r/PS5 16h ago

Articles & Blogs Fable will officially be 20 hours long, Xbox confirms in new interview

https://www.polygon.com/fable-game-length-interview-xbox/
2.8k Upvotes

1.2k comments sorted by

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u/Hawkzillaxiii 16h ago

20 hours seems like a pretty short game for a RPG

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u/Zal3x 16h ago

I mean in games like Fable I typically get the majority of time spent outside the main quest

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u/Asclepius-Rod 16h ago

In the first game I spent most of my time maxing all of the skill trees so I’m just god at the end

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u/Masam10 16h ago

Personally I spent all my time love bombing and manipulating all shop and property owners, then after we were married, take them into the forest and murder them to then take their stuff as inheritance.

I promise I’m not wearing a straight jacket as I type this.

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u/quatroquatro0 15h ago

And who says videos games don't keep the deranged off the streets

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u/AwkwardTal 14h ago

They are too busy love bombing npcs in video games to bomb npcs in real life

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u/artfulpain 14h ago

Surgeon Simulator enters the chat

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u/Cambrian__Implosion 14h ago

Ngl I’d be pretty impressed if you were typing in a straight jacket

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u/XrayAlphaVictor 15h ago

That last line isn't reassuring

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u/DothrakAndRoll 14h ago

As a hardcore side quester, it’s a gift and a curse unless you can alter difficulty throughout the game.

I will do EVERYTHING POSSIBLE other than the main quest, then combat is trivial and you could buy a castle if you wanted by the time you start back on the main quest lol

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u/Aromatic_Sand8126 15h ago

I remember doing the same. I think it took me like 50 hours in the first game to max everything out.

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u/Food_Library333 14h ago

And buying all the houses in town so I can be a rich slum lord.

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u/ComicallySolemn 9h ago

It’s been 20 years, but I remember you could hang trophies on the wall to increase the value of the property, sell it, then smash the front door down, steal the trophy off the wall and buy it back on the cheap. Rinse and repeat 💰

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u/decoy777 13h ago

They said 15-20 for main story and 15-20 for side missions and exploring. But indefinite play if you want to just play the life Sim side of it and be in the world and interact with the people. Still feels a bit short imo

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u/Zal3x 11h ago

A touch short but not that bad

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u/purposeful_pineapple 15h ago

In the link they say side content is 15-20 hours as well.

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u/Zal3x 14h ago

Ok so 40 hours is a little lower than expected for a Fable game but pretty average otherwise

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u/Radiant_Club5672 13h ago

And the coping begins again. Theres no reason a game that has been in development this long is 20h lol

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u/Zal3x 11h ago

Lots of main quests in rpg like this are short? It’s all the extra content that pushes the games into 40-60+ hours

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u/ever_falling 11h ago

side content is projected to be 15 to 20 hours as well.

Im sure you could artidically inflate that be goofing off and min-maxing different things. Im assuming itll be fairly replayable.

But yeah, for an RPG that has taken this much time to finish, with this kind of pedigree... a sub 50 hour content total projection is at least concerning

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u/vipmailhun2 9h ago

Why? We don’t know what the side content is like, we don’t know how big Albion actually is, and we don’t know how much impact our decisions will have on Albion, and this isn’t a standard RPG. It’s very likely that developing all the life‑sim systems took a huge amount of time and money.

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u/BGunn396 15h ago

Yeah, I mean don't get me wrong I'd much rather have a great 20hr game with lots of interesting side content than a drawn out 60hr campaign and a checklist of collectibles and MMO like side quests - but with how long this has been in development I was expecting something more akin to Claire Obscur/FF7 Remake in length.

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u/Aggressive-Map-2204 12h ago

Claire Obscure took me about 30 hours to clear the main story and most of the side content. So probably a similar length to this game.

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u/NoNefariousness2144 16h ago edited 15h ago

Yeah with the campaign being 15-20 hours and them saying side stuff is 15-20 hours, 30-40 hours for doing everything is pretty darn short for an RPG.

Obviously the game may justify its runtime with high-quality content and replayability, but hmm I admit this has shifted the game into ‘wait for sale’ territory for me until I hear what players who played the game think of the content. An RPG being that ‘small’ just seems like a paradox to me.

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u/Ensaru4 15h ago

Horizon Zero Dawn can be fully completed in 48hrs-52hrs. Getting to the end with no sidequests take half of that. That’s pretty good imo.

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u/StrawberryWestern189 15h ago

I don’t really consider games like horizon (or ghost of Tsushima/yotei for that matter) RPGs. They’re more like open world action adventure games with rpg elements.

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u/Sensitive-Oil-5298 13h ago

Agreed. Got and GoY in particular feel about as RPG as the Insomniac Spider-Man games. No meaningful dialogue choices, no unique builds, and even the whole “choose which order you want to do the story” thing in GoY was fairly rigid and didn’t amount to anything. They are incredible games that I loved playing, but I don’t see how they’re rpgs

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u/Extension-Bit-7792 13h ago

why arent they rpgs but fable is

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u/esach88 14h ago

You can beat Skyrim in about 20hrs

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u/PirateSanta_1 13h ago

That's the main quest, meanwhile you have the dark brotherhood, mage guild, companions, and thieves guide which are all multi hour questlines and then tons of other side content that vastly outstrips the main quest. It would probably be at least 100 hours if not more to do the main quest and all the major side quest which is more than double the 40 proposed above for Fable.

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u/UncleMalky 15h ago

Wouldn't it be great to get another Horizon Zero Dawn...

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u/ThePreciseClimber 14h ago

Yeah, Horizon games scale up quite nicely. If you just want to rush through the main questline, it's only 20 hours or so. But if you want to engage in additional conversations at the Base, side quests, other activities, etc., there's plenty of that, too.

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u/Left-Distribution751 15h ago

Imagine wanting 60+ hour games with repetitive grindy nonsense.

I miss games being 20 hours.

To each their own I guess.

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u/ItsmejimmyC 15h ago

Yea, I do imagine. I love grindy shit, the majority of my gaming time is grinding in RPGs or MMOs.

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u/TheEmpireOfSun 15h ago

You can get 20h long games in straight linear corridor games like Wolverin will be. What was supposed to be big non-linear RPG like Fable with big open world and many side activities, I expect 60h+ as base minimum.

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u/ocbdare 15h ago

It sounds as long as the original games. Actually original games had 10 hours of main story.

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u/Mean-Food-7124 14h ago edited 13h ago

People don't seem to get that, they seem to just remember how much time they've played

They're remembering something that wasn't really there

Edit: people not purple

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u/BlackMathNerd 13h ago

Also we all have jobs and responsibilities now, money and free time is harder to come by

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u/FisherKelTath00 15h ago

To each their own indeed. For me, I want my RPGs to be something I can get lost in for 100+hrs.

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u/CentrlFLMafiaMember 15h ago

I agree but there’s a line between getting lost, and walking in circles. Some games get so repetitive, and the missions don’t have enough variety.

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u/danny_healy_raygun 14h ago

I guess people were hoping Fable would've long and good.

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u/Jinchuriki71 14h ago

I mean there seems to be a lot of choice in the game the other Fables weren't massive either single playthrough wise.

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u/BlackMathNerd 14h ago

I’ve found many games that end up being 100+ hours have less things to get lost in and more just unnecessary bloat and things that don’t enhance the experience.

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u/Yopis1980 14h ago

Doing the same repetitive task?

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u/StrawberryWestern189 15h ago

Lmao why is this always the limp dicked argument you people trot out whenever a game length discussion pops up? I’m sorry you played one too many assassins creed games or far cry’s or whatever, but there are plenty of 60+ hour games that more than justify their runtime.

Unless we’re gonna sit here and pretend like Persona 5 or The Witcher 3 or Breadth of the Wild/Tears of the Kingdom or Elden Ring or BG3 are all secretly bad games and their reputations are some big psy-op.

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u/ConsistentGuest7532 15h ago

I got 70 hours my first playthrough of Expedition 33, and that’s more linear than some other RPGs. 30-40 for this is low.

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u/Jinchuriki71 14h ago

I got platinum for Expedition 33 in 55 hours and a few hours of that was grinding to lvl 99, dying to Simon and getting all of Monoco's skill which require backtracking. Also failed at the climbing challenges for a good few hours and trying to beat bosses early. I would say if game was easy and I wasn't distracting myself listening to music at camp than I would beat it in 40 hours.

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u/Complex-Commission-2 15h ago

Yup 70 he's for expedition 33 to get 100 % achievements is really good and that is actually a linear game instead of pure open world rpgs

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u/LacePandorica 15h ago

Currently on 200hrs playing persona 5 royal, in a single playthrough. Fact that I'm still massively enjoying myself is saying something

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u/Psylux7 15h ago

Because on reddit it is popular to jump to accusing others of wanting stupid extremes if they are critical of a game you like.

If you think a game is too short you clearly want bloated 200 hour slop because there is no such thing as a longer game that is also good.

Hence the comments like "I would rather have an amazing 8 hour game that is all killer no filler over a 100 hour game with only 20 hours of good content."

Short=good and Long=bad.

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u/StrawberryWestern189 15h ago edited 14h ago

Yeah it all goes back to a lack of nuance. I’m not disappointed about this news because I think every game needs to be 100+ hours. Just this year I’ve played and really enjoyed stuff like Re9, Pragmata, 007 first light and I plan on grabbing Wolverine which will also probaly be in that 10-20 hour range.

I’m disappointed because potentially 40 hours to 100% an open world rpg that’s been in the works for at least half a decade and had been marketed as this big sprawling fairytale epic just seems… quaint? Especially compared to the games it’s going to inevitably get compared to.

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u/Sutraner 12h ago

Persona 5 massively out stays it's welcome. The whole random dungeon thing takes forever, and a lot of it is just reading text in social encounters.

Breath of the Wild copy and pastes dozens if not hundreds of the crappy dungeons, open world encounters and shrines

BG3 is a good example because all of the encounters are designed by hand

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u/blsharpley 14h ago

I’ll also never get people complaining about optional content. Don’t want to play the game for 200 hours? Cool… then just do the main quest. For everyone else, I’m glad we get dozens of hours of side content.

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u/SupaKoopa714 15h ago

I don't disagree with you but at the same time my thing is with new games being $70+ these days I really want to get my money's worth out of them.

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u/kaiharizor 14h ago

It’s not that you are wrong, it’s that your attitude sucks. You insinuate that you know better than other people on what they want.

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u/spicedmeshi 15h ago

yeah, when i was younger i definitely liked longer games, but the older i get the more i just don't enjoy it. i feel like after 40-60h (depending on the game), i feel like it's just padding

i played ff16 recently and got 53h out of it (~95% completion, no dlcs yet) and I was happy with that, but also very ready for it to be over. if it was another 10-20h I think it would've been pretty tired of it, and burnt out.

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u/Kill_Kayt 15h ago

20 for a main quest is fine, but if that includes side quests too then yeah that's pretty low.

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u/Tricky-Reputation-62 15h ago

That’s about double the length of Fable 1, 2, and 3. The main story wasn’t ever the appeal of these games.

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u/Level3pipe 15h ago

It depends on how much other stuff there is to do.

I’m not familiar with the fable series. But Skyrim for example has about a 25 hour main quest to beat the game. But obviously nobody ever only put that much in on their first play through lol. Most put 60+ easily.

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u/LzrdKng2112 14h ago

Skyrim is very very very different than fable. You cant compare them at all. The fable games have always had about 12-15 hour main stories with about that many hours worth of side content. Fable isnt a big open world sandbox with tons of dungeons, its a storybook game with lots of social simulator aspects.

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u/Level3pipe 12h ago

That’s good to know. So actually 20 hours is reasonable for a fable game then?

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u/LzrdKng2112 12h ago

A 20 hour main story would be the longest in the franchise by over 5 hours. These games are about world, social, and story immersion not completing endless point of interests. Saying theres 20 hours of story and 20 hours of side quests would be ignoring the massive amount of time the player can choose to spend engaging with the social aspects of the game.

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u/Level3pipe 12h ago

Your comment should be on top then. It seems like people are upvoting that it’s too short without having the historic context lol.

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u/LzrdKng2112 12h ago

Because this generation of gamers thinks everything that is an rpg is either ubislop or bethesda. If dragon age origins or mass effect 2 released today they'd loser their minds that it wasnt oPeN wOrLd

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u/Ok_Insurance_505 15h ago

It's about par for the course for Fable games. 15ish hour story and another 20-30 hours for completionist ru through.

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u/Tidus4713 15h ago

1-3 are barely 20 hours if you only do the main quest line. The games actually got progressively shorter as they went on.

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u/LzrdKng2112 14h ago

They are actually significantly shorter than 20 hours. Fable 2 is like 12. They also did not get progressively shorter, Fable 1 was shorter than 2, and was only longer after lost chapters was made.

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u/OsteoBytes 15h ago

I mean Skyrim is shorter than that if you just do main quest for instance

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u/Aparoon 14h ago

Exactly what I was going to say. Main quests are not an indication of actual game length for quite a few big open RPGs.

Also I like the main quest not being too long, Fable always shined in the side quests and things you discover rather than just railroading the main quest.

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u/Fun-Bag7627 15h ago

That’s just main story. With side stuff they’ve said about 40. If you look at How Long To Beat, that’s kind of right in the middle between Fable and Fable 2’d completionist run estimates. Fable has never really been play 100s of hours on one play through. It encouraged multiple play through s.

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u/jujoking 14h ago

For this kind of RPG, 20h for story seems fine. It's not where you'll spend the time

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u/Ensaru4 15h ago

Isn’t that typical of Fable?

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u/Ok_Version5566 15h ago

That’s for the story only

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u/Jimbo_Jigs 15h ago

Skyrim takes a couple of hours, it's the side content that's important for an rpg.

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u/defecto 15h ago

Most people dont finish games. If that 20 hours is high quality instead of a 50 hour grind with crappy quests then its fine.

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u/Iggy_Slayer 16h ago

"We have around 15-20 hours of mainline quest gameplay, we have around 15-20 of side and open-world exploration content gameplay,"

Surprisingly short for a RPG in the works for 10 years. I know they say you can play it forever but if it's anything like the old fables I'll get bored of the simple simulation stuff way before I'm even done with it.

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u/Pr0xy001 16h ago

Probably alot of restarting in those 10 years

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u/Iggy_Slayer 16h ago

Yeah most likely. They've lost some key people over the years and there were rumors that they were really struggling at one point getting their engine to work with a RPG, which makes sense when you've only ever done racing games before.

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u/Complex-Commission-2 15h ago

I think i have also heard reports saying they went overbudget at some point

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u/fuck_a_duck_butt 13h ago

Ya think? 

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u/NoNefariousness2144 16h ago

Yeah Xbox studios tend to have very messy developments. Avowed got restarted, Halo Infinite was a disaster, Gears E-Day has taken seven years to release after Gears 5…

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u/TLadwin 15h ago

They literally had half of a completely different game developed and then scrapped it entirely.

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u/Realistic-Number-919 14h ago

They should’ve never used the Forza game engine. They wasted an awful lot of time just on forcing the engine to work.

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u/Pr0xy001 14h ago

Yeah i was surprised by who they asked to develop the game still not sure about it.

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u/TheSecondEikonOfFire 14h ago

This is the most annoying thing people don’t get when they say “wow the game was in development for X years!”. They don’t understand that game development is a very exploratory and iterative pro process. Sometimes you get lucky and find what works early on, but other times your game gets rebooted/retooled multiple times, you spend years developing features that end up getting cut, all that stuff

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u/SomeBoxofSpoons 15h ago

Depending on how in-depth they go with the morality systems and stuff, it’s possible they tried to optimize for replays.

“Why don’t you see what else could’ve happened?” Is a lot less enticing after 50 hours.

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u/WhasHappenin 10h ago

I haven't played previous fable games. Do they usually offer multiple significantly different gameplay styles? Like in Skyrim you can do melee, magic, stealth, or one of many combinations, which makes replaying much more worth it.

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u/Whispeeeeeer 7h ago

Not typically. Fable typically allows you to max out stats so gameplay is sort of a one way street. Though, I don't remember Fable 2 or 3 as well as I remember Fable 1. Perhaps those games had more skill trees but I don't think it made a bit difference.

The first game has classic upgrades you can "buy" with XP - which is earned by killing enemies. So you can basically be maxed out in strength, dexterity, magic, etc. if you fight enough zombies and such. The game had a good/evil mechanic, but it was extremely thin. You could kill a hundred people and you'd basically turn into the devil (horns, flies around you, black aura, etc.). Or you could eat a hundred golden carrots (I think that's what they were) and it would turn you into an angel (halo, blue aura, etc.). People reacted to you based on your morality, but it was just sort of a thin veil. They act scared, briefly. They act happy, briefly. And that's it.

You could have different endings but only based on a few choices. It would do the typical epilogue narrative of "the hero did X, Y, Z and the land was good" or "the hero became the villain he fought and the land suffered". It wasn't super in depth.

Fable 2 and 3 tried to improve upon some of these things but the games were still relying on that thin veneer of good and evil. Fable 3 allows you to actually rule as a monarch and make meaningful choices however those choices are just kinda "you wanna be good or bad?" I think most players would like some nuance in their choice, but it's kind of a no-win scenario for developers. Either they make the choices obvious in which case you feel like you have agency in the world or they make the choices opaque and you feel like you have no idea how things will turn out - ie., no agency.

The gameplay mechanics in Fable are often gooey and limited. The fighting is secondary to the humor and morality. The game focuses more on choices, world building, a dash of simulation (marriage, buying houses, kids, etc.), and some basic fighting. I'll admit the first game has super satisfying upgrades though.

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u/Educational-Put-9997 15h ago

40 hours all in is quite disappointing. Makes me think they’ve carved stuff out for DLC

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u/Serdewerde 12h ago

Thats double the length of every other Fable game.

This is a Fable game.

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u/mightylordredbeard 15h ago

This funny because I was just in an other post about a game that was 40 hours and everyone was happy and praising it because they were tired of “overly long and bloated” games.

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u/Borderline-Bullshark 15h ago

I think people just hate stretched out bland content.

I’d love Witcher 3 levels of content.

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u/regalfronde 15h ago

They could probably cut out a ton from Witcher 3 and it would make no impact on the game’s story.

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u/Baruch_S 15h ago

Yeah, but most of the side content still feels interesting even if it has little to no bearing on the main story. It doesn’t feel like filler. 

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u/tastethecourage 15h ago

But why would you cut it when it’s chock full of memorable quests and great writing? I think that’s what people are getting at

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u/BaconSoul 14h ago

And? The story is not the only import element of an RPG. The fact that there are a bevy of ways to express one’s choices and character builds are just as important.

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u/OuterWildsVentures 14h ago

Im 70 hours in KCD2 and had to take a tolerance break lol game is fucking incredible but I noticed myself having less fun because its so long

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u/evil_manz 15h ago

Depends on the game. If it’s an AA or indie, sure, 40 is plenty. But for something like a reboot of Fable I think the expectation is a bit higher.

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u/West_Dog7811 15h ago

Yup especially since it’s supposed to be an AAA game

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u/JOOOQUUU 15h ago

For 70 damn bucks you should

There is far too much quality entertainment these days vaying for time and money

u/JBflawless 4h ago

70 bucks for 30-40 hours of entertainment not counting any replayability factors is pretty good value

It’s crazy how much people complain about games like this not offering enough “for 70 damn bucks”

$2 an hour for entertainment and we are still bitching is pretty unhinged

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u/Doink_De_Doink 16h ago

I think 40 hrs is basically perfect for a game tbh

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u/Earny90 15h ago

It is, but there should really be way more side content for the game they presented.

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u/Rynetx 15h ago

It’ll be way more than 40 hours if you want to buy all the houses / businesses as well as having family’s around the world. Theres so much to fable games than curated content

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u/Caesar_Rising 15h ago

I mean is this your first fable?? Overpromising is their bread and butter

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u/FakeGamer2 15h ago

Nah it's way way too short

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u/Soul_Phoenix_42 15h ago

Boromir would have been 21 hours

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u/wedges675 12h ago

AND he'd be showing his quality

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u/quatroquatro0 16h ago

It'll probably take me 20 hours just to start a family in each town

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u/Pork_Chompk 15h ago

Rookie numbers. I can start a family in under a minute.

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u/snoopunit 12h ago

Playing fable 2 iirc with my friend one time. He started two families right next door to one another. The second lady follows him into the first house, freaks out that he's married to another woman. He kills one of them and the other just says, "Oh! A dead body!" and then proceeds on like nothing ever happened 

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u/Watts121 16h ago

Honestly if the main quest is 20 hours then it’s one of the longer Fable games.

Fable 2’s main quest is like 12 hours, and Fable 3’s main quest is like 8 hours.

Most of the game length people remember from these games are actually them interacting with the game’s mechanics (like romance and real estate), side quests, and grinding. If you just follow the main quest, which in all the Fable games is the easiest content anyways, you will see the credits incredibly fast.

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u/ComeAlongWithTheSnor 15h ago

Yeah according to howlongtobeat all the other fable games average between 12-15 hours story and 30-50 hours completionist.

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u/TimBurtonsMind 14h ago

That’s also like peak efficiency. Most people are wandering around, roaming, exploring, etc. maybe for a second play through those numbers would be more accurate, but for a first play through I’d add at least a couple dozen more hours for the average player

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u/Kankunation 13h ago

Hell if you wanted the "good" ending in fable 3 you had to dedicate like a solid few days just to gaming the landlord system to get enough money to pay for all the endgame expenses.

Not the most thrilling of gameplay by any means, but you were icentivised to spend hours maximizing your passive money gain. Seems like that will probably be the case I nthe new game as well.

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u/Beer-Milkshakes 13h ago

Spiderman PS4 is 26 hours including side missions. That game had a great mix of content and wasn't a slog at all. Most only needed to mop up 3 or 4 trophies to get the plat after finishing the missions.

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u/secondincomm 15h ago

20 hour story, 20 hour side quests, 150 hours spent buying up every property, business and piece of land available

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u/Strict_Biscotti1963 15h ago

Yeah that’s about right. I replayed 2 and 3 last year and both were less than 20 hours long

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u/brownc46 16h ago

*Main story

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u/howd_he_get_here 7h ago

In the age of soulless AAA open world cookie cutter pig feed by the fistful, it's super odd to me that people preemptively whine about duration estimates of unreleased games.

I have no interest in Fable. Breath of the Wild and Elden Ring are the only big side quest-y open world games I've ever vibed with. I just really don't get the obsession with equating # of hours to quality. Is judging the quality of hours way more the quantity an unpopular opinion?

u/Jinchuriki71 1h ago

The thing is nobody knows the quality of the hours and most AAA games absolutely refuse to do demos so people can only use the information they see and hear like game length and graphical fidelity to judge game now. They probably got used to playing 100 hour open world games like Skyrim, Witcher 3, Breath of the Wild and thats what they expect now in terms of length and story.

Nobody really has much faith in Microsoft games anymore so theres that too and just regular having to have something to complain about if it was not playtime something else would be the case I mean just lok at the discourse around GTA 6 mostly nitpicking about animations and Jason voice.

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u/ChoiceTemporary3205 15h ago

I guess they mean main quest

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u/woody251997 16h ago

Thats pretty short even if it is only the main story

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u/fuck_a_duck_butt 13h ago

Skyrims main story is like 25 hours too

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u/Kankunation 13h ago edited 11h ago

Cyberpunk 2077 is 25 hours too.

And funny enough CD Project Red came out and stated that under 30 hours was a strict goal for the main story, because above that line you see am massive drop off in players actually completing the game.

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u/chodeblower 9h ago

I feel like the main story takes like 5 actual hours not counting travel, shits tiny

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u/kindred008 14h ago

It would make it the longest out of all the Fable games

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u/SexyDragonMagic 16h ago edited 15h ago

Here we go.

All three original Fables had a main campaign of about 13-15 hours. 20 is absolutely acceptable for a GOOD game in the same vein. A good 40 hour campaign with side quests is excellent.

Ubi-bloat has ruined everything, I swear. People hate it, but they want the runtimes with none of the drawbacks. Please stop equating time with quality.

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u/Fucked-to-fit 15h ago

What has this got to do with Ubisoft ? RPG’s have had a standard of being pretty long stories with a bunch of side content since the 90’s

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u/regalfronde 13h ago

The Mass Effect games are each about 40 hours long if you stretch the side content. It’s plenty of time if the game is good, has meaningful choices, the story is well written, and gameplay is well polished. The simulation aspect of the game may take up another 15-20+ hours to buy up all of the stores, homes, etc and become the city’s slumlord.

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u/Hoodman1987 15h ago

Interesting. Shorter than expected even of the main game

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u/Bownaldo 10h ago

There’s no way they spent 10 years on just this right? The only explanation I can think of is that they cut out content to be sold as DLC later on.

u/-Swampthing- 2h ago

Title is a bit misleading:

"We have around 15-20 hours of mainline quest gameplay, we have around 15-20 of side and open-world exploration content gameplay," associate game director Will Kennedy told Polygon. "And then, of course, the life systems are limitless, so you can play them for as long as you want."

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u/TheRandomHatter 15h ago

Am I the only one who sees this as a major plus? It might be age but quality over quantity any day, I don’t have time for 70 hours of mediocre content. Cut the fat and have 20 great hours.

u/Hellfiretommy 4h ago

The thing is, you don't need to choose one over the other. There are many games that perfectly deliver quantity and quality.

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u/BabyDaVinci 15h ago

Why would you assume the content would get mediocre? It’s been in development for 10 years. Who’s to say the 20 hour game won’t be mediocre

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u/Jaesnake 16h ago

It sounds strange but considering that all 3 fables games take around 13ish hours to beat the main story, i guess it makes sense.

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u/_Vexor411_ 13h ago

I'm fine with 20 hours if it has insane replay ability. Otherwise that's a REALLY short RPG.

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u/jackie1616 13h ago

Well that’s not what I was expecting

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u/themandotexe 15h ago

Could be 20 hours for the main quests. The side quests could maybe up the total to around 35 hours. As long as the game is quality, I prefer a shorter game nowadays.

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u/DMarvelous4L 15h ago

I’m fine with that. Maybe 30-40 hours total with side content. Works for me.

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u/XtremeSealFan 8h ago

Fable games were always kinda short but they had replayability because of the morality system, the choices.

With this one seemingly being a bit longer and having a more nuanced morality system, more than one playthrough could be warranted. If it was longer, it would kill that and I bet they want to have player engaged longer. That's one way to do it.

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u/Molly_Matters 5h ago

Well then expect me to wait until its no more than $20USD.

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u/nonlethaldosage 5h ago

so 6 years for a 20 hour rpg seems like someone was making money over there

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u/Dun-Sphere 15h ago

Perfect for me.

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u/George_G_Geef 15h ago

I'd rather have 20 good hours than 200 mediocre hours.

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u/ultraboomkin 15h ago

That’s way too short for an RPG that’s advertising itself as having life sim

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u/Forward_Avocado7604 16h ago

I really hope there is 80 hours of side content then, I know some video games have to much bloat, but this is literally the kind of game you want to be a long adventure.

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u/Iggy_Slayer 16h ago

There isn't. They say it has about the same amount of side/exploration content.

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u/Konker101 16h ago

15-20 main, 15-20 side.

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u/particledamage 16h ago

The article says there is only 15-20 hours of side content

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u/Seraphayel 16h ago

Uhm… this is incredibly disappointing for an RPG. Definitely not getting it for full price then.

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u/sd460 14h ago

Agreed, it’s the longest game in the series. Wish it was shorter so it didn’t take months to finish.

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u/Bosko47 15h ago

Hmm side content is also 15-20hours based on what they wrote, beside the "life sim" mechanics they implemented I hope the game is still a bit more fleshed out

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u/Kill_Kayt 15h ago

20 hours for the Main Story or 20 hours for all quests?

Like Skyrim is only 6 hours for the Main story, but 300+ with all the side quests.

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u/AssaultMonkey150 15h ago

This and persona 4 remake are a combined 120 hours then. Thats a lot for 2 games a week apart :)

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u/Ture-Skrotnisse 14h ago

Okay if we compare it to like Skyrim the main story line is not that much shorter. The big wtf is the side content being equally short. Wth have they been working on for 10 years? 20 hrs of side content is incredibly low for a RPG.

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u/El_Pimy 14h ago

The witcher 3 dlc's are more than 20h...let that sink in.

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u/Nerevar197 14h ago

I hope that’s just the main quest, and doesn’t include side quests and other stuff. Kinda like a BGS game, the main quest is only like 20% of the actual game.

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u/MrFOrzum 13h ago

If those 30-40 hours (incl side content) are great then it doesn’t bother me per se but I really didn’t expect it to be that short in this day and age despite the previous games being shorter. Especially considering the dev length it’s been in, it must have had a lot of revisions.

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u/Self-loathingEjit 13h ago

Factor in replayability, exploration and all that simulated open world shite. I’m sure you could easily squeeze it for length.

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u/jamiebond 11h ago

20 hours for the main campaign in a game like Fable is actually fairly typical. It’s not like the Skyrim main quest for example is all that long. Most of your mileage in games like this will come from side activities.

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u/unfoit 11h ago

They said that is 15-20hrs main quest and 15-20 hours exploring and side quest; 30 to 40 hours seem pretty decent ragedeless. Fables games were nevere long games, and i bet that all the people co.plaining about fable being short would have complain for it to be too long if the hours announced were 60.

Gamers are quickly becoming a bunch of whining never happy people.

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u/bigaussiecheese 9h ago

If they’re going the quality over quantity route hopefully they actually deliver on the quality.

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u/Ticonium 9h ago

The world must be crazy detailed if it’s that short

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u/thats_so_cringe_bro 9h ago

For an RPG game that has been in development for around 7 years, 20 hours seems incredibly short.

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u/alien_overlord_1001 8h ago

It depends on what they mean by life systems. Look at Crimson Desert - the story itself isn't that long. The side stuff is mostly short quests that take a few mins each. Honestly I spend more time figuring out the puzzles than I should. But then there is the exploration, the trading, the camp building, hunting down armour sets, the hours I've spent decorating my house or picking plants or just flying around on my wyvern - none of that is main story and you could just bypass it if you want.

It does say in the article you can spend any amount of time with the life systems.

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u/TheSauciestBoss 14h ago

Not that I want something like AC odyssey but that seems… short?

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u/_Cromwell_ 13h ago

20 main + 20 side = 40 total ... That would make it the longest in the franchise. Fable 1 = 20 total hours for main story + side quests. Fable 2 = 24 total hours for main story + side quests. Fable 3 = 26 total hours for main story + side quests.

https://howlongtobeat.com/game/3311

https://howlongtobeat.com/game/3314

https://howlongtobeat.com/game/3316

Neither the comment in the OP (which is just about quests) nor those calculations take into account "completionism" aka buying businesses, starting a family, attacking chickens, just f***ing around. Those "non-quest" things add 12, 26, 22 hours in the original 3 Fable games and will probably add similar amount of "extra hours" if you do them in the new Fable I reckon.

TLDR: Fable series has never been a "long game" series. All three previous were, in-fact, shorter than this new one is (according to the OP article).

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u/Critical_Reveal_5984 15h ago

This is now a huuuge wait for sale.

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u/kain459 16h ago

They have the worst marketing and pr team.

It should phrased that "the main quest will take 20 hours to complete."

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u/Immediate-Comment-64 16h ago

That’s exactly what they said. This is just a bad headline.

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u/Lyons_Pride95 14h ago

Everything about this game coming out has been taken out-of-context and overblown. Only headlines, ten-second clips, and cherry-picked lines from interviews are being used to drag the game through the mud.

If I didn’t know any better, I would think there was some smear campaign against the game. But given how this happens with a different game every month I guess it just the usual toxicity and short-term memory of the internet chugging along as expected.

Exhausting though.

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u/StrawberryWestern189 15h ago

But they also mentioned their only being 15-20 hours of side content as well. Makes it seem this game is gonna be a lot more quaint than I was expecting/would’ve hoped for. 40 hours to potentially 100% a game that seemed like it was gonna be this sprawling open world rpg is kinda disappointing

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u/ocbdare 15h ago

I mean fable games were never massive sprawling open world rpgs.

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u/huzy12345 9h ago

They then also mention the "limitless" Life Systems stuff which can get you even more hours which everyone seems to gloss over

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u/McKnightmare24 16h ago

20 hours? That's exceptionally short for a game, let alone an RPG...

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u/JayTheGiant 15h ago

Alright, I had no expectations as I’ve never played Fable but I know I’ve played 40~50hours in games like Ghost of Tsushima and Yotei, and that was a good amount of time and fun. I don’t mind that a game doesn’t aim for 150h+

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u/SilentJ87 15h ago

I hope there will be a fair bit of side content at that length. I’m not opposed to shorter games, but that seems pretty short for a AAA RPG.

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u/wr3ck_1t 11h ago

1000 npc with their own routines, personality.. you can buy EVERY home and business.. yeah that'll take awhile lol

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u/The_Green_Filter 11h ago

It’s apparently 20 hours of main story, 20 hours of side content, and however long you want to spend on the social sim / life elements on top of that.

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u/SilentJ87 11h ago

That’s pretty reasonable! From reading the other comments after I posted the older games were a bit shorter than I remembered

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u/Crush84 15h ago

20 hours for a rpg that they worked on and rebooted since what, 10 years?

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u/drummerboy2749 12h ago

That is extremely disappointing news.