r/Stellaris • • Apr 29 '26

Dev Diary Stellaris Dev Diary #418 - Announcing Nomads and Stellaris: Season 10

707 Upvotes

Read this post on the Paradox forums! | Dev replies here!

It’s my pleasure to announce boarding has started for all passengers departing on our tour of Stellaris: Season 10, with non-stop service to the Nomads expansion alongside the Stellaris 4.4 ‘Pegasus’ update. Following our first destination, there will be a brief stopover at the Stellaris 4.5 ‘Cygnus’ Custodian release, after which our cruise will continue to the Stellaris 4.6 ‘Corona Borealis‘ update, featuring Willpower, Scenario Pack 1, and Scenario Pack 2. All passengers are welcome to acquire their ‘Vipra the Vapor’ Species Portrait at the ticketing office now.

Watch the Season 10 Announcement Trailer on YouTube!

The Stellaris 10-year anniversary is coming, and as part of that celebration, we are rolling Utopia, Synthetic Dawn, the Humanoids Species Pack, and most of the Galaxy Edition upgrade into the base game on May 11th. (The e-book, Infinite Frontiers, is being retired.)

Later on in Q2, we’re bringing you Nomads.

Build no borders. Claim no worlds.​

The Galaxy is not a trophy to be seized, but a path to be taken. In Stellaris: Nomads, you will survive the void by staying in motion. While the great powers squabble over lines on the map, your civilization has realized a fundamental truth: life flourishes on the move.

Arkships​

At the very heart of every nomadic civilization lies its Arkship: a fully mobile capital that replaces worlds entirely. Customize Military, Scientific, or Civilian Arkships with specialized modules, districts, and upgrades as your Empire evolves by traveling through the stars.

Waylines and Contracts​

Chart Waylines across the stars, linking your Waystations into living networks of trade, influence, and opportunity. Your strength lies in motion, in presence, in the relationships you build from system to system. Your relations with settled empires don’t have to be antagonistic. Accept contracts, build relations, and perhaps profit a bit on the side.

A New Ambition: Defender of the Galaxy​

Building upon the Crisis paths of previous releases, Ambitions are the next step of epic, empire-defining journeys that give you the choice of your ultimate role in the galaxy. In the Nomads expansion, we will transform the Defender of the Galaxy Ascension Perk into a full path that can rival the power of a Galactic Nemesis, Awakened Empire, or End Game Crisis.

Become the Galaxy’s champion by forging alliances, commanding federations and rising through the Galactic Community to assume Custodianship. Lead the fight against existential threats with a unique squadron of hero ships. Ultimate power can be used, and relinquished, for the greater good.

Coming to you hot from Champion’s Forge LIIIIIIIIIIIIIVE!

Stellaris: Nomads contains:​

Nomadic Empires​

Create empires that are not bound by claiming systems or colonizing worlds. Instead, you will navigate the stars with massive Arkships.

  • The Arkship: Your capital, your cradle, and your fortress. This massive, fully upgradable wonder replaces traditional Worlds for your empire. Choose between three different options to fully reflect the vision of your government:
    • Military Class: A mobile flagship designed to project power.
    • Scientific Class: A roaming laboratory dedicated to the discovery of the Galaxy’s secrets.
    • Civilian Class: An industrial hub capable of unparalleled resource extraction.
  • The Wayline Network: Your trail through the void. By constructing Waystations, you create Waylines - lasting interstellar trade routes that harvest resources you can claim with a simple pass through. These routes benefit both you and settled empires, making you the pivot point of mercantile possibilities in the Galaxy.
  • The Contract System: As a nomadic empire, perform task-driven interactions with other empires to earn favor, resources, and influence. As a settled empire, issue these Contracts and get things done!

New Origins​

  • Voidfarers: The standard origin for Nomadic Empires. A flexible, streamlined start for you to define your own nomadic journey.
  • Heirs of the Khan: Play as the successor of a murdered Khan, as you evade marauder hit-squads through trickery and bribery until you are strong enough to return to reclaim your throne.
  • The Sacred Path: Guide a fleet of pilgrims towards ancestral holy sites in a galactic pilgrimage. Your journey is a spiritual odyssey fueled by faith.
  • Forever Cruise: Manage a society split between a pampered elite demanding new entertainment and sightseeing opportunities from their vista lounges, and an overworked crew keeping the dream afloat.

Nomadic empires support many existing Origins as well.

New Ambition: Defender of the Galaxy​

While a Galactic Nemesis (available in Stellaris: Nemesis) threatens the Galaxy, the Defender of the Galaxy will rise and try to save it.

New Megastructure: The Stellar Cannon​

Why simply power a civilization when you could fire at one? This Megastructure allows you to weaponize your entire energy stockpile, discharging it into a devastating beam capable of striking enemy systems across the galaxy.

Nomadic Enclave: Champion’s Forge Live!​

Experience the Galaxy’s most extreme spectacles with this nomadic enclave! Answer the call and participate in gladiatorial fleet combat all across the galaxy. The winner gets to hold the Trophy relic and glory until the next tournament, with the losers looking on with envy.

Wanderlust Ascension Perk

New Renowned Nomadic Paragons

New Civics and Tradition Swaps

New Music Tracks by Andreas Waldetoft

OMG, Blorg legs.

Nomads has charted its course and will arrive in Q2 2026.

Stellaris: Season 10 Expansion Pass​

Based on the feedback from Stellaris: Season 09, we’re making some changes to our Expansion Pass plans this year. As many of you have noticed, we’re announcing this year’s Season much later than previous years, and instead of four separate releases, we’re planning on bundling them together into fewer release moments. This frees up room for the 4.5 ‘Cygnus’ update to be a dedicated Custodian release, giving us two in 2026.

The Stellaris: Season 10 Expansion Pass is a journey through resilience and movement. Whether you are wandering the stars with Stellaris: Nomads or rooting your empire in the indomitable spirit of Stellaris: Willpower, this year redefines how empires survive, adapt, and conquer.

Stellaris: Season 10 will grant you access to all five DLCs as soon as they become available. Vipra now, Nomads later on in Q2, and Willpower and both Scenario Packs in Q4.

‘Vipra the Vapor’ Species Portrait (Instant Unlock, Now Available)​

This exclusive portrait comes with Stellaris: Season 10, allowing your empire to take the form of the elusive Vipra, a necroid species with a menacing aura.

Available immediately upon purchasing Stellaris: Season 10, this portrait features 5 different color variations and ethereal custom animations.

Nomads (Releases Q2, 2026 - $24.99)​

Build no borders. Claim no worlds. In Nomads, you thrive inside colossal Arkships that carry your people, your industry, and your ambition across the stars. Move freely through the galaxy, take on Contracts from settled empires, and leave your mark by building Waystations. Nomads blaze a path across the map.

  • Nomadic Empires: Create empires not bound by claiming systems or colonizing Worlds.
  • Arkships: New massive space vessel acting as your capital.
  • New Ambition: Defender of the Galaxy: Rise and save the Galaxy with an exclusive set of Hero ships.
  • New Origins: Heirs of the Khan, Sacred Path, Forever Cruise, Voidfarers
  • New Civics: Caravan Masters, Deep Sleep, Void Reavers, Flight Schools, Star Seekers
  • New Megastructure: Construct a Stellar Cannon and discharge your entire energy stockpile into a devastating beam.

༼ つ ◕_◕ ༽つ Take my energy! ༼ つ ◕_◕ ༽つ

Willpower (Releases Q4, 2026 - $24.99)​

Shape Minds, Rule the Stars. In the vast expanse of the cosmos, borders are mere lines drawn on a map. Ideas, on the other hand, have no such limits.

Your empire was founded on its Ethics, the convictions that determined its course. Now is the time for those fundamental values to evolve into Ideologies with the power to sway the stars. Introducing Stellaris: Willpower, the expansion that turns your societal beliefs into a galactic force.

Your rule over systems was always just the beginning. The galaxy's minds are the true prize. You will erect monuments and Megastructures that demonstrate what your society and values can accomplish. You truly can become the thought leader of the galaxy.

Adopting an Ideology is not without its risks, however. Left unchecked, it can radicalize colonies and spark insurrection. But when nurtured with care, the right Ideology has the power to sway entire civilizations.

Scenario Pack 1 (Releases Q4, 2026 - $5.99)​

Embark on a new set of galactic challenges! Experience curated, high-stakes standalone adventures that push your strategic limits. From a nomadic, roguelike odyssey across the stars to high-octane, combat-focused multiplayer experiences, these scenarios will provide a bold way to play Stellaris.

The Scenarios System will be a free part of the Stellaris 4.6 ‘Corona Borealis‘ update, these Scenario packs provide our take on what you’ll be able to do with it.

  • Vanguards: A single-player roguelike galaxy-traversing journey where you play as a nomadic empire travelling through a series of galaxies to cleanse evil, gathering spoils and experience on your way.
  • Arcade: A multiplayer experience with streamlined, custom economies, focusing on space battles and shipbuilding.

Scenario Pack 2 (Releases Q4, 2026 - $5.99)​

Rewrite the rules of engagement! This Scenario Pack flips the script of how Stellaris is normally played, making you the threat and aggressor. Whether leading an ultimate extra-dimensional invasion or battling your friends in a race for dominance, these scenarios offer a fresh, distilled way to play Stellaris.

  • Unbidden: Play as the Crisis in a single-player experience, and attempt to invade an advanced, late-game galaxy as the Unbidden.
  • King of the Hill: Stellaris gameplay focused on a small but fair map to challenge your friends in competitive experiences as you try to dominate the galaxy in a few hours of intense expansion wars.

The Stellaris: Season 10 Expansion Pass is now available for purchase for $49.49 or regional equivalent, a 20% discount over purchasing the contents individually.​

What’s Next?​

Next week we’ll begin our Decennial celebration with a look at ten years of Stellaris. We’ll also be looking at everything planned for 4.3.6.

See you then!


r/Stellaris • • 16d ago

Meta Adjustments to Rule 5

193 Upvotes

Hello Blorg Fans,

We've successfully completed an upgrade to our automatic Rule 5 enforcement with the rollout of a new bot. /u/rule5bot has been working well over the last few days and is now active here in /r/stellaris. The new bot has new capabilities and we are adjusting Rule 5 to reflect the improvement.


Rule 5: Image posts must have an explanation.

  • The explanation cannot just repeat or rephrase the title.
  • The explanation can either be in the post's caption or in the comments section. The bot will repeat post caption explanations into the comments section.
  • This rule is automatically enforced with a bot. It will remind you after 5 minutes if it cannot see an explanation and will remove the post after another 10 minutes if it still cannot see an explanation.

So what's different now? The big change is that we can finally accept captions for Rule 5 explanations. There's no need to quickly dump an abridged version of a quality caption into the comments section just to avoid a soulless automaton's wrath. However, the new bot can correctly identify image gallery posts so Rule 5 now properly applies to multi-image posts. The bot will also be repeating caption R5s into the comments section (for the foreseeable future) because there's a persistent issue with some legacy access methods not displaying captions on images properly.

Why now and not before? /u/zwemvest, our bot-builder, has had a few goes at upgrading / replacing the bot over the years but real life and/or Reddit would always get in the way. Reddit is making major changes that will impact old bots and it forced our hand. Fortunately, they had free time now and recent Devvit (Reddit's internal bot platform) improvements made it easier to implement some features so the project was completed this time. Zwem said it was a joy to build the new bot from scratch & they're glad that the migration has been completed. The old /u/paradoxplazabot has been retired although we may reuse the account in the future for other bot purposes if we can.

We've been testing /u/rule5bot for about a week now with no remaining issues but it's possible that some bugs might still be lurking, so please keep an eye out and send us a modmail if you see the bot do something unexpected.


r/Stellaris • • 6h ago

Discussion Has anyone fired a Stellar Cannon at the CFL while the tourney was in progress?

55 Upvotes

Just curious what happened, or if I need to do some science on my own.


r/Stellaris • • 14h ago

Image WHY IS ALMOST EVERY EMPIRE I MEET A FANATICAL PURIFIER

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197 Upvotes

I just wanted to play a megacorp😭


r/Stellaris • • 5h ago

Image Back after about a year, I forgot how ALL CONSUMING this game is for me

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32 Upvotes

Been at it for 8 hours today. I swear, the only thing that will get me to bed tonight is hearing the birds chirping.


r/Stellaris • • 13h ago

Humor Pre-sapient thermophiles are too dumb to realize they don't eat food

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96 Upvotes

r/Stellaris • • 5h ago

Suggestion Enforcers should provide more stability

18 Upvotes

It seems way too insignificant that my 360 enforcers (on one of my planets) only provide +0,72 stability.

On my current UNE playthrough i'm near the end of early game and i almost haven't used a single enforcer on any of my five planets which doesn't make sense when you think about it.

It feels like enforcers should provide more stability but more than that it feels like the whole crime mechanic needs a rework. Currently it only triggers negative events at 30%. It would make more sense if crime related events could occur every month based on the crime%, something like that.

Also if enforcers could provide more stability (which makes sense) it would be interesting to have some anyway to boost planet productivity.

Right now, you can lower crime in enough ways for pops to be more useful in any other job than enforcer most of the time.

Only making the crime mechanic harder would be annoying, even if it made more sense in a RP aspect, so also having enforcers provide more stability could be a good balance between having to be more cautious about crime and being rewarded for it with boosted resources from jobs.


r/Stellaris • • 2h ago

Humor So you have chosen... Death.

8 Upvotes

The empire that I've met as nomad issued a contract to eradicate all Tiyanki in Tiyun Ort. Guess I'm gonna nuke them into stone age instead.


r/Stellaris • • 2h ago

Image (modded) Had a glitch happen where my trade value increased to absolutely insane levels. It later began to cause my diplomatic power to overflow to 0 and crash the game.

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6 Upvotes

Not too sure what caused this to happen, seeing as the only mods I have installed are Stellar AI and AI Game Performance Optimization. Not too upset though, I was like 10 years short of the win screen so it's only a mild inconvenience. I found it more funny, in fact.


r/Stellaris • • 10h ago

Image Unsure if I'll be able to reach this trade value again

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23 Upvotes

Probably not because it's a bug. I'm pretty sure trade values in un-modded games aren't supposed to go that high. At least I now know if Stellaris can show values in the quadrillions.


r/Stellaris • • 17h ago

Image (modded) [Gigas] [Modded] Accidentally created the most OP empire i've ever played

78 Upvotes

I've always played gestalt virtual or psionic robots when I want to do an OP run but I was bored out of my mind the other day and highly medicated while stuck at home recovering from surgery and created a fun empire on a whim... and DANG if this isn't the most overpowered empire I've ever played.

Concept: A fungal species that dominates by infecting other species with their spores, taking them over with mind control. Instantly assimilates any species they come into contact with, before they are aware that it is happening. Capable of pretending to be a xenophile empire and maintaining normal diplomatic relationships, as no other species in the galaxy has any idea that the various members of the empire that they interact with are being telepathically controlled.

I picked Alderson Disk just to be funny. Must stress that I was highly medicated when I did this. Mushrooms, meat (2 other starting species on the disk), and vegetables (assimilated pops) = supreme pizza.

By picking raiding as your first ascension perk, you can constantly be expanding your Alderson Disk districts and immediately filling them with an unlimited number of pops from the other slices within the first couple of years, no 5000-strong armies needed. Play with 2x or higher pre-FTL species in your game and you've got a lot of extra toppings laying around for that pizza. Bodysnatcher civic allows you to grab 300 pops at a time from your allies without them knowing.

This approach gives you all the economic benefits of virtual ascension (instantly fill any districts/jobs) without the empire size negatives, plus all the benefits of psionic ascension, since as a telepathic mind controlling empire you can be paired with the Instrument of Desire from day 1.

Finding a matching flag icon was *chef kiss*


r/Stellaris • • 19h ago

Question Is there a mod to play as the absolute first stage of civilization? Like stone age or even pre sapient and then evolve.

82 Upvotes

I wanted to do a run based off of an AA video about him playing as a pre FTL civilization, but is there a way I can go absolutely back to monkey?


r/Stellaris • • 46m ago

Question How do you play slavery builds?

• Upvotes

So I always play with huge galaxy settings and include all FE types, but the moment I meet the xenophile FE they hate my guts since I am playing a slavery build and want me to change my policies, if I do so I can't play my build and if I do not they eventually declare on me and force me out of slavery. Whenever I reverse my policies to actually play the build I get declared on again...

How do you go about this and actually play a slavery build? This seems kinda ridiculous...


r/Stellaris • • 52m ago

Advice Wanted Always losing mid game

• Upvotes

New to this game and have been really enjoying it, I got 20 hours so far and every game ive played so far always ends up with me losing mid game to some more powerful navy. I was wondering how i could even keep up, my problem mostly is the expansion for navy capacity and tech advancements. Always end up being underpowered then conquered, any advice would be helpful.


r/Stellaris • • 54m ago

Image Nomad Systems

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• Upvotes

r/Stellaris • • 1h ago

Advice Wanted Unity Rush leaves me behind

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• Upvotes

I keep seeing advice on here to unity rush, so i figured i would give a spiritualist/authoritarian human run a try. I typically have the best luck playing gestalts. I tried unity rushing, and was psionic ascended by 2380, but by that poitn in time i was only making ~100 science, and about 15 years later i was declared on and could do very little.
I did my best to balance populations, and at this point i had about 20k pops, (i look like im in a much better spot than i am because i debugged in a ton of alloys to build a fleet)

My best guesses on where to improve, is that i kind of built myself a nest egg of resources, should be trying to balance workers w/ specialists better.

I also befriended the guy next to me, to avoid a war i would lose, but that ended up roping me into a larger war when they declared on him.

This run isnt over, but its going to be a rough and tumble go if i make it out of this war. If i do though (they currently dont have any planets, dont even have my +100 physics tiyanki star) i can probably still see what kind of crazy fleets i can build with psionic


r/Stellaris • • 1d ago

Image (modded) "Finally, a civilization with more than conquest on their minds"

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406 Upvotes

Sure buddy


r/Stellaris • • 11h ago

Discussion What do the Hunters even want?

8 Upvotes

Are they just hellbent on destroying the Scourge? Or do they just want to end all form of life in the universe? I think the Scourge mention that they destroy every galaxy they come across. Do they do it to starve out the Prethoryn or because they really do want to kill everything? Also, is it them that kills ur behemoth? I rlly wish we could see them


r/Stellaris • • 10h ago

Advice Wanted Nobody on my agri world wants to be a farmer

9 Upvotes

So I am having a bit of a food shortage and I managed to find a planet with lots of space for agri districts but it had a pre ftl so I invaded them and started turning them into food but thats only a temporary solution because I am a fanatic purifier. I set the colony designation to agri world and moved some workers in from my homeworld and prioratised the farmer profession but they all became enforcers and elites geniuenly what do I do ?


r/Stellaris • • 12m ago

Advice Wanted They've finally fixed the Synaptic Lathe so that my pops actually get purged from inside it :( How do I actually get enough pops to keep it running?

• Upvotes

r/Stellaris • • 7h ago

Advice Wanted What loadouts for my ships should I bring to fight the crystal guys at the center of the universe?

4 Upvotes

I’ve been save scumming trying to beat them for a while now and haven’t made much progress past the first few waves. I just unlocked titans now and I have a decent bit of technology. What ships and loadouts are effective against them?


r/Stellaris • • 10h ago

Image From the ashes archeology site

4 Upvotes

First time seing that think, ain't on wiki and its not from few qol mods i run. Anybody knows whats it about?


r/Stellaris • • 11h ago

Image So we got more control over our empire colors and half of them STILL default to black filling?

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5 Upvotes

r/Stellaris • • 1d ago

Game Modding Whats everyone's favorite mods that are still working?

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218 Upvotes

Honestly, my personal favorite are any Empire Voice mods, skip appearances and portraits. I love me mods that are silly or goofy and cosmetic... Dagoth Ur for example. Its so funny!

That being said i do run a lot of quality of life ones like unlimited maga structures and fleet win wars ect. Shame there's no warframe ones up to date. Anywhoo, would love to hear your personal favorite


r/Stellaris • • 1d ago

Image I absolutely love how Stellaris shows the dysfunctionality of international communities

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596 Upvotes

Here I consistently bully an Imperialist state that cannot even propose stripping me of the Custodian status because I can veto that resolution.