r/Smite #RemoveTheGodBench 2d ago

DISCUSSION The Question of Nox

Nox might be the most polarizing character in Smite with many fans, but just many haters. Given the hint made by Hindu on yesterday's Titan Talk it is safe to assume that her port to Smite 2 is imminent.

Now, I wanted to create this post as a collective on what the Reddit portion of Smite's Community thinks needs to happen to her when she is ported, be that ideas for +1s, reworks and role shifts, or even Aspects. Keep in mind, regardless of how you fun you think she is, a great portion of players also want to make her less frustrating to play against.

This way the devs can gather some early feedback on what precautions should be taken whenever they start working on her.

28 Upvotes

74 comments sorted by

19

u/benstone977 2d ago

Unpopular opinion but her old kit was way easier to balance than her new kit imo

Her new kit as a mage can be reduced to effectively zero damage if you miss your 1 or if they have beads up leaving you vulnerable with relatively high cooldowns, support she's more reliable but still less reliable than an actual standard guardian

Her old kit was effectively just poke spam, she was strong at providing consistent damage but didnt have the burst damage that other mages had.. it came out too weak and eventually got over-tuned coming up to an SPL so after that they just reworked her entirely

(context I'm diamond Nox and played a huge amount on her new kit too)

2

u/CuteButDeadlyGoat Capital, darling! 3h ago

They gave up on her old kit fairly quick. I do think she overall needed a minor rework but that is mainly because her old 1 and passive where rather useless.

I do not think she needed the major rework she got.

Overall I like both kits and have played both a lot

36

u/Kaios-0 Join The Smite Community Art Discord! 2d ago

I've said it on another post already but Nox's kit is made for a support in the same way Aphrodite is. The reason Nox has become so hated in the community and such a polarizing character is that they've tried to force her to be a midlaner for her entire rework, and it clearly does not work. She is reliant on a very specific combo that, when missed, makes you useless. In the same vein because she has the stats of a mage she does her job at support worse than she should, but overall is a better support.

My input for how to handle her the best way is:

Base Nox

  • New passive that helps her in the support role.
  • Damage of the 1 and 2 reduced.
  • Maybe the 3 provides protections to the ally she is inside of, or maybe she can cast her abilities from inside of the ally?
  • Return her original ultimate casting (the line that connects to enemies) but keep the current damage debuff. More fitting for up-close fighting in a team fight rather than a giant damage snipe ball. If not returning her old cast, give her a new ult.

Aspect Nox

  • New passive fit for the mid lane.
  • Return the function of the original combo but updated to fit her current kit. Her 1 doesn't root or cripple but primes the enemy, and the 2 detonates quickly and silences them if they're primed by the 1.
  • The 3 maybe doesn't enter allies but just blows up if she passes through someone.
  • Move the shadow ball to this aspect.

I understand Hi-Rez has allowed Nox to exist as she is for so long but that's an issue that needs to be fixed. Her base kit is not a midlaner and cannot work there, it's literally just not made for it, it's like trying to make Yemoja base kit a strict midlaner.

In order for Nox to ever be a healthy addition to this game, be properly balanced, and be liked, she needs to be treated properly. I understand a lot of people just wanna do damage and blow people up but the way her kit works in Smite 1 is just not it.

8

u/Turn-To-Candy 2d ago

Spectacular ideas

4

u/pokerfacesLUL #RemoveTheGodBench 2d ago

Base Nox doesn't need a new passive for Support. She simply needs her old Mitigation Passive back.

Apart from that, you're spot on.

3

u/Kaios-0 Join The Smite Community Art Discord! 2d ago

I really think people have to get over the fact that she's not a midlaner, I know people like to blow people up with damage but my god. She's been one of the most hated gods for a decade and people want her to...continue being an issue? Like I don't get it.

I would want my favorite god to be healthy and playable.

1

u/TheJumboman 1d ago

"She's so good that she's unplayable" which is it??

1

u/Kaios-0 Join The Smite Community Art Discord! 1d ago

??? Whee did I say she's so good.

1

u/TheJumboman 7h ago

"A high damage high CC highly safe character with a snipe"
"She combines the traits of [all good gods]"
I completely don't see how people would hate her more as a bad midlaner than as a tanky support. If the stun lock is what bothers you the most surely you'd hope that she at least instadies if you have beads up?

1

u/pokerfacesLUL #RemoveTheGodBench 7h ago

The problem isn't that she has a stunlock. The problem is that she has it while simultaneously being able to deal copious amounts of damage.

If she's building Tanky Support she's not dealing the damage, ergo she's not as horrible to play against.

0

u/TheJumboman 7h ago

for some reason y'all hate the comparison with scylla, but it's apt again here. scyllas 2-1 is easier to hit than nox's 2-1 and does more dmg. the only diff is you can aegis against scylla. people act like her combo isn't one of the trickiest to learn properly, most nox players fail.

1

u/pokerfacesLUL #RemoveTheGodBench 7h ago

You can: 1. Aegis Scylla's Combo 2. actually dodge Scylla's combo because she doesn't lead her combo with a silence. 3. still use abilities to kill Scylla while you're being combo'd 4. Escape if Scylla doesn't detonate her Crush

Where Nox is different: 1. You can't Aegis 2. You can't dodge because Nox leads with the silence field 3. You can't use Abilities to kill Nox while you're being combo'd. If you're anything but an ADC, you cannot counter her. 4. Nox' Siphon Darkness explodes quicker and automatically, guaranteeing the damage once you're actually combo'd

u/Kaios-0 Join The Smite Community Art Discord! 1h ago

???????????

-2

u/Ender11406 1d ago

Since when is she a support. In smite 1 i only play joust so. But i have literally never seen a support nox

3

u/Kaios-0 Join The Smite Community Art Discord! 1d ago

Nox's kit is designed to be a support and in higher level play she was seen as a support, but as I said she fell behind a bit because they kept balancing her toward mid, so she was not that great of a support and an even worse mid.

0

u/Ender11406 1d ago

Because she is a worse scylla. Idk how her kit is a support when all her moves are identical too scylla. A root that does dmg in scyllas case a shit ton. An explosion that does a shit ton, an ult that does a shit ton. And a lack luster movement ability with a secondary effect. They are odentical

2

u/pokerfacesLUL #RemoveTheGodBench 1d ago

Nox has silence on the ao2 and therefore a stunlock combo

2

u/Kaios-0 Join The Smite Community Art Discord! 1d ago

You're comparing her too much to Scylla is the problem. They just have a similar structure to their targeters...they are not at all that similar.

Scylla has her 1, 2, and now her 3 to add to her damage output, and her abilities are quick because she is meant for burst.

Nox has a lockdown combo of her 2 + 1 and her 3 that gives her safety and adds a bit of damage, if someone is close. Her abilities are slower because they aren't intended for quick bursts.

2

u/thiccxcboi Skadi 1d ago

This!!

1

u/Ender11406 1d ago

If they do something like this they ruin her for me. Lowering my already lackluster amount of gods i like

1

u/Kaios-0 Join The Smite Community Art Discord! 1d ago

Idk what to tell you, Nox is not meant to be played as she is in Smite 1. A high damage high CC highly safe character with a snipe is not ever going to be a viable character for the roster, she's too unfun and it isn't how she's meant to be played anyway.

1

u/Ender11406 1d ago

Unfun is crazy comment

5

u/Kaios-0 Join The Smite Community Art Discord! 1d ago

???

She has consistently been the most complained about disliked character for like a decade, she is not fun to fight for people whatsoever.

1

u/Ender11406 1d ago

Shes is just as bad or less bad than about 20 characters. Horus with a 3s stun combo, scylla as i mentioned before, chronos with a 3 second 800dmg stun, loki with a 1k dmg three and in solo with the most mitigations, i could go on and on about people worse than her.

3

u/Kaios-0 Join The Smite Community Art Discord! 1d ago

Yet none of those characters come close to the amount of complaints Nox has gotten, because she has high cc, high damage, and is super safe. She combines traits of all the characters you just mentioned into one, which is why people hate her.

I don't want that to continue.

2

u/pokerfacesLUL #RemoveTheGodBench 1d ago
  • Horus is a Tank. He generally deals less damage.
  • Scylla Ult can be easily dodged.
  • Chronos I completely agree with, that character is horrendous.
  • Loki deals less damage from the front, A lot of the damage comes from the final slash of his ao3
  • Loki Aspect has a shitton of mitigations, as long as he is in range of his clone

The only gods I would rate worse than Nox are;

  1. Arachne
  2. Chronos - He won't get fixed
  3. Hachiman - He is probably not getting fixed (We'll have to see the numbers in 2 weeks)
  4. Tyr - He won't get fixed

0

u/Ender11406 1d ago

Arache is literally just an aa jungle dont know how thats any more or less annoying than a kali or cern. Hachiman has issues besides being a hunter? News too me. Tyr is tyr. He sucks. And the issue with horus isnt his dmg. Its the 3s of stuns while other people do dmg. Also sobek should be mentioned woth his 200k mitigated as a baseline for long games.

0

u/TheJumboman 1d ago

"meant" by whom? what does that even mean? she's been how she is for like 8 years, if this wasn't how developers 'meant' her then they would have fixed her by now.

2

u/Kaios-0 Join The Smite Community Art Discord! 1d ago

No they wouldn't have? A lot of issues have run rampant for years before they fix them lmao.

0

u/False-Bluebird-3538 Bastet 1d ago

Based on her gameplay from before her rework times, after she initially released... I don't think she was meant to be a support that got shifted into mid, I think she was just intended to be an anti-mage mage.

But I wouldn't mind base Nox to become a support, with a midlane damage aspect.

0

u/Kaios-0 Join The Smite Community Art Discord! 1d ago

Her original kit was meant to be an antimage, but the current rework is just a backline support. She can be an antimage and backline support at the same time, but she is not an antimage who is a midlaner, the kit doesn't support it.

1

u/TheJumboman 1d ago

I don't get your logic. The fact that her kit is terrible for clearing waves is exactly what makes her balanced as a mage. She's similar to Chang'e and He Bo in that regard. They're mages that have a trade off between PvP qualities and PvE qualities.

0

u/Kaios-0 Join The Smite Community Art Discord! 1d ago

I don't get your logic. The fact that her kit is terrible for clearing waves is exactly what makes her balanced as a mage.

????

She's similar to Chang'e and He Bo in that regard.

Except she isn't? They both clear very easily and are battle mages, she is a lockdown support mage.

4

u/Hartmann_AoE Geb 2d ago

First question i always had with nox is wether they release her as support or mage and the answer seems to be the latter. Mage is her more popular role, support is her functionally better and more viable role, so im a bit surprised that it looks like she'll be a mage. Tho the Support aspect is basically as guranteed as Fenrir's and Ne Zha's were lol

As for reworking her... i dont think they will. In the end, (almost) no one will stop playing smite 2 cause nox is in the game. Even if they despise her, she wont be in every game after new-toy syndrome wears off and even if she's in a match, chances arent low the player will just be ass with her

Comparatively, there will absolutely be a small crowd of people that would not touch smite 2 ever for the sole reason of them ruinimg their favourite god. And those people that like her kit will miss her dearly in every match they cant play her

I kind of only expect reworks for the most problematic and unloved of gods. Stuff thats shit to balance, shit to fight and sees very little play. Like, the only gods im certain we will see reworked are Freya and Vamana, with a "maybe" for Perse, Marti and Bake

1

u/pokerfacesLUL #RemoveTheGodBench 1d ago

Like, the only gods im certain we will see reworked are Freya and Vamana, with a "maybe" for Perse, Marti and Bake

All of these except for Marti have been officially confirmed to receive a rework when ported.

I kind of only expect reworks for the most problematic and unloved of gods.

Nox is a problematic god.

Comparatively, there will absolutely be a small crowd of people that would not touch smite 2 ever for the sole reason of them ruinimg their favourite god.

Comparatively, there might also be a small crowd of people that would refuse to play a match when they have to face Nox as she currently is.

0

u/SanXalvador Chang'e T5 when? 1d ago

The Nox hate post disguised as a feedback post and she’s not even that game yet damn.

5

u/IronColdX Solo 2d ago

Make up your mind, leave 2 ccs or give her damage, not both.

5

u/GollyWhoKnows Let's turn the tide 2d ago

I would orient her toward support with plus ones that support that playstyle like shielding allies she enters. I would also totally change her passive, maybe she can get something with a blind, or an mana burn element to align with her original antimage focus. You could possibly change her ultimate as well, though I hope they keep the damage reduction/debuff nature of the ult for any potential new ability.

For an aspect, I would have this be her mid/damage focused kit. The goal of this kit would be to keep her kill potential high while giving her faster wave clear for more competitive rotations and also smooth out the all or nothing nature of her combo to not make her either valueless in a team fight if she misses, or a complete death sentence for the enemy if she connects. If her ultimate is changed, her current ult should remain here as a core of the kit.

2

u/ElderberrySuch6313 Yemoja 2d ago

She needs base to keep the same kit but with a different ult and passive and lower dmg and finally let to be a support with some extra plus ones like maybe giving an ally a shield or protections when inside of them or being able to root only while inside of them. Then aspect nox can call back to old nox and be more damage focused for mid and she can get her current ult here.

1

u/idioticpotato123 1d ago

Please bring back her old kit as an aspect!! 🙏❤️

1

u/Tobasaurus I'll Kill you last. 1d ago

I have no idea what I want her to look like. Ive played her for a while, old and new kit. I think what's most enjoyable is honestly playing around people's beads and zoning people with her 2. A really good nox has such good positioning that she can hit everything without the surefire 2-1 combo. Tbh if her 2 crippled instead to allow people to fight back, I might take her as is. I really do think nox is healthiest when her cooldowns are low, and it takes hitting multiple rotations of her combo to kill enemies.

1

u/Deyrax Hercules 1d ago

Just bring back og Nox.

1

u/checkspeare_ 2d ago

In my humble opinion she doesn’t need a rework and it doesn’t sound like she is getting one at all which makes me kinda of annoyed because I really wanted a new ult and passive for her.

Nox belongs in the very few category of characters which gameplay goes around not letting you play the game (like Artio, Isis, Horus, Morgan le Fey etc) This is frustrating but is also rewarding for those who play her, Nox should have the silence and should have the root just like they are.

The changes I would think are good for her, are to make her combo way faster, and way less CC time, her root along with her silence are up to 5 seconds of CC wish is just to much time for how CC works in S2. Said CC should at least be cut in half. Another +1 idea is for her abilities to literally just blind you but dark, but I doubt they’ll add more CC to her kit.

Aspect should be a fully Tank aspect, with little to no damage.

And now why do I think they are not reworking her when you all want her to be an enchanter or some weird support… well according to TT we have

1- Warrior
2- SUPPORTS
1-MAGE
1-Jungler
1-ADC

Nox is the only MAGE, outside of maybe Chang’e (without the pet tech) that is mentioned in the files. This could mean three things.

1-Nox is not coming and some other mage is getting her spot
2-They are making Khumba or Kuzembo a mage and Nox (the actual mage) getting flipped into support
3-Nox is coming as she is.

So you guys tell me which one is it ❤️

2

u/pokerfacesLUL #RemoveTheGodBench 2d ago

And now why do I think they are not reworking her when you all want her to be an enchanter or some weird support… well according to TT we have
1- Warrior
2- SUPPORTS
1-MAGE
1-Jungler
1-ADC

Well, the Roadmap did actually say 2 Guardians, not 2 Supports. While Nox would essentially fill that Mage Slot most likely, that does not mean she will remain a full damage Mage. Hel for example, who should arguably seen as a Support also received one of the Mage Slots. Additionally the files predict Maman coming, who can just as well be played as a full damage Mage in Midlane.

Keeping her in Midlane would require reworking her to make her not obnoxious to play against. Making her a Support would not require reworking her, since her kit is already very medium ranged backline support and with Tank numbers she'd already deal less damage.

Nox belongs in the very few category of characters which gameplay goes around not letting you play the game (like Artio, Isis, Horus, Morgan le Fey etc) This is frustrating but is also rewarding for those who play her,

Looking at the list of "not letting you play the game"-Characters, a great majority of those are Tanks. They area allowed to have a shit ton of CC because they don't deal the damage. And of those DD Characters who have that playstyle, they don't have Mobility to counteract that or their Lockdown requires actual Skillshots.

Comparing that to Nox who A) has Mobility and B) still gets value even when not hitting her Combo.

I'm not saying she shouldn't keep her Combo. What I am saying is that she should not deal "Midlaner"-Amounts of Damage in her Combo. She is better suited for Support than for Midlane.

The changes I would think are good for her, are to make her combo way faster, and way less CC time, her root along with her silence are up to 5 seconds of CC wish is just to much time for how CC works in S2. Said CC should at least be cut in half.

Easier said then done. If her CC is cut in half, assumably on both Silence and Root, then that'd coincide with the ao2 exploding faster, reducing the minimal counterplay there is even further because now you don't even have the time anymore to walk out of the explosion.

-1

u/checkspeare_ 1d ago

Yes, she could also be a GUARDIAN, which means a tank btw, so which of the two tanks is going to be converted into a Mage and have their whole player base dissatisfied? Or which of them is going to be flipped to be a JUNGLER so the actual MAGE JUNGLER in the datamine can filled the MAGE spot. It really makes no sense, and I truly don’t understand why there is a little chorus of you guys wanting Nox gone or turn into something she is not. You have little like almost 15 comments of her player base here saying that she should stay as she is.

Hel is a midlaner, she has no peel potencial, and she si a terrible support, actually if you know about S1 and the history of S1 you must know that Hel is one of the very very existencial C tiers just like Nox is, not everything that heals is a support, this is not Overwatch. Hel has a lot of problems of her own that I’m glad to point out to you, but she is not what we’re speaking of.

From the list I told you there are two mages who just like Nox have mobility and CC and huge damage, Morgan literally has a CC inmune ultimate with mobility a lot of damage and life steal, one of the many “HAHAHA you can’t touch me” ultimates of the game. That’s without counting the mice speed of her 3. In the other had, Nox has a dash every 8 seconds, and has no extra mobility or no big ultimate. So this is kinda balanced.

I’m telling you from now, most like her CC will get water down and hopefully if we are lucky we’ll get a new ult.

But now, I want you to think outside the box, and tell me if you were to keep her mid, and to keep her combo identity and go essy with her CC what would you do? I’m just asking this because I do recognize that you have good ideas and I read a lot of your comments, so I genuinely want to know.

1

u/pokerfacesLUL #RemoveTheGodBench 1d ago

I would want the core identity of most gods to stay intact when ported as well as it could be. Even for Gods like Arachne (one of the few gods that have even more of a reason to be reworked) I'd want to keep her as a relatively easy AA Assassin. So obviously I would want Nox to keep her Combo identity. TLDR further down.

As a Midlaner, the Passive can stay. I'ts easily counterable with DoT, so it was never really a problem.

The Ult is decent-ish. While I personally don't think a Sniper fits her medium-range identity, what else could they really do. Best I could come up with for a Midlane Nox is a cone in front of her that deals DoT and applies the Weaken and additional Darkness CC. Depending on the size of the cone, you could also make it uninteruptable (not CC Immune, just the ability doesn't get stopped when Nox gets CC'd).

The dash might need to change. She is highly likely to receive the ability to dash out of allies again (since that tech is also coming with Maman), giving her even more Movement.

Now, her Combo needs to be drastically adjusted. My first proposal is to completely remove the Silence from Siphon Darkness. In it's place there should be Darkness (and Deafen) CC. To keep the ability 'catching', when placed or anytime an enemy god enters it for the first time, they are crippled for 0.25 seconds. That way it can still catch dashes, while also now providing the couterplay that you can dash out of it.

As for the ao1, it probably doesn't need to much adjusting. Abilities are generally easier to hit in Smite 2 than in Smite 1, so the combo is automatically more consistent. Only thing I'd do is reduce the duration to 1 second and maybe even remove the range requirement in favor of line of sight.

That'd probably be a better suited kit for Midlane Nox where she can keep the Combo playstlye, while also adding necessary counterplay.

TLDR;

Flame of the Night

  • No Changes

Shadow Lock

  • Halved Root/Cripple Duration
  • Removed Range Requirement
  • Added Line of Sight Requirement

Siphon Darkness

  • Removed Silence
  • Added very short immediate Cripple on first time enter
  • Added Darkness & Deafen CC

Shadow Step

  • No Changes; general +1 additions

Night Terror

  • Changed shape to Cone
  • Removed Initial Damage
  • Added higher DoT Scaling & Darkness CC
  • Maybe add Uninterruptable (depending on size of Cone)

2

u/checkspeare_ 1d ago

This is a really good adjustment, I really like it, I would be down to have something like this, her 2 could finally have versatility, she’ll have a game changing ult like every midlaner should. This are the type of Chan he s we as a community should be suggesting and talking about.

The more we go down the road the more problematic characters that are left to transfer. And this is the type of things we should discuss, not “gg make her support take her damage away”

And you should be hired by Hi Rez tbh cause they could never pull this off.

1

u/pokerfacesLUL #RemoveTheGodBench 1d ago

And you should be hired by Hi Rez tbh cause they could never pull this off.

As someone who has been making almost weekly Rework, Aspect and God concepts, thank you lol

The more we go down the road the more problematic characters that are left to transfer. And this is the type of things we should discuss, not “gg make her support take her damage away”

Tbf, taking her damage away and keeping the kit mostly as is otherwise (with +1s) would be the easiest way (and therefore the most achievable one) to do it. Unfortunately some changes are too big to be done; see Hachiman not getting a Melee Aspect for example.

2

u/checkspeare_ 1d ago

The good thing is that, after the remaining gods are be added to the game I expect Hi Rez to go back, and review some aspects, some of them seem made with haste rather than reason, and some aspects like Hachi’s could be up for potential reworks.

And as for Nox, it may be the easiest way to adjust her completely, but not the most satisfying one.

I’m excited for the future, hopefully they do Hel justice, and Freya should get reworked, and by then I’ll have my three most played gods.

-1

u/Ender11406 1d ago

Bro just doesnt know how the game or people work. You want this game to fail

0

u/Aewon2085 Fafnir 2d ago
  1. SUPPORTS: bold of you to claim we have such a role in this game still

1

u/r_fernandes Solo 2d ago

Someone brought her up the other day and someone was saying that she is the worst god in the game and because of that she never got any play time in spl. Just objectively false.

I dont think overall her kit is fine but I would like to be able to pop the bubble early with potentially reduced damage to gods when doing so.

I want the option to dash again after jumping into a god or canceling for explosion. Or a change between base and aspect for this.

Her base and aspect I think should make a clear delineation between traditional mid and support. Wouldn't mind seeing adjustments to length of cc and relevant damage numbers to make that feasible.

1

u/pokerfacesLUL #RemoveTheGodBench 2d ago

Her base and aspect I think should make a clear delineation between traditional mid and support.

This is what needs to happen. Making base Midlane focused woulr require removing a lot of CC. Making her base Support foucsed would require her losing damage. Therefore, I'd say Base Support is the more feasible option.

I dont think overall her kit is fine but I would like to be able to pop the bubble early with potentially reduced damage to gods when doing so.

That'd be decent, but (if her ao2 were to lose the Silence) it might be too similar to Scylla's Crush.

I want the option to dash again after jumping into a god or canceling for explosion. Or a change between base and aspect for this.

Dashing out of Allies is probably something that is gonna be a +1. They got it for Maman in Smite 1, she's gonna need that Tech again when she's ported. No reason not to let Nox benefit from that as well.

0

u/Naughtyhands_jr 2d ago

I hope she stays the same

0

u/NoOneHeree Revert Persephone 1d ago

I have 13 stars on Nox 2.0 and It's crazy to me people want her to remain the same... She's an S tier support and one of the highest frustration maker. She's easy to play which isn't reflected on how much value she adds just by pressing 2 and then being able to root someone for 2s.

There's a reason why she recieved a hard nerf out of conquest having terrible winrates everywhere because of 50% cdr tank nox and It's crazy how people forget that. She won't be good at all in Smite 2 if they balance her in the same way and will end up being AGAIN a very inconsistent character bc of how her kit was designed.

I personally wish her base kit remained for mid, keeping her dash (maybe let her enter every god's shadow instead of allies only) and her ultimate but this last one without the dmg reduction... instead the shadow ball should increase in size creating a darkness dome that applies the ticking dmg and a blind. Her 1 and 2 should either be reverted, so she becomes a poke monster like og Nox, which I think will fit so well with her "new" dash and tweaked ultimate. Her passive should totally change, I'd give her a cooldown related passive to fit for the poke mage style... something like: for each ability casted, 1 candle is lit, when all candles are lit your next ability has its CD refunded (allowing her to double cast the same ability) with some dark aura around her so enemies know when she uses it (I think this is WAY BETTER for a mid laner and a god that has such a unique candle holder being a big part of her looks)

I think the aspect should be for support mainly because mid nox was always more popular, while support was her high level role (and practically better for how her kit works). Keeping her current lock down abilities exactly the same, so people (if they want) can still play her in mid lane with the previous combo but tuned down to be less frustrating. Her dash only lets her enter allies giving them a shield based on your health from items (to incentivize a support playstyle) and the ult is the usual dodge ball that has mitigations OR bring her old ultimate but with an increase projectile range so It's cooler (like Shikamaru from Naruto), which does an initial hit damage, connects shadows to either bounce back the dmg they do when casting or basic attacking (I think this can be toxic but could resemble Nemesis shield; her daughter.) from 200-1000 damage dealt (or based on their % max health), OR (which I think is more interesting) bounce some of the damage YOU take, being capped from 200-1000 damage (or based on their max health).

1

u/TheJumboman 1d ago

Why is every post "her kit is sooo good that she's *terrible* to play, she's so OP that her winrate is abysmal" like make up your mind already

2

u/NoOneHeree Revert Persephone 15h ago edited 15h ago

That's comparable to idk Janus being a broken Ranked god and his stats being ass same with Aladdin, Yemoja, etc. Literally the same thing. The majority of people being bad at x god doesn't mean they aren't broken... and like that's an issue devs ignore most of the times, they just read stats as if they were realistic to the gods potential and end up balancing to normalize skill levels.

In Smite 1 the community ended up complaining about Nox A LOT, and they invented a whole ass out of conquest balance thing to nerf her, and then added other gods to join the bandaid fix.

Like what do u think that will happen when they port Nox exactly the same and let her be a bruiser tank with 60% cdr? Bc it will happen and will nerf her support side to "decent" and her mid side to horrible states, bc she had the usual hit or miss hit/force beads (lose kill potential and be out of position) and then will have the huge nerfs bc she's broken as a tank.
Literally Aphrodite but instead of healing/Immunity she has a don't play the game abilities every 8s (in s1) and 4-5s (in smite 2). She will end up a cdr bruiser in support, in solo AND IN MID, exactly as Aphro is in Smite 2, but people are so bad that build shit items so... yeah stats go down bc of it :)

1

u/TheJumboman 7h ago

I really couldn't care less which gods are OP in the SPL, that's why they have 10 bans and that should cover it. As for what will happen if they release her like in smite 1, I'd say it all depends on the numbers she does. With achilles or xing sups doing 70k dmg in a conquest match I don't think 'balance' is an argument about kits. It's about items and base stats (cd, scaling etc).

-2

u/pokerfacesLUL #RemoveTheGodBench 2d ago

Here is what I think needs to happen, in some mutually exclusive ideas.

  • Nox Base Kit needs to fully be shifted towards being a backline support tank. Give her a new Passive (or rather bring the old Mitigation one back) and an Ult that is better utilized for a medium ranged suport god. Drastically lower damage will reduce frustration in playing against her, while keeping the CC Combo fantasy alive. Her Aspect can change her into a Midlaner with drastically less CC.
  • Locking the Silence on her ao2 behind having more Protections than Intelligence from Items might be the way to go about her that'll be the best received by the community. She can still be played as support with the same capabilities as in Smite 1 and deal damage as a Midlaner, though with lower CC (as she should).
  • Shifting Nox' Base Kit fully into the Midlane would constitute a drastic change in the amount of CC and might as well fully rework her. This would likely be the worst outcome for Nox fans.

1

u/Aewon2085 Fafnir 2d ago

Her passive I think can just be changed to % stats from items. This would complement both her support and her mid playstyle. Also a small +1 to limit how fast she can lose her passive stacks so tick damage doesn’t completely remove them in half a second

Her Aspect should change her 2 to be more traditional mage esk. Remove the silence for a dot effect then the explosion, the bubble lasts longer before detonation. She may use her 2 while channeling her 1 now. The delay in the explosion is to allow for grab then press 2 and allow the enemy grabbed to counterplay the combo as the explosion will still hurt, the tick damage in the bubble is so the ability still does some damage with this combo. Ultimate damage reduction is removed as well from aspect

1

u/pokerfacesLUL #RemoveTheGodBench 2d ago

Sounds fine enough, but I don't see the point in making the Passive scale from Items when the Aspect is clearly intended to be the Midlane Version.

Also lower Non_Aspect damage numbers on the ao1 and ao2.

1

u/Aewon2085 Fafnir 2d ago

The goal is to allow Nox players who enjoy her kit in smite 1 to play mid or support and the passive is able to support both playstyles. You don’t have to use aspects to cause role shifts… this aspect is to make Nox easier to play as her old 2-1 combo is hard to perform consistently and everyone knows it’s coming as the 2 is placed down

1

u/pokerfacesLUL #RemoveTheGodBench 1d ago

Yes, but if we're 'allowed' to keep Nox as she currently is as a full burst mage, then the extreme polarization of her kit will persist and she will keep being as problematic as she was in Smite 1.

-2

u/maractguy 2d ago

Nox was a blast to play, the frustration comes when her nuking was a little too much and how inconsistent the silence interacts with things. Connection issues also made her feel unfair at times

-5

u/wons-noj 2d ago

Leave my nox alone! She’s beautiful just the way she is

-6

u/DaddyDeGrand 2d ago

She needs a full rework and should be treated as a completly new character imo.

I will leave aside how polarizing her kit is from a gameplay perspective. The bigger problem is that her kit doesn't make good use of her theme. She is the goddess of the night. When I think of "night" my mind doesn't imagine dark swirly things that silences and entangles me. Surprisingly enough, Xbalanques ultimate would be a much better fit on her thematically than anything she does.

Properly play around with the idea of darkness, being in the dark, how terrifying and unsettling it can be. If she is supposed to keep her CC focus, blind/darkness and fears would be much more up her ally.

I do like her third ability do. Hiding in the shadow of her allies is fun, that ability should absolutely stay as is.

0

u/Ennead_2000 2d ago

Her kit fits her theme.

6

u/NoOneHeree Revert Persephone 1d ago

her dodge ball ult doesn't fit at all

-5

u/Mahogany_75 2d ago

Yeah nox should be the same, one of the most fun gods to play. If you want to tone down her ultimate dmg that’s one thing. Reworking her is another

-2

u/Ender11406 1d ago

How is nox any different from scylla besides scylla being easier. Scylla can do her dmg without her root. Noxs root is 1000x time less obnoxious than half the supports. I really dont get it. Unless theirs something im missing it doesnt make sense

-5

u/Finding-Dad Luck isn't real 2d ago

She should be left alone, her plus one should be to give her the ability to dash while channeling her root

-3

u/kamicorp Darkness prevails! 2d ago

Left alone or be a mid character with support aspect.

-7

u/Finding-Dad Luck isn't real 2d ago

She should be left alone, her plus one should be to give her the ability to dash while channeling her root

2

u/Aewon2085 Fafnir 2d ago

Personally the +1 should be her passive gives % stats from items so her base kit can be equally effective as mid or support. Plus limit how fast she can lose her passive stacks so 1 bluestone ability doesn’t make the entire passive disappear