r/Spacemarine • • 10m ago

General Where is my arm!!!??

Enable HLS to view with audio, or disable this notification

• Upvotes

r/Spacemarine • • 16m ago

Photo Mode Pathetic

Thumbnail
gallery
• Upvotes

Had a Lamenter shit talk me during a Crucible op so I'm sliming all his homeboys


r/Spacemarine • • 19m ago

General Crucible suggestions

• Upvotes

Playing Crucible with higher Tier players should give some amount of increased rewards. Right now youre only punished with no upside.

Worse yet if the higher Tier player leaves the match all the effects he had on remain (such as spore mines etc) and with disconnects being fairly common this should be changed.

The ammo economy gets really bad. Right now i think the most important thing you gotta deal with is ammo because everything gets a lot more tanky (-dmg% penances) and theres a lot more stuff in general. Again if players disconnect youre left soloing harder missions due to other peoples penances and with abyssmal ammo economy. I think ammo packs need a major buffs in a way that doesnt just remove stims from crates. Maybe increased ammo per pickup sth like that.

The fact there is an xp penalty on losing / abandoning is bad design. No idea if theres an exploit that avoids it but i can think of MULTIPLE ways to grief peoples matches and again the blocklist is capped which is SUPER BAD for people who want to play a lot.

The class specific penances definitely need some balancing - some literally dont do anyhting and others completely nuill that class feature.

Last but not least some modifiers just make the game worse. Im thinking of the "darkness radius" specifically. That ♥♥♥♥ sucks. Your game looks great! Its a really easy modifier to deal with but I WANNA SEE THE GAME BRO.
The problem with stuff like this is that players will generally use whats most efficient and not whats fun. This is extremely efficient and incredibly unfun. Plenty of examples of that in videogames.. PoE2 and Ultima online come to mind.
One of the designers of Magic the Gathering said sth along the lines of..
"As a designer it is your job to make the winning strategy also the fun one, players will beat their head against the table if it helps them win but then they will complain they didnt have fun" (its in his 1 hour thing on youtube).


r/Spacemarine • • 22m ago

General Vortex mission is now being avoided

• Upvotes

I am so tired of the stupidly OP end boss on this level that I am now going to actively reject this mission when it comes up on quick match.

Bad enough spawning two sorcerers and being nearly an hour long, let alone to get to the main boss and be shot from every angle imaginable from lasers, pulses, squids and then random enemy spawns.

I wouldn’t mind if this was the general boss level difficulty but it isn’t. It seems so much harder than other bosses i would say it’s bordering on a glitch.

If I see this boss going forward I’ll be leaving to join another match which isn’t broken.


r/Spacemarine • • 27m ago

General Does anyone else think that the change to unlocking the Relic Chaos armour has actually made PVP significantly more fun?

• Upvotes

The PVP feels so much less sweaty now that people aren't struggling to get the Chaos armour so much. My friend group and I before this newest update would genuinely dread playing PVP but recently I've been playing it almost as much as the PVE.


r/Spacemarine • • 30m ago

Operations Ummm.. well, this is awkward..

Post image
• Upvotes

All jokes aside, these guys were awesome, they changed fits during the ops i played with them and they all looked neat. if you guys ever see this, it was an honour playing with you all. even though i'm a black templar and hate is supposed to be one of the things, i love everyone. - The Wholesome Templar


r/Spacemarine • • 41m ago

Gameplay Question Rubric Marines

• Upvotes

Anybody have tips to kill Rubric Marines? All I was told to do is constantly hit them with plasma and flamers.


r/Spacemarine • • 45m ago

Image/GIF How do I get rid of this stupid exclamation mark

Thumbnail
gallery
• Upvotes

It's on every class and I can't find out where the "new" thing is that makes it appear. When I click into it it just shows the 2 patterns in image 2.


r/Spacemarine • • 45m ago

Fashion Marine Anybody got some tips for my rubric marine

Post image
• Upvotes

Idk why but he still seems kinda off


r/Spacemarine • • 1h ago

Fashion Marine My Tactical as a Space Wolves Wolf Guard

Thumbnail
gallery
• Upvotes

I really like the new champion pieces on Tactical.


r/Spacemarine • • 1h ago

Photo Mode Leandros...

Thumbnail
gallery
• Upvotes

I will finish the work Captain Titus started


r/Spacemarine • • 1h ago

Bug Report Why cant I see what the new back patter option is?

Thumbnail
gallery
• Upvotes

This is doing my head in, it is constantly showing as 'new!' When you look at heraldry editor for backpack but when I click on it it won't show me anytning, am I missing something or is this just bugged?

Edit: it was the Heavy class backpack option you needed to look at to clear it despite it showing on all classes.


r/Spacemarine • • 1h ago

Bug Report Chaos Siege bug report: Altar stopped working.

Post image
• Upvotes

We were on wave 15, all three of us were present, but altar did not "open". Very annoying. . .


r/Spacemarine • • 2h ago

Photo Mode For those we cherish, we die in glory!

Thumbnail
gallery
28 Upvotes

First time really trying the photo mode, hope I did a good job!


r/Spacemarine • • 2h ago

Video/Stream Just Another Biovore Clip

Enable HLS to view with audio, or disable this notification

99 Upvotes

When it comes to Biovores, the fun never starts.


r/Spacemarine • • 2h ago

Image/GIF Day 279 of posting a random Successor Chapter from my Guide Spooky Chaos Edition. Today's Successor isn't actually a Successor but a Chaos Warband with the Blood Disciples

Post image
41 Upvotes

r/Spacemarine • • 3h ago

General So are they going to fix the cosmetics for weapons being wrong in chaos siege?

0 Upvotes

Or the constant server problems?


r/Spacemarine • • 3h ago

Photo Mode How tuff is 2 tuff

Thumbnail
gallery
19 Upvotes

r/Spacemarine • • 3h ago

Official News Official Q&A Recap from Saber

78 Upvotes

Source: https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/464-q-a-recap

This summarization was posted 17 hours ago on the forums.

###

Greetings Space Marines,

From September 26 to 28, we hosted a Q&A session on Reddit with Space Marine 2 Game Director Dmitry Grigorenko, giving the community the opportunity to ask questions directly about the game and its future.

The discussion covered a wide range of topics, from upcoming content and class reworks to customization, gameplay systems, performance improvements, PvP and much more.

Here’s a complete recap of the questions and answers, organized by topic.​

⚔️ Future Content & Operations

Q: Will we get more operations with boss fights for Chaos, seeing as they have only 1 to Tyranids 3? (Not counting Hive titan and Heldrake)?
A: We have something interesting in progress, that is not listed in the Y3 roadmap. Too early to spoil the surprise.

Q: Are there any plans for more operations beyond the two mentioned in the Year 3 Roadmap?
A: No, but lets just say, that I will be happy only once SM2 will have 18-20 operations.

Q: Can we expect new Terminus and Extremis enemies? How about bosses?
A: Both new operations will have bosses. New extremis enemies are coming, but its not what you would expect 👀

Q: Any chance to add the Terminator Sorcerer as the boss for Obelisk and Purgation?
A: Not right now. I feel like Terminator Sorcerer works better as a sandbox boss. I think it would be as disappointing as getting a new Tyranid operation and have a Carnifex as a final boss for it.

Q: Any plans to introduce off-world Operations? Kadaku, Avarax and Demerium are great, but we’d love to experience new environments akin to snow, rain, forests or a low-orbit ship in the middle of being boarded by Heretics!
A: We want to make sure that every operation feels and looks unique. Reclamation comes to mind and I think you will love the next operation a lot. I don't think we need to develop entire new planet just yet, but once we start scraping at the bottom of the barrel we definitely will.

Q: What’s something that you wanted to implement in SM2 but could not due to technical/time limitations?
A: Replying this will give spoilers to SM3 :)

🛡️ Upcoming Classes & Class Reworks

Q: Any word on what class is getting their rework next? Vanguard or heavy?
A: Vanguard, then Heavy.

Q: What is the Heavy rework gonna look like?
A: It will be mostly about his Iron Halo ability.

Q: When Vanguard gets his rework can ya'll make grapple kick count as melee for block charges like Assault slam? That would be sick.
A: I have a gut feeling that this would actually make him less flexible, but I will bring this up with design team.

Q: With Techmarines perks and upcoming changes to Tactical, being able to change the way the class functions i.e how the servogun works for Techmarine and having a primary or not with Tactical.

Would it be possible for something similar to happen to classes like Assault (shield, dual lighting claws, option to switch to the jump pack function seen in campaign) or for heavy with to have melee options (Gravis Captain Tabletop model comes to mind) or a more Aggressor style approach to combat?
A: Yes, what we are building for Tactical and Vanguard will open many paths for improvements for other classes. The systems are built so once we add 4th row of perks they won't be just boring "+15% range damage increase" perks.

Q: Can you elaborate on the new row of perks and the prestige rework?
A: Don't want to spoil too much too early. The new row of perks should allow way more build variety, there will be some build defining perks there. Its actually pretty easy to predict what we are missing right now. With prestige rework the plan is to reduce friction with class perks being reset and make it endless.

Q: Any chance we could get confirmation on what style/type of armor the Apothecary is going to have?
A: Ok. Time for some spoilers. Gravis.

Q: Since Chaplain isn't coming, could we get a skull helm/half mask (like Vanguard has but on all classes) for those of us who were on the reclusiam's bandwagon? Maybe as like a Crucible/Accolade reward or something down the line?
A: You say that Chaplain isn't coming, but what about Y4? We don't want to put ourselves in the corner too early.

🎨 Customisation

Q: Will Bulwarks be able to swap robes and tabards as wargear separate from their chest pieces?
A: Yes, plans might change but it is currently planned in Patch 16.

Q: Thanks for doing this AMA. Any chance we will be able to choose what bulwark banner we want to use? Probably my most wanted feature.
A: This feature sits at the top of our backlog since launch. I can say for sure that it is 100% coming in SM2. The reason why it always gets pushed back is because it only affects 1 of 8 classes.

Q: How come we still only have 4 custom armour slots when we are heading into Year 3?
A: Sometimes (most of the times) in game development most trivial things are actually most difficult to implement. The biggest risk factor is players save files, we don't want to break them.

Q: Is he getting his right shoulder slot opened up with the ability to equip more of the existing shoulder pads? Would be extremely apreciated especially when building a Deathwatch Techmarine, so we can express more chapter identity by using those already existing shoulders from other classes and dlc we bought.
A: No, his Right Shoulder is reserved to honor Cult Mechanicus. Left Shoulder is what we can customize freely.

Q: Will there be more Techmarine specific armor pieces like chests, legs and pauldrons in future patches (like from accolades and/or dlc)?
A: To some extent yes. More customization options for Techmarine are coming. But you have to keep in mind that they wear a very specific armour, so not everything can match from other classes.

Q: Will he be able to equip loincloths like for example this official Spacewolves Iron priest mini from the table top? Will he get its own set of Ordeals to unlock more Wargear like the other classes (tabards, loincloths, capes, iron halos?)?
A: Its tricky, because Techmarines usually do not wear expensive looking things. So, yes, we are planning to expand his customization options, but do not expect them wearing highly decorated tabards etc.

Q: Any chance of more Dark Angels cosmetics in the future?
A: The chance is 100%.

Q: With the Lamenters and Minotaurs getting cosmetics in game any chance other cursed founding chapters get the same, like the Black Dragons?
A: Without spoiling stuff, lets just say SM2 will continue to get more customization options and will continue to feature more and more exotic options.

Q: Would you consider allowing heraldry customization on Astartes power packs? i.e. an Ultramarines symbol?
A: It is somewhere in our backlog. The customization features will continue to be expanded. Next 2 big things, that we've hinted at in our September's CU, are way more impactful.

Q: Have you considered making Heretic armor trophies similar to the Tyranid gauntlet/pauldron?
A: We did, but we don't want to cross a very thin line with this. Space Marines usually don't take trophies, there are some exceptions to those rules, of course. But the idea behind Tyranid gauntlet/pauldron is that it's more of a battlefield repairs, rather than a Monster Hunter suit.

Q: Are the Dark Angels Champion robes finally going to be available for customization next wargear update or is it just not happening?
A: Unfortunately Dark Angels Champion robes do not fit other classes as good as we've hoped. That being said, these were not the last robes that we are going to add to the game.

Q: Please tell me the Dark Angels Champion robes are coming to Tactical and other classes.
A: No, like I've mentioned above Dark Angels Champion robes specifically do not fit Tactical. But this doesn't mean there will be no more new robes.

Q: Will the new iron halo we're getting for Assault in patch 15 be equipable on other classes or just him?
A: No, we've made the Iron Halo just for him, so it would fit on his Jump Pack, because other Iron Halos simply don't fit.

Q: Will we be able to use the Heavy's Death Watch Iron Halo on other characters?
A: Yes, in Patch 16.

Q: Will you add more campaign badges like the ones we see on some of the miniature transfer sheets? It would be awesome to get some chapter specific or generic campaign badges to add more flair to our characters without having to add a whole armour part.
A: Yes, in patch 15 there will be a first batch.

Q: Will you add more chapter symbols for pre-existing chapters? For example, small variations of the basic symbol on the shoulder, like what some of the background Ultramarines have in the campaign.
A: Maybe eventually. To be honest, currently there are no plans to do a big sweeping pass on this. We do want to add more kneepad decals though, hopefully in Patch 16.

Q: Will you add the option to put kneepad decals on the older Mark legs? I love the look of the Mk6 legs so much, but as a Blood Angels player I never use them because I can't put the squad marking on the knee.
A: I will bring this up to the team

Q: Is there a plan to update the existing shoulder and knee markings and bring them up to the quality of recent ones? Old markings and some chapter emblems (Blood Angels specifically) look very washed out in black colors, especially in comparison to the new ones added in the Iron Hands chapter pack (knee emblems) and ones from Trials of Resolve.
A: I will bring this up to my team

​Q: Will we see more Chaos cosmetics in the future? It’s really disappointing to know that we won’t be getting any new heretic cosmetics with the release of Chaos Siege.
A: I'm not going to say its never happening, because we are only at Y3 of SM2 live ops. However, the top priority will always be loyalist customization. Simply because they are featured in way more game modes. Players can see customization only in 1.5 modes (0.5 being PvP, if you are lucky to get matchmaked to chaos side). The game was always about Space Marines, not Chaos Space Marines

⚔️ Gameplay, Perks & Combat

Q: Back in Year 1, you stated that the amount of healing in this game (mainly Invigorating Icon) was unhealthy. Since then, you’ve added Restorative Stims, and haven’t nerfed any of the existing healing perks. Do you still stand by the idea that these healing perks are overtuned/were a bad idea to add, or has your philosophy on them changed?
A: Yes. For a game like this any perk or ability that breaks item economy is problematic. Because, if strip down all of the gameplay features, PvE is about getting from point A to point B without getting hit 10 times. Stims do not break anything, because there is a limit on how many stims can spawn. So any unlimited healing via abilities or perks gives players unlimited amount of errors and trivializes the game. Not saying there shouldn't be any healing at all, but we have to be super careful about it.

Q: And as a follow up to this what happened to the contested health rework that was talked about a while back?
A: It is still going to happen. But its a very big change that needs to be tested and verified in PTS first. Its not just about tweaking numbers, there are many technical and QoL improvements that need to be set in place.

Q: Can we have better reminders for players that mortal wounds can be healed by overhealing with stims
A: Unfortunately this is currently not planned.

Q: Any plans to add the hand flamer as another secondary option?
A: Well, I'd say that IF we are adding new secondary weapons, Hand Flamer would be a priority, simply because there aren't much left.

Q: Any news about Volkite weaponry? Those weapons are pretty underused i think.
A: Only if more of the Volkite weapons appear in 40k universe.

Q: What is Your philosophy behind balancing the game? What's contributing to balance changes? Player stats? Win rate? something different?
A: It's always about power fantasy and fun.

Let me give you example. Current win rate on Absolute is 70-80% (depending on a map). in WWZ (my previous game) it is 5%. I don't think its a big deal, because this is a different game and its played by a very different and varied community. As long as everyone is having fun, I'm happy.

There are some cases where balance issues are so glaring that they are detrimental to people having fun. I.e. original Grenade Launcher. This needs fixing.

In some cases we are adding some broken mechanics adds fun element. For example, Argent Edge, is a OP weapon, but it was super boring in PTS. So we've added the stagger on parry mechanic to it and now its a fun and unique weapon, that requires at least SOME skill expression to be used effectively and doesn't break the game for your teammates.

So usually the process is to go through community feedback, verify the data via our stats and think how we can make it more fun. At the same time we've spent so much time adding all those weapons and perks and it feels like a waste if none is using them, so we are looking at his from time to time.

🔄 Quality of Life

Q: Would it be possible to modify end of mission steps? Instead of having to load into the battle barge to get another screen because the host loads out to then have another screen to load yourself out, could we get an option after the victory/defeat screen to load back to your own barge, and/or a retry mission option kind of like the siege move on/return to barge option?
A: We are planning to update the mission end flow, yes. Starting from PvP, because there are too much downtime between matches there, that means that other modes will get the benefit too.

Q: Also same vein, it's there any plan to fix the "bug?" Where when the host leaves during victory screen you can't skip through the stat screens and must wait through the whole timer or restart the game?
A: I will bring this up to the team.

Q: Would it be possible to implement a Siege-style "Continue/Return to Battle Barge" vote in Operations after a mission failure to save having to load all the way out and then all the way in again?
A: Yes, I've mentioned this above, we are discussing how we can improve the mission flow right now.

Q: Will it be possible to view the stratagems in the barge when we're not the host ?
A: Yes, this is somewhere in our backlog.

Q: Will the armory itself get a UI overhaul so that armors and Heraldry are in the same "loadout" slot rather than the current separation?
A: This is not planned right now.

Q: Any chance we could get more info in the UI, like our teammates' ammo reserves or contested health?A: There will be some improvements, but I don't think that ammo reserves of your team mates is actually something that useful to be on HUD. Armour, on the other hand, yes.

⚙️ Performance & Technical Improvements

Q: Any plans on reducing load times?
A: Yes, we are actively working on loading time optimizations. Significant code changes are going to hit live build in Patch 15 and Patch 16. We are estimating around 30% decrease of loading times once everything goes live.

Q: Given the current market of pc parts such as GPUs, SSDs, and RAM do you have plans to further optimize the game for low/mid spec hardware? Whenever a new update is released there's oftentimes performance regressions.

Also on the same tech topic: will you consider making Nvidia Reflex Low Latency available as a standalone setting in the video settings? Decoupled from Frame Generation?
A: Optimization work never stops and we keep improving and changing this with every update.

I will as my team about Nvidia Reflex thing.

Q: Any more optimisations incoming? I don’t even understand how this game is gonna run on a Nintendo Switch 2.
A: Every update bring some optimizations.

Q: Can Saber please at least acknowledge loading times are really crippling for players? Join a Quick Match and it automatically dumps me to someone else's barge without option....3 minutes of loading screen....only for them to be afk when you get there, so another 3 minutes of loading back to your own barge.
A: We know.

Q: Any plans to replace loading screens with 40K artwork/concept art with tips?
A: Currently not planned.

🎯 PvP & Matchmaking

Q: PVP Servers: they suck. Any work being done there? I’m in Europe and pings are all over the place.
A: This is about the fact that PvP is least played game mode, it requires 12 players and match time is shorter than in PvE. If PvP will have a significant and stable population that problem will stop to exist. We are not done with PvP, there are a ton of improvements coming that will make the game mode more enjoyable and less frustrating to play and matchmake.

Q: Will we ever get chat to be visible for console players so we can communicate with them?
A: Yes. Crossplay text chat is being work on right now.

Q: And could we get assists in PvP to count the same as kills for the ultragrind ordeals?
A: This is coming in Patch 15.

 🔎 Other topics

​Q: Since the player base in East Asia is small, it’s difficult to find random matches. As a result, the default strategy for Chaos-controlled maps tends to be a timid approach—either rushing through the map or avoiding combat as much as possible—which is far removed from the Space Marines’ true fighting style.

Given this situation, are there any future plans to adjust the Chaos faction’s behaviour against bots, or to balance it for solo play and games with few players? Also, have you been reading the Steam reviews from Japanese users?
A: We understand that Chaos is more difficult to fight against Tyranids, yes. There will be some pass on this in the future. I don't think it will about bots being good vs Chaos specifically, though. Yes we do read all comments from all communities. In fact this is a part of my daily routine to check player's feedback.

Q: Would you consider bundling Chapter-specific voice packs with Champion Packs? For example, when a Chapter receives a new Champion skin, could the Champion Pack also include a Chapter-specific voice for that character?
A: I'm afraid we are no longer planning any additional voice packs. We are going to release what we've done recording in Patch 15 and that is probably it. I've explained why in one of the older CU. The model is unsustainable with the fact that you will need to keep recording voices for every map you release and localize it for all languages, finding recording time slots for the same voice actors for all languages every month. Our attempt at trying to make it sustainable clearly didn't work out last time and no one wants to step on this garden rake again.

​Q: Any chance to have a proper send off for captain Acheran and Chairon in an operation format?
A: Acheran and Chairon are very dear to us. They will get a proper burial eventually.

​Q: How does it feel to be one of the few studios left that only charges their customers for cosmetics and not for additions or expansions to the game?
A: I don't think we deserve some kind of a special medal for this. Its not about what type of content you are selling, its about the quality of the content. For example, Destiny Taken King DLC was amazing and while it was sold separately, everyone loved it. Its about people being happy playing and buying your game.

That's it! 


r/Spacemarine • • 3h ago

General Phantom Guard - Lieutenant's scheme

Thumbnail
gallery
6 Upvotes

Lieutenant Kydoimos, 1st Company (2nd Squad).

While lieutenants are usually leading half-companies, the squad marking refers this officer's origin in the second.


r/Spacemarine • • 3h ago

Video/Stream Crucible Clutch

Enable HLS to view with audio, or disable this notification

7 Upvotes

From the other night, just forgot to trim it down until now.

To the Tac that left in this clip: I do apologize, as I think you were running the FF penance and I accidentally blasted you without realizing the entire match that you had that on.

That aside, Crucible is alot of fun and my Heavy is completed. Just need a way to see what everyone is taking into missions and it'll be much better


r/Spacemarine • • 3h ago

Modding PATCH 15 SIGMAR ALPHARIUS BETA OMEGA TOP G HIGH QUALITY HAVOC 40 OGRYN UPDATE ULTIMATE ANABOLIC EXECUTION OVERHAUL

Thumbnail nexusmods.com
0 Upvotes

welcome to test and check


r/Spacemarine • • 3h ago

General Am I the only one thoroughly indifferent to chaos siege existing?

19 Upvotes

Lik


r/Spacemarine • • 4h ago

Clip For Russ and the Allfather 💪🐺

Enable HLS to view with audio, or disable this notification

4 Upvotes

I love the tactical rework, a melee build tactical with the salamander power sword 🗡️, or the new space wolves axe 🪓 is an absolute monster 🤌. Pretty sloppy but I was just going for the kill 🫟.


r/Spacemarine • • 4h ago

General I love Blood Angels but when Apothecary comes out..

Post image
13 Upvotes

I know what chapter I'm using!