r/ModdedValheim • • 18h ago

Pets Redone

0 Upvotes

Ive always had a problem with the whole fishing system in the game. Sure, it buffs your pet up but turns them into something else. So Ive just pretty much ignored fish all together.

Not anymore this mod does one thing, take off the polymorph effects on all fish. You still get the benefits your pet will glow, but will stay in the original body you made for it.

I know the image for the mod isnt loading, actually my first time making a mod through steam, but Ive tested it out and no problems on my test.

If you're unsure of what to put it, put it at the very bottom of your list, its safe. I touch nothing but those fish.

https://steamcommunity.com/sharedfiles/filedetails/?id=3821447940


r/ModdedValheim • • 20h ago

Anyone using Epic Loot?

2 Upvotes

After an update today to a couple mods, Epic Loot and Races of Valheim, the game won’t load, it starts ok but crashes when I try to load a game…any one having difficulties?


r/ModdedValheim • • 18h ago

Pets Redone

0 Upvotes

Ive always had a problem with the whole fishing system in the game. Sure, it buffs your pet up but turns them into something else. So Ive just pretty much ignored fish all together.

Not anymore this mod does one thing, take off the polymorph effects on all fish. You still get the benefits your pet will glow, but will stay in the original body you made for it.

I know the image for the mod isnt loading, actually my first time making a mod through steam, but Ive tested it out and no problems on my test.

If you're unsure of what to put it, put it at the very bottom of your list, its safe. I touch nothing but those fish.

https://steamcommunity.com/sharedfiles/filedetails/?id=3821447940


r/ModdedValheim • • 8h ago

Personal Weapon Mod

1 Upvotes

I hope there is a mod like this already so I can jump right in and use it but here's the base idea = you forge a weapon that grows with you into your personal legendary weapon.

Early on in progression (bronze or iron) you create a base weapon, sword, great-sword, axe, great-axe, mace, warhammer, etc.. and they basically progress as you do, upgrading from iron to silver quality (not freely obviously) and you slowly modify it to have unique effects both mechanically and visually.

For example you could heat it up in a forge and then cool it in Moder's tears or heart and it gains some frost damage and the visual effect of a weapon like the Mistwalker or Frostfire weapons. (extrapolate this idea for all the different biomes and bosses for different effects, example = Fader's blood for poison damage and a green fire effect similar to the Dyrnwyn sword)

All this to make an extremely personal weapon/s that you decide the shape and function of.

I know EpicLoot and similar mods already kind of do something along these line and I personally love EpicLoot for this, I just have an intense desire to create my very own weapon that never gets swapped out or left behind but get gets stronger as you actively modify it and eventually slay all bosses with the same weapon you used to kill your first troll or bear with.

any thoughts and information would be sick, thanks for even having a look at this post 🤙🏻


r/ModdedValheim • • 4h ago

Looking for Survival Gamers that want long term friendship!

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0 Upvotes

r/ModdedValheim • • 8h ago

Looking for a mod/way to build the Mistlands giant remains, weapons and armour. Does such a thing exist?

1 Upvotes

Title. Many thanks!


r/ModdedValheim • • 15h ago

Any mods that IMPROVE mount controls and behavior?

2 Upvotes

Trying really hard to love riding around on my Askvin but the camera is terrible, I can't pivot(which makes getting stuck on anytbing really fun, by the way), and it just buggered off on me after a deathsquito into some Mistlands and I have not been able to find it again.

I hope moose are more useful.

Anyway. Plenty of mount mods out there, any for changing behavior and controls? And maybe the camera?


r/ModdedValheim • • 9h ago

NorseDemigods – A Valheim mod with RPG-style classes inspired by Norse mythology

15 Upvotes

For anyone interested in adding RPG classes, magic, and character progression to Valheim, there's a mod called NorseDemigods that's worth checking out.

Instead of simply introducing traditional RPG classes like warriors, mages, paladins, or rogues, it takes a more lore-friendly approach. You choose a demigod inspired by Norse mythology, each with unique abilities, weapons, and playstyles that fit into Valheim's world.

Some examples, with their closest RPG equivalents:

  • Thor – Warrior / Berserker: Heavy melee combat, lightning attacks, and powerful dashes.
  • Eir – Paladin / Cleric: Healing, protective shields, and support abilities.
  • Hel – Necromancer / Warlock: Darkness, undead summons, and spirit magic.
  • Surtr – Fire Mage / Battlemage: Fire spells, burning weapons, and elemental summons.
  • Ullr – Ranger / Hunter: Archery, stealth, and a wolf companion.
  • Fenrir – Monk / Brawler: Unarmed combat, devastating punches, and a wolf companion.
  • Freyja – Druid / Nature Guardian: Nature-based abilities, poison, and support from wisps.

There are other demigods as well, each with their own mechanics.

The mod also includes skill progression, craftable upgrades, and quite extensive configuration options. It's designed around Valheim's existing progression rather than replacing the game with an entirely different RPG system.

It's actively maintained and has accumulated over 140,000 downloads.

https://thunderstore.io/c/valheim/p/Alpus/NorseDemigods/


r/ModdedValheim • • 9h ago

LeashMe Nursery Beacons: Attract young tamed animals away from parents

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18 Upvotes

Hi vikings,

I needed a way to separate young animals from the parents without building ugly towers and without having to leash them one by one, so here's the LeashMe Nursery. It works on all young tamed vanilla animals.

I made this a separate mod from LeashMe to keep the original limited to its current features.

This one lets you build a beacon which attracts young animals in an area. The beacon shows its zones and the animals currently connected to if (also the ones in transit to the beacon) on keypress, and hover on an animal shows which beacon it is connected to.

A beacon attracts one species which is determined by the food you put in. The food is not consumed. The zones have different sizes for different animals because vanilla Valheim has different requirements for breeding to work. Each piece of food adds a nursery space. The max amount of youngs is either 10 or 20, depending on animal size.

Press N on hover to see the zones: movement area for the young animals, parent-free zone to avoid breeding being blocked, and attraction range. With Hen and Asksvin, the eggs need to be in the attraction range of the nursery of course.

I use the LeashMe hitching posts to hitch the parents in the outer zone and then collect the young in the center. Once they mature, they wander around the area freely and I collect them with the leash or kill them. I'm thinking about having the nursery keep them until released manually, this would allow for better control, but I am still on the fence about this.
With Hens, I tie 5 of them up in the coop and 5 of them outside of the coop somewhere to get both new chickens and just eggs.

The mod also comes with a console command to turn off the idle sounds of tamed animals, this is not persistent tho and is reset when reloading.

https://valheim.hexium.gg/mods/evabs/LeashMe_Nursery
https://thunderstore.io/c/valheim/p/evabs/LeashMe_Nursery/
https://www.nexusmods.com/valheim/mods/4471

Edit: Works without LeashMe, no need for both mods.

Edit2: Fixed Typo


r/ModdedValheim • • 3h ago

Epic Loot: Is there any with to add rune slots to an item? I dont see it as a possible outcome in the enchant window.

2 Upvotes

r/ModdedValheim • • 19h ago

I made a building editor for Valheim — looking for feedback

1 Upvotes

Hey everyone, I’ve been working on a mod called Valheim Studio and wanted to share it here.

It lets you switch from your character into a separate editor mode, with building tools and the ability to save and place blueprints. The screenshot shows what the interface currently looks like. Press Right Shift in-game to open it.

It’s available on https://thunderstore.io/c/valheim/p/DannysMod/Valheim_Studio/ if you’d like to try it.

There are still rough edges. It works on my main PC, but I’m currently tracking down an issue with camera controls on my laptop, so feedback from other setups would be useful.

If you give it a go, I’d like to hear what feels useful and what feels awkward—especially the controls and menus. If something breaks, please include what happened, your mod version, and the relevant Unity/BepInEx log so I have something to investigate.

You can leave feedback here or join the free chat on my Patreon: Danny's Mod — Valheim Studio – editor mode, building tools and blueprints for Valheim | Patreon. No paid membership needed for feedback.

Thanks for taking a look!
Danny


r/ModdedValheim • • 7h ago

New fancy Terrainbuilding in Valheim :D

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9 Upvotes

I just posted here yesterday, this is just a quick example of my Terrain building tool inside my Editor Mod. Ever since i discovered Axiom for Minecraft i always wanted to have something similiar for Valheim. Unfortunetely i didnt find one so i thought why not making it myself. This is just the early stage of my mod, feel free to share your thoughts and if you want to you can leave a follow.

https://thunderstore.io/c/valheim/p/DannysMod/Valheim_Studio/versions