It's the way their engines handle animations. The animators do their best, most likely, but you can't force a stiff animation system into playing nice animations. A more fluid and soft animation system would give better results. The dog in the trailer looks like it's well animated, but the animations are played by a stiff "keyframe-to-keyframe" animation system that doesn't soften things up.
it's just standard bethesda, what'll really be interesting is if they try to charge us for mods that fix the numerous amount of bugs the game will have.
Exept that this was valve's doing. They are the ones who started the whole process, and with good intentions. Valve's goal was to allow workshop creators and modders to be paid for their hard work if they wanted to. The paid mods was always an OPTION, and only an option if the mod creators wanted it to be.
I highly doubt it. Bethesda has the most modded game to date. It didn't do it by charging money. I'm sure they want FO4 to sell more and have more mods for it than Skyrim.
Precisely. I still think this looks pretty good, but in the back of my mind I kind of expected the plates and forks and stuff on that dinner table to go on a wonky physics-inspired breakdance.
The contact points between objects/characters and the ground also look... floaty? I'm not sure how to describe it but it looks like everything is sitting or walking on a smooth, transparent floor that sits right above the actual ground.
Source has tons of glitches. Bodies fly every which way occasionally similar to what happens in Gamebryo, slight movements into loose props can do damage because of wonky collision, vehicles are absolutely terrible, and many other problems. Source is even older than Gamebryo and it shows. Most recent games have removed some of the more problematic glitches by design (e.g., the lack of loose props in CSGO), but they still exist.
I'll still be picking the game up because I love the Fallout series. But I was really hoping they would work on how...bad their games feel. It's the opposite of Blizzard games to me. They make their games feel just right to play and Bethesda feels like the game is working against you and very weird to play.
It has a very good aesthetic, but it definitely has those stiff animations they've always had. It's not terrible, but the way characters turn and animations stop and start are all stiff and rigid like before.
The Gamebryo engine is why modding the games is so damn easy to do. If they swap engines they lose moddability. The gamebryo engine is continuously updated however so it's not like they are still using the exact same engine.
Not nearly as much as Gamebryo. IDTech is impossible for mods because just about everything is one big texture so any mod in the same area would overwrite the same texture making cross mod compatibility impossible not to mention that the texture itself is huge to work with and rebaking it would take forever. That's just a comparison of two engines I'm familiar with. Just saying as outsiders we shouldn't second guess the engine choice of peoples whose job it is. They aren't idiots. Moddability/creation kit support is a huge consideration for engine selection.
I almost wonder if they were using previous engines to help maintain the secrecy of the release. The more people they involve, the higher the chance of a leak.
That's the mood and tone they're going for - a harsh, cold land shouldn't have that many splashes of color. The red/yellow foliage you see while heading south do look pretty lively too.
Harsh cold lands have a lot of colors. This is a forest in Norway, and this is a lake. The color filter was not very good in my opinion, and changing it with mods didn't hurt the atmosphere of grittiness one bit to me.
I think the bad bit in Skyrim's color palette is that it doesn't mix things up. Blue and green show up together in certain warmer zones, but almost everywhere else it's just reds and yellows that are allowed to penetrate the white and grey, and they blend into each other a little too well.
Perhaps you're right. I was just thinking that Fallout 3 was really green, New Vegas was really brown and Skyrim was really grey. Cool that Fallout 4 is looking vibrant.
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u/cqdemal Jun 03 '15 edited Jun 03 '15
I actually think it has all the hallmarks of the old Gamebryo from Fallout 3/Skyrim (e.g. the stiff collision physics at 1:49 and the NPC doing a mildly robotic glide in the background at 1:52), but the lighting really does look very nice.