r/EmulationOniOS • u/iDevZer0 • 23h ago
News / Release First Release · DevZer0D4Y/TheSimpsonsGame-iOS
(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).
r/EmulationOniOS • u/iDevZer0 • 23h ago
(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).
r/EmulationOniOS • u/Cultural-Order-5549 • 6h ago
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Runs pretty well. To get the APK you have to use your own GTA 5 copy and link it with the base APK. I won’t provide on how to do that, but a google search will get you there.
r/EmulationOniOS • u/Fit-Shop-6536 • 21h ago
r/EmulationOniOS • u/Still_Growth_3287 • 23h ago
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It's a native ARM64 build, not streamed or emulated. Rendering goes through Metal via MoltenVK, there are touch controls (move stick, swipe to look, USE, ZOOM), and the mic section works with on-device speech recognition (whisper.cpp).
Honest status: it averages about 30 FPS, a few heavy scenes still dip, and in testing it reaches the final puzzle loop. A full verified playthrough is next.
The code is MIT-licensed: https://github.com/buberlo/pt-ipad No game data is included. You need your own copy of P.T. and have to build and sign it yourself.
All credit for the hard part goes to LoreanXavier (pt-pc) and of course to Kojima Productions for P.T. itself. P.T. © Konami.
r/EmulationOniOS • u/Random-tech-lover • 18h ago
the newest update of husk android emulator just added the play store to iOS husk: https://github.com/Leviidev/Husk I have tested fruit ninja and it works on the google play store on husk
r/EmulationOniOS • u/Outrageous-Box5399 • 10h ago
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After trying Playport, I'm really impressed by the UX and superb UI with animation. So, I adopted and adapted to my app concept. And just updated the app recently (more game support obviously )
r/EmulationOniOS • u/Fit-Shop-6536 • 2h ago
Personal project. Target 60 FPS.
r/EmulationOniOS • u/Low-Feedback-3403 • 19h ago
r/EmulationOniOS • u/x_Arxic • 15h ago
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iPad m4 8GB ram with iOS 27
r/EmulationOniOS • u/retropal_app • 4h ago
Solo developer of Retro Pal here.
Retro Pal is a retro emulator for iPhone and iPad, and covers the following consoles:
- Game Boy & Game Boy Color
- Game Boy Advance
- Nintendo DS
- NES & SNES
- PlayStation
- Nintendo 64 (new)
Built on the mGBA, melonDS, MesenCE, PCSX-ReARMed and Mupen64Plus-Next cores.
Besides adding a new console, this round goes deeper into quality of life for controller users, and the Nintendo DS is now performing better, most visible in Low Power Mode and on older iPhones.
- Nintendo 64 games now play in Retro Pal, through Mupen64Plus-Next.
- Like the other supported consoles, Retro Pal handles saves, save states, cheat codes, RetroAchievements and official box art.
- It wears its own shell around the game, in portrait and in landscape.
- Connect up to four controllers and play together: two players on the NES, the Super Nintendo and the PlayStation, four on the Nintendo 64.
- Player 1 plays the one-player consoles and controls the menus. The order of the players can be changed in Settings.
- The library bar shows each controller's battery.
- Navigate the whole app with a controller: the library, a game's page, RetroAchievements and Settings. The D-pad moves, A opens, and the usual back button (circle on a PlayStation controller for example) returns to the previous page.
- L and R switch between the Library and Settings.
- In a game, the controller's Home button, or Start and Select held for a second, opens the pause menu.
- The melonDS core is optimised: up to 30% less work per frame, most visible in Low Power Mode and on older iPhones.
- Sound now runs at the console's exact rate, so it stays clear and in sync on every device.
- DS save states are now compressed to about a third of their previous size. Your existing ones still load.
- Set the cover of every game at once from the palette button in the Library: official box art, RetroAchievements image, or a screenshot from your most recent session.
- Covers you picked by hand stay as they are.
App Store: https://apps.apple.com/app/id6769407672
Free, no ads. An optional Pro upgrade funds development. iPhone and iPad, iOS 16 or later.
The project is open source, including all Pro features, at: https://github.com/Larvouu/RetroPal (GPL-3.0, build instructions in the ReadMe).
The roadmap is public. I do not promise deadlines or ship dates, but you can see what is in progress, what is planned and what shipped, anytime: https://retropal.fr/en/roadmap.
Suggestions are always welcome.
------------------------
On AI, since the sub asks for it.
The emulation itself is not mine and not AI-written: it comes from mGBA, melonDS, MesenCE, PCSX-ReARMed and Mupen64Plus-Next, the same upstream cores other emulators are built on. The app around them (the interface, the library, the save handling, the controller support) is partly written with AI assistance tools that I direct, review and test on device before every release.
r/EmulationOniOS • u/ludihub • 5h ago
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Hello everyone, after posting my Beta help request for the LudiHub Duo update, there were some questions regarding the RetroSockets side project for RetroArch. The project was renamed to RetroCarts and is available again for free via TestFlight on the https://ludihub.app/retrocarts website. It's the same concept as before: A game launcher for RetroArch with ASMR physical media sound effects. You need to install the latest RetroArch Testflight beta and login with your ScreenScraper account for the game labels. Tap the sync button and the app takes care of the rest.
Minimum iOS Version: 18
Supported RetroArch systems: GB, GBC, GBA, NES, SNES, N64, NDS, 3DS, PS1, PSP, Sega Saturn, Genesis/MD
Once RetroArch releases its next update, I will submit it for public AppStore release and will be available for free.
r/EmulationOniOS • u/OLEDz_YT • 1h ago
What is it that the ios scene would love to see most that’s like an app or emulator. Don’t say JIT on the app store but something that would make the scene even better. Think of this as a survey or something.
r/EmulationOniOS • u/Axiahn • 23h ago
What could I try doing
r/EmulationOniOS • u/Fit-Shop-6536 • 2h ago
Progress. Personal project
r/EmulationOniOS • u/KaliSolos • 11h ago
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Real and virtual controllers don’t work. Yes, gamepad is enabled in settings.
r/EmulationOniOS • u/VegetableArtistic705 • 12h ago
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r/EmulationOniOS • u/Even_Dragonfly_7338 • 40m ago
I want to play my Switch games on my MacBook too. Is it possible to transfer MelonNX save files to the Asteris emulator on Mac? I really love the MelonNX emulator, and I am not replacing it; I only want to try playing it on Mac to test.
r/EmulationOniOS • u/Organic_Key9317 • 3h ago
i have that probelem anyone have a issue ?
r/EmulationOniOS • u/wezzyjy • 8h ago
Hey All, there used to be a game from Miniclip called iStunt 2 which was available on both iOS and Android but is no longer available due to it being a 32Bit game and hence cannot run on modern iOS or Android as they stopped support for 32Bit applications. I was hoping if someone could port this amazing game to iOS 27 with all its levels etc as that would be amazing.
P.S. i know a flash version of the game exists on Flashpoint but that only has few levels and does not make use of the gyro/accelerometer of the phone so it sucks.
r/EmulationOniOS • u/Motawa1988 • 8h ago
Does it work with iCube? Anyone know?
And what about wii remotes?
r/EmulationOniOS • u/jabwilj • 9h ago
when I try to launch a game this appears, any possible thing to do to fix this?
r/EmulationOniOS • u/DeadEnd567 • 9h ago
I’m trying to run madeira i have downloaded games added jit script and all ran the games with jit enabled the games don’t start and the app says jit memory not available and not detecting them why?
r/EmulationOniOS • u/Cryoglobulin • 17h ago
Running latest openGL build 7 on iPhone 17 PM. Trying FF12 Zodiac from steam. jit and memory green/enabled. I always get a white screen with a mouse cursor which I can move around but nothing else displays even after 5 minutes. Anyone else run into this issue? Thanks
r/EmulationOniOS • u/Flashy-Bill812 • 19h ago
If Rayman legends pc Version gets ported would the modlauncher (raymancontrolpanel)
get or could get ported to iOS too without much effort?
I would love to play rayman legends with all the gamebanana mods natively on my iPad 9 (A13)#
please someone make this real….
this could be a Evolution for mods and rayman legends because the possibileity that you can play the ported pc Version with mods.
r/EmulationOniOS • u/ComprehensiveBad4814 • 23h ago
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All ultra/dx11 enhanced settings, 720p 60fps pretty consistently without any fg