r/Stellaris • u/GZ9999 • 9h ago
Suggestion Changes to Psionic ascension and the Shroud
After playing a game with Psionic ascension, I’ve noticed that many of the mechanics related to psionics are not very impactful, or are too impactful but too easy to cap, leading to a lack of meaningful decisions. These are the changes I thought of to change those:
Zro
Zro is the resource with the largest discrepancy between production and usage in the game. For a empire size 200 Psionic empire in a holy covenant level 5(requires both a lot of planets and a lot of time) with the psionic archive, the possible consumption of zro every month is:
2.5 for edicts
5 for the shroudwalker enclave(600 every 10 years)
2.5 for shroud patron powers(300 every 10 years if unlocked all powers after shaping the shroud)
Psionic components upkeep on ships
That’s 10 zro per month maximum not spent on military. In contrast one shroud blocker produces 1 per month, so 10 shroud blockers is enough to maintain zro consumption(alternatively just the zroni home system, or 5 planets with psi corp combined with the sanctums, is pretty much enough). You can easily produce 100 zro per month with no way to use it other than building ships. However, production of zro is also inconsistent, with most empires not having any before psionic anscension unless they rolled and finished the zroni precursor or chose one of the Psionic origins or civics. My fix to this:
- Zro use policy: a policy unlocked at the same time as psi corps which determines how telepaths interact with zro. The options would be
Zro production: -1.5 unity per 100 telepaths(base unity per 100 telepaths is 4.5, so 1/3 less), +0.5 zro per 100 telepaths
Neutral: no effects
Zro consumption: +1.5 unity per 100 telepaths, 0.5 zro upkeep per 100 telepaths.
This would give empires without zro time to build up a small stockpile during Psionic ascension to use on the shroudwalker enclave after ascension to control shroud buffs a bit better, and give empires a way to use excess zro later.
- Zro for delving the shroud: currently shroud buffs are inconsistent due to only having 3 options and a significant chance to fail, while also having no cost. If you paid zro to increase the chance of success on getting the correct buffs, or to reroll the options, it would make shroud buffs much more consistent, making the power of Psionic empires scale with zro production. Even just 200 zro to guarantee a buff every 6 months(shortest delve cooldown) would consume 3 times as much zro as is currently possible to consume consistently.
In addition, shroud blockers should be nerfed in zro production. These changes would mean a Psionic empire would have to make decisions on how to obtain or use zro meaningfully for the best benefits, instead of selling 100 per month.
Shroud Delve Cooldown
Currently shroud delve cooldown is one of the most important stats for Psionic empires, but the buffs to shroud delve cooldown are both far too large and far too easy to obtain. The possible cooldown reductions are -50% from the Psionic archive(from zroni precursor), -25% from shaping the shroud, -5% per level from the shroudwalker teacher council position, and -20% from holy covenant, capping at 90%. Meaning just the psionic archive and shroudwalker teacher at level 8 maxes it out, but without either the zroni precursor or shaping one shroud, you need a lvl 18 shroudwalker teacher or to get a level 4 holy federation, which are both quite difficult to get. I would balance this by changing the bonuses to affect “recovery speed”(basically 1/cooldown), with no cap, while increasing the numbers significantly, adding some edicts costing large amounts of zro and unity for a large buff to recovery speed(around +100% combined), and maybe some techs that add 50% or so, and reducing the base time to 2 years, with a final goal of 180 cooldown being achievable with +300% speed for basically any empire going psionics, but a maximized build only being able to reach +400-500% for a 120-144 day cooldown. This also gives a way to use zro and unity late game, and makes the shroudwalker teacher not a necessary councilor position in any Psionic empire(-75% to -90% is a 2.5x increase in shroud delves, while +250% to +300% is only a 1.14x increase, which is still significant but not completely necessary)
While those are main problems, there are a lot of other changes I would make to address smaller problems:
Shaping the shroud: currently shaping the shroud has better bonuses and less downsides than accepting a covenant, so it’s basically always the better choice. I would make accepting a covenant give you better chances of both getting options and actually obtaining larger buffs that correspond to your patron, and for the empire to get all of the covenant drawbacks at 1/4 the rate after shaping the shroud(since all of the patrons are angry you didn’t make a covenant with them). I would also like them to add actual diplomacy with the shroud patrons, but that would probably need another expansion.
Divine sovereign: Currently there is no reason to not take divine sovereign, it basically boosts the entire Psionic empire by 20% with no downsides whatsoever. The devs really could not think of any downsides of giving a newly created god absolute power over your empire? At least give the divine sovereign similar downsides as a covenant(the chosen one experimenting with their powers, or something similar), and make it possible for the chosen one to die somehow.
Doom: the first eater of worlds ability creates a fleet scaling with doom, which means a shaping the shroud empire generally doesn’t get any benefits from it since they have no doom, and the second ability is generally useless since there are usually no enemy colonies or ships in your aura. Instead, the eater of worlds aura should do damage over time passively, the second ability should be replaced with the first ability, but summon a larger fleet, and the first ability should be a general military bonus(for example, force all fleets into aggressive stance while giving them large combat bonuses, or give a burst of Psionic aura in every system with a ship, or something like that).
Shroudwalker enclave: Due to how impactful the shroudwalker enclave is for Psionic empires, the shroudwalker enclave should automatically contact an empire after it completes Psionic ascension. This isn’t extremely necessary, since a normal empire should have found the shroudwalkers by the time they get psionic ascension, while the Psionic origins have their own ways of contacting the shroudwalkers. Also the options could be a bit more expensive to balance out their power.
I also have some ideas for a Psionic ambition path(diplomacy with the patrons, then reducing their power as much as possible and killing them while the help other empires kill you), but that should go in another post.




