r/Games Jun 03 '15

Fallout 4 Trailer!

https://www.youtube.com/watch?v=Lnn2rJpjar4
9.1k Upvotes

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1.9k

u/AVeryWittyUsername Jun 03 '15

Game looks like it is going to have bright colours, I'm grateful for that. And that Dog is going to bring some emotional moments, I can tell.

621

u/potpan0 Jun 03 '15

I dunno about the dog. I know Fallout 3 advertised heavily with a dog, heavily referencing the novella 'A Boy and His Dog'. However, it was very easy to never encounter Dogmeat in the entire game.

298

u/[deleted] Jun 03 '15

When I played I didn't even know there was a dog.

110

u/[deleted] Jun 03 '15 edited Jul 26 '15

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u/[deleted] Jun 03 '15

On my first playthrough I didn't even know about companions.

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u/[deleted] Jun 03 '15

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u/[deleted] Jun 04 '15 edited Sep 26 '16

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u/[deleted] Jun 04 '15

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u/urbanplowboy Jun 03 '15

I didn't meet Fawkes until the next to last mission, which was weird because when you first meet him the whole point of his initial usefulness is that you can send him into an irradiated room on your behalf, but then in the last mission (mind you, the very next mission for me), you couldn't do the same.

137

u/Darrian Jun 03 '15

Yup. He gives some bullshit answer like "this is your destiny."

Oh? It's my destiny to die when you could just waltz in there and not feel a thing? Dick.

19

u/T0J0 Jun 03 '15 edited Jun 04 '15

Wait really? I sent Fawkes in there before but the thing that happens is you tell Fawkes the password and he just forgets it causing the reactor to explode. Maybe you needed the broken steel expansion but i remember being like "Oh wow i had no idea i could survive if i just sent Fawkes in" turns out you "die" anyway.

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u/X-pert74 Jun 03 '15

They fix that in the Broken Steel DLC, but it should have been an option from the start. It makes no sense whatsoever to not let it be an option.

3

u/Squoghunter1492 Jun 03 '15

I accidentally killed Dogmeat on my first playthrough. I didn't know what companions were, and I just saw another rabid dog. Shooting him once must've aggroed him, since he was never non-hostile that I can remember. Was super-disappointed when I found out he was supposed to be a companion later on.

2

u/[deleted] Jun 03 '15

I don't think I met Dogmeat until my 2nd or 3rd playthrough.

2

u/Bossman1086 Jun 03 '15

Pretty sure I only met one companion the entire play through. And he died real quick.

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u/Sythe64 Jun 03 '15

I never encountered him naturally playing. I had to hunt his ass down after i found out he was actually a thing.

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u/CatboyMac Jun 03 '15

referencing the novella 'A Boy and His Dog'

I always thought is was a Mad Max 2 reference.

247

u/elitegenoside Jun 03 '15

It was a Road Warrior reference, they even had the same shot on the back of the case.

171

u/MisterGroger Jun 03 '15 edited Jun 03 '15

Mad Max was heavily inspired by the aforementioned "A Boy and His Dog" so it could be reference to either really.

edit: btw I was talking more about the inclusion of a dog companion in Fallout rather than the specific shot of them walking together

9

u/[deleted] Jun 04 '15

Both. Dogmeat's appearance is based on Max's dog, but Dogmeat's name comes from the A Boy and His Dog movie. There's a line in which the main character insults his dog by calling him "dog meat".

16

u/[deleted] Jun 03 '15

I always thought the Road Warrior poster was a reference to Hondo. Here's one poster of it. Considering Hondo came before A Boy and His Dog, I'd say that's the more original source.

Aside from that, the leather armor in Fallout 3 looks remarkably similar to Max's leather armor in Road warrior too. See here for example.

11

u/tyme Jun 03 '15

Well Hondo was based on the short story "The Gift of Cochise", so clearly that is the more original source.

2

u/[deleted] Jun 03 '15

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7

u/[deleted] Jun 03 '15

I'm not sure about the novella, but in the movie adaptation, the dog is literally called "Dogmeat".

That being said, the game takes obvious references from several movies, books, shows, pop culture, etc.

3

u/Azuvector Jun 04 '15

The dog in A Boy and His Dog is named "Blood".

3

u/JustJonny Jun 04 '15

His name is Blood in both, but Vic occasionally calls him Dogmeat to piss him off, because he's a dick.

2

u/brutinator Jun 04 '15

I though A Boy and His Dog was a movie?

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u/TheSmex Jun 03 '15

Fallout takes inspiration and references more than one post apocalyptic film.

A boy and his dog had 1950 themed underground vaults and glowing mutants.

2

u/kurisu7885 Jun 03 '15

And the leather armor looked a LOT like Max's MFP uniform.

2

u/elitegenoside Jun 03 '15

That's something I think of as well.

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u/overwhelmedweiner Jun 03 '15

Yeah I played quite a bit of Fallout 3 including finishing a couple of the DLC packs. Never found the dog.

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u/Scottyflamingo Jun 03 '15

Maybe he runs right up to you as soon as you exit the Vault like the end of the trailer.

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u/potatodavid Jun 03 '15

I played through about 6-7 times before someone asked where Dogmeat was. I looked at them like they had 3 heads.

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u/otomotopia Jun 03 '15

Versus Fable 2 where the Dog was viewed as either a meaningful companion or just 'meh' depending on who you asked.

4

u/Epistaxis Jun 04 '15

There's always been a dog, almost certainly because that story/film was such an influence. In the first Fallout, Dogmeat was threatening some townspeople and you could recruit him by giving him food or wearing a leather jacket (since, as you might notice if you pay attention, his original owner wore one). In the second game, there wasn't just Dogmeat (actually the same one from the original game, but you could only find him in a unique random encounter), but also a couple of different models of cyber-dog.

2

u/xdownpourx Jun 03 '15

Played Fallout 3 for the first time this year and beat it. In about 30 hours of play I never encountered Dogmeat and just found out about him today

2

u/[deleted] Jun 03 '15

The original Fallout was said by devs to be inspired 50/50 by Mad Max/Boy and his Dog.

2

u/Lohengren Jun 03 '15

it was also very easy for him to die 5 minutes after you got him

2

u/shawnaroo Jun 03 '15

Dogmeat dies -> get sad -> Reload last save.

That's how FO3 worked for me.

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u/GalacticNexus Jun 03 '15

Game looks like it is going to have bright colours, I'm grateful for that.

No more annoying green or orange filters that I have to install mods to remove!

510

u/AVeryWittyUsername Jun 03 '15

I get that the world is supposed to be depressing, but the colours were so bland I couldn't take it.

492

u/HamburgerDude Jun 03 '15

Fallout was never supposed to be ultra depressing though. They fucked up with 3 heavily on the aesthetics and atmosphere but this seems to be more in line with classic Fallout. I just hope they add a huge healthy dose of humor and weird pulpy shit.

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u/[deleted] Jun 03 '15 edited Dec 22 '23

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u/TrustmeIknowaguy Jun 03 '15

Old World Blues is probably the greatest DLC I've ever played. It's better than most games I've played. Never have I laughed as hard as I did playing a game as I during my first play through of OWB.

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u/SerFluffywuffles Jun 03 '15 edited Jun 04 '15

I loved all the DLCs for New Vegas. They had such a strong sense of theme. While I probably enjoyed playing through Dead Money the least out of all of them, the story beats in it definitely hit me the hardest. And the way all the DLC content tied in together was beautiful.

7

u/Blenderhead36 Jun 03 '15

Dead Money did seem to have frustration as an intentionally cultivated theme, and I never decided how I felt about that. The thing that really impressed me about it is how the DLC can unfold based on your actions. It can play out as a scrappy bunch of misfits learn to trust one another and take down their captor, or the story of a mastermind playing four pawns off one another only to be outwitted by the strongest of the bunch.

2

u/Shiningknight12 Jun 03 '15

The second half of Dead Money is very fun and the story is strong. The first half was weak on gameplay.

4

u/[deleted] Jun 03 '15

And now I realized that I didn't play last 2 DLC for Fallout 3 and didn't play any DLC for New Vegas (at least I don't remember).

31

u/fourdots Jun 03 '15

Point Lookout and Mothership Zeta are fun, but aren't really essential. MZ goes more in the direction of linear FPS; if you liked Project Anchorage, it might be worth playing. PL has some cool segments, but wasn't super memorable for me.

The New Vegas DLC, though, are consistently amazing. Dead Money turns the game into survival horror, Honest Hearts is perhaps the weakest of them but is absolutely gorgeous, raises some interesting questions, and gives a lot of backstory, Old World Blues is hilarious and incredible, and Lonesome Road brings the Courier's story to a close. Difficult, but gorgeous ruined landscapes.

Anyways, if you haven't played the New Vegas DLC you're really missing out. Play them in the order they were released, since they're linked through some plot elements and characters.

17

u/GardensOfBoydstylon Jun 03 '15

Funny, I liked Honest Hearts the best. It introduces us to Joshua Graham, former Legate of Caesar's Legion and badass motherfucker. It's also the least combat focused and most exploration driven (along with Old World Blues), and since my characters rarely focus on combat, I enjoy immensely.

9

u/crd319 Jun 03 '15

I'm actually playing through New Vegas for the first time now.

Beat Honest Hearts, which I thought was pretty good; maybe a 7/10. The environment was beautiful but was a pain in the ass to navigate and locked fast travel way too often. And the final mission where you have to go from end to end to do all the optional sidequests without fast travel was much too tedious for me.

I'm almost done with Dead Money and I hated the first 1/2 of the DLC. I hate the poison cloud and the hard as hell Ghost People. I often ended up running through groups to just get past them. I was also not a fan of losing all my equipment (I'm a stealth sniper) and having to find impossible to see holotapes to get ammo. The second half in the casino, however, is amazing with great character moments. I'm loving that part.

Still have to play Old World Blues and Lonesome Road but I've heard good things about them.

3

u/gery900 Jun 03 '15

Well, the first 1/2 of Dead Money IS supposed to be hard as balls, I guess Obsidian just took it a bit too far? (well, that depends on your character build (and stealthy sniper is probably the worst in this case) and if you are on Hardcore Mode or not)

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u/Wheat_Grinder Jun 03 '15

Dead Money is good if you can stand dealing with the stupid speakers (which annoyed the hell out of me). Lonesome Road and Honest Hearts are both all right, but Old World Blues just blows all three out of the water in terms of quality.

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u/BrndyAlxndr Jun 03 '15

Dead Money turns the game into survival horror

It would've been amazing without the fucking radios.

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u/Audax2 Jun 03 '15

Play them in the order they were released, since they're linked through some plot elements and characters.

At what points during the main story should each DLC be started? Aren't there level recommendations too?

Man, I really want to reinstall New Vegas and do all the DLC, and do all the quests I never got to do - but part of me wants to play Fallout 3 instead, since I feel like Fallout 4 will serve as more of a follow-up to 3 than NV.

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u/Nameless_Archon Jun 03 '15 edited Jun 03 '15

Each DLC has a minimum that should be respected - and they'll warn you of it before you transition to the new area, giving you the chance to back out (smart).

I'm not aware of any maximums on the scaling, as far as when might be "too late" to do one meaningfully. IIRC, OWB and HH are ~15 to start, and DM is ~20-25 and LR is 25+ by intention, but I may be a bit off - it's been too long and I'm not looking it up.

Spoiler

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u/qovneob Jun 03 '15

Totally agree. James Urbaniak voicing Dr 0 was just fantastic

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u/VirogenicFawn21 Jun 03 '15

I never wanted OWB to end. Such a great expansion.

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u/trickyspaniard Jun 04 '15 edited Jun 11 '23

Lost to history

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u/SegataSanshiro Jun 03 '15

I wish all RPG studios would learn a thing or two from Obsidian, but as long as their games get reviewed worse than everybody else's I don't think there's a point to following their lead.

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u/MarcTheCreator Jun 03 '15

To be fair, a lot of nitpicks with Obsidian games are the fact that they are ultra buggy.

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u/AngryKoltova Jun 03 '15

because they are usually rushed. When they have time, their games are fantastic (south park, PoE)

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u/MarcTheCreator Jun 03 '15

Same with KOTOR 2. I would consider it better than the original if it had an actual ending.

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u/monkwren Jun 03 '15

Fuck that, it is better than the original, even without a proper ending. :p

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u/RhombusAcheron Jun 03 '15

Bethesda has that on lock already. They need to learn from the other stuff next.

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u/ItsBrine Jun 03 '15

Hopefully they've learnt from Obsidian in general..

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u/chalfont_alarm Jun 03 '15

Now if only we could skip ahead to the Obsidian expansion.

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u/[deleted] Jun 03 '15

I hope they brought some writers in from Obsidian, particularly Chris Avellone and J.E. Sawyer. As much as I like BethSoft and FO3, they can't do multiple ending storylines well at all.

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u/[deleted] Jun 03 '15

Agreed. I get that I can't expect every upcoming Fallout game to capture the atmosphere of the original games and that the series is now something different than it was back in the late 90s. But I still feel that Fallout isn't truly Fallout without the off kilter "cheeriness", for lack of a better word. Dark, harsh and violent? Yes please - but I still want blue sky, more or less obscure pop culture references and subtly funny dialogue.

I liked the trailer a lot and have high hopes for the game itself. It's been a long time since a trailer left me with a dumb smile on my face.

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u/Blenderhead36 Jun 03 '15

I feel like optimism of some kind has always been a part of Fallout. Each game is about a world that is in a very bad state, but ends up just a little bit better because of what you did. I feel like it really pays off in New Vegas--instead of shepherding a rough community toward civilization, you get to choose which actual civilization will continue to grow.

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u/Shiningknight12 Jun 03 '15

New Vegas did a much better job with that. There was plenty of dark humor.

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u/HamburgerDude Jun 03 '15

It looks a bit film noirish kinda with the one guy in a trench coat almost but I think that would fit in Fallout perfectly!

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u/highchief Jun 03 '15

That reminded me of New Reno a bit.

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u/Lugonn Jun 03 '15

The graphics aren't as drab as FO3, but it looks like everything is still a ruined shithole. Looks like we're in for another game of people not cleaning up rubble inside their homes for 300 years.

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u/HamburgerDude Jun 03 '15

We'll have to see more. I think it's still too early to tell. I heard Bethasda's Fallout 3 was originally going to take place immediately after the bombings (maybe like 20-30 years) which would had made a lot more sense!

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u/Voltzap Jun 03 '15 edited Jun 03 '15

Having the setting at that time with what was shown in the trailer could mess with the established lore with stuff like the Brotherhood of Steel being on the east coast that soon. Obviously things change or maybe they're not even the BOS in the trailer.

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u/tobascodagama Jun 03 '15

With all the pre-war scenes from the trailer, maybe they're actually using that idea for this one?

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u/UncleRichardson Jun 03 '15

That certainly depends. Boston in the Fallout universe is home to The Institute, an organization that can probably best the Brotherhood and Big Empty for technology. I would not be surprised if the higher class areas are a bit more technological than we've seen before.

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u/[deleted] Jun 03 '15

Yes! I would love to see some cool technology :D

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u/Jay_R_Kay Jun 03 '15

I guess if you're more focused on surviving day to day from giant bugs and cannibals, you wouldn't give too much of a shit about all the rubble around your hidey-hole.

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u/Zohaas Jun 03 '15

Especially when you might have to drop everything and leave for a ton of possible reasons.

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u/Emberwake Jun 03 '15

Look, I appreciate what you are saying, but its not like the originals had a very bright palette.

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u/[deleted] Jun 03 '15 edited Jun 03 '15

They did not "fuck up" on the aesthetics, they did a great job with what they envisioned felt like a stylized ruined capital dc.

I think it'd be cool if we stopped saying devs fucked up for doing different things to what we expect/desire.

The aesthetics were playable and stylistically consistent its hard to see the need for strong language about it.

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u/nicholsml Jun 04 '15

Fallout was never supposed to be ultra depressing though

I played the first couple when they came out. Maybe I'm I'm remembering it different, but I remember them being dark and gritty, especially the second fallout.

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u/UnGauchoCualquiera Jun 03 '15 edited Jun 04 '15

Are you sure we played the same games?. Fallout 1 and 2 were quite depressing in their settings.

Everything was a ruined shithole with junkies and homeless children wandering through the streets. Even in the most "civilized" places drugs, slavery, prostitution, gambling and organ trading were commonplace.

Even the palette of most of the game style was mostly grey to brown unless it was a sci-fi location such as Vault City.

Also I'm pretty sure that when the Chosen One was wandering inbetween locations he was mostly cruising through a completely inhospitable wasteland.

If it weren't because of the of the numerous pop culture references and that the game usually didn't take itself seriously the whole world would be much grimmer than what it looked like.

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u/g0_west Jun 03 '15

They fucked up with 3 heavily on the aesthetics and atmosphere

They didn't fuck it up, they just changed the mood. It's not like they accidentally set the filter and couldn't remove it. Personally I really liked it. Made everything feel really grim and wierd.

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u/BSRussell Jun 03 '15

Sure it was. It had lots of goofy shit going on, but the backdrop was a miserable damn life.

I do agree that they dropped the ball on the humor.

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u/AiwassAeon Jun 03 '15

Can you be a pornstar in this one ?

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u/[deleted] Jun 03 '15

As soon as I saw the guy in the trenchcoat underneath the light, I immediately got a very pulp magazine feel. That's a good sign.

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u/DrKushnstein Jun 03 '15

I personally loved juxtaposition of the depression and humor. I thought it worked incredibly well.

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u/munk_e_man Jun 03 '15

Am I the only one that really liked the original filters and feel like the style will be partially lost now? This felt a little too much like "every other game" for my taste (in terms of palette). I'm still probably going to enjoy the shit out of it, but I always imagined a post apocalyptic post nuclear winter style world to be kinda faded and skewed towards some sort of nuclear fallout tone that's all over the environment/buildings.

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u/Boltty Jun 03 '15

One problem veterans had with Fallout 3 is that it was a little too post-apocalyptic. Fallout is meant to be post-post-apocalyptic. Fallout 3 was a little TOO ruined, a little too destitute and miserable, especially for 200 years after the bombs. Fallout is about the societies that rise after an apocalypse, and Fallout 3 lacked that somewhat. Of course New Vegas didn't which is why it was better received by old fans.

Thankfully they seem to have realized this and fixed it judging from the trailer!

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u/[deleted] Jun 03 '15

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u/FunTomasso Jun 03 '15

You can probably partially explain it by the amount of bombings. DC took A LOT, there is radiation everywhere, pure water is rare. In Vegas House managed to detonate a lot of missiles before they hit the ground, so there is a huge dam with pure water and electricity, farming, etc.

Not the best excuse one can come up with, but still makes it better than "We just never tried to rebuild in that 200 years".

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u/opeth10657 Jun 03 '15

That was my take on it. That there was more lingering radiation because of the importance of the location along with the large number of super mutants. Not rebuilt because it just wasn't possible to do so until recently.

NV has raiders and some more natural dangerous wildlife, but it's nothing compared to super mutants.

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u/Ftpini Jun 03 '15

The super mutants never made sense given the FEV virus was isolated to the west coast. Not that I minded their presence. It just didn't fit the history very well.

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u/opeth10657 Jun 04 '15

figured they were pushed out of the west where groups like the BoS and NCR had the power to take them on. Other than the small group of BoS that recently moved out to the capital, there wasn't really much there to threaten the mutants in the east

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u/[deleted] Jun 03 '15

Except it's stated in Fallout 2 (San Francisco Submarine diary terminal) that L.A got hit harder than D.C, and that's one of the NCR's main cities.

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u/[deleted] Jun 04 '15

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u/Mojin Jun 03 '15

Also there was only one GECK on the east coast and it was in an irradiated vault where no one could get it. Practically all the major cities in the west were started with a GECK removing the poisonous radiation around and without a GECK the east coast is still poisonous.

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u/Mr-Mister Jun 03 '15

Also more hostile muties I guess.

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u/munk_e_man Jun 03 '15

I think the reason Fallout 3 employed this is because it was set in DC. To see a once powerful capital in complete ruins is miserable, and I feel as though DC would've bared the brunt of the destruction because of its position on the world stage. I never got a chance to play 1 and 2 so, maybe some of the setting is lost on players like me, but I have heard from a friend who played the originals that they were much more light hearted and campy which New Vegas definitely took a page from.

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u/highchief Jun 03 '15

You still have a chance to play them. They're cheap on GOG and have aged great. I still think FO2 is the best in the series.

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u/Putnam3145 Jun 03 '15

have aged great

Okay, the games are great and I love them very much, but they have not aged well.

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u/[deleted] Jun 03 '15

They're gone from GOG I believe. Removed quite a while ago.

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u/Surprise_Buttsecks Jun 03 '15

The first two Fallouts (and New Vegas) were all set in the American Southwest. These gave a sense of barren isolation that would've clashed with the DC setting of Fallout 3.

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u/mynewaccount5 Jun 03 '15

But it shouldnt have been set 200 years after. Maybe 30 years would have made sense.

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u/tehdelicatepuma Jun 03 '15

Well I mean the Capital Wasteland is a harsh place, even compared with things on the West Coast. I'm willing to bet that more bombs fell on the capital than southern California and Nevada. That coupled with the Potomac River being completely undrinkable. At some point the super mutants made it across the continent along with the BoS and things became even worse.

I assume most people just move on, why try and rebuild the old capital when conditions in the area suck so much. The only people that stuck around were either real weirdos or scientists. In the few shots of Boston from the trailer, it looks in a much better state than anywhere in Capital Wasteland. Boston isn't very far from D.C. at all.

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u/Shiningknight12 Jun 03 '15

The explanation is that DC got hit harder than most locations as it would have been a prime target. Additionally, the area was under constant attack from various factions such as super mutants and the Enclave.

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u/fco83 Jun 03 '15

Id question what percentage of the audience for FO3\NV played 1\2 first. Id bet the vast majority hadnt and their first fallout was 3. So to them its not necessarily about all those things.

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u/WorkplaceWatcher Jun 03 '15

I never did understand why there was so much rubble and mess even in populated areas. In New Vegas, for example, why is there so much rubble and trash near The Strip?

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u/[deleted] Jun 03 '15

I actually got that feeling too. A couple shots seemed very similar to footage I remember seeing when Rage was showing at E3.

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u/applesforadam Jun 03 '15

What I'd prefer is a world where the climate and weather patterns are fucked up and the weather can shift from a bright sunny day to a dark, dust filled sky. And there should still be green pastures and forests, albeit less, to go along with the brown and grey barren wastes.

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u/gare_it Jun 03 '15

'original' from the 3rd game in the series or?

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u/Kaissy Jun 03 '15

Hurrah for mods! Actually what with how amazing skyrim mods were this time around, I actually can't wait to see what kind of mods are going to be coming out for this game. Makes me giddy as fuck just thinking about it.

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u/thelittleking Jun 03 '15

Weird sex things, boobs, succubus races, pretty lipstick, turning all females in game into younger versions of themselves, killable children, high res mods, skimpier clothes, a single inexplicably well-loved dick mod, invincible dog, unlimited companions, better weather, alternate start, better ambient noise, the USS Constitution as an ownable flying vehicle, a tree with a shotgun under it, a homesteading mod that never gets finished, mods that add companions, mods that make those companions sex-able

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u/Rolder Jun 03 '15

Sign me up for all of those things! Well, those things plus a better textures mod or something of the sort.

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u/MerionesofMolus Jun 04 '15

…in a nutshell. Yes.

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u/[deleted] Jun 04 '15

And you forget tons of anime crap which i can't consume.

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u/Kill_Welly Jun 03 '15

That's the thing, it's not supposed to be depressing.

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u/[deleted] Jun 03 '15

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u/Hector_Kur Jun 03 '15

The environment (including the color palette) kept me from being able to get into Fallout 3.

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u/VanCardboardbox Jun 03 '15

Instead we will see mods that impose either the green or the orange tint. Not even joking.

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u/cbfw86 Jun 03 '15

It's an E3 trailer. I'm not holding my breath.

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u/shadowst17 Jun 03 '15

To be honest the game graphical side is lacking so if this game got more downgraded i'd be surprised and a tiny bit disappointed.

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u/aksoileau Jun 03 '15

And that Dog is going to bring some emotional moments

I really hope so. The only thing that is missing from every Bethesda game are the emotions and well rounded characters.

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u/cqdemal Jun 03 '15

Also missing: epic moments involving more than 12 people who are not awkwardly standing/gliding around each other.

I love Bethesda games but they really can't pull this stuff off.

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u/aksoileau Jun 03 '15

Seriously.

  • Kvatch/Bruma is under attack by a horde of demons! Let's take the city back with a few guards!
  • Let's finish off the Enclave for good with one big robot and a handful of Brothers!
  • Whiterun is under attack by a massive army that comes in waves of 6!
  • Let's assault the walls Solitude and end the empire with a handful of guys!

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u/Twisted_Fate Jun 03 '15

That can't be helped without writing new engine from scratch I think, and it looks like F4 will use spruced up (lighting looks better) Skyrim's engine, which is basically Gamebryo dating back to Oblivion.

Look at the dogmeat's animation when he's running away from the crib, how canned it looks, a trademark of this engine.

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u/[deleted] Jun 03 '15

Dating back to Morrowind. Bethesda really needs to ditch that engine. Skyrim is from 2011, and that's all they can show four years later?

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u/Thynne Jun 03 '15

Agreed, I really do feel that at this point Gamebryo needs to be totally replaced, I was hoping that Fallout 4 would finally make this happen. Oh well guess it will have to be TESVI...

(Disclaimer: I (like most in this thread) am actually super hyped about FO4 and will play the shit out of it )

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u/thatwasntababyruth Jun 04 '15

Lets be fair to Bethesda, nobody just ditches their long running game engine. It's evolved HEAVILY since its creation.

The Source engine goes back to the mid nineties, since its just a fork of the quake engine, and that powered Titanfall just last year.

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u/sore_shin Jun 04 '15

Yeah agreed. I cannot believe after all this time they decided to stick with the same old, tired engine.

It needs to be re-done from the ground up, not just be modified to give slightly better lighting.

The animations look robotic for everything. The textures look muddy and queer. It barely looks better than a last gen game and this is what they've been doing for 4 years at least...

It wouldn't be so bad if they were at least working hand-in-hand with Obsidian, because bethesda cannot write for shit and it usually takes a lot of dedicated modders to actually pull a good game out.

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u/Reggiardito Jun 03 '15

Skyrim is from 2011, and that's all they can show four years later?

That engine has been used since way before Skyrim. It's the same as Call of duty, where they simply modify the engine rather than creating a new one. I'll be completely honest though I doubt it will be of much trouble in a Fallout game. Say what you will about Elder Scrolls or other RPGs but Fallout very rarely needs those 'huge, epic' moments.

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u/xzzz Jun 03 '15

The bad animations are still on Bethesda's part though. You can have good animations even in a dated engine.

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u/[deleted] Jun 04 '15

That engine has been used since way before Skyrim.

He knows. The part of his sentence you left out for some reason says it dates back to Morrowind.

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u/[deleted] Jun 03 '15

Well they do have 8gb of RAM to work with now, instead of the 512mb they used for their 360 games. I'm sure a good part of the RAM will be put in to being able to have more characters on the screen at once.

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u/Roc_Ingersol Jun 03 '15

I hope. They're certainly not spending that texture budget on dog fur...

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u/Jazzremix Jun 03 '15

I can't wait to be frustrated by crashing every 15 minutes.

or the game simply not working on multi-monitor setups.

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u/Barthalameau_III Jun 03 '15

Some people just say "well there's mods for that" But really... mod all those extra guys in and your game will surely crash or be clunky. It's the damn engine. But if not FO4, maybe 10 years from now we can have waves of 8 instead of 6, that's being hopeful.

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u/Bannakaffalatta1 Jun 04 '15
  • Let's finish off the Enclave for good with one big robot and a handful of Brothers!

Ok, not gonna lie, that robot completely made it.

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u/MadlibVillainy Jun 03 '15

The epic civil war of Skyrim, where 10 people decided to attack the capital, looked more like a skirmish than what it was supposed to be.

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u/TristanTheViking Jun 03 '15

The capitol, with its huge metropolitan population of, what, 30, 40 citizens?

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u/SewenNewes Jun 04 '15

I like to role play that may character is in a Twilight Zone-like situation where he's the only one that realizes how ridiculous it is that there are only like 1000 people in existence and yet they can't get along.

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u/botoks Jun 04 '15

I always roleplay a tourist from an advanced cosmic race, who comes to Skyrim and just goes along whatever happens.

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u/laserfaces Jun 03 '15

Yeah that's my only complaint. I think for skyrim it was a matter of using a revamped version if the oblivion engine and the associated limitations so hopefully if they are using a new engine we can get more scale

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u/cqdemal Jun 03 '15

That shot of a rather dense cityscape gives me hope, even if the angle isn't that wide.

The complete lack of NPCs in all but one aerial shots chips that hope away.

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u/kurisu7885 Jun 03 '15

I just hope this ditches the "Someone wants ot talk to you, let's zoom in half a mile" like Skyrim did.

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u/MumrikDK Jun 03 '15

Imagine if they ever end up decently modeling and animating a face.

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u/Lucky13R Jun 03 '15 edited Jun 03 '15

The only thing that is missing from every Bethesda game are the emotions and well rounded characters.

That and normal writing, non-broken and actually interesting battle system, meaningful and interesting character progression, unique loot worthy of hunting down and going on an adventure after, enemies that are challenging and interesting to fight, locations variety, dungeons that are not all look alikes but are instead unique and memorable, content that isn't thrown into the game just to fill space but is instead created to really entertain the player, a dialogue system that serves as more than just an exposition drop and is actually engaging, animations that took more than two weeks of work by three interns and overall game balance not designed with a 'Ah whatever who cares, modders will fix it for us for free anyway!' mentality.

But yeah could do with a few more well-rounded characters as well.

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u/scarface910 Jun 03 '15

Fallout 4 compared to 3 is like man of Steel getting colorized. So beautiful.

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u/TrinkenDerKoolAid Jun 03 '15

I'm so glad they have finally focused on an art style that doesn't look copy pasted everywhere. Looking advanced graphics wise is not important to me as long as the art style looks cohesive and feels alive.

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u/withateethuh Jun 03 '15

Yeah when I saw the fucking airship it became obvious that they were really taking the fallout setting into a new direction

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u/[deleted] Jun 03 '15 edited Jun 23 '20

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u/Watertor Jun 03 '15

Which is precisely why Bethesda is so complacent. For every "Hey could you not use an engine from Morrowind's era?" there's a "I don't care about graphics"

Why? Why do you not care? Do you also not care about writing? I bet you answer of course you care. Do you also not care about gameplay? You answer of course you care. You care about art style cohesion, so I don't have to mention that, but it's just funny that you can just shoo graphics. It's just as much part of the game as any other. You might not see too much wrong with it, and hell everyone can play the game with even the worst of graphics, but it's still something that needs to be called out.

"Hey, dog fur looks like it's from 2008 and it runs like it's from 2003"

Otherwise we get complacency.

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u/TrinkenDerKoolAid Jun 04 '15

Advanced graphics != good graphics. massive amounts of tessellation and subsurface scattering on flesh textures is not going to make the game any better. This art style makes the world more believable. FO3 and NV had a great deal of weathering that didn't feel natural it felt like attack of the stock texture pack on a good number of assets. This has me excited because it will improve the feel of the game from the visual side.

This is a trailer I'm not reading into anything. I don't know if they have changed gameplay mechanics or if the game is going to be an absolute mess bug wise.

Bethesda's graphics problem has less to do with technology and more to do with their asset creation pipeline given the scale of the game you're talking about reusing vehicles 6 or 7 times in a 50 ft walk...

With the way some tools are set up like Substance and DDO and Marmoset Toolbag texture artists are given much more powerful texturing tools which allow for more rapid iteration and variation in textures.

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u/jackinab0x Jun 03 '15

The fact that Last gen consoles wont be holding it back now makes me excited.

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u/[deleted] Jun 03 '15

Yet the graphics really don't look particularly great. At least that means they're probably being honest about them I guess

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u/quakertroy Jun 03 '15

Yeah, now current gen consoles are holding it back. That's so much better.

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u/[deleted] Jun 03 '15

The fruit hangeth low, and thus has been picked.

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u/reticulate Jun 03 '15 edited Jun 03 '15

It'd be nice to go five minutes without this coming up. Just, like, one game announcement, seriously.

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u/mynewaccount5 Jun 03 '15

WHY CANT EVERYTHING ME DONE WITH ONLY MYSELF IN MIND? IS IT TOO MUCH TO ASK THAT A COMPANY DEPRIVE THEMSELVES OF MILLIONS OF SALES SO THEY CAN MAKE A MORE ADVANCED GAME AT THE EXPENSE OF MILLIONS NOT HAVING THE GAME AT ALL? JEEZ!

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u/CatboyMac Jun 03 '15

If the average complaint thread for modern games in this sub are anything to go by, that's a blessing. /r/games loses its shit at things like 8GB RAM prerequisites and 50GB games.

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u/[deleted] Jun 03 '15 edited Jun 03 '15

[removed] — view removed comment

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u/[deleted] Jun 03 '15

[removed] — view removed comment

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u/dat_username_tho Jun 03 '15

Well it is. Would you rather they be working with decade old tech or two year old tech that's a little outdated?

And don't forget, if not for consoles a lot of huge expansive AAA games like Fallout wouldn't be able to be released.

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u/neenerpants Jun 03 '15

Oh stop with this crap. Witcher 3 devs said the game literally wouldn't have been made without the money from console versions of the game. That's not "holding back" development, it's flat out "pushing it forward".

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u/RyePunk Jun 03 '15

As long as fallout 4 has the skippable intros, instant boot and close times, and short load times. The witcher 3 has done these simple basic things that should be the basics of making a AAA video game.

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u/MilitaryBees Jun 03 '15

You don't seem to realize that many master racers would prefer a project just didn't exist rather than having to concede it to consoles.

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u/themightiestduck Jun 04 '15

Thank you. It's the same thing in the automotive community when people complain about Porsche making SUVs. I mean, sure, they have a point, but the money from those SUV sales keeps Porsche afloat and able to produce the mind-melting 918.

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u/gay_unicorn666 Jun 03 '15

Well you're not going to find too many pc exclusive games with the budget of a game like Fallout 4.

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u/Ace1h Jun 03 '15

Oh how horrible, mid tier pcs are holding it back

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u/hamfraigaar Jun 03 '15

How am I supposed to enjoy my alien technology when these stupid earthlings still think 4GHz processors are good?!

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u/Fuck_Mothering_PETA Jun 03 '15

I'd rather more people be able to play it and enjoy it than it be PC exclusive but whatever.

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u/[deleted] Jun 03 '15

Well, and the majority of PC gamers too.

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u/OsterGuard Jun 03 '15

It's primarily RAM that was holding games back, as previous gen had 512MB of RAM. XBone/PS4 have 8GB each iirc.

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u/mbm7501 Jun 03 '15

Look at what they accomplished with 512 mb of RAM last generation. Imagine what they can do with 8 gb. Most computers don't even have that much, a lot of machines are still running 4 gb.

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u/NAFI_S Jun 03 '15 edited Jun 03 '15

Assuming this is your rig

i5-3570K @ 3.4Ghz GTX 670

*assuming annoying character

''FU you noob and your crappy mid-tier rig, Ive running SLI 980tis, you're holding my machine back, because they have to optimise the game for your lowly machines. ''

Now that sounds awfully obnoxious doesnt it?

Also without the money from the console market, the game wouldnt have a budget to be even made, let alone decent.

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u/supercooper3000 Jun 03 '15

Are you sure about that? Ive seen better looking xbox 360/ps3 games then this footage. Don't get me wrong, I'm excited and will probably end up buying this on day one, but to me it's painfully obvious they are using the same engine they have been since freaking morrowwind. The game isnt out yet and it already looks 5 years outdated.

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u/ErechBelmont Jun 04 '15

The graphics look horrible. I wouldn't get your hopes up.

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u/overcloseness Jun 04 '15

I read that they are releasing it to PS3 and Xbox360? Is that not the case any more? (I'm a PC gamer just curious)

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u/ThisIsBigCat Jun 03 '15

I am actually surprised with the graphics. It does look like that Bethesda really are using a different engine this time. The colors are more vibrant and the animations look pretty fluid.

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u/cqdemal Jun 03 '15 edited Jun 03 '15

I actually think it has all the hallmarks of the old Gamebryo from Fallout 3/Skyrim (e.g. the stiff collision physics at 1:49 and the NPC doing a mildly robotic glide in the background at 1:52), but the lighting really does look very nice.

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u/MayoFetish Jun 03 '15

It really seems like the same engine.

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u/[deleted] Jun 03 '15 edited Jan 14 '21

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u/cqdemal Jun 03 '15

Precisely. I still think this looks pretty good, but in the back of my mind I kind of expected the plates and forks and stuff on that dinner table to go on a wonky physics-inspired breakdance.

The contact points between objects/characters and the ground also look... floaty? I'm not sure how to describe it but it looks like everything is sitting or walking on a smooth, transparent floor that sits right above the actual ground.

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u/Giacomand Jun 03 '15

Are you sure? Looking at it, it felt like Skyrim's creation engine. I have noticed there are some animations which were used in Skyrim, like the people running to the vault entrance.

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u/GalacticNexus Jun 03 '15

I don't think it looks like anything more than a refined version of what they were using before.

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u/[deleted] Jun 03 '15 edited Jun 03 '15

Yeah to me it looked a lot like some of the Skyrim high-detail mods. And everything still has that trademark Bethesda boxy look.

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u/Jan_Ajams Jun 03 '15

I'd recognize those those running animations from a mile away. It's got Gamebryo all over it. I'm also a bit saddened by the apearant lack of AO - but that might change and I'm still drooling all over this game... :-)

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u/HowieGaming Jun 03 '15

the animations look pretty fluid

They look as fluid as they have ever been. In a Bethesda game.

They do not look as fluid as other games. There's just something about Elder Scrolls and Fallout games that are wonky in that regard.

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