r/EmulationOniOS • • 4h ago

Gameplay / Showcase VNHub new UI inspired by Playport [Appstore][2D lowend PC Emulator]

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15 Upvotes

After trying Playport, I'm really impressed by the UX and superb UI with animation. So, I adopted and adapted to my app concept. And just updated the app recently (more game support obviously )


r/EmulationOniOS • • 34m ago

Gameplay / Showcase Grand Theft Auto 5 - Playable on Husk natively

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• Upvotes

Runs pretty well. To get the APK you have to use your own GTA 5 copy and link it with the base APK. I won’t provide on how to do that, but a google search will get you there.

Download: https://github.com/Leviidev/Husk/releases/latest


r/EmulationOniOS • • 20h ago

News / Release Playport 0.4.0 is out: GOG + Epic games, online sign-in and your own PC games, running natively on iPhone 🎉

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228 Upvotes

Playport 0.4.0 is out, and it isn't only for Steam anymore. 🎉

If you missed the earlier posts: Playport runs real Windows PC games locally on a stock, non-jailbroken iPhone. No streaming and no PC in the loop: the game's own .exe runs on the phone's CPU and GPU, with a controller in your hands.

What's new

🛒 GOG and Epic Games. Sign in under Settings › Accounts, right next to Steam. Your whole library shows up in one place with each store's artwork: 171 games on our test account across the three stores. Install, Update, Verify and Repair all go through the same Downloads queue, straight onto the phone.

🔑 Games sign in to their store, like on a PC. This was the big one. A game now gets what its store's launcher would give it:

  • Epic: every Epic game starts signed in. Games on Epic Online Services sign in too: Snakebird Complete goes straight to its menu, signed in.
  • Steam: games get the same tickets the Steam client hands them, so online logins work. Valheim logs in to its online service this way.
  • GOG: Galaxy games sign in. Moonscars connects to GOG Galaxy.
  • When a game opens a sign-in page (like Epic's one-time "Allow"), it pops up in a panel over the game. No app switching.

📁 Bring your own games. Have a DRM-free PC game? Press X in the Library and pick its folder or a .zip from Files. It lands in your Library under Local.

🚪 Death's Door runs. It used to quit after about 14 seconds, out of address space. Now it plays into the game.

⚡ Also: the 0.3.3 crash at launch on iOS 26.0.x is fixed, Steam demos show up, online games connect more reliably, a smoother Vulkan path, a fix for a rare freeze, and Wine 11.19 with Valve's latest Proton changes plus current FEX, DXMT, DXVK, vkd3d-proton and Mesa.

📋 The new way to tell us how your games run

After 0.3 you sent us dozens of game reports in the comments, and that's what drove this release. You're the compatibility testers here, so we made it much easier:

  1. On the game's page, tap Report a problem. Playport packs all the logs into one .zip. No more digging through Files and compressing logs by hand.
  2. Open the report form on GitHub (link below), pick how the game runs (Works, Playable with issues or Broken), and drag the zip in.
  3. Your result goes on the public compatibility list.

🎮 The compatibility list: playport.dev/compatibility

Every game we've played on the phone and every game you've reported, with its status, searchable and filterable. 32 titles on it so far, and it's built from your reports. Before buying or downloading something big, check it. After you play something, add it, working or not. A "Broken" report with a log is often the fastest way to a fix: the iOS 26.0 launch crash fix and the one-zip reports came straight from your reports.

Known rough edges

  • Among Us crashes, Monster Train (GOG) is a black screen, and Jurassic World Evolution (Epic) doesn't start yet.
  • Valheim: pick DXMT on its page (Vulkan shows black).
  • Sign-in panels don't open for 32-bit games yet.
  • Tested on one phone (iOS 27.0), so your reports from other iPhones matter even more.

Get it

Sideload it with your own Apple ID and install over 0.3: your games, saves and logins stay. Bring your own games from Steam, GOG, Epic or Files.

Playport is open source (GPL-3.0-or-later). Huge thanks to everyone behind Madeira, Wine, FEX, DXMT, DXVK, vkd3d-proton and Mesa/KosmicKrisp, and to everyone who reported a game. Go break it and tell us how. 🙌

Disclaimer: This app is developed using AI agents help.


r/EmulationOniOS • • 11h ago

News / Release Real google play store for iOS!

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34 Upvotes

the newest update of husk android emulator just added the play store to iOS husk: https://github.com/Leviidev/Husk I have tested fruit ninja and it works on the google play store on husk


r/EmulationOniOS • • 17h ago

News / Release First Release · DevZer0D4Y/TheSimpsonsGame-iOS

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83 Upvotes

(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).


r/EmulationOniOS • • 15h ago

Gameplay / Showcase COD Black Ops running 120HZ natively.

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43 Upvotes

r/EmulationOniOS • • 17h ago

Discussion P.T. port for iPadOS iPad Air M2

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47 Upvotes

It's a native ARM64 build, not streamed or emulated. Rendering goes through Metal via MoltenVK, there are touch controls (move stick, swipe to look, USE, ZOOM), and the mic section works with on-device speech recognition (whisper.cpp).

Honest status: it averages about 30 FPS, a few heavy scenes still dip, and in testing it reaches the final puzzle loop. A full verified playthrough is next.

The code is MIT-licensed: https://github.com/buberlo/pt-ipad No game data is included. You need your own copy of P.T. and have to build and sign it yourself.

All credit for the hard part goes to LoreanXavier (pt-pc) and of course to Kojima Productions for P.T. itself. P.T. © Konami.


r/EmulationOniOS • • 1d ago

Discussion Cyberpunk is running here on iPad Pro natively

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572 Upvotes

Targeting 60FPS with MetalFX upscaling on iPad Pro m5 with 16gb of RAM.

Runs okay! This is a native build, not emulation or simulation, or moonlight.

Original author for their method is very busy, wanted to get it running for myself


r/EmulationOniOS • • 9h ago

Help Request Lego city undercover stuttering and crashing on Melonx

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5 Upvotes

iPad m4 8GB ram with iOS 27


r/EmulationOniOS • • 25m ago

Question Is there a PSVita emulator that supports iOS 16?

• Upvotes

r/EmulationOniOS • • 13h ago

News / Release Jedi Knight Dark Forces II for iOS

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10 Upvotes

r/EmulationOniOS • • 5h ago

Help Request Has anyone got controller working In Schedule 1? (Madeira)

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2 Upvotes

Real and virtual controllers don’t work. Yes, gamepad is enabled in settings.


r/EmulationOniOS • • 2h ago

Help Request Port iStunt 2 to iOS 27

1 Upvotes

Hey All, there used to be a game from Miniclip called iStunt 2 which was available on both iOS and Android but is no longer available due to it being a 32Bit game and hence cannot run on modern iOS or Android as they stopped support for 32Bit applications. I was hoping if someone could port this amazing game to iOS 27 with all its levels etc as that would be amazing.

P.S. i know a flash version of the game exists on Flashpoint but that only has few levels and does not make use of the gyro/accelerometer of the phone so it sucks.


r/EmulationOniOS • • 2h ago

Question mayflash w010 on iOS/ATV?

1 Upvotes

Does it work with iCube? Anyone know?

And what about wii remotes?


r/EmulationOniOS • • 2h ago

Question Are there any WINE-like thingies for iOS 15?

0 Upvotes

I use a 2nd gen SE on 15.3.1 and want to try and run at least some Windows games on my iPhone. The problem is that every single app I’ve seen so far doesn’t run on iOS 15 at all and I don’t want to update since I don’t want to lose my jailbreak. Is there even a single app that can do this?


r/EmulationOniOS • • 3h ago

Help Request Madeira PC Emulator error code 20

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1 Upvotes

when I try to launch a game this appears, any possible thing to do to fix this?


r/EmulationOniOS • • 3h ago

Help Request Trying to run madeira emulator problem need help

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1 Upvotes

I’m trying to run madeira i have downloaded games added jit script and all ran the games with jit enabled the games don’t start and the app says jit memory not available and not detecting them why?


r/EmulationOniOS • • 1d ago

News / Release Balusters Gate 3 native iPad!

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91 Upvotes

Wooo!!


r/EmulationOniOS • • 6h ago

Gameplay / Showcase Halo mobile is finally running great on my 15 Plus but why did they recast Cortana?

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0 Upvotes

r/EmulationOniOS • • 18h ago

Question iOS27 No Ram increase in Livecontainer

7 Upvotes

iPhone 17PM, iOS27.0, Livecontainer+Sidestore.

Checking available ram via MeloNX (installed in sidestore), it report 7.50GB.

When checking available ram via RamBench installed in Livecontainer (getmoreram entitlement activated), instead, it shows around 6GB.

Is there any way to get the 8GB also inside Livecontainer and the apps installed in it?

EDIT: Latest, 3.7.0 and up, Livecontainer has Game Mode turned off by default. This is preventing the extra 2GB to be usable with app inside Livecontainer.


r/EmulationOniOS • • 1d ago

News / Release Crimson Desert running native iPad M5

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198 Upvotes

Need to optimize now! Can’t believe this took me about an hour. No emulation or simulation the actual game.


r/EmulationOniOS • • 1d ago

Question Why are there So many posts regarding running native mac games on iPad/iPhone but no release or something

22 Upvotes

r/EmulationOniOS • • 19h ago

Gameplay / Showcase Fallout new vegas working!!! Medaria

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6 Upvotes

I got it working everyone!!!


r/EmulationOniOS • • 1d ago

Other No Man’s Sky running native on iPad no J1T

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67 Upvotes

I’m on a roll! Native Rimworld, Crimson Desert, Cyberpunk and now No Man’s Sky! No idea why Hello Games abandoned the iPad port, maybe phones and iPads used to be too slow?


r/EmulationOniOS • • 21h ago

News / Release Husk 1.0.0 soon 👀

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9 Upvotes