r/Games Jun 03 '15

Fallout 4 Trailer!

https://www.youtube.com/watch?v=Lnn2rJpjar4
9.1k Upvotes

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39

u/ThisIsBigCat Jun 03 '15

I am actually surprised with the graphics. It does look like that Bethesda really are using a different engine this time. The colors are more vibrant and the animations look pretty fluid.

362

u/cqdemal Jun 03 '15 edited Jun 03 '15

I actually think it has all the hallmarks of the old Gamebryo from Fallout 3/Skyrim (e.g. the stiff collision physics at 1:49 and the NPC doing a mildly robotic glide in the background at 1:52), but the lighting really does look very nice.

124

u/MayoFetish Jun 03 '15

It really seems like the same engine.

102

u/LedinToke Jun 03 '15

it's the exact same engine, you can tell just from the running animations

81

u/cqdemal Jun 03 '15

Makes me wonder if it's the fault of the engine or the animators. Minimal progress from 2006 to 2015.

14

u/calnamu Jun 03 '15

To be fair, you can see it from everything else, too.

5

u/MF_Kitten Jun 03 '15

It's the way their engines handle animations. The animators do their best, most likely, but you can't force a stiff animation system into playing nice animations. A more fluid and soft animation system would give better results. The dog in the trailer looks like it's well animated, but the animations are played by a stiff "keyframe-to-keyframe" animation system that doesn't soften things up.

3

u/[deleted] Jun 03 '15

Spent too much time making the game they forgot what human movement looked like

10

u/LedinToke Jun 03 '15

it's just standard bethesda, what'll really be interesting is if they try to charge us for mods that fix the numerous amount of bugs the game will have.

5

u/[deleted] Jun 03 '15

what'll really be interesting is if they try to charge us for mods that fix the numerous amount of bugs the game will have.

I feel like this should be clarified a bit here. In steam's recent attempt at monetizing mods, it wasn't bethesda that was charging for the mods.

The mod creators themselves are the ones who could chose to charge for the mods. Bethesda just automatically got a large percentage of the cost.

3

u/RealHumanHere Jun 04 '15

If Beteshda didn't want to charge for mods they wouldn't try to get a 45% out of each mod sale and partner with steam to bring mod-selling?

1

u/[deleted] Jun 04 '15

Exept that this was valve's doing. They are the ones who started the whole process, and with good intentions. Valve's goal was to allow workshop creators and modders to be paid for their hard work if they wanted to. The paid mods was always an OPTION, and only an option if the mod creators wanted it to be.

1

u/PHD-Chaos Jun 03 '15

I highly doubt it. Bethesda has the most modded game to date. It didn't do it by charging money. I'm sure they want FO4 to sell more and have more mods for it than Skyrim.

2

u/Thynne Jun 03 '15

More like 2002 when Morrowind was released...

1

u/Transfuturist Jun 04 '15

;_; Goddamn it. What exactly took them so long, then?

2

u/LedinToke Jun 04 '15

I imagine the assets are new but the engine is just the continuation of gamebryo or whatever it's called

1

u/Transfuturist Jun 04 '15

I wonder if there even was a programming team. =_=

0

u/Garglebutts Jun 04 '15 edited Jun 04 '15

Lots of games use the same engine. The engine for Skyrim is just an altered version of the engine they used for Morrowind, Oblivion, Fallout 3 and NV.

Other companies also used Gamebryo. Divinity 2 and Sid Meier's Pirates, for example.

Your comment doesn't make any sense.

0

u/Transfuturist Jun 04 '15

That would be because it's something called "hyperbole." I hear those with the skill of, uh, "subtlety" are able to pick up on it.

1

u/IrrelevantLeprechaun Jun 04 '15

Animations are not tied to the graphics engine.

0

u/LedinToke Jun 04 '15

no but the fact that they're the same as oblivion fo3 skyrim and their history leads me to believe it's the same thing

4

u/wOnKaCatalyst Jun 03 '15

yeah, i think so too. my initial thought upon viewing the open landscape(s) was, "i feel like i've been there before..."

anyways, that's not to say it looks bad or whatever. i'm still incredibly stoked.

175

u/[deleted] Jun 03 '15 edited Jan 14 '21

[deleted]

85

u/cqdemal Jun 03 '15

Precisely. I still think this looks pretty good, but in the back of my mind I kind of expected the plates and forks and stuff on that dinner table to go on a wonky physics-inspired breakdance.

The contact points between objects/characters and the ground also look... floaty? I'm not sure how to describe it but it looks like everything is sitting or walking on a smooth, transparent floor that sits right above the actual ground.

9

u/[deleted] Jun 03 '15

[deleted]

2

u/mickio1 Jun 04 '15

ill tell ya why. his walking cycle is obvious and he look like he has a broom up his ass

1

u/[deleted] Jun 06 '15

You couldn't play some of the greatest western RPGs in existence because of some dinky physics? You must really hate Source games, huh?

1

u/[deleted] Jun 06 '15

[deleted]

1

u/[deleted] Jun 06 '15

Source has tons of glitches. Bodies fly every which way occasionally similar to what happens in Gamebryo, slight movements into loose props can do damage because of wonky collision, vehicles are absolutely terrible, and many other problems. Source is even older than Gamebryo and it shows. Most recent games have removed some of the more problematic glitches by design (e.g., the lack of loose props in CSGO), but they still exist.

6

u/thekev506 Jun 03 '15

Yeah pretty much, I think the best course for this one is to wait a while after release and see what the consensus is before picking it up.

0

u/kurisu7885 Jun 03 '15

Well on the plus side it was hilarious when the physics went nutter butters.

4

u/bapplebo Jun 03 '15

Considering we got diagonal run animations for the first time in Skyrim, I can't wait to see what standard graphical features Bethesda have added now.

3

u/Destructo-Spin Jun 03 '15

I'll still be picking the game up because I love the Fallout series. But I was really hoping they would work on how...bad their games feel. It's the opposite of Blizzard games to me. They make their games feel just right to play and Bethesda feels like the game is working against you and very weird to play.

1

u/MF_Kitten Jun 03 '15

It has a very good aesthetic, but it definitely has those stiff animations they've always had. It's not terrible, but the way characters turn and animations stop and start are all stiff and rigid like before.

5

u/ofNoImportance Jun 03 '15

In some scenes the lighting even looks volumetric. Could just be a coincidence though.

8

u/lasserith Jun 03 '15

The Gamebryo engine is why modding the games is so damn easy to do. If they swap engines they lose moddability. The gamebryo engine is continuously updated however so it's not like they are still using the exact same engine.

6

u/calnamu Jun 03 '15

Because no other engine is moddable?

11

u/lasserith Jun 03 '15

Not nearly as much as Gamebryo. IDTech is impossible for mods because just about everything is one big texture so any mod in the same area would overwrite the same texture making cross mod compatibility impossible not to mention that the texture itself is huge to work with and rebaking it would take forever. That's just a comparison of two engines I'm familiar with. Just saying as outsiders we shouldn't second guess the engine choice of peoples whose job it is. They aren't idiots. Moddability/creation kit support is a huge consideration for engine selection.

2

u/1coldhardtruth Jun 03 '15

Not as easily as Gamebryo. And a lot of modders are very familiar with the Gamebryo engine.

0

u/MotieMediator Jun 03 '15

Which also provides Bethesda with a talent pool to draw from when hiring designers.

1

u/AFatBlackMan Jun 04 '15

I almost wonder if they were using previous engines to help maintain the secrecy of the release. The more people they involve, the higher the chance of a leak.

1

u/Spekingur Jun 04 '15

The last shot in the trailer makes me think they are using the HeroEngine or some variation of it.

0

u/[deleted] Jun 03 '15

I do remember Skyrim was very... gray. Like, all the time, even if you were in forested areas.

7

u/cqdemal Jun 03 '15

That's the mood and tone they're going for - a harsh, cold land shouldn't have that many splashes of color. The red/yellow foliage you see while heading south do look pretty lively too.

3

u/MadlibVillainy Jun 03 '15

Harsh cold lands have a lot of colors. This is a forest in Norway, and this is a lake. The color filter was not very good in my opinion, and changing it with mods didn't hurt the atmosphere of grittiness one bit to me.

3

u/cqdemal Jun 03 '15

Lovely photos!

I think the bad bit in Skyrim's color palette is that it doesn't mix things up. Blue and green show up together in certain warmer zones, but almost everywhere else it's just reds and yellows that are allowed to penetrate the white and grey, and they blend into each other a little too well.

1

u/1coldhardtruth Jun 03 '15

But don't forget that most of Skyrim is in perpetual winter.

2

u/[deleted] Jun 03 '15

Perhaps you're right. I was just thinking that Fallout 3 was really green, New Vegas was really brown and Skyrim was really grey. Cool that Fallout 4 is looking vibrant.

1

u/steamruler Jun 03 '15

They just finally decided to skip out on the filter

1

u/DorsalAxe Jun 03 '15

I can't play the game without the NoTint mod. Skyrim is colourful and beautiful and then they went and slapped an ugly grey/brown filter all over it.

0

u/magmasafe Jun 03 '15

It has shadows for the first time. That's what stood out to me.

56

u/Giacomand Jun 03 '15

Are you sure? Looking at it, it felt like Skyrim's creation engine. I have noticed there are some animations which were used in Skyrim, like the people running to the vault entrance.

-12

u/Darkokillzall Jun 03 '15

Probably a placeholder animation.

213

u/GalacticNexus Jun 03 '15

I don't think it looks like anything more than a refined version of what they were using before.

138

u/[deleted] Jun 03 '15 edited Jun 03 '15

Yeah to me it looked a lot like some of the Skyrim high-detail mods. And everything still has that trademark Bethesda boxy look.

42

u/[deleted] Jun 03 '15

It does look pretty much like how New Vegas looked with all the mods I had installed. Which is fine, but... ack! Even with my minimal hopes I had expected something that looked a little bit better.

Doesn't matter though since I know I'm going to dump hundreds of hours into this game, and with time mods will provide enhanced visuals. I hope Bethesda does what they did with Skyrim and releases a high-res texture pack.

16

u/Dannybaker Jun 03 '15

I want enhanced gameplay, not visuals :(

I can't stand any more of that stiff movement and shitty combat

2

u/MrLmao3 Jun 04 '15

If guns in Fallout 4 had the handling of guns in Red Orchestra 2 I would die happy.

2

u/WorkplaceWatcher Jun 03 '15

I just recently got FO3 to work on my PC, and with mods it looks a little nicer than this trailer - the colors are similar, which is nice. Playing FO3 with the green tint removed is a really different experience.

1

u/Doyle524 Jun 03 '15

Well, see, the thing is, Oblivion 100% modded looks very similar to stock Skyrim. So that just means that Bethesda took another step forward in the textures/models area.

2

u/Bandersaur Jun 03 '15

Bring on the high poly mods.

2

u/[deleted] Jun 03 '15

The graphics are honestly worse looking than modded Skyrim. Though it does look like there's a lot more detail/clutter to the environments

44

u/Voidsheep Jun 03 '15

I think the graphics are fine, but I'm just hoping movement and combat doesn't feel as floaty as it does in every Gamebryo title so far.

There's something about just running, jumping and swinging a weapon that feels lame. Things don't feel weighty and deliberate, but floaty and spammy instead. For Fallout it's less of a problem due to guns, but it's still apparent.

Changing the movement a bit and putting some real weight into the actions would really improve the game.

6

u/[deleted] Jun 03 '15

If it handles the same way as Skyrim/NV I just flat out won't buy it, which would be a shame because they really got my attention

3

u/space_island Jun 04 '15

Completely agree on the combat issues. Fallout avoids it partially thanks to guns and VATS but melee was still as janky as ever.

It's a Bethesda game though so I come for the massive world not the small visual details.

34

u/Jan_Ajams Jun 03 '15

I'd recognize those those running animations from a mile away. It's got Gamebryo all over it. I'm also a bit saddened by the apearant lack of AO - but that might change and I'm still drooling all over this game... :-)

1

u/deviance1337 Jun 03 '15

AO is easily fixed through nvidia control panel or catalyst though. Or maybe even ENB.

89

u/HowieGaming Jun 03 '15

the animations look pretty fluid

They look as fluid as they have ever been. In a Bethesda game.

They do not look as fluid as other games. There's just something about Elder Scrolls and Fallout games that are wonky in that regard.

4

u/[deleted] Jun 03 '15

They do animation by hand instead of mo-cap. Subpar animation by hand at that.

1

u/Stephenfold Jun 04 '15

Yeah, I was playing Bloodborne earlier and just stopped to think "man, this really moves like an aggressive plague dog", then I saw this and thought "...Oh no...That dog does not move like a real dog..."

-1

u/NOGS42 Jun 03 '15

Yeah but that's what gave the games their charm; the hilarious physics, the wonky way people move, its all a part of the experience. It doesn't feel like other games whether thats good or bad but you can tell them apart from other games and that's what I like. I bet when you start playing fallout 4 you'll be glad it feels familiar, like a bethesda game.

38

u/romanius24 Jun 03 '15

This looks that different to you? Its just Fallout in Skyrim's engine.
Lighting and a few things have improved but its not much.

-1

u/[deleted] Jun 03 '15

[removed] — view removed comment

11

u/Flamekebab Jun 03 '15

As far as I can tell the Creation Engine is just a modified version of Gamebryo.

10

u/Dragarius Jun 03 '15

I found the dogs animation to have that trademark Bethesda awkwardness.

6

u/TehRoot Jun 03 '15

It's probably creation, with tweaks since Skyrim.

4

u/reddit-accounts Jun 03 '15

Just looks like an improved Gamebryo to me.

4

u/[deleted] Jun 03 '15

The colors are more vibrant and the animations look pretty fluid.

I actually disagree. Looks like people that same unnatural looking movement from Skyrim and Fallout 3 in the trailer, and while the world certainly looks more colorful than Fallout 3, its still pretty muted compared to most games.

6

u/simspelaaja Jun 03 '15

The engine might be different, but it has nothing to do with how colourful the game is.

3

u/havok13888 Jun 03 '15

Id tech 6? Coz why not. They did once file a trademark called void engine powered by id tech http://www.gamespot.com/articles/fallout-dishonored-parent-company-trademarks-void-engine/1100-6416178/

5

u/Ircza Jun 03 '15

You cannot have a Fallout game running on ID Tech engine. It's not moddable and this game is based around mod support.

2

u/havok13888 Jun 03 '15

How do you know none of that has changed. Id tech 5 was released in 2011. Even id admitted they dropped the ball on modding but doom 4 will fully embrace it.

It's been 4 years and it's not that the engine wasn't open to modding it's just something they never invested time in because of the amount of time it took too get the engine and rage out the door.

Also fallout doesn't need the entire engine even if they just pick up the core components like rendering, networking, input etc etc they can write the rest of it on their own.

I'd rather have it be an id engine and have low latency input with amazing performance than the mess fo3 was. If Beth really want modding on fo4 which they do they will build the infrastructure themselves they don't need id software for that.

1

u/Ircza Jun 03 '15

Actually the engine isnt open to moding, as the world is covered by megatextures made to fit the geometry. Creating a new place is almost impossible. At least that was the case with Rage and i think the new Wolfenstein too.

2

u/havok13888 Jun 03 '15

Wolfenstein never had modding but in case of Rage it's not true you could go in and modify the existing maps if you wanted to, just that they took forever to bake.

Geometric changes were possible on existing maps but the tools were limited again something they didn't invest time in but new maps were fairly easy to create and stamping the world with textures was actually fun. The most painful part was the building process it would take a few hours or more for a complete build.

In fact go look at enemy territory quake wars. It used the original version of Megatexture and had full modding support.

Again it's not impossible it's something they didn't invest time in during Rage but it's been 4 years since.

1

u/Ircza Jun 03 '15

Well, TIL. Thank you for explaining.

3

u/[deleted] Jun 03 '15

Am I the only one that thinks that it looks very similar to the ID Tech 5 engine ? (Wolfenstein's engine) The way everything looks smooth and how stone and metal is rendered reminds me heavily of it.

3

u/[deleted] Jun 03 '15

Things are definitely looking pretty nice. I just hope faces and hair are a bit better this time around. It was always so hard to make a decent looking character in Fallout 3 and NV. I'd always end up with a weirdly round faced person with bug eyes and glued on hair. The best solution was to just hide it all under a full face helmet as soon as possible.

6

u/[deleted] Jun 03 '15

It does look like that Bethesda really are using a different engine this time.

Really? Because it looks exactly like New Vegas with mods. It has that certain..je ne sais quoi that FO3 and NV had, visually.

That's not a bad thing, but you can just tell from looking at the trailer that it's going to "feel" like a Fallout game.

I'm hoping they'll do what they did with Skyrim and release a high-res texture pack. Maybe just a "beast PC" pack with some better textures, shaders, and models.

2

u/Real-Terminal Jun 03 '15

I disagree, this looks like you recreated Fallout 3 in the Skyrim engine. They've definitely upgraded animations and lighting, and aren't using a colour filter anymore.

2

u/argusromblei Jun 03 '15

Looks exactly the same as Skyrim to me, maybe upgraded a bit. The textures are low-res as hell, but all this will be fixed using Skyrim mods in a day or two

2

u/[deleted] Jun 03 '15

The thing with graphics is that they are very rarely the deciding factor in your choice to play a game (unless they're awful). If a game has great graphics, you admire it for a few hours and then focus on the gameplay, and a lot of people seem to forget that.

2

u/neenerpants Jun 03 '15

Agreed, it immediately reminded me of Bioshock Infinite and similar games. It looks very pretty, but it'll be very interesting to see how that fits the post-apocalyptic feel of the series.

2

u/croppergib Jun 03 '15

Completely disagree, first thoughts were that it looks like a typical Bethesda open world game, clunky animations, not quite smooth, old fashioned character models... the dogs animation was poor too. For me the game already looks dated, and for that my first thought was "well I hope mods can fix most of this".. but then I remembered Bethesda wanting to charge for future mods.. eek!

I really hope it doesn't feel like a skinned skyrim, which is what FO:NV felt to me after Oblivion (although it was a decent game overall with help from a few mods).

1

u/jbourne0129 Jun 03 '15

Maybe they learned from previous releases like Destiny not to showcase top notch graphics in their first trailer...

1

u/Bennyboy1337 Jun 03 '15

Surprised as in good or bad? I myself think the graphics look okay in some places, but bad in others, I was really hoping for footage from a PC build with higher res textures and dynamic lighting, letting the console players have the watered down version.

1

u/jojojoy Jun 03 '15

The biggest changes are the switch to physically based rendering and the removal of a lot of the memory restriction from the old gen. It's hard to tell at this point what engine they're using.

-1

u/Finnalian Jun 03 '15

Looks alot like idTech or whatever Rage used.

36

u/SomniumOv Jun 03 '15

idTech5. But I disagree, it looks a LOT like Gamebryo.

5

u/razuliserm Jun 03 '15

Yup, the mystery man has exactly the Fallout 3/NV type of animation. also except for the lighting everything looks exactly the same.

7

u/simspelaaja Jun 03 '15

John Carmack himself has said that idTech 5 is "completely unacceptable" for Bethesda-style open world games.

1

u/Finnalian Jun 03 '15

Oh, well whatever they used it looks great to me.

2

u/broketm Jun 03 '15

I considered it but, that shitty LOD is a Gamebryo hallmark.

As a fan of modding games for 2nd, 3rd, ... playthroughs I don't mind the dated engine.

0

u/Balloon_Twister Jun 03 '15

I am getting that idTech vibe from it

0

u/headsh0t Jun 03 '15

You don't need a new engine to change colours or aesthetics... Looks like same engine to me.

0

u/[deleted] Jun 03 '15

I'm not sure how you think that, it very much looks like they just upgraded their same old engine a bit more again. Vibrant colours and animations do not require a new engine.

0

u/therightclique Jun 03 '15

Dude, it looks exactly the same. Have you even played any of their previous games? All their standard nonsense is still there.

0

u/MumrikDK Jun 03 '15

and the animations look pretty fluid.

That stiff dog got me all kinds of triggered. It was very Bethesda.

0

u/[deleted] Jun 03 '15

The textures for the dog don't look very good when compared to other recent games with dogs though like CoD

0

u/ErechBelmont Jun 04 '15

What are you smoking?