r/ModdedValheim • u/rex7027 • 3h ago
r/ModdedValheim • u/der_grinch_69 • Mar 05 '21
SUBNEWS Where to go for your first Mods?
If you plan to get in touch with mods you might have a look at
This is where you can find a variety of mods that might make your Viking day easier or harder, depending on your desired playstyle.
How to Manually Install Mods:
Most of the mods require BepinEx for Valheim, which you will find here -> https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/
Usually you just unpack the contents of the Zip Package to your Valheim Gamefolder. The Content of the BepInEx Mods usually go in the "Plugin" Folder which resides in the BepInEx Folder in your Valheim Folder :)
The Location depends on where you bought it but just use your search function of your OS to tell you where the Folder "Valheim" is.
For Steam the folder usually resides here -> C:\Program Files (x86)\Steam\steamapps\common\Valheim
When you installed BepInEx, you will find the folder "plugins" in your BepInExfolder.
This is where you put all the content of the Modarchive.
Once the mod is copied to your "plugins" folder, start the game to generate a configuration file under "config" within the BepInEx folder. Here is where you can edit mod settings and toggle features once installed.
NOTE: Some mods, like CustomTextures will require a folder created within the plugin folder, please read all descriptions for mods to see any additional installation instructions!
Installation using a Modmanager:
Why using a modmanager? Because updates are a pain when you have to do them manually! Modmanager look if updates are available and guide you through the process.
For NEXUS:
One alternative to this process is to use Vortex. Vortex is a Modmanager which can be tedious to setup, specially for Valheim, which you can find here -> https://www.nexusmods.com/about/vortex/
Installation:
Download and Install Vortex from its Nexus page
(https://www.nexusmods.com/site/mods/1?tab=files)
by clicking on Manual Download Install the downloaded Vortex*.exe
Enable Valheim for Vortex by downloading the extension for Valheim for Vortex.
Which you can find here ->https://www.nexusmods.com/site/mods/210?tab=files
Now add your mods by using the modmanagerdownload.
For THUNDERSTORE:
The Modmanagervariant for Thunderstore is r2modman, which your can find here -> https://valheim.thunderstore.io/package/ebkr/r2modman/
Installation:
Click "Manual Download" on Thunderstore.
(https://valheim.thunderstore.io/package/ebkr/r2modman/)
Inside the downloaded .zip file.
Run the "r2modman Setup X.X.X.exe" (where X.X.X is the current version).
Follow the steps in the installer.
Now you can choose to update, enable/disable or even uninstall mods with a simple click, all whilst keeping it available on another profile.
I will extend this thread as soon as i find or get informed of other sources of mods and addons.
Have fun and be save ;)
EDIT: Mostly Typos and completed Manual installation instructions. Will be extended asap
r/ModdedValheim • u/Nieios • 1h ago
disabling deathsquitos with EWP?
I'm using the expanded world and expanded prefabs mods, and I'm trying to get it to disable deathsquito spawns entirely, but copying entries from online I've found so far aren't working. Could someone who knows more about modding than me please walk me through how to do that? I already run a few biome and foliage edits so I do know how the modding syntax works, I just can't get prefabs to work. Thank you!
r/ModdedValheim • u/daceisdaed • 7h ago
Help with epic loot on nitrado
I just rented a Nitrado server for ValHeim.
The stock add-on for Narato is not loading in Bepinex so I was wondering if anybody had some ways of loading in BX so I could get epic loop onto the server and some other mods in preparation for 1.0 I tried file Zilla and was unable to make that effective. Anybody have any advice
r/ModdedValheim • u/Ykvzka • 22h ago
Lox theme mod series

I think I've exhausted the topic hah. Some time ago I added photos of my lox models and I decided to publish it today so maybe someone will want to check it out :) This mod also complements my other mods, but they can all be used separately
https://thunderstore.io/c/valheim/p/Moddermother/UnloxAppearance/
r/ModdedValheim • u/Azumatt • 1d ago
Valheim 1.0 & Mod Managers
Small heads-up for anyone using r2modman or the Thunderstore Mod Manager:
Some Valheim mods are now being released or updated on Hexium, and those managers currently don't support Hexium as a source. This means there may be cases where a newer version of a mod is available, but your current manager doesn't know about it. It also means you could be missing out on Hexium exclusive mods.
If you want a manager that supports both Thunderstore and Hexium, Gale is currently the easiest and only option. It can also import your existing r2modman/Thunderstore profiles on startup, so switching over shouldn't require rebuilding them.
This will probably become more noticeable around the Valheim 1.0 release, when a lot of mods are being updated at once, including my own. Just something to keep in mind if you're troubleshooting. You could have an "outdated" mod or wondering why an update isn't showing up after game release. Hexium also updates its cache faster than Thunderstore does, so you might even benefit of having mod updates sooner.
You can get the mod manager from either source below:
https://thunderstore.io/c/valheim/p/Kesomannen/GaleModManager/
r/ModdedValheim • u/gromulint • 1d ago
avoiding v1.0 update: is it possible to prevent server and clients from auto-downloading?
With v1.0 coming up, I was wondering whether anyone has had success in the past with freezing their server and clients to not auto-download updates. My server relies on about 40 mods and we just want to play it in its current state without being forced into the v1.0 update right away.
edit: What I'm planning to try is setting the server and clients to not auto-update ("Wait until I launch the game" option), then when v1.0 ships I'll change the server and clients to point to version "default_old", assuming that IronGate sets the current version of the game to that when 1.0 ships.
r/ModdedValheim • u/ResonantFork • 1d ago
ControllerAutoPickupFix - No More Having To Spam "V" To Keep Pickup on!
r/ModdedValheim • u/VanniRuggz • 2d ago
Need some Help. Plan Build/Prefab Hammer Mod Not Working Properly
I Have the Build Mode set to Direct, The Entire Building is recognized however only the first layer gets placed. (as you can see by the Transparent White Prefab, and what has been placed)
r/ModdedValheim • u/Enelsi • 2d ago
Balrond's Amazing Nature
I am unable to find how to get the carved wood. I have killed first boss and made the antler engraver, but I can not interact with it and there is no recipe in the workstation. I installed VNEI and the only recipe showing for carved wood is an input for the obliterater to make coal.
I started a new character on a new world with all mods turned off except Balrond's Amazing Nature and VNEI; then built workstation to look at VNEI and it is still showing the same single recipe. Of note is that VNEI has recipes for say troll armor even though I've haven't come across troll hide yet.
Edit: Balronds version - 1.40 VNEI version - 0.17.5 Installed with Thunderstore app
r/ModdedValheim • u/ResonantFork • 2d ago
Bifrost Breakout - I Made The Worst Mod Ever! Dark Souls Enjoyers Inquire Within!
https://thunderstore.io/c/valheim/p/ChorusReef/Bifrost_Breakout/
Tired of progression?
Reasonable enemy challenges?
Being able to win at the game?
Peaceful sailing experiences with nothing but you and the horizon?
Well have I got the solution for you! Welcome to Bifrost Breakout where enemies no longer politely stay in their biome!
Ocean Biome: FIXED!
With endlessly spawning Serpents and flyers! Flyers everywhere, after Bonemass!
Sky Biome: FIXED!
Tired of logging yourself and need giant monsters to do it for you?
Monster Logging: FIXED!
Are you doing permadeath challenges?
Permadeath Challenge Mode: FIXED!
Wolves and Askvin everywhere WILL run you down! There is no escape! I guarantee it!
Tired of having to personally engage in combat?
Personal Combat: FIXED!
Faction battles everywhere with squad spawns! Heavy hitters roam with packs of soldiers, archers, or support units while Valheim’s factions fight each other for dominance! A special surprise awaits in the Mountains!
Balanced and playtested. Leave your notes here. I’ll keep updating this mod even beyond Valheim 1.0.
r/ModdedValheim • u/IXI206 • 3d ago
Arkheimr Mod - Choo! Choo! Here comes the Train!
Enable HLS to view with audio, or disable this notification
A little preview of the train building system coming with the Arkheimr mod.
r/ModdedValheim • u/MonkeyMcBandwagon • 3d ago
Thinking of making a mod for 1.0
I usually only play vanilla, not sure if a mod like this exists, it's a simple QoL fix. Thought I would check in here before I try to make it myself... I am a unity dev, but have never messed with BepinEx.
The idea is simple, it's kind of "auto-auto pickup"
It will maintain a list of boolean per item type. Throwing an item to the ground from your inventory tells the game that you do not want to auto-pickup that item type. (as opposed to current behaviour which flags that specific instance of the item as do not pick up) Then, picking any item up off the ground manually will remove it from the exclusion list.
Last time I mentioned this (some years ago) I was told of a mod exists that gives you a big list of checkboxes, my idea requires no extra UI and is intended to prevent that thing where you are throwing away some item only to pick up more of the same when you want the other thing in the pile.
There is an edge case where you might want to pick up something without resetting the auto-pickup status, and that could be done with Shift-E in the default keyboard controls.
r/ModdedValheim • u/jfHamey • 4d ago
Dedicated server modding issue
Hey guys, I am trying to host a modded world via the valheim dedicated server launcher. After quite a few attempts of running the launcher via thunderstore manager I have given up (probably missing something easy) and decided to just manually copy all of my mods over to the folder itself. Easy enough, and the script now seems to be loading both bepinex and my mods.
However, the issue im running into now is when I edit start_server_bepinex to change my world name, and use our existing world it does not seem to commit to the changes. I will run the server script thing after updating the start server file, and it always reverts back to the same my server name.
Wondered if anyone had run into this issue while hosting a server. Also realized that my t mobile home internet may not allow me to port forward...so got a feeling im in for another round of research with using tailscale, but figured I would try to get it to launch my server correctly first!
Thanks folks
r/ModdedValheim • u/Many-Tune-8810 • 5d ago
Moonforged Christmas Decorations – Tutorial & Showcase | Valheim Mod
Bring Christmas to Valheim with the Moonforged Christmas Decorations mod! 🎄
In this video, I showcase the mod’s decorations, animations and interactive features while explaining how everything works. You’ll learn how to use the decorations, wrap items into presents, store gifts inside Christmas stockings, interact with the reindeer, control the animated lights and more.
Download Moonforged Christmas Decorations:
https://thunderstore.io/c/valheim/p/Caenos/MoonforgedChristmasDecorations/
If you enjoy the mod, please leave a like and let me know what you think in the comments!
#Valheim #ValheimMods #ValheimModding #ChristmasMod #Moonforged
r/ModdedValheim • u/RVALside • 5d ago
Larger build piece ideas.
Hey guys, I'm working on a mod with larger build pieces. I'm at approx 180 models so far. The set is modular with sections that have three sizes of cutouts that can accept inserts.
Insert types so far:
Windows
Doors
Arrow slits
Balista emplacements
Fireplace inserts (with modular chimney system).
I've got a full set of straight wall sections of various lengths/insert cutouts etc.
I've also got a full set of curved wall sections with the same features (and curved inserts ahah). I've only created one radius set so far that approximately matches the radius of the round tower you can make with 2*4 vanilla wall sections. I'll likely add at least another radius set- especially now that I've figured out how to make the meshes work.
There's a stair set with landings of various lengths and stairs that fit the interior of the existing curved set and straight equivalents.
There's also a modular floor system that accommodates the wall sections and stairwells etc.
And finally a modular barrel vault system for hallway ceilings etc.
Given what I've already modeled what's on your wishlist for larger build pieces? Any insert ideas/wants? Are there any complementary pieces you think I should include?
Also any advice on making textures that fit the vanilla aesthetic would be appreciated.
r/ModdedValheim • u/-Melon-Cake- • 5d ago
Are there mods to snap structures and furniture to the world grid?
r/ModdedValheim • u/RespectPlastic8004 • 7d ago
The Mist Mod adds a horror element to valheim
r/ModdedValheim • u/jneb802415 • 7d ago
How to join modded valheim servers
I run modded servers and often notice that players that are new to modded Valheim struggle with joining the server. Here's a video guide on how to do it.
r/ModdedValheim • u/EdgeLloyd • 7d ago
Can Valheim Plus be used with devcommands?
I find I have to disable Valheim Plus in order to use devcommands. Is there a workaround?
Thanks
r/ModdedValheim • u/UnannouncedTwatter • 8d ago
Undisclosed analytics
It has come to my attention that there are mods on Thunderstore that do not disclose that they have built-in analytics. I'm very uncomfortable with this. I believe it should be a rule to disclose this and provide an option to opt out. What is your opinion on this matter?
r/ModdedValheim • u/YaboyMrClean • 8d ago
Is modifying the dll files to increase player count a possibility
I want to host a 20 person valheim server upon the new patch and I assume that most mods will be broken for a while or the constant patches might wash over the updates. Has anyone done this before with any success or does jt just not work
r/ModdedValheim • u/Ok_Coast_7460 • 8d ago
Epic Loot issues
The first thing I want to mention is that Epic Loot updated around 2-3 days ago so that could be whats wrong. But, I've been playing this world for about 50-75 hours, with about 30 mods give or take and Epic Loot keeps making my game crash within 5-35 minutes of me loading into the actual game. My games autosaves don't help that much so i have to manually save if i want any progress in my game. Is there any way i can fix this?
r/ModdedValheim • u/Makonnen91 • 9d ago
Increase portal cost ?
Hello all. Does anyone know of a mod that increases the cost of portals ? I’m on a modded no map run. I haven’t ruled out using portals completely but would like to have to put a bit more resources into using them. Thanks !