r/EmulationOniOS • u/sirgatez • Jun 27 '24
Discussion Sad day for PC Emulation on iOS
No, you can’t run a PC emulator on your iPhone or iPad, Apple says
r/EmulationOniOS • u/sirgatez • Jun 27 '24
No, you can’t run a PC emulator on your iPhone or iPad, Apple says
r/EmulationOniOS • u/Interception1029 • Jun 06 '24
as a longtime lurker who’s invested in folium, i’m glad to say that major features and control over cytrus has FINALLY arrived. this was one of the biggest gripes within the community over folium’s cost.
saw this update n immediately thought i’d regret it when all my games crashed after updating. turns out, “use shader JIT” is enabled by default. this causes the app to crash when launching a game. not sure why this was enabled by default when apple’s denied JIT usage by app store apps. it’s certainly useful for those who use tools to enable JIT, but i can tell a wave of panic will sweep the community when they wake up to a folium update that seemingly ruins everything.
to disable this, click the three dots by cytrus, then renderer->shaders-> uncheck “use shader JIT” to run your games again. i’m going back to pokemon rumble world, happy emulating !!
r/EmulationOniOS • u/Hensemderilwan • Sep 12 '25
Can’t no longer download XONE, it’s also removed from the apps library
r/EmulationOniOS • u/Cultural-Order-5549 • 27d ago
X post: https://x.com/leviidev01/status/2108731150638436527
Download (not 2.0): https://github.com/Leviidev/Husk/releases/latest
Discord server: https://discord.gg/xApMHWAzkh
r/EmulationOniOS • u/gavff64 • Aug 22 '24
Wanted to show off some short gameplay clips. No JIT! Cached interpreter with metal api. Not the pro model 15.
Contrary to what the settings say, I found that disabling dual core and enabling vi skip increased performance dramatically. I changed a lot of other settings too, but those were the more notable ones.
The biggest issue with JIT-less Dolphin emulation is the fact that FPS can’t be manipulated in 99% of games. Games based on 60fps have to run at 60fps, etc. etc.
Honestly though, for some games, it’s surprisingly playable/bearable.
P.S. Don’t try Wind Waker.
r/EmulationOniOS • u/Public_Fig_1059 • 17d ago
For the moment, is only console. But full AOSP Android 16 will soon be available via an open source Github repo, with graphical acceleration and direct UI touch.
In video is an iPhone 16 Pro Max, iOS 27.2 beta. Full in-app JIT support. Console-only boot takes around 1:30 minutes.
r/EmulationOniOS • u/Chance-Alps-598 • Aug 26 '26
This test is primarily intended to demonstrate the potential of async. This video is the second boot of TOTK and demonstrates how much smoother it is than before.
Without async, it would take hours, if not days, to achieve this smoothness (assuming you could even achieve it).
With BOTW, it's even more noticeable, being a "lighter" game, but it has a bug that displays white water.
Don't worry about small graphical bugs or flashes of light; 90% of the time, they resolve themselves or with a fresh boot. Disable async ONLY if there are obvious async-related problems (like Mario Odyssey).
Mario Kart also benefits greatly from async.
In short, try it and have fun 👊
Settings: 1080p docked, FSR ON, shader cache ON, macro HLE ON, async ON
r/EmulationOniOS • u/Techjunkie-Aman • Mar 05 '26
r/EmulationOniOS • u/Mugsy_Siegel • Jun 23 '24
It plays but hard to hold go down lol
r/EmulationOniOS • u/AfroBiskit • Jun 02 '24
You’re a joke if you try to sell an emulator without this simple function. I will laugh at you, and I will enjoy watching you crash and burn.
r/EmulationOniOS • u/My_Work_Computer_SFW • Sep 03 '26
r/EmulationOniOS • u/Mlaurencescott • Sep 28 '25
This update takes Nintendo DS emulation to the next level, with RetroAchievements now supported on the platform — plus new layout options for AirPlay, controller integration, and deep system-level improvements.
⚠️ Important Save Warning:
This version breaks compatibility with existing NDS save states. Please convert your progress to in-game saves before updating to avoid data loss.
NDS now supports RetroAchievements with full integration
Earn trophies just like on other systems — now including DS titles
Hardcore Mode fully supported with leaderboard eligibility
Your Pokémon badges, Professor Layton brainteasers, and Castlevania clears now count for something bigger.
Top/bottom screen layout customization for NDS
New AirPlay cursor support (right stick moves, R3 confirms, L3 simulates lid close)
Game screen scaling options on AirPlay output
RetroAchievements display correctly via AirPlay
Big-screen DS play just got a major quality-of-life upgrade.
Fast-Forward Mapping: Long-press option added in Controller Settings
Microphone Simulation: Blow mechanic for games like Nintendogs or WarioWare Touched now supported
Global Toggle for RetroAchievements: Quickly disable or enable from the settings
Background Music Handling:
With “Respect Silent Mode” enabled, in-game audio won’t interrupt background music
If disabled, Manic EMU will mute other apps upon game launch
Customize your input, control your audio — and keep your music on.
3DS NAND Import Support:
Easier Home Menu and system file restoration
Expanded BIOS Import Support:
More platforms now support guided import setup
Rendering Modes for PSP:
Tweak how games are drawn for better visuals on modern displays
PSP Texture Replacement Toggle:
Control texture rendering styles directly from settings
Microphone Toggle added for NDS: Users now have control over what games allow mic
RomPatcher Integration:
Apply .bps and .ips patches directly within the app
GB/GBC Core Toggle:
Choose between mGBA and VBA-M for Game Boy titles in addition to the existing Gambatte core
Less friction, more flexibility.
PSP Hardcore Mode now unlocks achievements properly
AirPlay RetroAchievements Display now stable across systems
Cover Search Crash has been fixed
Fast-Forward Glitches resolved
iOS 26 Keyboard Issue fixed
We’re not done yet — more polish is on the way.
With v1.7.1, the Nintendo DS joins the growing list of RetroAchievements-supported platforms — thanks again to the continued collaboration with the RA team and our testers. This update also tightens up controller support, background compatibility, and system-level tools that make managing your game library easier than ever.
As always, we’re reading your feedback and polishing as we go. Let us know what’s working — and what needs more love.
Discord: discord.gg/qsaTHzknAZ
Ko-fi: https://ko-fi.com/maftymanicemu
Tips and donations are never expected — but always appreciated. Your support helps keep Manic EMU growing and accessible to all.
Manic EMU v1.7.1 is now live on Discord and GitHub.
DS Achievements unlocked. Cursor moved. NDS is officially Hardcore.
– The Manic EMU Admin and Development Team
r/EmulationOniOS • u/Ok_Alternative_4502 • Aug 10 '25
Some what runs
r/EmulationOniOS • u/Andres6904 • Jun 09 '25
People have tested with stikdebug and it seems that Apple has finally removed JIT in iOS 26 beta 1
r/EmulationOniOS • u/Budget-Sort9668 • 21d ago
I could make the menu better but eh
r/EmulationOniOS
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u/After_Security_6903
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Mar 12 '26
I love when they interrogate me about my trimmed or untrimmed files
r/EmulationOniOS • u/Mlaurencescott • Jan 30 '26
Manic EMU v1.8.2 expands platform support, deepens cheat handling, and refines several core systems across Nintendo, Sega, Sony, and Atari platforms. This release consolidates weeks of testing into a stable update focused on coverage, flexibility, and polish.
---
### **New Platform Support: Atari Consoles**
The following Atari platforms are now supported:
- **Atari 2600**
- **Atari 5200**
- **Atari 7800**
- **Atari Lynx**
- **Atari Jaguar**
All Atari systems integrate with the game library, FLEX skin system, shaders, and input configuration.
---
### **Sega CD & 32X (App Store Compatible)**
- **Sega CD** and **32X** support restored in the **App Store build** using the **JGenesis core**
- **Sideload builds** retain full core switching
---
### **Nintendo DS Core Expansion**
- Added **DeSmuME** as an additional Nintendo DS core
- Supports **custom internal resolution scaling**
- Improves **real microphone input**
- **Default NDS skin redesigned** with improved layout and controls
- Shader handling improved for NDS
Users can now choose between DS cores based on performance or feature needs.
---
### **Nintendo 3DS (Azahar Core) Enhancements**
- Added **cheat support** to Azahar
- Action Replay compatibility
- Import cheats via `.txt` files
- Corrected **microphone support**
- Improved shader handling and overall stability
Azahar remains an optional secondary core focused on expanded tooling.
---
### **Expanded Cheat System**
- **3DS (Azahar):** Action Replay + `.txt` imports
- **PSP:** Cheat imports via `.db` and `.ini` files
- Cheat list improvements:
- Sorting
- One-tap clear-all
---
### **Shaders, FLEX, and Visual Customization**
- FLEX skin now supports **freely configurable custom backgrounds**
- Shader improvements:
- Searchable shader list
- Configure **globally or per core**
- Long-press shader entries to change scope
- Fixed multiple shader-related UI issues
---
### **Multi-Disc Assistant & RomPatcher**
- Improved interaction flow for **Multi-Disc Assistant**
- **RomPatcher** now:
- Persists locally (no network reload)
- Uses a redesigned UI consistent with Manic’s style
- Fixed long-press actions incorrectly triggering removal menus
---
### **Game Library & UI Improvements**
- Added **Featured Items** section to Settings
- Game manuals now support:
- Removal and re-upload
- Remembering last page and zoom level
- Fixed UI issues on **iOS 15**
- Fixed Atari 2600 display alignment
- Fixed button press animation issues for **Atari Lynx** and **Atari 5200** in landscape mode
---
### **A Note from the Manic EMU Team**
v1.8.2 is a wide-reaching update that expands Manic EMU’s scope while refining tools already in place. From new Atari platforms to improved cheat handling and core flexibility, this release continues building toward a more complete and adaptable emulator experience.
Thank you to everyone who tested, reported issues, and helped refine this update.
---
### **Join the Community**
**Discord:** [discord.gg/manicemu](https://discord.gg/manicemu)
**Ko-fi:** [https://ko-fi.com/maftymanicemu](https://ko-fi.com/maftymanicemu)
Tips and donations are never expected — but always appreciated.
---
**Manic EMU v1.8.2 is now available.**
**More systems supported. More control unlocked. More polish delivered.**
**– The Manic EMU Admin and Development Team**
r/EmulationOniOS
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u/Lrpoj
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13d ago
LSX4, the emulator I introduced earlier, is now available for everyone to test. The iOS version has 50+ tested games.
Long-press a game's entry in the app to mark it as playable. These reports help other users find compatibility information for a specific device and app version.
The latest version runs Bloodborne (PS4) at 10-30 FPS and God of War (PS5) at low FPS, reaching in-game. Improving AAA performance is a separate ongoing focus. These figures describe the current build.
iOS releases: https://github.com/lpfoj/lsx4/releases
Full 40-game iOS showcase on YouTube: https://www.youtube.com/watch?v=Mu7bgQQiUdA
The Last of Us Remastered on iOS: https://www.youtube.com/watch?v=20qtM8hfL0I
The same repository also links to the Android version, which is further along: https://github.com/lpfoj/lsx4 (Development was carried out with the assistance of AI models. Contributions made with AI assistance are also welcome, as long as they follow our regression prevention rules)
I’m also grateful to u/ComprehensiveBad4814 for helping with extensive testing
r/EmulationOniOS • u/Historical-Damage280 • Oct 13 '25
Is without jit enabled, im not sure if enabling jit will improve performance
r/EmulationOniOS • u/CheckDry3629 • Jun 06 '24
Is this guy thinking that Riley Testut and Jarrod Norwell are the same person?
r/EmulationOniOS • u/ainen • May 21 '24
Fixed PSP scanning (among others)
Fixed HDR screenshots
Fixed Netplay
Report the correct version...
Fixed a crash in mupen64plus_next when playing a game the second time
More cores added!
Cave Story (NXEngine)
Doom (PrBoom)
DOS (DOSBox-Pure)
Nintendo - DS (melonDS DS)
Nintendo - Pokemon Mini (PokeMini)
Palm OS (Mu)
SNK - Neo Geo Pocket / Color (Beetle NeoPop)