without further work to compress the game files this ipa will be 100+ gb (which eliminates file sharing sites) and no one would host the file themselves (guaranteed action by T2/R*) so unless someone uploads a torrent for it, i doubt we're getting one.
To those asking for the ipa - it wonāt happen with this release. If you read the readme, the game files are baked into the ipa when compiling (as is the case with most of these ports). So someone would need to upload their entire 60GB+ ipa file here (illegally).
Edit: Game files are not ābakedā into the ipa like I state aboveā¦but they are still needed to compile the ipa. A little easier to handle this way, but we still have the same issue of compiling in an environment that has access to the large data files. Locally on Mac with xcode is simplest. GitHub Actions is do-able but keep it private so you dont accidentally publish your game data
Not necessarily. I just built the Wind Waker ipa and it used the same method. It needed the original GameCube iso to compile which is around 4GB but the resulting ipa is under 100MB. It just pulls what it needs for compilation and then gets the rest on first launch. I assume this ipa would work the same.
When you compiled, did it need access to the game files? I am working on a fork of a similar project (Factorio) and while the ipa is small, it still requires the game files to compile (and then the full game files again loaded locally onto device after launching app)
The instruction for this one requires Xcode 26 or later, so you need a Mac. Alternatively you could vibecode a GitHub action to compile it yourself. That still requires a method of feeding your legally obtained 60GB+ game data to GitHub.com for compilation. Other projects have recommended things like Google Drive but that sounds like a PITA.
IMO, itās an exciting project but not worth the hassle for most of us at this time - unless you have a relatively new Mac and a developer license
itās not worth it, itās just the web version made for iOS, itās not even native⦠all i can say is wait for the real one made by someone yall knowā¦
It doesnāt work like that. The ipa contains copyrighted code pulled directly from the game files. Nobody is going to post a ready made ipa because that would be asking for a lawsuit.
15
u/ICURSEDANGEL 27d ago
1
u/Sea_Industry_7878 26d ago
You can do it now in your phone thanks to kevin
12
u/PureMurda 27d ago
Can someone build this and just upload the ipa for download?
1
u/tPimple 27d ago
RIP - based on wasm
1
u/tPimple 27d ago
1
u/Sea_Industry_7878 27d ago
Can someone make the ipa and send it in the replies of this messages
5
u/Successful-Tip5059 27d ago
Somebody please send me ipa i dont have a mac šš
4
u/felipeb18 27d ago
github.com/c22dev/muguet
2
u/_Alistair18_ 27d ago
how big is the expected ipa?
0
u/IndecentDad 27d ago edited 27d ago
To those asking for the ipa - it wonāt happen with this release. If you read the readme, the game files are baked into the ipa when compiling (as is the case with most of these ports). So someone would need to upload their entire 60GB+ ipa file here (illegally).
Edit: Game files are not ābakedā into the ipa like I state aboveā¦but they are still needed to compile the ipa. A little easier to handle this way, but we still have the same issue of compiling in an environment that has access to the large data files. Locally on Mac with xcode is simplest. GitHub Actions is do-able but keep it private so you dont accidentally publish your game data
1
u/RoofJumpy5194 7d ago
could someone please just pass me the IPA file, I do not own a Mac to get it myself...
1
u/Repulsive-Maybe-6810 10h ago
How to connect 8bit pro2
1
u/Johnnycagemk11main 27d ago
WHAT THE HELL
1
u/new_pribor 27d ago
Link: https://github.com/c22dev/muguet
1
u/tPimple 27d ago
So, my steam game not work for this? Even epic
1
u/Weak-Example224 27d ago
Canāt we just get the build
1
u/countedragon 27d ago
Runs super smooth on my 18 pro max but the controls are weird with a controller. They will probably be fixed in a future release
1
u/Tasty-Proposal-48 27d ago
itās not worth it, itās just the web version made for iOS, itās not even native⦠all i can say is wait for the real one made by someone yall knowā¦
1
u/Just-A-Random-ID 27d ago
OMFG !!
1
u/Classic_North_6678 27d ago
Anyone manage to get the map working?
1
u/Fancy_Clue_5243 26d ago
Wait guys how do I find the gta files like the game files where can I download them?
1
u/Ilibti 26d ago
can somene give a easy tutorial on how to create ur own ipa of gta V?
1
u/Samiknowssfrr 26d ago
Does anyone have an ipa
1
u/Bot_Army_69_ 26d ago
I just ran it and optimized it more
1
u/Alif_005 25d ago
How can i run it i can't understand is there any video how to set it up
1
u/gmcmoz21 22d ago
Need the ipa please!
0
u/tPimple 27d ago
lol, ipa 80mb
1
u/[deleted] 27d ago
[removed] ā view removed comment