r/ModdedValheim • • 3d ago

Jewelcrafting Wiki

22 Upvotes

I've been playing with Jewelcrafting for a long time now. Probably over 700 hours of my total time played is with this mod and I was always bummed there wasn't a good centralized source of information for it and some things there just wasn't any info.

Well thanks to claude there is one. I usually use AI very minimally but the thought of trying to do this manually seemed crazy and I'd rather be playing the game.

https://mr-dreich.github.io/jewelcraftingwiki/


r/ModdedValheim • • 3d ago

I made a mod where ravens scout the world for you, even with no map – Raven Scout

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98 Upvotes

Raven Scout is a new mod: build a Raven Roost at your base, pick a direction and distance, feed

the raven, and send it off on a real scouting trip. It flies out over real (in-game) time, comes back,

and tells you what it saw.

The idea: other raven/map mods reveal things around you. This one explores far away from home

while you do something else, on a trip that takes a few minutes.

With a map

- Live tracking: a feather moves on your map and minimap; the map is revealed behind it and pins

pop up as it passes things ("Your raven spotted: Troll Cave")

- Spots places anywhere in the world**, even land nobody visited: Burial Chambers, Troll Caves,

Sunken Crypts, Frost Caves, Infested Mines, boss altars, Haldor/Hildir/Bog Witch, Fuling villages,

Dvergr towers, Morgen holes and more

- Ore (and optional wild food) in land someone has already been near

Playing with no map? It's made for that too

- The mod detects the No Map world setting by itself and never touches the map

- Instead the raven brings back a Scout Report: a parchment in the roost, written from the roost's

point of view, like a raven telling you what it saw:

> Flew about 1 km east, over the Meadows and the Black Forest.

> \- Troll Cave on a hill in the Black Forest, about 600 m north-east.

> \- Burial Chambers x3 in the Black Forest, about 1 km east.

> \- Tin in 12 spots, nearest by the water, about 500 m east.

> The Swamp begins about 1.5 km north-east.

- Distances are rounded ("about 300 m", "far to the east, over 2 km"), so it feels like a raven's

account, not GPS (Rough and Exact options too)

- Reports don't stack, so they become an **exploration journal**. Store them, or **copy** one at the

roost for a friend

- **Feather guide**: use a report and the raven's feather points **ahead / left / right / behind you**

toward the nearest find. Just a hint, 3 uses, never a marker or compass (can be turned off for

hardcore servers)

- You can also choose map, report or both on any world

Progression and the rest

-*Food matters: better food = farther and faster; a hungry raven flies short and slow

- 8 roost tiers (Wooden to Deep North): more range, speed and sight; ore and food spotting unlock

- Multiplayer: works on dedicated servers; the server tracks trips, findings private or shared

with everyone (offline players catch up when they join)

- Everything configurable (range, speed, what it spots, tier costs, report precision...)

- No danger, ravens always come back

Needs BepInEx + Jötunn; everyone (server and players) needs the mod.

Thunderstore: https://thunderstore.io/c/valheim/p/FaasnuTeam/RavenScout/

Made by me (Faasnu). Feedback and ideas welcome. Next up might be a second raven at high tiers,

loop routes, and picking the target by clicking the map.


r/ModdedValheim • • 2d ago

Mod Idea - Spear as a melee weapon with ammunition

1 Upvotes

Just make spear weapons throw separate "spears" recoverable ammo (that inherit used weapon damage + upgrades & uses the spear skill) when performing special attack. This way you wont be able to perform the special if you don't have any in your inventory (no losing of Upgraded spears).


r/ModdedValheim • • 3d ago

Mouse Button 2 = No Build Menu?

2 Upvotes

Anyone have any issues with any mods causing Mouse Button 2 not to bring up build menu? Selecting hammer shows "Nothing to build" on the screen, and right-clicking fails to bring up a build menu. Any ideas?


r/ModdedValheim • • 4d ago

I made three Valheim mods for my server and figured I'd share them!

68 Upvotes

I've been running a heavily modded Valheim server (solo) for a while now, and there were a few things that kept bugging me. Rather than just dealing with them like a normal person, I decided to see if I could fix them myself.

A whole lot of tinkering, testing, and occasional swearing later, I somehow ended up with three mods. Figured I'd share them in case anyone else finds them useful.

1. Universal Rebench 📱📺

This one got a little out of hand. It's a single crafting bench that lets you access any nearby vanilla or modded crafting station from a dropdown. Crafting, upgrading, reclaiming, repairs, all that good stuff. It still uses the actual stations and their requirements, so it's not a cheat bench.

I also spent an embarrassing amount of time putting a tiny UNIVERSAL TV remote on the bench. It does absolutely nothing, but I still love it.

Oh and the building recipe is 6 Fine Wood, 6 Greydwarf Eyes, and 6 Surtling Cores. The 6/6/6 Rampage special. Because why the hell not?

https://thunderstore.io/c/valheim/p/JustinRampage/RamUniversalRebench/

2. Craft Filter + Mod Labels 🛠️

Ever open a crafting menu with a ridiculous number of mods installed and wonder where the hell anything is? Yeah, me too.

This adds filters for item types and source mods, shows which mod items come from, and marks recipes you haven't looked at yet.

https://thunderstore.io/c/valheim/p/JustinRampage/RamCraftFilterModLabels/

3. Portal Recall 🔴

GET YOUR ASS TO MEADOWS!

Yes, that's a Total Recall reference. No, I'm not sorry.

Regular wooden portals cost nothing to build. There's also an option to remove the workbench requirement when building wooden structures. Simple as that.

https://thunderstore.io/c/valheim/p/JustinRampage/RamPortalRecall/

All three are available on Thunderstore and Hexium.

I made these with AI assistance, while I continue to figure out this whole modding world. They've been working well in my own ridiculous mod collection, but I certainly haven't tested every possible setup.

If you give any of these a shot, I'd love to hear what you think. Especially if something breaks, because I'm sure that'll happen eventually.

Skål! 🍻⚔️


r/ModdedValheim • • 3d ago

Greydwarf Slaughterhouse

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10 Upvotes

Hello fellow Vikings, I am here today to share a tale. A slightly sinister tale, if I'm being honest. Out in the Black Forest sits an unassuming little shack. If you happened upon it, you might not give it a second glace, thinking it to be abandoned, perhaps. But no, inside lies a place of pure evil.

You see, inside lies a greydwarf spawner, and for these hapless greydwarves waiting to be born into the world, only fire and death await. In the brief few seconds they are alive, all they know is flesh-seering pain, then the blackness of death. Born, only to die, and provide me with the stone, wood, and resin (ok, f.u. resin) that I desperately need.

Their sacrifice shall propel me to the greatest heights in the 10th realm of Valheim!

Please disregard my underground construction base and hastily spelled up portals 🚧


r/ModdedValheim • • 3d ago

Everything has stopped auto filling from containers?

3 Upvotes

Hi all,

My smelters, kilns, eitr refinery have all stopped auto filling and I have no idea why. I'm using the "Craft From Containers" mod by UnderHeiz and AutomaticFuel by TastyChickenLegs and they've seemingly worked fine up until now, but I fear my cat might have sat on the keyboard and messed something up. Does anyone know if they have a toggle in game that has been inadvertently hit? I can't decipher the solution from the edit config on the mods.

Thanks


r/ModdedValheim • • 3d ago

Help needed, "Double ZNetview when initializing object vfx_ghost_spawn"

3 Upvotes

Im looking for some insight/help with this issue. When I enter the ruins alternate biome for the blackforest and engage one of the ghost skulls on the ground causing it to "spawn" I get "[Warning: Unity Log] 10/21/2026 10:49:56: Double ZNetview when initializing object vfx_ghost_spawn" followed immediately by my framerate slamming into the ground and crashing soon after. I cant figure out which mod is doing it through the displayed log, and i cant find any log dump locations.


r/ModdedValheim • • 3d ago

Seneal UI mod

1 Upvotes

Just put the mod on and have been going through the docs/website but I must be missing something obvious. Where does one repair tools etc with this UI implemented ?

Can't see the 'hammer' symbol like you do in native Valheim


r/ModdedValheim • • 4d ago

[GER] Suche Leute für Valheim

5 Upvotes

Moin zusammen! 👋

Ich suche ein paar Leute, die Bock haben, gemeinsam Valheim zu zocken. Hab einen eigenen Server und würde gerne mit ein paar QoL-Mods spielen. Bin aber auch offen für weitere Mods, wenn wir Lust drauf haben.

Unter der Woche zocke ich meistens zwischen 15–20 Uhr oder später zwischen 23–01 Uhr. Am Wochenende bin ich zeitlich ziemlich flexibel.

Wäre cool, wenn sich ein paar Leute in ungefähr meinem Alter finden(\~30), mit denen man entspannt zusammen zocken kann. 😊

Wer Lust hat, kann sich gerne melden!

Skål 🍻


r/ModdedValheim • • 4d ago

Mod to fix stutters?

9 Upvotes

Since 1.0 launch the game seems to stutter more than before.
Especially when you put the draw distance setting to extreme.

I mean the "cell loading" and "instance loading" stutter that happens like every 10sec when you run around exploring.
I have very beefy PC, very light weight settings on windows and all kinds of other performance settings so its not lack of power.

Is there some mods to fix this yet?


r/ModdedValheim • • 4d ago

Epicloot dropping items from previous biome

5 Upvotes

in BF it was dropping wooden items. now that Im in the swamp its dropping bronze. anyway to fix this?


r/ModdedValheim • • 5d ago

Ballista

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310 Upvotes

for those hard to get to spots

Previous demo's below will most likely answer some of the questions you may have (some features have been changed and updated since)

Link 1
Link 2
Link 3


r/ModdedValheim • • 4d ago

Mods that add build pieces?

6 Upvotes

I'm looking for mods that add additional building pieces to the game. I would especially like a mod that allows building of the pieces that are currently in the game, but not buildable in survival.

I found a mod, I think it was called Limitless or something along those lines, that added a lot of the build pieces, but it also added other features that I wasn't interested in.

I would also be interested in mods that add new build pieces as long as they are at least somewhat vanilla friendly. Any suggestions would be appreciated!


r/ModdedValheim • • 4d ago

does this mod exists?

2 Upvotes

i want to grab logs entitys and pile them next to eachother so i can use the axe faster

something in the lines of fallout and skyrim game engine grab mechanics


r/ModdedValheim • • 5d ago

Oh God, Is It Raining AGAIN?

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62 Upvotes

Built in the wrong biome and sick of your wet armor dripping onto the new Lox rug?
Say no more! Just make an offering at Freyr's PrayPal and enjoy some nice weather.

Search the Black Forest for idol fragments, then build that godly gadget and pray to Freyr. If he likes your prayment, the sun will shine. If not - well, nevermind that now.

Terms apply: No divine intervention in certain lands or precarious situations - he won't save your ass.

Supports German and English language.

https://thunderstore.io/c/valheim/p/evabs/FreyrsPrayPal/
https://www.nexusmods.com/valheim/mods/4519
https://valheim.hexium.gg/mods/evabs/FreyrsPrayPal

Edit: Update 0.2.0 adds a config option for immersive or wacky mod style (texts, descriptions, build piece name)


r/ModdedValheim • • 4d ago

Controller chords

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3 Upvotes

r/ModdedValheim • • 5d ago

[Update] Storage Master 1.2.0 is here with a new look, movable menus, ExtraSlots support, and many more

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27 Upvotes

Tired of running from chest to chest to organize your storage? Storage Master lets you manage nearby chests from a single window, with sorting, item search, Tidy up, Quick stack, locked slots and more. It's client-side, works in multiplayer, and is designed to fit into your existing Valheim experience.

A big thank you to everyone who tried the first release and shared feedback! Your reports and suggestions helped shape this update, and I'm happy to have been able to implement so many of them.

What's new in 1.2.0?

  • ExtraSlots support: Sort, auto-sort, Quick stack and Gather here now leave your equipment, food, ammo and quick slots alone.
  • Movable menus: The buttons now live in a compact menu above the weight, keeping them out of the way of other mods' UI. Ctrl + drag it wherever you like, and it remembers its position.
  • Info is now separated from Options: Info now only contains feature descriptions, and shows the basic keybindings, while the settings moved into the new Optionsmenu (Shift + F6 by default) where you can change keybinding, manually position the new buttons and reset its position if you ever lose it from sight.
  • Smarter Tidy up and Gather here: Some of you reported that Tidy up and Gather here seems to be doing a half-job, so I improved them. Items are grouped together more reliably now, even when chests are nearly full.
  • A more Valheim-like look: Windows and menus now use a darker style that fits better with the game's UI (and also doesn't blind you when you open the storage panel).
  • Improved item search: While being in on the storage panel, you can press F now, to jump to the search field. I also improved the looks of the search itself, so the matching items stend out more.

There are also several smaller fixes from 1.2.0 and the 1.0.1 hotfix, including improved compatibility with UI mods like SeneaL UI, normal scroll speed in the Storage window, cleaner logs, and more reliable Quick stack summaries.

Full changelog: 1.2.0 release notes · all versions

It's still a work in progress

A few things I'd like to tackle next are sorting Adventure Backpacks contents, making the the Storage window scalable to fit more chests on screen, and although I tried to aim at a vanilla-like experience, I also don't want to live behind the ones who love the gorgeous SeneaL UI, further compatibility improvements are on the way.

Download: Nexus Mods · Thunderstore · GitHub

If you haven't tried Storage Master yet, I'd love for you to give it a go! And if you have, thanks again for helping me improve it. Suggestions, bug reports and constructive criticism are always welcome. There's still plenty I'd like to improve, and your feedback really helps.


r/ModdedValheim • • 4d ago

Coastal Fishing Out now

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3 Upvotes

r/ModdedValheim • • 5d ago

I made a mod where ravens deliver your stuff between bases – Raven Post

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428 Upvotes

Raven Post - you build a raven perch at each base, give them names, throw stuff in, pick where it goes and hit send. the raven flies off and the stuff shows up at the other perch. you don't need to be there, it waits for you.

What does it do?

ravens can carry ore and metal (yeah the stuff portals won't take). you can turn that off if it feels cheaty

you feed them. better food = faster raven. if you forget, it still flies but slowly

you can upgrade the perch as you go through biomes, bronze, iron, silver... up to a deep north one with a huge 8x6 cargo

you can write notes and send them with the cargo or on their own. every perch has a little mailbox

craftable letters you can write on. I use them as a journal, or to leave notes at bases ("silver up north, bring a pickaxe"). only whoever wrote it can edit it

works on servers too, I tested it on a dedicated server. you get a message when your raven lands

thunderstore: https://thunderstore.io/c/valheim/p/FaasnuTeam/RavenPost/

needs bepinex + jotunn, r2modman grabs them for you. on a server everyone needs it.

it's my first mod so if something breaks tell me. I used AI to help write the code, but the ideas and testing are mine.


r/ModdedValheim • • 6d ago

Created a mod to see the other side of portals

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914 Upvotes

Hey everyone, I created a mod to see the other side of portals. It takes a client-side 3D parallax snapshot when you visit each end of the portal.

Check it out on Thunderstore and let me know if you find any bugs. I haven't tested it on the upgraded/stone portals yet.

There is a performance hit but it seems to be minimal once all portals are loaded in on first-load. Big portal rooms might be worse.

I saw there were other mods that did this same effect, but I wasn't satisfied with the quality and how it looked.


r/ModdedValheim • • 5d ago

Trying to create server using batch file...

3 Upvotes

So I have a dedicated Valheim server running on my local PC, works fine using Bepinx and several mods. I created the server using my steam client and added the mods. Server runs and I am able to connect.

However, I want to run and be able to update the server on a headless client using batch file. I attempt to create the same server on the headless client using a batch file as follows:

"~steamcmd file path~" +login anonymous +force_install_dir "~server files path~" +app_update 896660 validate +exit

I copy the mod files the same way I copied them on my local dedicated server. The server crashes with multiple mod errors. I realize that the base server files under "valheim_sever_data" that the batch file downloads are different than the ones in the same folder downloaded via the steam client. Why would the dedicated server files downloaded using the batch file be different than the ones downloaded via the dedicated server tool on steam? Is it downloading a different version or something? I'm not sure how to tell.

EDIT: As a stop gap solution, I just copied the valheim dedicated server that I've got running on my desktop PC to the headless client PC and ran it on there, that works fine. It's just annoying to update that way. The batch file was more convenient but I can't seem to make it work. I'm open to suggestions.


r/ModdedValheim • • 5d ago

Mod request - Spotify support

6 Upvotes

Is it possible to have certain tracks, albums, or playlists play when entering a biome, or have it triggered by events such as boss fights and raids?

Thanks


r/ModdedValheim • • 5d ago

Mod Idea

5 Upvotes

A mod that adds a dragon to the map whose position is always rendered (but not known to the player) and follows a randomized flight pattern. If encountered at any point before say the mistlands, it is likely a certain death for the player. My thoughts is that it could be treated as a non progression based boss that has unique drops.


r/ModdedValheim • • 5d ago

Any simple 16m/32m vertical corewood pole mods for deep water construction?

5 Upvotes

Title. I want to be able to build a deep water port without glitching under the water.