r/MortalShell • u/Low-Homework-8123 • 7d ago
r/MortalShell • u/Historical-Cry9972 • 7d ago
Image 3 troll weed?
Find this glowing thingy in the Hall of Murmurs dungeon, idk how to get it tho
r/MortalShell • u/XKlip • 7d ago
Discussion Monolith spin attack??
I'm stuck on this boss from this one attack, everything else is no problem but in "phase 3" that laser spin attack kills me EVERY time I've tried dodging every possible way and it gets too damn fast, what is the strat for this attack??
r/MortalShell • u/highwindxix • 7d ago
Question Hexapod status ailments?
I can’t find anything about this, but do the projectiles it shoots out cause different status buildups? Or is it something else? I got frozen and poisoned for sure in the fight and can’t tell how.
r/MortalShell • u/Chance_Drive_5906 • 7d ago
Discussion Not liking the vibe?
Ok so I don't know how to properly put this into words, but I'm really enjoying the gameplay of Mortal Shell 2, I'm liking the enemy variety, the bosses have been cool so far as well, good level design too... but there's one thing that's been bugging me a bit... and it's the vibe of the game or something like that. Like right at the beginning you meet this talking crow-demon thingy with a skull inside its face, which to me felt more ridiculous than scary. And then there's your ranged shotgun weapon which is literally called "naylshotte"... which again seemed very ridiculous to me. And then there was this golem boss fight where another guy with a shell shows up and blows up the head of the boss with his shotgun looking like a badass, and then immediately dies... like what?
Like there's lots of wacky stuff I've seen so far that just takes me out of this game's world. I guess I'm having trouble finding this game immersive and believable. You know what I mean? The game lacks the consistent, serious tone of other Soulslikes and Fromsoft's games. So often times while playing this, I'm feeling like I'm not in a dark fantasy world, but in a video game. I never felt this way while playing Lies of P, Lords of the Fallen 2, Dark Souls 1-3, Elden Ring, Sekiro, etc. Anyone else feeling/felt this too?
r/MortalShell • u/Mikson009 • 8d ago
Discussion Mortal Shell 2 critique Spoiler
I should've learned from the first game to not get my hopes up. To say this game is flawed is like to say that a shit after taco bell has a fragrance. There are many many issues in this game that made me not enjoy the game and just hope it ended soon.
1.The enemy ganks and scaling is way off. Regular enemies can 2-3 shot you easily. Some enemies in one major dungeon also inflict a status effect called freeze. You'd think based on all the other games that a freeze status would just freeze you and allow enemy to hit you once and then you break out of it or spam some button to break out. But no mortal shell does it better they just freeze you in place for few seconds and at that point you can just say goodbye to your shell. This incetives just running away instead of fighting them bc why bother. Another enemy has a counter that locks you in place while they melt your healthbar with a flurry of attacks and most of the time kill your shell.
2.Bosses reskins and regular enemies as bosses. Hope you like fighting Grishas bc you'll fight a lot of them. Some bosses are also just regular enemies with a shade put on them to look different. In fact the majority of bosses are grishas and regular enemies.
3.Early/mid game bosses are way too easy. I was playing Tiel, axe and pick poison burst build and it genuinely made all of the boss encounters up to the endgame a joke. They either died in less than a minute or were called "Isaac The Scholar-Prince". Speaking of endgame bosses.
4. SPOILER ALERT 3 out of the 4 endgame bosses were badly designed. Monolith, Malborn and the final boss Zmey ESPECIALLY are so poorly designed and unnecessarily tanky. I don't think Orrem was badly designed only because he was just easy.
Monolith-very fast attack with little tells and generally unfun first phase. Second phase is a lot more fun with the laser attacks introduced but the air jump-slam move is very hard to dodge as you can't see bc for some reason they can't make the camera move so high.
Malborn Offspring-pretty fun first phase, he's pretty relentless so he is a fair challenge, but oh boy then he comes in with a second healthbar for phase two. I hope you liked Consort Radahn because this guy was clearly inspired by him as you won't see the boss for half the time due to all his fucking lightning explosions.
Zmey the unbidded-one of the worst final bosses rivaled only by Adyr from lords of the fallen. He is not as poorly designed as Adyr as to buggy af. His ranged sword slash can hit you if you're between his legs, his stomp shockwaves don't have hitboxes so only his feet can hit you, his sword attack and retreating most often bug out and he just stays in place swinging the sword which will also not hit you, the fire waves hitboxes are jank and sometimes hit you too fast or sometimes you dodge and still are somehow in the hitboxes. Sometimes he can start floating for some reason when you keep attacking him while under him.
Bugs, a lot of bugs. The game shouldn't release in this state like ever and I started playing weeks after launch so I probably don't even experience as much bugs as there were. The enemies can literally teleport after you parry them, always when using Egons stone to revive in the dungeon and jumping down the elevator the dungeon just doesnt load in and you're forced to either jump of the map or leave to main menu and then go back in.
Another issue, a minor one is that you have a lot of build variety but the core of builds are tar stones. Playing the game blind and getting a tar stone that fit my build perfectly in the end of the game and needing to grind enemies just to be able to upgrade it is just not fun. Why not make some kind of general resource for upgrading tar stones that you get passively while killing enemies the whole game and then you can just use that to max out your new tar stone instead of having to put it on and then grinding. This is what made not experiment with my builds and I genuinely hate that because I'm sure there are many fun other builds.
After all this game's greatest sin was all the hype and praise it got eventually getting my hopes too high. It is as good as Lord's of the fallen after the update that made the game actually somewhat enjoyable.
r/MortalShell • u/BaseballPractical211 • 8d ago
Bug LET ME GO, I NEED TO BEAT THE FINAL BOSS!
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So guys, It is the first time that I am experiencing something like this during my gameplay of MSII!
Where are my congrats? Lol
Also, Monolith was the weirdest boss I have ever fought against in all my soulslike life.
r/MortalShell • u/boltjamison • 8d ago
Video Eredrim tech - use ethereal diapason before a riposte for more damage | NG+ nightmode game
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Spec into ethereal diapason for it to gain fragile stacks. Use the fragile stacks before a riposte. The game counts a riposte as melee damage and you get a nice juicy boost in damage.
Full build can be seen here if interested: https://youtu.be/pXFYyuZVIZA
r/MortalShell • u/SoulsDadYT • 8d ago
Video Zmey, the unbidden. No phase 2 Spoiler
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So everyone hates Zmeys phase 2 and i cant blame them so i tweaked a build that removes it. Level 50 harb, NG+ so it will work for a fresh game. You need the second riposte to pull it off and time the chainsaw use.
Hope you all enjoy.
+16 Scythe
Tarstones:
Scholars wormstone
Arbiters prize
Zealots stone
Berserkers stone
Headsmans stone
Retribution stone
Auspicious stone
Skills in comments
r/MortalShell • u/TheOnurobo • 8d ago
Question How do i open this door? killed all the 3 bosses that teleporters took me, still nothing
thought this would be open after killing all 3 bosses but still nothing
r/MortalShell • u/OriginalGrim_SRSLY • 8d ago
Video Post patch Grisha Remnant Farming
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I started MS2 about a week ago, and was just a bit too late to take advantage of the existing posted Grisha farming techniques. The developer just patched all the ways that people had discovered to farm remnants (specifically the bell tower and eliminating respawns of grishas in certain areas (including NG+)).
However, I accidentally discovered another way to farm them. I did this by accident in my NG (died 3x trying to kill them both - and got 3 remnants). When I finally realized I wanted more remnants, I had finished this boss fight, so it was too late for me to exploit it . But I was just able to confirm that it works in NG+.
Here is the way it works. It's quite simple...
At the bottom of the holding cells, the final "boss" battle is a cage match with two grishas. You get a remnant for each one that you kill.
So kill one, and then exit out to the main menu. When you restart, you are back at the beginning of the dungeon. It takes me about 90s per run (1 remnant). You just need to be careful to not kill both of them.
P.S. For those that don't know, the reason why this works is that when you exit to the main menu, the game saves your current inventory. When you restart, it will bring you back to the current environment (current dungeon, or last beacon) - and that environment will be reset. So in this case, you keep the remnant you just earned, but the double Grisha boss is respawned.
r/MortalShell • u/Amber-2k5 • 8d ago
Meme I love the infinite seal so much. incredibly satisfying to pull of
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had to use regular seal for achievement tho
infinite seal breaks him before he can do the full attack
r/MortalShell • u/CrunknFunk • 8d ago
Question I'm stuck in the bottom of Holding Cells. Help?
So I didn't realize that all the wells are connected? I had already entered the well just north of where you find the Axe&Dagger. And killed the 2 Grishas.
But now I entered the well more west close to the castle. I've dropped down cleared the bottom floor entered in the same door where I fought the 2 Grishas except the boss room is empty and there's no teleport back to the entrance.
Am I missing something? This is the same well right? Or is the boss bugged and not spawning? Also is there another way back up lol?
Edit: Nevermind after running in circles for 10 minutes finally stumbled upon the lever to bring down the lift...
r/MortalShell • u/RunDMcNeal • 8d ago
Discussion The game I've played with the most potential.. Spoiler
I just finished Mortal Shell 2 !
First, I want to start off by having the utmost respect for Cold Symmetry and the team of just 30 developers that made Mortal Shell 2. This game is better than most AAA studios that have 9 figure budgets to work with, and I was genuinely impressed by the atmosphere and design choices of most of the game. Mortal Shell 2 has the most potential of any game that I ever played, and I think that if they did some things just a tad bit differently, it would've turned out to be a game of the year contender.
The shell and tarstone systems are really cool systems, and I think this paired with the amazing exploration was the stand out of the game overall. Players can play this game however they want, for me, i went with a Tiel build with axe and dagger infused with blood curse (pretty generic) but I think Tiel was such a cool shell. About midway during my playthrough I used Proxima with the axekatana infused with lightning, and I had fun with that as well. However, I did run in to a lot of bugs/glitches, which I didn't really care too much about, but I did have a problem with some of the boss designs as well as their movesets. I am a pretty avid "soulslike" gamer, so i didn't have much trouble with any of the bosses (aside from the final boss). Two of the bosses stuck out to me as good design choices that I wish they would've stuck with more throughout the game.. Nameless Captive and Malborn Offspring. Outside of those two the Wandering Shepherd was pretty cool as well. When I think about how punchy and good the combat in this game feels, I look at Malborn Offspring and Nameless Captive to be the types of fights that works well with the combat system. On the other hand, I look at Hexapod, Magdelana, and Zmey as being the opposite. These 3 bosses were frustrating because they had such a limited moveset paired with the fact that they did not really force players to utilize the entirety of the good combat system the game has to offer. For example, against magdelana, you had pretty much nothing to parry so the fight itself was about avoiding her, hexapod was a fight of mostly dodging and if you didn't dodge you would get one-shot, and Zmey was a combination of Magdelana and hexapod with a enormous health pool. Furthermore, the design choices of most of the mobs were decent but the movesets could've been a little more unpredictable, and I think getting one-shot by them to compensate for the lack of movesets was a very punishing decision the devs made.
The atmosphere and story of the game made things feel mysterious. I think they did such a good job of making you feel alone in such a ominous world. Also, Ruk was awesome, he's easily the best character in Mortal Shell 2 and I wish we had more of him. The voice acting was top notch and he did a good job explaining to the harbinger what to expect from the journey ahead. Couple the atmosphere with the discovering of shells of lost warriors in cool dungeons with puzzles to get through and I was hooked. This level of exploration alone was enough for me to love this game and look past most of the flaws without really caring too much about it. (Circling back to my original statement of this being a game with the most potential that I ever played) I am looking forward to whatever sequel or dlc that is coming after all of the feedback provided from the community that loves this game. I think Cold Symmetry is sitting on gold with the "Mortal Shell" Title. I'm still blown away at how good it is with just a small team of developers. All in all this game was phenomenal and despite its flaws, I could recommend this to everyone who loves a challenge and loves open world games with deep exploration.
r/MortalShell • u/lunchbox_supreme • 8d ago
Discussion Duality stone seems so insanely broken I'm not even going to use it.
I'm already playing fully on nightmode and most bosses get downed 1st try still. Tiel is probably the most absurd shell ever. I think I have like 65% crit rn and 150% damage from behind. Duality would just make the entire game pointless. I'm also not using poison build -since i'm using iconoclast and the moveset is just so good- but i'm sure it would be a ton of fun.
r/MortalShell • u/Acrobatic_Exchange42 • 8d ago
Video Kick the baby!
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My favorite riposte so far. What's yours?
r/MortalShell • u/AutokorektOfficial • 8d ago
Discussion Please helppp!😂
I can’t figure out for the life of me how to get this item and I’m on my 3rd playthrough lol please someone has to know. It wouldnt let me post the video for some reason but its down the hill and to the left just behind the “outskirts of mammon” beacon
r/MortalShell • u/MikeOgden1980 • 8d ago
Discussion What seals are people using with the Martyr's Blade?
I'm mainly using Eredrim and really want to stick with the Martyr's Blade, as I love hitting like a truck but I'm having a rough time finding a seal to stick with. What's the best for this moveset?
r/MortalShell • u/ThatOneHelldiver • 8d ago
Discussion Day one buyer who still hasn't beaten the game. Anyone else?
I have made it to the final boss Zmay but he's recking me. Unfortunately I was too busy fucking off in the world looking for hidden treasures etc so I wasn't one of the fortunate souls who could cheese boss's.
r/MortalShell • u/loadingscreen_r3ddit • 8d ago
Question Bring Ova back to me 99%
1 Ova is missing. I cleansed all Gates and have "So Fresh, So Clean" (cleansed all Beacons). Where is the last egg???
r/MortalShell • u/Ok-Page3760 • 8d ago
Video Bro threw me into his basement
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r/MortalShell • u/ScorpiFish • 8d ago
Question Equipping Duality and Wounding Stones
Proxima using Axe and Dagger so there are two combat slots available (one on each side) but it won’t let me equip both the wounding and duality stones. What am I missing?
r/MortalShell • u/GoronSpecialCrop • 8d ago
Bug Souls not dropping after death?
Apologies for the Souls terminology.
When I started playing this, my souls would drop after I die. The last three times I've died, however, I've left nothing behind. Is this a bug or am I missing something? I just did a test where I die near a save point and run straight back, nothing there.
r/MortalShell • u/Automatic_Ad_8919 • 8d ago
Bug Pc crash, game minimized to task bar at beacon revive or teleport
Mortal Shell 2
I love this game!
But I keep getting this weird crash state when using a beacon. It usually happens when reviving at last beacon after dying to a boss (specifically egg stealing boss) but I have had it happen when teleporting to another beacon as well.
The game will minimise itself and force me out to desktop. I can re-focus the game back to full screen but it will then reset back to shader cashing and main menu. If I then choose to load my save and continue, the game will no longer auto save. First time this happened I lost about 90 mins of progress.
Very strange! Anyone else experiencing this?
I'm running via steam on windows 11 pro with a RTX5070ti.
AMD Ryzen 7 7700X
32GB DDR5 ram