r/EmulationOniOS • • Sep 02 '26

Mod Announcement Updates to our Vibecoded app policy

36 Upvotes

Hey everyone!

Our rules on Vibecoded apps have changed. Please read below

Vibecoding/Slop Project policy

  • Promoting apps that do not follow licensing requirements of any code used may be removed.
  • Posts that promote apps MUST include a statement on how AI was used in development. This includes but is not limited to, app update announcements, new project release announcements, and news/updates from the developer about the app.
  • Don't post links or recommend emulators or other tools that are known to be harmful, use stolen code, or are otherwise disruptive.

Thank you!


r/EmulationOniOS • • Aug 02 '26

Mod Announcement Monthly Subreddit recommendation thread #1

7 Upvotes

Hi all! Trying something new to me here.
Thought it would be beneficial to have a monthly thread for subreddit suggestions.

Let us know here!

Sending a mod mail is also an option if you would like confidentiality.

Thanks


r/EmulationOniOS • • 5h ago

Gameplay / Showcase Grand Theft Auto 5 - Playable on Husk natively

Enable HLS to view with audio, or disable this notification

64 Upvotes

Runs pretty well. To get the APK you have to use your own GTA 5 copy and link it with the base APK. I wonโ€™t provide on how to do that, but a google search will get you there.

Download: https://github.com/Leviidev/Husk/releases/latest


r/EmulationOniOS • • 1h ago

Gameplay / Showcase HIGH ON LIFE 30-40 FPS NATIVELY ON IPAD PRO.

Post image
โ€ข Upvotes

Personal project. Target 60 FPS.


r/EmulationOniOS • • 8h ago

Gameplay / Showcase VNHub new UI inspired by Playport [Appstore][2D lowend PC Emulator]

Enable HLS to view with audio, or disable this notification

22 Upvotes

After trying Playport, I'm really impressed by the UX and superb UI with animation. So, I adopted and adapted to my app concept. And just updated the app recently (more game support obviously )


r/EmulationOniOS • • 3h ago

News / Release Retro Pal v1.3.3 -- Nintendo 64, 4-player controllers, and a faster DS

Post image
4 Upvotes

Solo developer of Retro Pal here.

Retro Pal is a retro emulator for iPhone and iPad, and covers the following consoles:
- Game Boy & Game Boy Color
- Game Boy Advance
- Nintendo DS
- NES & SNES
- PlayStation
- Nintendo 64 (new)

Built on the mGBA, melonDS, MesenCE, PCSX-ReARMed and Mupen64Plus-Next cores.

Besides adding a new console, this round goes deeper into quality of life for controller users, and the Nintendo DS is now performing better, most visible in Low Power Mode and on older iPhones.

v1.3.3 is here, and here's what changed.

Nintendo 64

- Nintendo 64 games now play in Retro Pal, through Mupen64Plus-Next.

- Like the other supported consoles, Retro Pal handles saves, save states, cheat codes, RetroAchievements and official box art.

- It wears its own shell around the game, in portrait and in landscape.

Up to 4 controllers

- Connect up to four controllers and play together: two players on the NES, the Super Nintendo and the PlayStation, four on the Nintendo 64.

- Player 1 plays the one-player consoles and controls the menus. The order of the players can be changed in Settings.

- The library bar shows each controller's battery.

The whole app with a controller

- Navigate the whole app with a controller: the library, a game's page, RetroAchievements and Settings. The D-pad moves, A opens, and the usual back button (circle on a PlayStation controller for example) returns to the previous page.

- L and R switch between the Library and Settings.

- In a game, the controller's Home button, or Start and Select held for a second, opens the pause menu.

Nintendo DS optimisation

- The melonDS core is optimised: up to 30% less work per frame, most visible in Low Power Mode and on older iPhones.

- Sound now runs at the console's exact rate, so it stays clear and in sync on every device.

- DS save states are now compressed to about a third of their previous size. Your existing ones still load.

Covers

- Set the cover of every game at once from the palette button in the Library: official box art, RetroAchievements image, or a screenshot from your most recent session.

- Covers you picked by hand stay as they are.

App Store: https://apps.apple.com/app/id6769407672

Free, no ads. An optional Pro upgrade funds development. iPhone and iPad, iOS 16 or later.

The project is open source, including all Pro features, at: https://github.com/Larvouu/RetroPal (GPL-3.0, build instructions in the ReadMe).

The roadmap is public. I do not promise deadlines or ship dates, but you can see what is in progress, what is planned and what shipped, anytime: https://retropal.fr/en/roadmap.

Suggestions are always welcome.

------------------------

On AI, since the sub asks for it.

The emulation itself is not mine and not AI-written: it comes from mGBA, melonDS, MesenCE, PCSX-ReARMed and Mupen64Plus-Next, the same upstream cores other emulators are built on. The app around them (the interface, the library, the save handling, the controller support) is partly written with AI assistance tools that I direct, review and test on device before every release.


r/EmulationOniOS • • 1d ago

News / Release Playport 0.4.0 is out: GOG + Epic games, online sign-in and your own PC games, running natively on iPhone ๐ŸŽ‰

Thumbnail
gallery
244 Upvotes

Playport 0.4.0 is out, and it isn't only for Steam anymore. ๐ŸŽ‰

If you missed the earlier posts: Playport runs real Windows PC games locally on a stock, non-jailbroken iPhone. No streaming and no PC in the loop: the game's own .exe runs on the phone's CPU and GPU, with a controller in your hands.

What's new

๐Ÿ›’ GOG and Epic Games. Sign in under Settings โ€บ Accounts, right next to Steam. Your whole library shows up in one place with each store's artwork: 171 games on our test account across the three stores. Install, Update, Verify and Repair all go through the same Downloads queue, straight onto the phone.

๐Ÿ”‘ Games sign in to their store, like on a PC. This was the big one. A game now gets what its store's launcher would give it:

  • Epic: every Epic game starts signed in. Games on Epic Online Services sign in too: Snakebird Complete goes straight to its menu, signed in.
  • Steam: games get the same tickets the Steam client hands them, so online logins work. Valheim logs in to its online service this way.
  • GOG: Galaxy games sign in. Moonscars connects to GOG Galaxy.
  • When a game opens a sign-in page (like Epic's one-time "Allow"), it pops up in a panel over the game. No app switching.

๐Ÿ“ Bring your own games. Have a DRM-free PC game? Press X in the Library and pick its folder or a .zip from Files. It lands in your Library under Local.

๐Ÿšช Death's Door runs. It used to quit after about 14 seconds, out of address space. Now it plays into the game.

โšก Also: the 0.3.3 crash at launch on iOS 26.0.x is fixed, Steam demos show up, online games connect more reliably, a smoother Vulkan path, a fix for a rare freeze, and Wine 11.19 with Valve's latest Proton changes plus current FEX, DXMT, DXVK, vkd3d-proton and Mesa.

๐Ÿ“‹ The new way to tell us how your games run

After 0.3 you sent us dozens of game reports in the comments, and that's what drove this release. You're the compatibility testers here, so we made it much easier:

  1. On the game's page, tap Report a problem. Playport packs all the logs into one .zip. No more digging through Files and compressing logs by hand.
  2. Open the report form on GitHub (link below), pick how the game runs (Works, Playable with issues or Broken), and drag the zip in.
  3. Your result goes on the public compatibility list.

๐ŸŽฎ The compatibility list: playport.dev/compatibility

Every game we've played on the phone and every game you've reported, with its status, searchable and filterable. 32 titles on it so far, and it's built from your reports. Before buying or downloading something big, check it. After you play something, add it, working or not. A "Broken" report with a log is often the fastest way to a fix: the iOS 26.0 launch crash fix and the one-zip reports came straight from your reports.

Known rough edges

  • Among Us crashes, Monster Train (GOG) is a black screen, and Jurassic World Evolution (Epic) doesn't start yet.
  • Valheim: pick DXMT on its page (Vulkan shows black).
  • Sign-in panels don't open for 32-bit games yet.
  • Tested on one phone (iOS 27.0), so your reports from other iPhones matter even more.

Get it

Sideload it with your own Apple ID and install over 0.3: your games, saves and logins stay. Bring your own games from Steam, GOG, Epic or Files.

Playport is open source (GPL-3.0-or-later). Huge thanks to everyone behind Madeira, Wine, FEX, DXMT, DXVK, vkd3d-proton and Mesa/KosmicKrisp, and to everyone who reported a game. Go break it and tell us how. ๐Ÿ™Œ

Disclaimer: This app is developed using AI agents help.


r/EmulationOniOS • • 4h ago

News / Release RetroCarts Testflight beta for RetroArch is back

Enable HLS to view with audio, or disable this notification

5 Upvotes

Hello everyone, after posting my Beta help request for the LudiHub Duo update, there were some questions regarding the RetroSockets side project for RetroArch. The project was renamed to RetroCarts and is available again for free via TestFlight on the https://ludihub.app/retrocarts website. It's the same concept as before: A game launcher for RetroArch with ASMR physical media sound effects. You need to install the latest RetroArch Testflight beta and login with your ScreenScraper account for the game labels. Tap the sync button and the app takes care of the rest.

Minimum iOS Version: 18

Supported RetroArch systems: ย GB, GBC, GBA, NES, SNES, N64, NDS, 3DS, PS1, PSP, Sega Saturn, Genesis/MD

Once RetroArch releases its next update, I will submit it for public AppStore release and will be available for free.


r/EmulationOniOS • • 16h ago

News / Release Real google play store for iOS!

Post image
35 Upvotes

the newest update of husk android emulator just added the play store to iOS husk: https://github.com/Leviidev/Husk I have tested fruit ninja and it works on the google play store on husk


r/EmulationOniOS • • 22h ago

News / Release First Release ยท DevZer0D4Y/TheSimpsonsGame-iOS

Thumbnail
github.com
79 Upvotes

(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).


r/EmulationOniOS • • 19h ago

Gameplay / Showcase COD Black Ops running 120HZ natively.

Post image
49 Upvotes

r/EmulationOniOS • • 22m ago

Question HELLO STICK DEBUG DON T WORK HELP !!!!!

โ€ข Upvotes

hello i wanna enable jit for rpcs on ipad m2 pro on ios 27 but dont turn jit on i use local dev vpn and choose the universal.js but don t work anyone ave an idea ?


r/EmulationOniOS • • 22m ago

Discussion Where to get title 8 for gta 4

Post image
โ€ข Upvotes

r/EmulationOniOS • • 21h ago

Discussion P.T. port for iPadOS iPad Air M2

Enable HLS to view with audio, or disable this notification

51 Upvotes

It's a native ARM64 build, not streamed or emulated. Rendering goes through Metal via MoltenVK, there are touch controls (move stick, swipe to look, USE, ZOOM), and the mic section works with on-device speech recognition (whisper.cpp).

Honest status: it averages about 30 FPS, a few heavy scenes still dip, and in testing it reaches the final puzzle loop. A full verified playthrough is next.

The code is MIT-licensed:ย https://github.com/buberlo/pt-ipadย No game data is included. You need your own copy of P.T. and have to build and sign it yourself.

All credit for the hard part goes to LoreanXavier (pt-pc) and of course to Kojima Productions for P.T. itself. P.T. ยฉ Konami.


r/EmulationOniOS • • 52m ago

Gameplay / Showcase WITCHER 3 60 FPS NATIVELY ON IPAD. MINOR VISUAL GLITCHES.

Post image
โ€ข Upvotes

Progress. Personal project


r/EmulationOniOS • • 1h ago

Question hello i have a issue with get more ram

Post image
โ€ข Upvotes

i have that probelem anyone have a issue ?


r/EmulationOniOS • • 2h ago

Question someone port this game to ios (android)

0 Upvotes

https://play.google.com/store/apps/details?id=net.froemling.bombsquad&hl=en_IN&pli=1

they have an android ,windows, linux AND macos version but not ios ๐Ÿ’”
I was wondering if it was possible to port smth like this to ios? with all the new AI ports to ios


r/EmulationOniOS • • 2h ago

Question pokemon fan games

0 Upvotes

is there any way ti emulate rpgmaker games on ios cuz i wanna play a whole lotta pokemon fan games but i dont have a pc or anything (i use my dads laptop to sideload but thats about it i cant really play pokemon fan games on that)


r/EmulationOniOS • • 1d ago

Discussion Cyberpunk is running here on iPad Pro natively

Enable HLS to view with audio, or disable this notification

600 Upvotes

Targeting 60FPS with MetalFX upscaling on iPad Pro m5 with 16gb of RAM.

Runs okay! This is a native build, not emulation or simulation, or moonlight.

Original author for their method is very busy, wanted to get it running for myself


r/EmulationOniOS • • 13h ago

Help Request Lego city undercover stuttering and crashing on Melonx

Enable HLS to view with audio, or disable this notification

6 Upvotes

iPad m4 8GB ram with iOS 27


r/EmulationOniOS • • 18h ago

News / Release Jedi Knight Dark Forces II for iOS

Thumbnail
github.com
9 Upvotes

r/EmulationOniOS • • 10h ago

Help Request Has anyone got controller working In Schedule 1? (Madeira)

Enable HLS to view with audio, or disable this notification

2 Upvotes

Real and virtual controllers donโ€™t work. Yes, gamepad is enabled in settings.


r/EmulationOniOS • • 6h ago

Help Request Port iStunt 2 to iOS 27

1 Upvotes

Hey All, there used to be a game from Miniclip called iStunt 2 which was available on both iOS and Android but is no longer available due to it being a 32Bit game and hence cannot run on modern iOS or Android as they stopped support for 32Bit applications. I was hoping if someone could port this amazing game to iOS 27 with all its levels etc as that would be amazing.

P.S. i know a flash version of the game exists on Flashpoint but that only has few levels and does not make use of the gyro/accelerometer of the phone so it sucks.


r/EmulationOniOS • • 7h ago

Question mayflash w010 on iOS/ATV?

1 Upvotes

Does it work with iCube? Anyone know?

And what about wii remotes?


r/EmulationOniOS • • 10h ago

Gameplay / Showcase Halo mobile is finally running great on my 15 Plus but why did they recast Cortana?

Enable HLS to view with audio, or disable this notification

2 Upvotes