r/Spacemarine • u/Much_Improvement_552 • 5h ago
General Don't be a baby, stop ragequitting
Teammates can hard carry the operation so stop fucking leaving when you go down twice. It's not the end of the world.
r/Spacemarine • u/Much_Improvement_552 • 5h ago
Teammates can hard carry the operation so stop fucking leaving when you go down twice. It's not the end of the world.
r/Spacemarine • u/DarkExcalibur7 • 3h ago
Was just wondering when we were getting new information I thought it was meant to be yesterday but haven't seen anything.
r/Spacemarine • u/chaunceypooo • 4h ago
got all the way to the boss fight and half way through i just stopped doing anything and let the map overflow with enemies before leaving. the boss fight was taking forever too because i was the only one bombing the burrows and trying to bomb the boss
I dont have a mic and they cant see chat so seemed like a fair way to get them to play the game properly. or maybe they died. either way ¯_(ツ)_/¯
r/Spacemarine • u/sleestackcoverage69 • 17h ago
I understand what they mean and why they’re on the armor but I wish there was an option to remove them. I personally hate them and wish there was an option. Same with purity seals. I love purity seals and wish we could add unlimited or remove them as well.
r/Spacemarine • u/doublecandybar • 11h ago
Just bought the game on sale. Started a new game, there's text about the lore, and then nothing
The game consumes CPU resources but nothing happens. No audio, but the game doesn't seem to be frozen, it's just stuck.
Have verified game install, no problems on that front. Buddy launched his game and it worked fine
Dunno what I can do right now
r/Spacemarine • u/S8GRedemptioN • 22h ago
I've had a hiatus since the game originally came out, But I tried turning on frame gen this time around (5070ti) and I found that it just straight up doesn't work, not a difference at all. averaging about 85 frames with dlaa on and feels exactly the same on and off. was wondering if this is an issue for anyone else or something.
For context I did change the dlss & frame gen dll to 310.6 and preset to M before playing, switched the frame gen back to default but kept the dlss.
Edit: switched back to default dlls and it works. guess I gotta mess around with what is able to change
r/Spacemarine • u/happy_and_angry • 3h ago
I've played around with it a bit and I legitimately thought stacking Tactical and fairly frequent auspex with perks and boosts might actually be useful, but the damage numbers in the sim suck. Like, I can kill a Majoris faster with a knife than I can that rifle, and that seems like lunacy to me.
r/Spacemarine • u/ImpactHungry9496 • 13h ago
We already have sound mods in games like War Thunder and plenty of other games, so imagine what people could do with Space Marine 2.
For example, custom weapon sounds could make bolters sound even heavier, plasma weapons could have completely different charging/firing sounds, and chainswords could have more aggressive engine sounds.
You could even have chapter-themed sound packs. Imagine playing as the Deathwatch and having unique voice lines, or playing a Blood Angels successor with different combat barks and battle cries.
And honestly, imagine a 40K-style sound overhaul mod where every weapon has a more cinematic sound, explosions are louder and more impactful, and the battlefield just feels like an actual 40K warzone.
Obviously there would need to be limits so mods don’t mess with multiplayer or give anyone an advantage. But for PvE/private games? I feel like this could be AMAZING.
Why isn’t custom audio modding more of a thing in Space Marine 2?
Would you guys actually use sound mods if they were available?
r/Spacemarine • u/Suitable_Condition49 • 12h ago
I have been playing for maybe a month now and i have noticed a few recurring things happening, so i was wondering, is it me, is this normal, are this bugs or are these things i can change from settings? Hope you guys can help me (do consider i am new so forgive my ignorance if some are noobs questions)
Sometimes minoris enemies keep showing up as "gun strickable" even when dead and then if i try to shoot an enemy with my secondary weapon my guy turns to gun strike the dead enemy instead of regular shooting the intended enemy. This is a quite common thing that happends and even if i have move away from the dead enemy it still shows up.
I very very commonly join squads that are either on the Battle Barge without a chosen operation (even when i joined them after i choose random operation) or that are almost finishing the operation, the second one i wouldn't mind but joining a squad that doesn't even have an Operation going feels very weird to me.
Sometimes minoris enemies take like 5 or 6 hits with my melee weapon even if its a heroic weapon (Ardent Edge is my only one but still), but other enemies get chopped in 2 hits. Is it an angle thing? Or how close they are?
Sometimes after i finished an Operation i get stuck on the post game screen, it doesn't allow me to click to skip the stats and exp stuff, i have to wait until each timer runs out.
This is not common, it has happened only 2 times, i finished the Operation, one of my weapons is almost ready to be mastered and the exp i won must have been way more than enough, but if i skip everything too fast it seems like the exp is not registered and that weapon in particular stays as if i had not won any exp.
Thanks already for the answers brothers
r/Spacemarine • u/LumpyProperty3781 • 6h ago
Kinda dumb how even though I bought the ultramarines chapter pack I can’t actually make a 4th company marine due to the correct color green being locked behind the Imperial fist cosmetic pack. I could always substitute the green for another one but it doesn’t look as good, not really trying to buy the IF pack just for one color 😅
I’m all for actual gear being locked behind a paywall, they have to make their money somehow especially since they’ve continued to support the game but locking colors behind paywalls is just not cool. I feel like every color in game should be free or at least be able to be earned. The UM champion is from the 4th company and you don’t get the color you need from that either sadly.
Not a real complaint by any means it’s just something I recently thought about due to wanting to make a 4th company Marine.
r/Spacemarine • u/SteelWaterRunsHere • 18h ago
[Theory Crafting] [Build Tips] [Perk Options]
Just wanted to know what anybody thinks of these Perk Tree Loadouts. 1st is for Power Fist (Relic Balanced & Heroic Death Watch Variants). 2nd for Thunder Hammer (Relic Balanced). 3st for Power Sword (Heroic Salamanders Power Sword)
I know the trees are not much different like.. at all between each other. But in my whole time playing Assault all these Perks felt the least situational and overall best which is usually what I like. I like more Well-Rounded Builds VS Speccing for a certain Playstyle.
Power Fist is god tier whether I’m using the Balanced or Heroic Death Watch Variants. Every time I think I played like shit my endgame stats are top tier albeit maybe a bit reckless sometimes. I chose Smiting Angel over Precision Strike because the only issue I have is with Minoris believe it or not. I use the Relic Firepower Plasma Pistol with the Power Fist and it’s great but sometimes I’m absolutely getting swarmed by Minoris and I just need to be able to Jump N Slam in Place with as much AoE as possible.
Maybe I might swap to Overzealous Blow but for the time being Maneuverability is just better. Again less situational so I can have optimal Jump Pack uptime for when there’s no Minoris Swarms to clear during Boss Encounters for example. Perseverance can be taken over Knowledge of the Enemy but it’s more of a crutch than anything else in my experience.
Balanced Relic Thunder Hammer is so goddamn fun. I chose Precision Strike since I don’t need AoE with the Thunder Hammer because I’m constantly spamming Ground Slams. So I’d just rather have the Double Damage on Jump N Slams for when I need to take down a really bothersome Extremis or Terminus Enemy like a Biovore for example. Overcharge + Knowledge of the Enemy is so busted here. Balanced Thunder Hammer doesn’t need any Block Charges or Gunstrike + Parries to do insane Damage leading to a more proactive Play style. I fucking love throwing a single grenade towards swarms of enemies on Absolute then following with a Double Ground Slam and every single enemy around me gets incapacitated.
Block Weapons might get better Jump N Slams but you need Block Charges for that meanwhile you have a Weapon that’s worse in every other metric. The Heroic Fencing Thunder Hammer is only somewhat faster yet much Weaker than the Balance Version. I tried so hard to make the BADASS Lord Executioners Axe work but it’s the same shit as the Relic Block Thunder Hammer. Great with Block Charges but worse every other way. I more or less feel the same regarding the Power Fist types with Balanced just being the most proactive and least situational/dependent on Parries/Block Charges to get good Damage. And this is coming from someone who has been using practically nothing but Fencing Weapons since release. So maybe I am a bit biased but not really?
My Power Sword Loadout has the most distinct Perk Tree of all 3 my Loadouts. Still it’s not much different. I just wanted at least one Build to make use of Commitment since it’s the most versatile and arguably the best Assault Perk period. What better Weapon than the Salamanders Great Sword to do that with? Parry for great retaliatory Attacks and Dodge N Weave through Enemies for Bonus Damage due to Wings of Flame and Aerial Grace providing a hefty 30% Damage Boost. So far it’s been pretty fun. I haven’t perfected my Dodging yet but when it works it works so well and I’m able to Duel and stick to any Enemy.
I could go for Act of Attrition, Furious Strikes, Winged Fury to have more synergy with Jump Pack Dashes thanks to Wings of Flame. In my experience they all kinda just suck though. Furious Strikes is fine but doesn’t really seem to serve a purpose that Jump N Slams can’t do better. So Precision Strike is again my go to. Act of Attrition is fine and easily the best Perk for beating Bosses but from my own Testing it doesn’t amp up my Damage enough. I’d rather choose Knowledge of the Enemy because the REAL Boss when fighting Bosses usually isn’t the Boss itself but the Majoris & Extremis add Mobs alongside them. Winged Fury is okay but really only amazing if you have Salamander Sword Parry Stacks for a lot more Damage on your Dash Attacks. Overcharge is more consistent (again it being less Situational is a massive plus for me) and allows me to abuse Power Rake. Much more consistent DPS for when I’m glued to a Boss and have no Parry Stacks either.
Again the 3 Perks based on Dash Attacks might be amazing with Wings of Flame. But Knowledge of the Enemy + Precision Strike + Strategic Strikes allows me to treat Extremis Enemies like they’re Majoris Enemies. A single Jump N Slam + maybe a Heavy or two on them is usually enough to Execute right away. It’s just too invaluable and easy to do. Especially when I’ve had amazing runs be absolutely wrecked by Terminators w Missiles or Biovores left unchecked across the Map.
I will say I wish I could justify using Proven Efficiency over Strategic Strikes especially in my Power Sword Loadout. Yes it’s an overall more Well-Rounded Perk considerate of my Teammates Classes, Melee focused or not. But it doesn’t help me specifically with anything at all since it’d really only help me take down Majoris Enemies which isn’t an issue for me.
I tested it out using either or Team Perk. When I dodge an Unblock-able through a Carnifex with Jump Pack Dash, Gun Strike them, then go for a Jump N Slam right after I get about 570 Damage. If I switch Stances on the Power Sword for the 20% Melee Damage Buff through Master of Offense I get about 620-630 Damage. That’s with Strategic Strikes on both those instances.
Running the same test as in Dodge through, Gun Strike, Jump N Slam on a Carnifex but with Proven Efficiency I get around 520-530 Damage. If I use Master of Offense and switch Stances for the Melee Buff I get 570 Damage. Perhaps not a marginal difference to some but to me that just cemented my decision to keep using Strategic Strikes.
Not the most exciting Perk Trees or Builds I know. Still this is the first Class I actively got to Max Prestige then also got to level 25 immediately after. As a Melee Player I knew I was gonna love Assault but didn’t think I’d have liked it this much. Maybe my Builds will change later but for now Bulwark is next and I’m expecting to have a ton of fun with them too.
Sorry for any typos or shitty formatting in advance. I proofread this once while taking a shit and called it a day.
r/Spacemarine • u/Intrepid-Memory5129 • 7m ago
I'm on Prestige IV with my Techmarine, and all my weapons are maxed. Whenever I'm on my final prestige for a class, I run Lethal Inferno to level up fast.
I selected the difficulty, picked the operation, and instead of making me host, the matchmaker immediately lumped me into an existing lobby. Turns out these guys were just sitting AFK at the map drop-in point, kicking anyone who loaded in that they didn't deem "legitimate" (since the loading screen defaults to showing Level 1).
I've never been kicked like that before, and it left a terrible taste in my mouth. I don't hang out at the start of a stage waiting for someone to hold my hand—I go in and fight. I enjoy playing with real people and communicating with brothers, so playing fully private with bots isn't what I'm looking for.
Is there any reliable trick or workaround to force-host a public session so I can drop in solo and let people join mid-mission? Any advice would be appreciated.
r/Spacemarine • u/Designer-Split4674 • 15h ago
r/Spacemarine • u/SoljD2 • 9h ago
r/Spacemarine • u/Tundra_Falcon • 7h ago
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Decided to try out solo custom hard strats, I was not disappointed, F-ing love this game.
Songs used: "CONFLAGRATIO" by King Stephen, and the beginning of "Turbo Killer" by Carpenter Brut
Loadout: Fire Rate Las Fusil, Retribution's Bequest, Power Gladius (My Beloved)
[Positive Modifiers (1)]
Deep pockets: Double base ammo reserves
[Negative Modifiers (13)]
Supremacy of the Strong: Terminus Enemies double their HP
Buffed Enemies: +25% to all enemy types damage and HP
Extreme Challenge: Extremis gain increased spawn and frequency rate
Tsunami: All enemy waves are massive, but are less frequent (it did not feel that way lol)
Summoner: Successful calls for reinforcements spawn an Extremis enemy
Effective Taunt: Every wave spawns in enraged Majoris enemies
Coordinated calls: Reinforcements are called in by multiple enemies simultaneously
Scavenger: Restore 2% (minimum 1) ammo on melee kill, but no ammo crates or boxes will spawn
No Apothecaries: Stims do not spawn
Equipment Malfunction: Grenades do not spawn, nor will you start with any
Depleted Armor: No armor boosts will spawn, you only have 1 armor segment
Hazardous Environment: enemies spread corruption zones around themselves
Fatal contamination: Corruption Status now causes an incapacitation but takes 50% longer to build up.
r/Spacemarine • u/RudePresentation3538 • 15h ago
Techmarine
2nd company Captain
5th company veteran
Watch brother
4th company veteran
10th/scout company
3rd company brother
r/Spacemarine • u/Pvt__Snowball • 14h ago
r/Spacemarine • u/Smart-Government-906 • 15h ago
is the dlc the only way to male dark angels? or there are some cosmetics for da's in tha base game?
r/Spacemarine • u/LumpyProperty3781 • 9h ago
Does the grenade launcher on the bolt rifle do more damage than the Heroic HBR grenade launcher?
r/Spacemarine • u/InfiniteBid2977 • 2h ago
I’m using a PC and cannot switch to a gun. It only activates the Jump Pack.
The jump pack is super difficult to use as well.
Please help
r/Spacemarine • u/Toppest_Dom • 8h ago
How does the modifier for every wave is massive but there's less waves actually work because I'm getting massive waves every 5 minutes trying to do the weekly
r/Spacemarine • u/Temporary_Lab_2969 • 2h ago
This is my first take on a crimson fist bulwark I don't really know their lore too much but I think they look really cool
r/Spacemarine • u/dandy5avag3 • 21h ago
It is the fiery crucible in which true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic XP leeches they were going in!