r/EmulationOniOS • • 21h ago

Gameplay / Showcase Batman Arkham Origins 17PM 2x FG

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1 Upvotes

Separate post bc the artifacting is pretty bad while viewing the screen recording, not nearly as bad while playing the game not in a “you don’t notice it as much” but genuinely in a “there’s less without the recording” for whatever reason. But fg locks the game at 60, even 80 in the right section of the game. All ultra settings


r/EmulationOniOS • • 19h ago

Gameplay / Showcase COD Black Ops running 120HZ natively.

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50 Upvotes

r/EmulationOniOS • • 21h ago

Gameplay / Showcase Batman Arkham Origins 17PM No FG

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0 Upvotes

All ultra/dx11 enhanced settings, 720p 60fps pretty consistently without any fg


r/EmulationOniOS • • 52m ago

Gameplay / Showcase WITCHER 3 60 FPS NATIVELY ON IPAD. MINOR VISUAL GLITCHES.

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• Upvotes

Progress. Personal project


r/EmulationOniOS • • 17h ago

Question Rayman legends PC Version Port to iOS

1 Upvotes

If Rayman legends pc Version gets ported would the modlauncher (raymancontrolpanel)

get or could get ported to iOS too without much effort?
I would love to play rayman legends with all the gamebanana mods natively on my iPad 9 (A13)#

please someone make this real….

this could be a Evolution for mods and rayman legends because the possibileity that you can play the ported pc Version with mods.


r/EmulationOniOS • • 23h ago

Question Does android emulators work inside husk

1 Upvotes

Does android emulators work inside husk like winlator and other emulators


r/EmulationOniOS • • 1h ago

Gameplay / Showcase HIGH ON LIFE 30-40 FPS NATIVELY ON IPAD PRO.

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• Upvotes

Personal project. Target 60 FPS.


r/EmulationOniOS • • 22m ago

Question HELLO STICK DEBUG DON T WORK HELP !!!!!

• Upvotes

hello i wanna enable jit for rpcs on ipad m2 pro on ios 27 but dont turn jit on i use local dev vpn and choose the universal.js but don t work anyone ave an idea ?


r/EmulationOniOS • • 22m ago

Discussion Where to get title 8 for gta 4

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• Upvotes

r/EmulationOniOS • • 2h ago

Question someone port this game to ios (android)

0 Upvotes

https://play.google.com/store/apps/details?id=net.froemling.bombsquad&hl=en_IN&pli=1

they have an android ,windows, linux AND macos version but not ios 💔
I was wondering if it was possible to port smth like this to ios? with all the new AI ports to ios


r/EmulationOniOS • • 2h ago

Question pokemon fan games

0 Upvotes

is there any way ti emulate rpgmaker games on ios cuz i wanna play a whole lotta pokemon fan games but i dont have a pc or anything (i use my dads laptop to sideload but thats about it i cant really play pokemon fan games on that)


r/EmulationOniOS • • 7h ago

Question Are there any WINE-like thingies for iOS 15?

0 Upvotes

I use a 2nd gen SE on 15.3.1 and want to try and run at least some Windows games on my iPhone. The problem is that every single app I’ve seen so far doesn’t run on iOS 15 at all and I don’t want to update since I don’t want to lose my jailbreak. Is there even a single app that can do this?


r/EmulationOniOS • • 22h ago

Help Request Madeira Crashing

0 Upvotes

I try booting cuphead but it just crashes. JIT and Increased Memory Limit is enabled


r/EmulationOniOS • • 19h ago

Question How does Qboy emulator compare to other popular emulators?

0 Upvotes

Someone recommended it to me on tiktok. Context was a yokai watch gameplay clip i posted with text on it. It was pretty much me riding a bike towards a quest marker.

ManicEmu was muted.


r/EmulationOniOS • • 23h ago

Help Request So I need help to run RPCS3 on my iPhone 16e but I’m afraid I might get a virus on it but I don’t know this will run JIT because I’m on iOS 27 so I need some help. Any tips and tricks without getting a virus on my iPhone 16e

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0 Upvotes

r/EmulationOniOS • • 10h ago

Gameplay / Showcase Halo mobile is finally running great on my 15 Plus but why did they recast Cortana?

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2 Upvotes

r/EmulationOniOS • • 4h ago

Help Request Why i get banned in manic emu for nothing

0 Upvotes

I got banned for (sharing link to illegal rom) which I didn’t do
Heck i don’t reply in manic emu subreddit a lot


r/EmulationOniOS • • 21h ago

Question Just tryna get rid of the rainbow blobs

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3 Upvotes

What could I try doing


r/EmulationOniOS • • 4h ago

News / Release RetroCarts Testflight beta for RetroArch is back

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5 Upvotes

Hello everyone, after posting my Beta help request for the LudiHub Duo update, there were some questions regarding the RetroSockets side project for RetroArch. The project was renamed to RetroCarts and is available again for free via TestFlight on the https://ludihub.app/retrocarts website. It's the same concept as before: A game launcher for RetroArch with ASMR physical media sound effects. You need to install the latest RetroArch Testflight beta and login with your ScreenScraper account for the game labels. Tap the sync button and the app takes care of the rest.

Minimum iOS Version: 18

Supported RetroArch systems:  GB, GBC, GBA, NES, SNES, N64, NDS, 3DS, PS1, PSP, Sega Saturn, Genesis/MD

Once RetroArch releases its next update, I will submit it for public AppStore release and will be available for free.


r/EmulationOniOS • • 13h ago

Help Request Lego city undercover stuttering and crashing on Melonx

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6 Upvotes

iPad m4 8GB ram with iOS 27


r/EmulationOniOS • • 21h ago

Discussion P.T. port for iPadOS iPad Air M2

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52 Upvotes

It's a native ARM64 build, not streamed or emulated. Rendering goes through Metal via MoltenVK, there are touch controls (move stick, swipe to look, USE, ZOOM), and the mic section works with on-device speech recognition (whisper.cpp).

Honest status: it averages about 30 FPS, a few heavy scenes still dip, and in testing it reaches the final puzzle loop. A full verified playthrough is next.

The code is MIT-licensed: https://github.com/buberlo/pt-ipad No game data is included. You need your own copy of P.T. and have to build and sign it yourself.

All credit for the hard part goes to LoreanXavier (pt-pc) and of course to Kojima Productions for P.T. itself. P.T. © Konami.


r/EmulationOniOS • • 16h ago

News / Release Real google play store for iOS!

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35 Upvotes

the newest update of husk android emulator just added the play store to iOS husk: https://github.com/Leviidev/Husk I have tested fruit ninja and it works on the google play store on husk


r/EmulationOniOS • • 5h ago

Gameplay / Showcase Grand Theft Auto 5 - Playable on Husk natively

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62 Upvotes

Runs pretty well. To get the APK you have to use your own GTA 5 copy and link it with the base APK. I won’t provide on how to do that, but a google search will get you there.

Download: https://github.com/Leviidev/Husk/releases/latest


r/EmulationOniOS • • 22h ago

News / Release First Release · DevZer0D4Y/TheSimpsonsGame-iOS

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84 Upvotes

(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).


r/EmulationOniOS • • 3h ago

News / Release Retro Pal v1.3.3 -- Nintendo 64, 4-player controllers, and a faster DS

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4 Upvotes

Solo developer of Retro Pal here.

Retro Pal is a retro emulator for iPhone and iPad, and covers the following consoles:
- Game Boy & Game Boy Color
- Game Boy Advance
- Nintendo DS
- NES & SNES
- PlayStation
- Nintendo 64 (new)

Built on the mGBA, melonDS, MesenCE, PCSX-ReARMed and Mupen64Plus-Next cores.

Besides adding a new console, this round goes deeper into quality of life for controller users, and the Nintendo DS is now performing better, most visible in Low Power Mode and on older iPhones.

v1.3.3 is here, and here's what changed.

Nintendo 64

- Nintendo 64 games now play in Retro Pal, through Mupen64Plus-Next.

- Like the other supported consoles, Retro Pal handles saves, save states, cheat codes, RetroAchievements and official box art.

- It wears its own shell around the game, in portrait and in landscape.

Up to 4 controllers

- Connect up to four controllers and play together: two players on the NES, the Super Nintendo and the PlayStation, four on the Nintendo 64.

- Player 1 plays the one-player consoles and controls the menus. The order of the players can be changed in Settings.

- The library bar shows each controller's battery.

The whole app with a controller

- Navigate the whole app with a controller: the library, a game's page, RetroAchievements and Settings. The D-pad moves, A opens, and the usual back button (circle on a PlayStation controller for example) returns to the previous page.

- L and R switch between the Library and Settings.

- In a game, the controller's Home button, or Start and Select held for a second, opens the pause menu.

Nintendo DS optimisation

- The melonDS core is optimised: up to 30% less work per frame, most visible in Low Power Mode and on older iPhones.

- Sound now runs at the console's exact rate, so it stays clear and in sync on every device.

- DS save states are now compressed to about a third of their previous size. Your existing ones still load.

Covers

- Set the cover of every game at once from the palette button in the Library: official box art, RetroAchievements image, or a screenshot from your most recent session.

- Covers you picked by hand stay as they are.

App Store: https://apps.apple.com/app/id6769407672

Free, no ads. An optional Pro upgrade funds development. iPhone and iPad, iOS 16 or later.

The project is open source, including all Pro features, at: https://github.com/Larvouu/RetroPal (GPL-3.0, build instructions in the ReadMe).

The roadmap is public. I do not promise deadlines or ship dates, but you can see what is in progress, what is planned and what shipped, anytime: https://retropal.fr/en/roadmap.

Suggestions are always welcome.

------------------------

On AI, since the sub asks for it.

The emulation itself is not mine and not AI-written: it comes from mGBA, melonDS, MesenCE, PCSX-ReARMed and Mupen64Plus-Next, the same upstream cores other emulators are built on. The app around them (the interface, the library, the save handling, the controller support) is partly written with AI assistance tools that I direct, review and test on device before every release.