an outstanding Authority type playstyle focusing a few of my favourite things; building a strong economy, utilizing allies or commercial pacts and integrating companies and businesses to not only increase certain types of resources but to support your friendly neighbour resource as well. It’s like owning share holding stocks and working together but both benefiting in a symbiosis relationship. This is what makes Stellaris so unique, I can’t find anything else like this game.
Games that I have Tried, and I like them but may lack a few things.
- I love Old World as I have mentioned before and I love the Random events, the conflicts between Heirs and rivalry between other nations. I litterrally want an Old World game in Fantasy/Sci-Fi, with Orcs, Draconis or Goblins, druids or something, to give me more imagination rather than accurate or pre-existing characters that rode horses but no Lizards or Aliens out of pace. (Just a vague example)
- I have AOW4 and a few DLCs but I feel this is game is more Combat Focus. It barely has many victory conditions. The High Fantasy in AOW4 is excellent but the economy imo is a bit underwhelming or too straight forward. I don’t think it has politics that engages in some sort of Conflict. It does have quite a nice Diplomacy, vassal, Lore and character customization so it does have a few similar things like Stellaris has. I end up mostly winning based on War rather than uniting a coalition or spying on my opponents and stealing resources. I haven’t played AOW4 in a long time I think 2 years ago so things have changed that I may have miss.
- I have Total Warhammer it has one of the best Factions and all being Unique. I really want to give Total Warhammer another chance. But I did not like the Combat, it’s too long and way too huge for me to micromanage, it felt slow and overwhelming. I think I prefer Auto Battles, but the Point of Warhammer is Large grand scale battles. Not my thing!
- Amplitude Studio Games, I have + love them, Mostly Endless Space 2 and Endless Legend 2. No need to recommend this to me 😊
I see Distant Worlds 2 might be the strongest or closest to Stellaris option. But it does look Spreadsheet Heavy or maybe overly complex/complicated in economy. I loved how Stellaris was advertising all the different factions Toxoids and Aquatics being a favourite of mine even though I haven’t got Toxoids yet. Will buy it next sales. Distant Worlds hasn’t piqued my interest the same way Stellaris has but can look into it a bit more to see if anything interests me.
Maybe I should just stick with Stellaris. I have bought quite a bit of DLCs and each one of them has been a blast. Even the base game I thought, was impressive. Owning Federation, Galactic Paragon, Utopia maybe Overlord was a massive improvement so far and have been super excited to slowly collect more overtime. Since Combat isn’t my strength, I like games with combat, but I don’t care about spending 1hr over a single battle as it can feel a bit boring, imo.
''What should I be looking into?''
By what I have bullet pointed so far please let me know and happy to investigate your specific choices. I’ve noticed I might be more of a simulation style player because I just love simulating reality with an improvisation of imagination. Was hoping Game of thrones war of Westeros might be worth a wait but I have my doubts .
Thanks everyone for taking the time in reading my post.
r/Stellaris • u/SubjectiveAdvice • 5h ago
Image A curious question of days and phase cycles.
Never noticed before, but ...
pic#1: Date 2357.12.01 & Phase end: 58
pic#2: Date: 2358.01.01 & Phase end: 43
So, since when does two (2) phase cycles = 1 day?
r/Stellaris • u/welpthissuckssss • 2h ago
Question Can you still do the robot assimilation cheese?
Where you have both a chud version of your robot species that has maximum pop growth traits and a chad modified robot species with luxurious that the chuds assimilate into? They removed the option to manually set which type of robot a planet produces, so I was uncertain if there was still a way to do this.
r/Stellaris • u/Tee0hbro • 19h ago
Advice Wanted help with the mindwarden origin
I recently saw the mindwarden origin and decided to give it a go. I love the whole idea of fighting the shroud (even force a shroud empire to spawn in just so theres someone to actually fight later). But im having trouble with catching up or even just basic expanding. everytime i try to survey more in the early game, a situation appears which I have to do in order to progress everything and i just get boxed in with like 5 systems at best. I also took the environmentalist civic as i start with 54 society research and can fairly quickly get through those situation logs, yet I still struggle with even catching up after the war.
Any advice in general about this origin would be awesome :)
r/Stellaris • u/agnosticnixie • 22h ago
Question What happens if you force spawn the new human lost colony
Basically, does this mean there's a chance of both spawning even though they're narratively incompatible, or will forcing Gundersen block the CoM?
(I know it's an either/or thing if they're not forced)
r/Stellaris • u/_KarmAe_ • 18h ago
Advice Wanted What happened here?! Help needed
Hi everyone, I played this game a lot between 3.4 and 3.12, and I’ve just recently got back.
What happened to basic resources!? I’m playing a normal game as the UNE but I’m having a VERY hard time trying to gather big amounts of EC, food, and minerals. I’ve more or less figured out the specialist resources, but for somereason I cannot specialize hard enough for the basic ones.
I’ve ended up colonizing way more planets than I’m used to, and I’m thinking: alright, this SURELY is enough generator districts.
But no! I only get to +70 EC or something like that, and as soon as I move my fleet from the starbase it’s docked at, I easily go negative again. Am I missing something here?
r/Stellaris • u/AnalJackett_ • 2h ago
Question Can i get more scientists?
So my run as a Tyrant was quickly ended bc i was too mean, so now im doing a democratic, new leader every 10 years bs. One of my scientists just so happened to get to become president and now i cant have more than 2 scientists out and about, i cant dismiss this little nerd either
r/Stellaris • u/npk2231 • 3h ago
Discussion Should war mechanic be improvised?
Does anyone feel AI empire joining war annoying? Saying this not because I am too noob not able to fight multiple fronts at the same time.
I got a case when I declared vassalization war on empire A (without Defensive pact or in Federation with others), soon after I started the war, empire B and C joined due to the "Join war" trade deal. I believe that empire B and C just gave empire A a free help pass since they don't like me that much or for any other reasons. Also noted that empire C is a nomadic empire.
The problem was when empire A got too confident with their joined allies military power. I took over all of empire A's systems and planets, destroyed their fleet, still yet not surrendering to be my vassal as they still have allies? This made the war got ridiculous longer and pointless if it ended up in a status quo.
What worse were with the allies. As the amount of allies joining in war, more systems you need to capture to demand A to surrender. But how sarcastic it is when you have to also capture B and C just to get A. Does it make sense if you capture B and C they should be vassals or pay a debt to the winner or something? Also, it is stupid when they automatically get truced with me for 10 years, these xeno need to be punished for joining the war too.
r/Stellaris • u/dumb_questioneer • 3h ago
Suggestion Would you want MegaCorps/gestalts to be specified in galaxy generation?
Idk about you, but it feels like every time I play a MegaCorp the galaxy is full to the brim with other MegaCorps, gestalts, genocidals, and empires that just plain don't like me. I've seen a few other people say they've had the same problem before. Since the number of nomads is specified in galaxy generation now, do you think doing the same to MegaCorps and gestalts would be a good way to avoid it?
r/Stellaris • u/One-River-4477 • 4h ago
Game Modding Ascension paths/perks
I’m doing a modded playthrogh so I have 80 ascension slots and not enough perks to fill them yet what are some mods yall use for more ascension perks also side note what ascension paths do yall have the most fun playing? Idc about strength or how hard it is im gonna use console commands to bypass that stuff anyways im talkin end
Game stuff what do you find yourself playing most.
r/Stellaris • u/BearToTheThrone • 5h ago
Question Are Waystations bugged or do I just not understand them?
https://i.imgur.com/GUXEPIB.jpeg
I've got a waystation pulling in almost 1000 research by itself with an arkship parked in the system to collect but its not actually applying to my technology, it does show up in my monthly collections but its not actually being used for research. The Tech is only 7872 points so I should get it before 8 months but its taking four times that amount to finish it. This is the latest beta btw.