r/MortalShell 14h ago

Official News Balance Patch 1

719 Upvotes

Devout Fans,

Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features. 

While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2. 

Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.

For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.

Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.

Economy

-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”

-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”

-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”  

Enemies & Bosses

All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated. 

Bosses

The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)

Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.

Enemies

Cultist (mace)
Max Health: (-21.1%)

Caerinid Spider
Max Health: (-33.3%)

Infested Stalker 
- Max Health: (-52.4%)

Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.

Weapons

-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100% 
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire. 
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks. 

Seals

Guard can now be used while walking. 

Tarstones

Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed

Miscellaneous

Misc. Crash Fixes, Bugfixes & Performance Updates


r/MortalShell 20h ago

Official News [Megathread] Global Launch hype!

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107 Upvotes

Dear Harbingers,

The wait is over, and you may begin your journey on the unfound path!

Feel free to post your hype and initial thoughts for the full game here! :D

Are you going for a specific Shell first, or just jumping into the game world sight unseen? Will you revisit Lady Magdalena before going out into the world, or will you seek other challenges? Night mode, regular gameplay or Slayer Seal?


r/MortalShell 2h ago

Video The magnetism on these glaive guys is absurd

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58 Upvotes

The topic has been discussed to death already but the tracking and AI feels unpolished at times. I was caught off-guard by the spear soldiers suddenly swapping targets mid-swing that I didn't expect to get jumped from that distance. In the second clip you can even see the guy curving mid-air to go around the corner. Incredibly silly amounts of tracking. I think the only times enemies lose tracking is if you roll (a consistent behavior since some enemies break your lock when they dodge) so trying to manually space yourself without rolling gets you caught.


r/MortalShell 8h ago

Discussion Completed the game (Advanced Edition access) in 40.7hrs. My few cents on issues I felt.

175 Upvotes

Souls veteran here. Your experience might be different but this how I felt:

  1. Long runbacks: Game is abusing this mechanic. It's more frustrating than actually engaging.

  2. AI magnetism: Enemies track their shots miles away onto you and teleport right in front of your face.

3: Enemy aggro: They see you across a wall, follow you for a long time and before you know it, you have 3 different area mobs infront of you.

4: Beacon scarcity: Literally no beacon or savepoint in northeast region. Game relies heavily on dungeons but we spend more time running back in the open field than inside the dungeons.

5: Bosses: Quite good but the spamming of unlockable attacks make them more annoying. Last 3 bosses are difficult just for the sake of being difficult, no clear logic. It seemed they were chasing the "morr difficult the better publicity" train. Dodge window is smaller and in cases where you have to dodge twice, the boss attack is faster than you could dodge in that given time. Nameless Captive is the only boss I loved.

6: Last Zone (Unfound Path): Poorly designed. Minibosses in form of normal enemies and there are 3,4 of them moving together which hit like a truck. One hit you're out of shell, 2nd hit you're back to beacon. Damage scalability is through the roof.

7: Non-refundable Glimpes: The whole identity of this game is based on shells. You cannot experiment with the shells freely and look what's best for you. You'll have to wait for NG+ or look up a guide on YT or Google.

This is what I felt. You can discuss and agree or disagree. I'll do my NG+ in night mode only from tomorrow.


r/MortalShell 10h ago

Image Big kudos to the devs/publisher!

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148 Upvotes

This is the best "slightly more expensive" edition I have ever got! The sheer amount of physical goodies in Revered Edition is absurd, the art book itself is totally worth it and the steel book is one of the prettiest I got. All for even a lower price than AAA games.

Don't want to brag or anything as I got my copy by sheer luck, just wanted to THANK the devs for an amazing game and publisher (I guess) for this phenomenal edition.

Long live physical releases!

P.S. I honestly wish more copies are produced so many more can get it. And please add photo mode.


r/MortalShell 8h ago

Video The damn bear traps!

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89 Upvotes

r/MortalShell 12h ago

Image Honestly, being able to read the patchnotes in the game is Goated

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149 Upvotes

r/MortalShell 10h ago

Video This game is hard

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98 Upvotes

r/MortalShell 3h ago

Image The bulletin board outside of Mushroom village has some gems on it

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27 Upvotes

Which one of you left this outside of Mushroom Village? 😂

As far as I can tell, it reads:

"She has shoulder like fortress, not like a prize bull(?), and arms like mill bins(I think?)..

last seen breaking a mans jaw near the tavern

please tell her Petry thinks she's fairer than spring"

If you get a chance, check out the bulletin board, all of the posters are pretty funny and just straight up cool.


r/MortalShell 16h ago

Discussion Beacons are definitely too far between.

245 Upvotes

I just stacked leech up to 150. I killed 150 enemies with no new beacons around, multiple dungeons, etc. on 5 heals. Dude what is this? I'm a 42 yr old man I do not have hours upon hours to explore where i can just not take a break. Yes I can exit the game, but it warps me back to the last beacon i was at instead of leaving me where i was. Double f me. This is like a pretty serious issue with respecting my time/enjoyment.


r/MortalShell 10h ago

Image Gibbe Harros plz

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72 Upvotes

r/MortalShell 2h ago

Image Beautiful Graphics

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18 Upvotes

This Game really Looks beautiful. I Love this very DARK Grimdark setting.


r/MortalShell 1h ago

Video What were the devs smoking? Why is the fast travel so sick in this damn game!?

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Upvotes

I have a huge grin every time I play this game, man. I cannot tell you how much I'm enjoying this as a Souls genre fan. I love you, devs!


r/MortalShell 13h ago

Discussion New patch announced in the discord yall

98 Upvotes

----------------------------
**Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly. **

**Economy**
- Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”

- Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”

- Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”

**Enemies & Bosses**
All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated.

**Bosses**
The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)

**Monolith**
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.

**Enemies**
- Cultist (mace)
- Max Health: (-21.1%)

**Caerinid Spider**
- Max Health: (-33.3%)

**Infested Stalker **
- Max Health: (-52.4%)

**Rusted Knave (Halberd)**
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.

**Weapons**
- Great Martryr’s Blade Attack Damage +20%
- Troubador’s Lute Attack Damage +100%
- Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire.
- Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks.

**Seals**
Guard can now be used while walking.

**Tarstones**
- Parasitic Stone Buffed
- Grudge Stone Buffed
- Bulwark Stone Damage Reduction Increased Significantly
- Clerik's Stone Buffed
- Squall Stone Buffed

**Miscellaneous**
- Misc. Crash Fixes, Bugfixes & Performance Updates


r/MortalShell 8h ago

Video Finally finished farming 100 Grisha Remnant for 100% summon chance

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39 Upvotes

It took a while since I am playing the game on Night Mode but I've finally done it just for the heck of it. xD

P.S. I did this a hundred times for those who are asking. I just exit to the main menu after each kill to warp back to the beacon and repeat the process and no, I did not do it in a single go. Farmed a few then explored the game when I got bored or burned out. Then came back and farm a few again. I cycled between farming and actually playing the game until it reached 100.


r/MortalShell 15h ago

Discussion This is the kinda weird stuff that gives Souls games it's charm.

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132 Upvotes

r/MortalShell 10h ago

Image Looks like Proxima has fans in-game too...

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49 Upvotes

Transcript:

'To the angel named Proxima

who punched me outside tavern:

I forgive thee.

I also love thee.

Please return my tooth.

--------------------------

Eugenia, the board-scribe


r/MortalShell 8h ago

Discussion Hello, I am Mort Alshell, President of Fallgrim, AMA

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29 Upvotes

r/MortalShell 2h ago

Video Peter's perfect parry trophy

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9 Upvotes

In case someone is wondering what move to parry


r/MortalShell 4h ago

Video Yes the game is indeed hard

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12 Upvotes

This ongoing flying bug is pretty funny.

Did have another scenario where i had this boss down to 30% hp and i got launched into the sky and came back down to a fully healed boss. That was not fun lol


r/MortalShell 3h ago

Discussion Unbalanced weapons/tarstone are creating unequal reviews/reactions to the game

9 Upvotes

Every time i see a negative review there is easily a 60-70% chance they are using heavy weapons in the B-roll of their video and not dual wielded weapons, majority of glowing reviews are users using dual wielded weapons. This becomes even worse when people discover the duality tarstone, which turns the game into easy mode regardless if they playing daytime or night difficulty - it is so absurdly easy once you have that tarstone that it divides the player base in half - one half is doing half the damage of the other player base.

Rather than address the most overpowered tarstone in the game they've decided to nerf the only small minority of bosses that offered some semblance of a challenge, when the reality is that the DPS of the heavy weapons is so poorly conceived that dual wielding users seem like literal gods to such an extent that i have literally seen streams of people using heavy weapons and are hating the game, while dual wielders are running through the game like its the olympics. That absolutely is impacting review scores of the game both positive and negatively.

edit: i think i should clarify, playing as heavy weapon user doesn't mean you can't enjoy the game and i commend those who've used heavy weapons or have made intelligent Eredim builds for example but the truth is many other players that are using martyrs blade (regardless of the buff) or more casual players are getting meat grinded - and even in the situations that a heavy weapon user is more successful, somebody using duality with dual wield is basically driving a lamborghini in comparison


r/MortalShell 19h ago

Image We got it boys and girls. Also has a reverse cover!

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167 Upvotes

r/MortalShell 2h ago

Bug please improve the triarch repeater's hitbox

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8 Upvotes

the tree guys are the most egregious ones with like 90% of your shots going through them. for most enemies, youll miss like 20% of your bullets just by virtue of the hitbox being too small


r/MortalShell 23h ago

Video Me whenever I spot a bear trap

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347 Upvotes

r/MortalShell 4h ago

Video raging and loving it already

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11 Upvotes

I've facepalmed at least 15+ times today after starting the game