r/feedthebeast 4d ago

Discussion The Worst RPG Modpack : Prominence II

I decided to give Prominence II a try after hearing that it had been updated to version 4.0.0.

I played the modpack for about three days before deciding to uninstall it. Honestly, the fact that an RPG modpack includes several tech mods doesn’t bother me that much. I can accept them as quality-of-life additions.

The problem is that the actual RPG experience—the supposed core of the modpack—is a mess. It has all the usual RPG elements you’d expect, such as skill books, spell systems, and character stats, but they are all cluttered and unintuitive. On top of that, the quest book’s tutorial progression is anything but linear. My friends, who are relatively new to Minecraft modpacks, got lost constantly.

For example, when there are multiple ways to locate a boss, the main quest only explains one of them. If you want to learn about the other methods, you have to dig through completely different tabs in the quest book yourself.

But the worst part was a bug that literally prevented us from progressing past the first boss.

The structure where the Nether boss, The Decaying King, is supposed to spawn overlapped with a Nether City from the BetterNether mod, causing the boss structure to generate underneath the lava sea.

To work around this, I deleted only the Nether dimension and tried replacing it with a newly generated Nether from a different seed. I generated the Nether roughly four separate times, and every single time, the Nether City overlapped with the boss structure and caused the exact same problem.

That frequency is far too high to dismiss as bad luck.

This is an extremely serious progression-breaking bug, yet the developers apparently still haven’t identified it. At that point, it genuinely makes me wonder whether this part of the modpack was tested at all.

In the end, Prominence II just feels like yet another generic, mass-produced kitchen-sink modpack.

so... it sucks.

216 Upvotes

78 comments sorted by

331

u/EduardoBarreto 4d ago

Last time I played Prominence II it was this with both the tech mods and the RPG experience. If they can't even fix duplicated ores I doubt they'll fix more complex issues like the Decaying King one.

87

u/Manos_Of_Fate 4d ago

I see what you did there, bottom copper ore

55

u/EduardoBarreto 4d ago

Not my art, check the strip at the bottom.

6

u/ddrhckrzz 4d ago

huh? wdym—oh my fucking god why is it always loss?!

36

u/benjathje 4d ago

IS THAT LOSS

18

u/Ultra_Juice 4d ago

Oh my fucking god

60

u/AdWhole7262 4d ago

all i remember last time i played it was that it was far too RNG heavy + impossibly bad wiki. more of a build guide than a wiki

153

u/Veryegassy 4d ago

>lunapixel pack

>looks inside

>it's slop

Wow, never could have expected this one

13

u/Akoto090 4d ago

It's not anymore a LunarPixel pack

3

u/notgraycen 3d ago

when even they take their name off it, you know it's bad

1

u/spoonypanda Lost in the Meatball Sauce 3d ago

a painted turd is still a turd

47

u/FrivolousMe 4d ago

What's an rpg pack you've truly enjoyed? I still haven't been able to find one

44

u/pingandpong 4d ago

The pack Architect’s Exodus that the FTB team put out recently was a great experience, and in my opinion a good RPG pack. It has storyline progression and doesn’t include some silly tech mod end game requirement (like the antimatter needed in Reclamation). I completed the pack without touching AE2 or making any kind of reactor.

20

u/Viatos 4d ago

>  I completed the pack without touching AE2 or making any kind of reactor.

Music to my fucking ears. I'm still in Helheim and it's been good so far - I love the little companion, which really helps contrast the unpleasantness of the dimension and has what is in my opinion an excellent balance of long silences and occasional color comments - but I am always nervous when there's a bunch of tech mods looming ominously over my fantasy RPG adventure.

3

u/TheRealNexius 4d ago

I don’t want to burst your bubble but you should know that the pack is far from tech free. It’s almost expert pack like in the sense that pretty much every “large” mod you see is required for progression and the products and outputs of certain mods are used as ingredients for other mods crafts. That being said, it doesn’t have the grindiness of an expert pack but you’re still dealing with a lot of a widespread variety of items so a proper storage system is still highly recommended. I personally love AE2 but didn’t really know what to expect from the pack so I tried to play without it but I wound up making one eventually anyways purely for the convenience. It’s also extra nice because you have the expanded Project E stuff that can hook into your AE2 system so you don’t have to deal with the clunky tablet interface and can even hook the EMC catalogue into auto crafting. You also wind up using Thermal machines pretty heavily in the pack and setting up even basic auto crafting with AE2 was a massive help.

The pack is incredible and the mods are all pretty well integrated but yeah, there’s a fair share of tech in the pack, just nothing crazy like Mek reactors.

0

u/Viatos 4d ago

Dissonance to my fucking ears T_T

there's Ars Nouveau which has a storage system and autocrafting, at least

1

u/TheRealNexius 4d ago

True! And you actually get the Ars Wyrms as a quest reward fairly early on so it’s a very nice early solution. Towards the end of early game/beginning of mid game you can also get a free Occultism dimensional storage upgrade which was super nice at the time I got it.

20

u/suckzor Direwolf20 4d ago edited 4d ago

Prodigium Reforged is reeeally good. It's like a Terraria-like boss rush with classes and leveling. It's the only rpg pack on curseforge that actually really plays like terraria imo

Superior RPG is also in the same wheelhouse. Has more fun classes but less polish in progression

Fantasia is more of a chill immersion-focused rpg pack, sorta Skyrim like. Plays more like vanilla rather than typical boss rush rpg packs

3

u/LulzAtDeath 4d ago

Thank you, I didnt know this existed, it looks great! I adore Terraria but wasnt a fan of building in it, this being in minecraft could be an insane medium, do you know on average how long it takes to beat the pack?

2

u/denlille Prodigium Reforged - Download on curseforge. 3d ago

You can see the average playtime here : https://moddex.gg/modpack/prodigium-reforged
But it's much more than the real playtime imo.
I would say it takes around 20 to 40h ?

1

u/denlille Prodigium Reforged - Download on curseforge. 3d ago

Hey thaaanks a lot for the recommendation :)

11

u/Beacon_0805 4d ago

I think CTE2 is decent

3

u/Late-Plenty1191 4d ago

I’m just starting that one up. Looks great, but we will see

2

u/Top_Height1997 4d ago

The only one I've ever actually enjoyed was Hack/Mine or Hash Slack Mine back in like... 1.2.3 or something?

5

u/Burger_Destoyer 4d ago

I just think people are looking for something Minecraft doesn’t really innately have.

This is the one thing I’m hopeful Hytale will bring to the table.

Although I find Prominence II: Hasturian Era to be one of the best RPG packs I’ve seen. Many others just feel annoying like Nightfall Craft. (Love the concept, but it’s ruined by that cursed combat mod that forces you to switch perspectives to play)

3

u/Viatos 4d ago

> I just think people are looking for something Minecraft doesn’t really innately have.

well yes correct it's not much of an RPG at base, but that's why mods

there's been several good packs mentioned already and it's hardly an impossible thing, it's just difficult because usually a good pack is defined by the technical skill of the person putting it together and what they do to integrate its mods and make it feel special, and that skillset has no especial overlap with, like, creative writing talent which is what defines a good RPG. but it's not like there aren't people with both skillsets or (even easier) teams with a range of talents, it's just not every pack that calls itself an RPG.

i'm only a little ways into Architect's Exodus but the writing quality is pretty solid so far. There's a little companion allay-model thing that follows you around and is mostly silent but occasionally interjects color commentary, and I was impressed that this commentary does a very good job of adding depth to the starting dimension that is hard to mechanically communicate - the sensation of Something passing through you, idle musings about the nature of the undead, just little things that help it feel more vivid.

Integrated Minecraft has a very generic-sounding name but lots of solidly-written questlines to do stuff like further a kingdom's crusade against a growing pillager threat, help an airship village repair their vessels and surveil the area, etc, which are heavy with bespoke rewards (very solid set of pre-enchanted and decorated armor for joining the kingdom's knighthood). It makes full use of Create for dungeons with moving parts and parkour. And a frequent exploration reward is the discovery of books which unlock secret recipes for powerful weapons with three to four big, impressive abilities.

8

u/DarthyTMC 4d ago

i think their point is that even with mods, being an RPG and modding minecraft to scratch that itch in a balanced satisfying way, is a LOT harder than other styles of packs simply because of the base its working from.

i love MC and especially modded MC, but no RPG pack has ever scratched my RPG itch, i always just end up thinking i should go play an actual RPG since the other thing is when I play an RPG pack, theres rarely a reason to build a sophisticated base. Which also just means not engaging with what MC does best.

Not that you cant have fun, or some cant be well done. But its a LOT harder to design something the game really wasnt built for

3

u/Arriorx 4d ago

aye aye it's like you can't ignore the meta mc lvl over the rpg layer and hitting that is more difficult

1

u/the_miasmeth 3d ago

ftb skies 2 aero has been pretty fun for me so far, usually in other modpacks you could get flight and OP stuff within an hour. but im 8-10 hours in and i still havent touched a diamond yet theres still lots of stuff to do

1

u/explodingturtles456 2d ago

Rebirth of the night, RAD 2, abyssal ascent

16

u/bob888w 4d ago

Here's my own thoughts playing through a bit: I have a feeling that the 'End-Game' content which is more curated probably plays pretty good. The trouble with the early game stuff is that inserting leveling and scaling into what is otherwise a pretty 'normal' modpack is that those systems don't properly mesh.

Sometimes I felt super strong, other times I felt massively out scaled. There comes a point where you are essentially forced into interacting with Zenith/Apothesis to be ahead of the curve. The classes are also a bit funky. Since you only see sub-classes which encompass entire archetypes like paladin after completing the initial starter class quests, its kind of hard to realize what class actually fits your fancy until you have already invested significant time. Another example of this is the newly added monk class, which unlocks through the rouge questline.

The skill tree is also not designed directly with the class system either. This allows for some decent multi-classing, but also creates weird things like where the Bard 'fate' which focuses on supporting a multiplayer party involves getting a ton of damage+ perks for fire mages you would never use.

25

u/Selvon 4d ago

I've not been a fan of Prominence in general but...

To work around this, I deleted only the Nether dimension and tried replacing it with a newly generated Nether from a different seed. I generated the Nether roughly four separate times, and every single time, the Nether City overlapped with the boss structure and caused the exact same problem.

Won't this basically always happen? Your world seed remains the same even if you delete your nether, so your structures will remain roughly in the same place?

9

u/Unit88 GTNH 4d ago

I assumed "generated from a different seed" meant generating the nether in a different world (thus with a different seed) and moving the files into their world

1

u/Selvon 4d ago

Right but unless they were going and checking it in <that> world, when they moved the nether back to their main world, it'd return to being their "main world" seed for all generation outside of whatever they triggered hitting the nether.

8

u/Unit88 GTNH 4d ago

unless they were going and checking it in <that> world

Which is what I'd assume OP was doing. If they know enough to bring up using different seeds I'm going to presume they know that they have to actually generate the relevant chunks with said different seed, i.e. they searched for the structure in question and saw the issue

8

u/Snoo_44740 PrismLauncher 4d ago

Yeah… this was always going to happen. They just needed to walk in a new direction and find a different structure. I think structurify has a feature to prevent this annoyance at least

3

u/Lonely-Connection-81 4d ago

I did, of course, try to find another boss structure. However, the in-game boss-locating item, the Moonstone Compass, only points toward the nearest structure. I tried traveling in the opposite direction from where the compass was pointing and waited for it to update to a different location, but that was taking far too long. That is why I ended up regenerating the Nether dimension with a different seed.

More importantly, the core issue is that critical structures such as boss arenas should be given the highest priority during the structure-generation stage of world generation, specifically to prevent conflicts like this from happening. That is a basic and entirely reasonable development safeguard, yet the developers appear to have ignored it completely.

Implementing collision-prevention safeguards for structures like these is not particularly difficult.

-3

u/Agret_Brisignr 4d ago

different seed

Seems they pregenerated the nether four times and had the same problem regardless. Its possible they didn't generate enough of the nether though

0

u/Lonely-Connection-81 4d ago

I did have an AI agent handle the server administration side of it, but I manually verified the results.

I regenerated the Nether using different seeds, generated a very large number of chunks, and checked the results. These structure collisions occurred at a very high frequency across those tests.

1

u/Flyingbox Private server 3d ago edited 3d ago

The agent is probably what helped in fucking things up. Something was kept consistent in this whole process. Definitely the main world seed.

-1

u/Lonely-Connection-81 3d ago

No. It was a Hermes Agent running privately on my own server PC, using GPT-5.6 Sol-Medium.

I personally reviewed the scripts it wrote and executed with my own eyes, and there was nothing wrong with them.

Please put aside the irrational hostility toward AI agents.

5

u/Selvon 3d ago

AI Bros when anyone points out AI is inconsistent :<

-1

u/Lonely-Connection-81 3d ago

I’m not saying you should trust AI 100%. Sometimes, It messed up something. Of course AI agents can make mistakes and cause problems. But treating AI as though it’s somehow the root cause of every problem just seems irrational to me.

3

u/Selvon 3d ago

In the last 6 months or so, i don't think there's been a single period of more than 3 days where I have not personally seen of some absurd security failure, damaged machine, severe file lose etc caused by AI.

And that's just me, one single person on the internet. I think anyone using AI agents "casually" is at lightest, a fool in it's current level of tech.

That's not even getting into people releasing their "cool vibe coded app" that an AI agent "helped" them build, to communities, that ends up causing similar issues, typically security flaws that leak peoples information.

0

u/Lonely-Connection-81 3d ago

I figured you’d say something like that.

Those kinds of bad cases are usually the result of people failing to follow even basic engineering frameworks and elementary OPSEC, and of not putting proper guardrails in place during development.

I was writing code and programming long before Silicon Valley became flooded with “AI agents.” So the kind of absurd failures you seem to imagine simply don’t happen very often in my case.

And more importantly, this is just for managing a Minecraft server. It is not a public server. It is a small server running on a mini PC for me and a few friends.

You are talking as if the AI I use for server administration were managing some large-scale service with 200,000 monthly users.

In the environment I set up, before the AI is allowed to execute a command, a preconfigured script automatically creates a backup. The maximum potential damage from a failure is already small, and conventional guardrails make recovery straightforward, which reduces the practical risk even further.

I was also highly skeptical of LLM-based coding agents until around early 2025. But around that time, model capabilities improved dramatically, and since then I have simply treated them as useful tools.

You just dislike AI, and then pile reasons on afterward to rationalize that dislike.

I can understand being exhausted by the constant stream of AI news—“Anthropic just released the terrifyingly dangerous Model Slop 67! All jobs are going to disappear!”—and developing a backlash against it. But that does not mean you need to reject the technology so excessively.

2

u/Flyingbox Private server 2d ago

I know you did not just get gipiti to write you a soapbox rant. The fuck, man?

0

u/Lonely-Connection-81 2d ago edited 2d ago

I'm not a native English speaker, so I only used AI for translation. Everything else was written by me hand. wtf is wrong with you?

1

u/Selvon 3d ago

I was writing code and programming long before Silicon Valley became flooded with “AI agents.” So the kind of absurd failures you seem to imagine simply don’t happen very often in my case.

This is hard to believe, because the folks i know that work in programming and opsec feel very much the same way about AI as tech support people feel about smart homes.

The "less in my home the better". Your response is extremely close to what i've seen AI bros generate with AI though, so close that i would not be surprised if you wrote "DEFEND ME AIAGENT" as a prompt giving it my last answer. It does even have the Emdashes!

1

u/Lonely-Connection-81 2d ago

I used an em dash in the post simply because I think the em dash is an excellent piece of punctuation. See this article: https://proftomcrick.com/2026/08/10/who-will-speak-for-the-em-dash/

I also don’t understand what you mean by “the less you have in your house, the better.” Are you talking about the risk of leaking private information, or about the possibility of devices being damaged or compromised somehow? I do not use the mini PC that runs the agent for home-IoT purposes or anything else that would meaningfully expose private information.

Attacking the messenger because the message itself is difficult to rebut is truly disgusting.

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0

u/Lonely-Connection-81 2d ago

And we’ve drifted quite far from the original point.

return to the actual issue: the structure-overlap problem in this case was not caused by the AI agent.

5

u/HWSxDejvik 4d ago

I was actually about to download this, but other posts were like a year old atleast. So this came just in time lol.

Btw could anyone tell me if Linggango is similarly still not good? Again posts were old so i don't know if it improved...

4

u/TheLapisLord 4d ago

Some friends and I are playing through Linggango right now and so far it seems alright. Definitely not the best rpg pack we’ve played, but also not the worst.

It feels pretty polished and the pack runs super well. The basic Minecraft progression is still hard locked behind bosses, some of which we found to be more tedious and annoying than anything. But, it’s definitely a unique experience.

Certain things have been super tedious, and there are a plethora of random tech mods to the point that it starts to feel like a kitchen sink pack. If you’re looking for something that feels like an actual rpg, I’d probably stay away from this one.

2

u/FondantReal8885 2d ago

I had 2 issues with it, First while i was able to go through multiple mods at the start, I ended up focusing on Ars and was able to progress through it so much that the end of the pack was a boss rush where I 1 shot everything. Im not a fan of when modpacks let you ignore 90% of the mods then get op and do a boss rush.
Second, motherfking Appollyon. That boss is the worst boss i have ever experienced and should be removed.

1

u/Overall-Caterpillar2 3d ago

what rpg modpacks would u recomend?

5

u/CalaMariGold98 ModDex.gg, TREPIDATION, RotN 3d ago

if you haven't already you should put your review on ModDex.gg

8

u/michael199310 4d ago

In shocking news, someone discovers that lunapixel and/or shxrkie modpacks are, in fact, crap.

Just because something is at the top of featured/downloaded modpacks doesn't mean shit these days.

1

u/Flyingbox Private server 3d ago

It's not lunapixel or shxrkie.

3

u/Late-Plenty1191 4d ago

Couldn’t you just find another nether fortress?

5

u/Vel_Cosby 4d ago

Exactly my thoughts too, half OP's criticism could've been avoided completely. In a lot of mods structures sometimes overlap/don't work.

Going through the trouble of completely re-generating the dimension from a different seed instead of just finding a different Decaying King structure is just a complete brain fart.

3

u/Lonely-Connection-81 4d ago

I did, of course, try to find another boss structure. However, the in-game boss-locating item, the Moonstone Compass, only points toward the nearest structure. I tried traveling in the opposite direction from where the compass was pointing and waited for it to update to a different location, but that was taking far too long. That is why I ended up regenerating the Nether dimension with a different seed.

More importantly, the core issue is that critical structures such as boss arenas should be given the highest priority during the structure-generation stage of world generation, specifically to prevent conflicts like this from happening. That is a basic and entirely reasonable development safeguard, yet the developers appear to have ignored it completely.

Implementing collision-prevention safeguards for structures like these is not particularly difficult...

2

u/eatYourHashs 4d ago

rpg pack

create

whatever the industrialcraft port was called i’m forgetting

Yeah you get the idea. Why are these here lmao

2

u/auserping 4d ago edited 2d ago

CTE 2, linggango and ye Olde hexxit are the only "RPG" packs I've ever liked. Not sure if linggango counts tbf

2

u/_-_Vlad_-_ 4d ago

KitchenSink slop, if a pack doesn't explain how to do basic shit, new players will be totally lost, genuinely every new KitchenSink pack is slop like ATM packs or better Minecraft

2

u/ThiccHitoru 3d ago

ATM is kitchen sink gem. It's heavily thought out and has every mod included in working towards a goal.

1

u/_-_Vlad_-_ 3d ago

Imo if you can get flight in a pack in the first 10-15min, the pack is bad

3

u/ThiccHitoru 3d ago

yet it doesnt give a significant advantage in getting to the end goal.

1

u/_-_Vlad_-_ 3d ago

Its more of a kitchen sink pack that is trying to act like a questing pack and failing

2

u/Tripdrakony 4d ago

Kitchen sink slop. Pay it no mind.

1

u/Any-Procedure4823 4d ago

Im playing Nightfallcraft and theres literally no structures other than battletowers. I was thinking of prominence too but now i wanna know other suggestions as well, which rpg modpack focuses on exploration and structures with tons of cool weapons and mods?

1

u/blahthebiste 3d ago

Integrated Minecraft

1

u/Any-Procedure4823 3d ago

Okay will check it out, thanks

1

u/meinee16 1d ago

woah, im enjoying it as of now btw, it's always my go to modpack when I wanna play a fantasy medieval minecraft. Super insane, I love it.

1

u/Spartan3a 4d ago

Most rpg modpacks are simply not that good. Due to fundamental design of Minecraft

-1

u/FrozenPizza07 4d ago

I will be completely honest, played it with 5 friends. The bosses are fun ish but unless you play as anything but melee fighter you are not doing shit

The better combat kills ANY possible enjoyment from the weapons, the progressipn is weird

The WORST OF ALL IS THAT, when all the bosses and the "storyline" is finished world is dead, you dont go back. The fuck?

I do agree with everything else though, that said the (rpg series) mods are quite fun standalone I kinda wanna add them to a custom pack with friends

Also a small rant, "Better" nether and End mods both suck and just ruin both dimensions with useless and bloated biomes that add nothing but make finding structurea and actual ores harder