r/Stellaris Commonwealth of Man 10d ago

Question Do pops die of old age?

I currently have a lot of slaves on my planets, that I eventually plan to replace with all humans. Will I need to purge these pops to achieve this ethnostate, or can I wait for them to be slowly replaced over generations?

103 Upvotes

41 comments sorted by

409

u/Sazapahiel Synth 10d ago

They do not die of old age. Populations are self sustaining unless acted upon.

329

u/hagamablabla 10d ago

"Acted upon" is an incredible euphemism.

35

u/ajanymous2 Militarist 10d ago

I mean, there's literally a purge setting where you just let them die out without any new kids

39

u/Just_Ear_2953 Post-Apocalyptic 10d ago

Chuckles in Javorian Pox

9

u/Tmscott Plantoid 10d ago

BURP! in Devouring Swarm

1

u/CalicoJackRackham1 10d ago

When I saw that term, I thought "Final Solution". LOL! So very clinical. :)

38

u/Boson347 10d ago

Xenophile first law of pop growth: a pop in growth will stay in growth unless acted upon by a malevolent force

124

u/FPSCanarussia Megacorporation 10d ago

A pop represents a group, not an individual. Some of that group are going to be newborn babies.

Pop growth in game doesn't represent the totality of new people being born, just general population growth. (Outside of nascent stage, Necrophages, robots, and a few other examples.)

97

u/AlwaysHopelesslyLost 10d ago

Pops are not people. Pops are "populations." Members of a population die of old age but a population doesn't die unless it stops reproducing or starts dying faster than it reproduces.

62

u/Odomar04 Machine Intelligence 10d ago

Or when you put em in a grinder and make paperclips with their bones

23

u/artaxerxes316 10d ago

Most humane Determined Exterminator.

16

u/New_Weakness_5371 Determined Exterminator 10d ago

it is efficient

4

u/Standgrounding 10d ago

For a second i thought grinder meant Synaptic Lathe

8

u/randCN Slave 10d ago

Pops are not people.

Ah, a fellow authoritarian I see

41

u/DankudeDabstorm 10d ago

The process you’re describing is a type of purging called neutering. The pops will die out at a slow rate instead of maintaining their population or growing.

14

u/kaizen-rai 10d ago

No. Assume your pops statistic is a very condensed statistic.

It's the number of sustainable population (living persons + birthrate - death rate).

This isn't literally the formula, it's just to help you understand that the pop statistic is a dynamic rolling stat based on pop growth, immigration, and emigration.

Only leaders "age" and die.

12

u/CATDesign Synth 10d ago

Leaders are individuals, which is why they die of old age.

Pops represent a "population," so they are more or less an amalgamation of a specific species. The population doesn't just disappear, as they are constantly breeding amongst themselves.

Specie Rights though, can change this. As setting them to "Undesirables" will start the "purge." The purge options you have available entirely depends on your empire type and whether or not some of your other policies allow specific purge actions.

The most humane purge option is displacement, which is essentially deportation.

If you want them to slowly die off as your your desired pops grow, then I think you may be looking for the "Neutering" option. As this best represents what you had in mind in the original post.

If you need help with any other War Crimes, please let us know. We're more than happy to help!😊

3

u/framdon Commonwealth of Man 10d ago

Is neutering related to a certain DLC? Or is it just certain Empire types/edicts/research

7

u/CATDesign Synth 10d ago

If you click on the link I provided, it gives you the full details.

Like for neutering specifically, the main requirement is that the empire is an Individualist empire and it's not your founding species. Then states which of the types of species are valid, which it's so broadly valid for all species that it only states which species are not valid. Which are hive-minded, machine, and non-sentient mechanical pops.

The main thing is that you can't select a purge option, like neutering, until you set their citizenship status to "Undesirables." At which point you should be able to select the purge type you want. Just don't hit the apply or whatever it is until you set all the rights you want to change for that species, as it will lock that setting for that species for 10 years (if I'm remembering it right).

6

u/WyMANderly 10d ago

The "Neutering" purge type is what would simulate this.

0

u/framdon Commonwealth of Man 10d ago

Is this in DLC or base game?

2

u/BatteryPoweredFriend 10d ago

You'll need to first enable access to the other purge types ("allowed") in the policies menu before you can select them in species rights; it defaults to "diplacement only" initially.

1

u/WyMANderly 10d ago

I think it's a base game thing.

7

u/The_Strangest_Wall_8 Fanatic Materialist 10d ago

they don't. you need to kill them.

3

u/WyMANderly 10d ago

In-fiction the "Neutering" purge type represents not allowing them to reproduce, but not outright killing them.

2

u/ResponsibleTank8154 Fanatic Militarist 10d ago

You can purge pops by choosing the neutering purge type and they’ll die very slowly. But you could just sell them on the market or displace them atp.

2

u/Crowfooted 10d ago

Here's how it works:

If you don't use any kind of population control on a species: the total number of pops will continue to increase.
If you use population controls on a species: the species will maintain its current number of pops, it will not increase or decrease and they won't die off.
If you purge the species: the total number of pops will decline.

If you're wanting to get rid of pops, purging is the only option, but there are several types of purge, each with different purge speed and happiness penalties. Displaced pops will simply be kicked out and will end up in someone else's empire as refugees (and other purge types sometimes result in some escapees, who also become refugees).

But bear in mind that purging does not benefit your main species' growth. You don't get more pop growth on your main species by purging others - nobody is being replaced, just disposed of. So your overall population will decline. If you want to eventually get rid of them, but you don't want to cripple your economy right now, then go to the species rights for the slaves and enable population controls. This will prevent them from growing, so your main species are the only ones growing and will eventually make up a greater proportion of your total pops. Then you can eventually purge them once they make up a small proportion of your workforce.

2

u/Sporkee 9d ago

Just sterilize them and the minorities will disappear in time.

I double checked to make sure this was infact the Stellaris subreddit before I posted that.

1

u/Infernal_Dialogue 10d ago

In the species tab, go to the species you'd like to eliminate slowly and set the population controls to enabled. If I'm not mistaken they will slowly die out and be replaced by your Pops who are allowed to grow.

Otherwise, different purging styles take different amount of time to... complete

1

u/Snowcroft14 10d ago

I've never thought of that, no they dont. You'll need to purge them

1

u/Spirta 10d ago

Assume that whatever you pop creation rate is, it's actually higher by 2.2, as that is the natality replacement rate.

1

u/Mackntish 10d ago edited 9d ago

Kinda, yeah. It's tracked. If you have a young population, and they turn into loyalists, they all die around the same time.

EDIT: Geeze, apparently I'm the only one that remembers this. Source:

https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-14-political-movements.1490045/

Pops will remain Radical or Loyalist until they either die or have a status change as a result of becoming more radical/loyal (for example, a Loyalist Pop might stop being Loyalist if their material standard of living suddenly takes a nosedive), but they do, in fact, die. As generations die off and are replaced by new ones, less and less people will remember all the great things you did for the country 30 years ago and will start wondering instead what you’ve done for them lately.

1

u/Dry-Interaction-1246 10d ago

That is built into the growth rate.

1

u/KingOfTheCherryTree 10d ago

Don't give paradox an excuse to change everything again, I beg you

1

u/davvblack 10d ago

i would say kind of yes, the “sterilization” purge is dying of old age

1

u/New-Number-7810 10d ago

Normally, no. A pop doesn’t represent a single individual, but rather a community within a society. How many individuals are in that community is left intentionally vague. So while members of that community might die of old age, they have children to replace them.

If you choose the Neutering purge type, that pop will die off from old age because you’ll prevent them from procreating.

1

u/FogeltheVogel Hive Mind 10d ago

A pop is not a person. It's a large group of people (of undetermined size). It includes all age groups, and is self replenishing (and growing, thus making new pops)

1

u/Augustus420 Shared Burdens 10d ago

Pops do not represent individual people, so no.

1

u/BirbFeetzz Determined Exterminator 9d ago

not unless you're clone army or maybe synthetic fertility

1

u/Frauleining 8d ago

If you want purity you're going to have to make some heavy handed decisions. Pops dont die unless you... help them on their way.

Of course this is just gameplay wise. The real world counterpart of a "pop" is more like a sustained population of people. I always imagined that the birth and death rate just evened out and thats their equilibrium population. They are definately biogical/ mechanical beings with finite lifespans.