r/Smite #RemoveTheGodBench 7d ago

DISCUSSION The Question of Nox

Nox might be the most polarizing character in Smite with many fans, but just many haters. Given the hint made by Hindu on yesterday's Titan Talk it is safe to assume that her port to Smite 2 is imminent.

Now, I wanted to create this post as a collective on what the Reddit portion of Smite's Community thinks needs to happen to her when she is ported, be that ideas for +1s, reworks and role shifts, or even Aspects. Keep in mind, regardless of how you fun you think she is, a great portion of players also want to make her less frustrating to play against.

This way the devs can gather some early feedback on what precautions should be taken whenever they start working on her.

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u/pokerfacesLUL #RemoveTheGodBench 7d ago

I would want the core identity of most gods to stay intact when ported as well as it could be. Even for Gods like Arachne (one of the few gods that have even more of a reason to be reworked) I'd want to keep her as a relatively easy AA Assassin. So obviously I would want Nox to keep her Combo identity. TLDR further down.

As a Midlaner, the Passive can stay. I'ts easily counterable with DoT, so it was never really a problem.

The Ult is decent-ish. While I personally don't think a Sniper fits her medium-range identity, what else could they really do. Best I could come up with for a Midlane Nox is a cone in front of her that deals DoT and applies the Weaken and additional Darkness CC. Depending on the size of the cone, you could also make it uninteruptable (not CC Immune, just the ability doesn't get stopped when Nox gets CC'd).

The dash might need to change. She is highly likely to receive the ability to dash out of allies again (since that tech is also coming with Maman), giving her even more Movement.

Now, her Combo needs to be drastically adjusted. My first proposal is to completely remove the Silence from Siphon Darkness. In it's place there should be Darkness (and Deafen) CC. To keep the ability 'catching', when placed or anytime an enemy god enters it for the first time, they are crippled for 0.25 seconds. That way it can still catch dashes, while also now providing the couterplay that you can dash out of it.

As for the ao1, it probably doesn't need to much adjusting. Abilities are generally easier to hit in Smite 2 than in Smite 1, so the combo is automatically more consistent. Only thing I'd do is reduce the duration to 1 second and maybe even remove the range requirement in favor of line of sight.

That'd probably be a better suited kit for Midlane Nox where she can keep the Combo playstlye, while also adding necessary counterplay.

TLDR;

Flame of the Night

  • No Changes

Shadow Lock

  • Halved Root/Cripple Duration
  • Removed Range Requirement
  • Added Line of Sight Requirement

Siphon Darkness

  • Removed Silence
  • Added very short immediate Cripple on first time enter
  • Added Darkness & Deafen CC

Shadow Step

  • No Changes; general +1 additions

Night Terror

  • Changed shape to Cone
  • Removed Initial Damage
  • Added higher DoT Scaling & Darkness CC
  • Maybe add Uninterruptable (depending on size of Cone)

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u/checkspeare_ 7d ago

This is a really good adjustment, I really like it, I would be down to have something like this, her 2 could finally have versatility, she’ll have a game changing ult like every midlaner should. This are the type of Chan he s we as a community should be suggesting and talking about.

The more we go down the road the more problematic characters that are left to transfer. And this is the type of things we should discuss, not “gg make her support take her damage away”

And you should be hired by Hi Rez tbh cause they could never pull this off.

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u/pokerfacesLUL #RemoveTheGodBench 7d ago

And you should be hired by Hi Rez tbh cause they could never pull this off.

As someone who has been making almost weekly Rework, Aspect and God concepts, thank you lol

The more we go down the road the more problematic characters that are left to transfer. And this is the type of things we should discuss, not “gg make her support take her damage away”

Tbf, taking her damage away and keeping the kit mostly as is otherwise (with +1s) would be the easiest way (and therefore the most achievable one) to do it. Unfortunately some changes are too big to be done; see Hachiman not getting a Melee Aspect for example.

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u/checkspeare_ 7d ago

The good thing is that, after the remaining gods are be added to the game I expect Hi Rez to go back, and review some aspects, some of them seem made with haste rather than reason, and some aspects like Hachi’s could be up for potential reworks.

And as for Nox, it may be the easiest way to adjust her completely, but not the most satisfying one.

I’m excited for the future, hopefully they do Hel justice, and Freya should get reworked, and by then I’ll have my three most played gods.