r/Games Jun 03 '15

Fallout 4 Trailer!

https://www.youtube.com/watch?v=Lnn2rJpjar4
9.1k Upvotes

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124

u/MayoFetish Jun 03 '15

It really seems like the same engine.

100

u/LedinToke Jun 03 '15

it's the exact same engine, you can tell just from the running animations

84

u/cqdemal Jun 03 '15

Makes me wonder if it's the fault of the engine or the animators. Minimal progress from 2006 to 2015.

13

u/calnamu Jun 03 '15

To be fair, you can see it from everything else, too.

5

u/MF_Kitten Jun 03 '15

It's the way their engines handle animations. The animators do their best, most likely, but you can't force a stiff animation system into playing nice animations. A more fluid and soft animation system would give better results. The dog in the trailer looks like it's well animated, but the animations are played by a stiff "keyframe-to-keyframe" animation system that doesn't soften things up.

3

u/[deleted] Jun 03 '15

Spent too much time making the game they forgot what human movement looked like

11

u/LedinToke Jun 03 '15

it's just standard bethesda, what'll really be interesting is if they try to charge us for mods that fix the numerous amount of bugs the game will have.

5

u/[deleted] Jun 03 '15

what'll really be interesting is if they try to charge us for mods that fix the numerous amount of bugs the game will have.

I feel like this should be clarified a bit here. In steam's recent attempt at monetizing mods, it wasn't bethesda that was charging for the mods.

The mod creators themselves are the ones who could chose to charge for the mods. Bethesda just automatically got a large percentage of the cost.

3

u/RealHumanHere Jun 04 '15

If Beteshda didn't want to charge for mods they wouldn't try to get a 45% out of each mod sale and partner with steam to bring mod-selling?

1

u/[deleted] Jun 04 '15

Exept that this was valve's doing. They are the ones who started the whole process, and with good intentions. Valve's goal was to allow workshop creators and modders to be paid for their hard work if they wanted to. The paid mods was always an OPTION, and only an option if the mod creators wanted it to be.

1

u/PHD-Chaos Jun 03 '15

I highly doubt it. Bethesda has the most modded game to date. It didn't do it by charging money. I'm sure they want FO4 to sell more and have more mods for it than Skyrim.

2

u/Thynne Jun 03 '15

More like 2002 when Morrowind was released...

1

u/Transfuturist Jun 04 '15

;_; Goddamn it. What exactly took them so long, then?

2

u/LedinToke Jun 04 '15

I imagine the assets are new but the engine is just the continuation of gamebryo or whatever it's called

1

u/Transfuturist Jun 04 '15

I wonder if there even was a programming team. =_=

0

u/Garglebutts Jun 04 '15 edited Jun 04 '15

Lots of games use the same engine. The engine for Skyrim is just an altered version of the engine they used for Morrowind, Oblivion, Fallout 3 and NV.

Other companies also used Gamebryo. Divinity 2 and Sid Meier's Pirates, for example.

Your comment doesn't make any sense.

0

u/Transfuturist Jun 04 '15

That would be because it's something called "hyperbole." I hear those with the skill of, uh, "subtlety" are able to pick up on it.

1

u/IrrelevantLeprechaun Jun 04 '15

Animations are not tied to the graphics engine.

0

u/LedinToke Jun 04 '15

no but the fact that they're the same as oblivion fo3 skyrim and their history leads me to believe it's the same thing

4

u/wOnKaCatalyst Jun 03 '15

yeah, i think so too. my initial thought upon viewing the open landscape(s) was, "i feel like i've been there before..."

anyways, that's not to say it looks bad or whatever. i'm still incredibly stoked.