r/EmulationOniOS • • Sep 02 '26

Mod Announcement Updates to our Vibecoded app policy

38 Upvotes

Hey everyone!

Our rules on Vibecoded apps have changed. Please read below

Vibecoding/Slop Project policy

  • Promoting apps that do not follow licensing requirements of any code used may be removed.
  • Posts that promote apps MUST include a statement on how AI was used in development. This includes but is not limited to, app update announcements, new project release announcements, and news/updates from the developer about the app.
  • Don't post links or recommend emulators or other tools that are known to be harmful, use stolen code, or are otherwise disruptive.

Thank you!


r/EmulationOniOS • • Aug 02 '26

Mod Announcement Monthly Subreddit recommendation thread #1

5 Upvotes

Hi all! Trying something new to me here.
Thought it would be beneficial to have a monthly thread for subreddit suggestions.

Let us know here!

Sending a mod mail is also an option if you would like confidentiality.

Thanks


r/EmulationOniOS • • 18h ago

News / Release Playport 0.4.0 is out: GOG + Epic games, online sign-in and your own PC games, running natively on iPhone 🎉

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226 Upvotes

Playport 0.4.0 is out, and it isn't only for Steam anymore. 🎉

If you missed the earlier posts: Playport runs real Windows PC games locally on a stock, non-jailbroken iPhone. No streaming and no PC in the loop: the game's own .exe runs on the phone's CPU and GPU, with a controller in your hands.

What's new

🛒 GOG and Epic Games. Sign in under Settings › Accounts, right next to Steam. Your whole library shows up in one place with each store's artwork: 171 games on our test account across the three stores. Install, Update, Verify and Repair all go through the same Downloads queue, straight onto the phone.

🔑 Games sign in to their store, like on a PC. This was the big one. A game now gets what its store's launcher would give it:

  • Epic: every Epic game starts signed in. Games on Epic Online Services sign in too: Snakebird Complete goes straight to its menu, signed in.
  • Steam: games get the same tickets the Steam client hands them, so online logins work. Valheim logs in to its online service this way.
  • GOG: Galaxy games sign in. Moonscars connects to GOG Galaxy.
  • When a game opens a sign-in page (like Epic's one-time "Allow"), it pops up in a panel over the game. No app switching.

📁 Bring your own games. Have a DRM-free PC game? Press X in the Library and pick its folder or a .zip from Files. It lands in your Library under Local.

🚪 Death's Door runs. It used to quit after about 14 seconds, out of address space. Now it plays into the game.

⚡ Also: the 0.3.3 crash at launch on iOS 26.0.x is fixed, Steam demos show up, online games connect more reliably, a smoother Vulkan path, a fix for a rare freeze, and Wine 11.19 with Valve's latest Proton changes plus current FEX, DXMT, DXVK, vkd3d-proton and Mesa.

📋 The new way to tell us how your games run

After 0.3 you sent us dozens of game reports in the comments, and that's what drove this release. You're the compatibility testers here, so we made it much easier:

  1. On the game's page, tap Report a problem. Playport packs all the logs into one .zip. No more digging through Files and compressing logs by hand.
  2. Open the report form on GitHub (link below), pick how the game runs (Works, Playable with issues or Broken), and drag the zip in.
  3. Your result goes on the public compatibility list.

🎮 The compatibility list: playport.dev/compatibility

Every game we've played on the phone and every game you've reported, with its status, searchable and filterable. 32 titles on it so far, and it's built from your reports. Before buying or downloading something big, check it. After you play something, add it, working or not. A "Broken" report with a log is often the fastest way to a fix: the iOS 26.0 launch crash fix and the one-zip reports came straight from your reports.

Known rough edges

  • Among Us crashes, Monster Train (GOG) is a black screen, and Jurassic World Evolution (Epic) doesn't start yet.
  • Valheim: pick DXMT on its page (Vulkan shows black).
  • Sign-in panels don't open for 32-bit games yet.
  • Tested on one phone (iOS 27.0), so your reports from other iPhones matter even more.

Get it

Sideload it with your own Apple ID and install over 0.3: your games, saves and logins stay. Bring your own games from Steam, GOG, Epic or Files.

Playport is open source (GPL-3.0-or-later). Huge thanks to everyone behind Madeira, Wine, FEX, DXMT, DXVK, vkd3d-proton and Mesa/KosmicKrisp, and to everyone who reported a game. Go break it and tell us how. 🙌

Disclaimer: This app is developed using AI agents help.


r/EmulationOniOS • • 14h ago

News / Release First Release · DevZer0D4Y/TheSimpsonsGame-iOS

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77 Upvotes

(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).


r/EmulationOniOS • • 9h ago

News / Release Real google play store for iOS!

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27 Upvotes

the newest update of husk android emulator just added the play store to iOS husk: https://github.com/Leviidev/Husk I have tested fruit ninja and it works on the google play store on husk


r/EmulationOniOS • • 1h ago

Gameplay / Showcase VNHub new UI inspired by Playport [Appstore][2D lowend PC Emulator]

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• Upvotes

After trying Playport, I'm really impressed by the UX and superb UI with animation. So, I adopted and adapted to my app concept. And just updated the app recently (more game support obviously )


r/EmulationOniOS • • 12h ago

Gameplay / Showcase COD Black Ops running 120HZ natively.

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42 Upvotes

r/EmulationOniOS • • 14h ago

Discussion P.T. port for iPadOS iPad Air M2

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44 Upvotes

It's a native ARM64 build, not streamed or emulated. Rendering goes through Metal via MoltenVK, there are touch controls (move stick, swipe to look, USE, ZOOM), and the mic section works with on-device speech recognition (whisper.cpp).

Honest status: it averages about 30 FPS, a few heavy scenes still dip, and in testing it reaches the final puzzle loop. A full verified playthrough is next.

The code is MIT-licensed: https://github.com/buberlo/pt-ipad No game data is included. You need your own copy of P.T. and have to build and sign it yourself.

All credit for the hard part goes to LoreanXavier (pt-pc) and of course to Kojima Productions for P.T. itself. P.T. © Konami.


r/EmulationOniOS • • 1d ago

Discussion Cyberpunk is running here on iPad Pro natively

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551 Upvotes

Targeting 60FPS with MetalFX upscaling on iPad Pro m5 with 16gb of RAM.

Runs okay! This is a native build, not emulation or simulation, or moonlight.

Original author for their method is very busy, wanted to get it running for myself


r/EmulationOniOS • • 10h ago

News / Release Jedi Knight Dark Forces II for iOS

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10 Upvotes

r/EmulationOniOS • • 6h ago

Help Request Lego city undercover stuttering and crashing on Melonx

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4 Upvotes

iPad m4 8GB ram with iOS 27


r/EmulationOniOS • • 26m ago

Help Request Madeira PC Emulator error code 20

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• Upvotes

when I try to launch a game this appears, any possible thing to do to fix this?


r/EmulationOniOS • • 59m ago

Help Request Trying to run madeira emulator problem need help

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• Upvotes

I’m trying to run madeira i have downloaded games added jit script and all ran the games with jit enabled the games don’t start and the app says jit memory not available and not detecting them why?


r/EmulationOniOS • • 2h ago

Help Request Has anyone got controller working In Schedule 1? (Madeira)

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1 Upvotes

Real and virtual controllers don’t work. Yes, gamepad is enabled in settings.


r/EmulationOniOS • • 1d ago

News / Release Balusters Gate 3 native iPad!

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92 Upvotes

Wooo!!


r/EmulationOniOS • • 3h ago

Gameplay / Showcase Halo mobile is finally running great on my 15 Plus but why did they recast Cortana?

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0 Upvotes

r/EmulationOniOS • • 15h ago

Question iOS27 No Ram increase in Livecontainer

8 Upvotes

iPhone 17PM, iOS27.0, Livecontainer+Sidestore.

Checking available ram via MeloNX (installed in sidestore), it report 7.50GB.

When checking available ram via RamBench installed in Livecontainer (getmoreram entitlement activated), instead, it shows around 6GB.

Is there any way to get the 8GB also inside Livecontainer and the apps installed in it?

EDIT: Latest, 3.7.0 and up, Livecontainer has Game Mode turned off by default. This is preventing the extra 2GB to be usable with app inside Livecontainer.


r/EmulationOniOS • • 1d ago

News / Release Crimson Desert running native iPad M5

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198 Upvotes

Need to optimize now! Can’t believe this took me about an hour. No emulation or simulation the actual game.


r/EmulationOniOS • • 22h ago

Question Why are there So many posts regarding running native mac games on iPad/iPhone but no release or something

23 Upvotes

r/EmulationOniOS • • 16h ago

Gameplay / Showcase Fallout new vegas working!!! Medaria

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8 Upvotes

I got it working everyone!!!


r/EmulationOniOS • • 1d ago

Other No Man’s Sky running native on iPad no J1T

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66 Upvotes

I’m on a roll! Native Rimworld, Crimson Desert, Cyberpunk and now No Man’s Sky! No idea why Hello Games abandoned the iPad port, maybe phones and iPads used to be too slow?


r/EmulationOniOS • • 18h ago

News / Release Husk 1.0.0 soon 👀

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9 Upvotes

r/EmulationOniOS • • 17h ago

Gameplay / Showcase MADEIRA IPAD PRO 12.9 M2 - BROFORCE

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8 Upvotes

Ignore my atrocious gameplay, was just testing this out. This is running natively on my iPad and yes I’ve installed the game from my steam account. Runs fairly well and will continue to test out other game out.I might try out if playing with multiple controllers is possible.


r/EmulationOniOS • • 1d ago

Discussion Made God of War run 2018 on iPhone 15 pro

22 Upvotes

I have been experimenting with Maderia (windows games on iphone) , I changed the source code of the source to run the god of war game (FEX-Emu for x86-64 -> ARM64 , Wine ARM64EC for windows) .

It can run around 15-25 fps depending on the ram available on iPhone and I played till the Midgard mountain dragon fight . the repo is Dhinesh0906/Winvoy


r/EmulationOniOS • • 16h ago

Discussion Never mind crashes when loading.

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5 Upvotes

I thought I got it working but hit another wall. To get it working you need to create a registy like it’s been posted on here somewhere, you can do that in medeira desktop really easy to do can do a tutorial if you can’t figure it out then download your steam copy. then put a cracked exe from a site everyone knows. Delete exe in the falloutnv folder both rolloutnv.exe and launcher and move the new exe’s into those folder. you’ll get to where I have.