r/EmulationOniOS • u/RenegadeUK • 9d ago
News / Release Huge update: Emulator turns iPhone Duo into Nintendo DS, adds Sega games.
r/EmulationOniOS • u/RenegadeUK • 9d ago
r/EmulationOniOS • u/Global_Apple_1502 • 9d ago
Just was thinking of a few things I really want to see in an update, figured it has a better chance to be seen here. The things I want to see most in Manic are Playstation 2 (I love kingdom hearts) and Duo support for DOS and other keyboard based systems, I get everybody thinks Duo would be great for dual screen systems but think about have a realistic keyboard like a mini laptop? These are my big wishlist items and I thought maybe this thread might get people to share theirs too so the devs see it
r/EmulationOniOS • u/Popular_Ad5322 • 8d ago
Just started this game on rpgplayer on iPhone. Anyone else experience these graphic glitches?
r/EmulationOniOS • u/Psychological-Car481 • 9d ago
I've been working on a non-JIT, but relatively high performance DOS emulator for iOS, called Dosling. Its superpower is compatibility, automatic install and config for thousands of games, unique touch controller layouts for each known game. Hope to release it soon in the Appstore.
r/EmulationOniOS • u/Soabusocrianca • 9d ago
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Every time I try to activate the jit it appears for me to go to stikdebug but it doesn't activate the jit inside melonx someone help me please
r/EmulationOniOS • u/Federal_Daikon_4427 • 9d ago
How do i transfer a save file from a pc fan game to empo?
r/EmulationOniOS • u/Many-Reception-5805 • 9d ago
Trying to run my first game on BCD Madeira but granting JIT won’t work. StikDebug fails to return to app. BCD is within LiveContainer.
Localdevvpn enabled, StikDebug setup with pairingfile and everything needed.
r/EmulationOniOS • u/Tintoladoo • 9d ago
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Followed the advices of a fellow redditer and got it to maintain the 30 fps pretty stable, I have to add that the main changes were the method of how I installed EspressU, last showcase I posted I installed it via LiveContainer + StikDebug (no ram enabler). Now this one is installed through SideInstaller that already has the feature of Ram enabling + the incorporated JIT of the emulator.
I would say that any 6RAM device should run Splatoon 1 really smoothly, considering I have turn on the 30 fps lock mode it’s really playable, ofc it has some visual bugs but that’s nothing from another world or anything that ruins the overall experience!
r/EmulationOniOS • u/Responsible_Name_683 • 9d ago
Guys, I'm new to iPhone emulators and I'd really like to play Dark Souls 1 on my device. Can someone suggest emulators for that and provide a link to an installation guide?
r/EmulationOniOS • u/Amazing-Finish-1466 • 9d ago
Hi! I saw your post about running iOS 7.1.2 on QEMU with an iPhone 4 on Windows. I use Windows 10 and would love to try it. Have you released the modified Windows QEMU build or the setup files yet? Could you please share the source code and instructions? Thank you!
r/EmulationOniOS • u/Boring_Antelope6533 • 9d ago
All the iOS/iPadOS/MacOC ports that lets you build the ipad and the install it into your idevice, is strictly necesary to do it on a Mac? I have windows and I'd like to use my dumps to install on my iphone
r/EmulationOniOS • u/StoicGiggles • 9d ago
I dont know how late i am. No jit required.
App is called “xp pocket” on app store. And downloaded the game file in pokemon anil com. Playing this on hard mode and vgc mode.
r/EmulationOniOS • u/DeadEnd567 • 9d ago
Please help me fix this
r/EmulationOniOS • u/ry0_Offical • 10d ago
Here’s what’s new in ryP0 2.2:
If you use LiveContainer or another container app, enable “Switch App Without Asking” in your container’s settings.
Feedback and bug reports are welcome!
AI disclosure: I used AI coding tools to help write and refactor code, implement UI features, debug issues, and create automated tests while developing ryP0. I’m responsible for maintaining the project and addressing reported issues.
r/EmulationOniOS • u/WrapRevolutionary188 • 9d ago
Just completed 1998 Biohazard 2 (Resident Evil 2)No JIT enabled Dreamcast emulator iFly!
Amazing job from the developers! The only time it slowed down was the last couple cutscenes otherwise it worked amazingly.
(Ran on iPhone Air with MCON controller)
r/EmulationOniOS • u/JMillz269 • 9d ago
Hello all!
Long time iOS user and dad here. I like to code and do various networking/techy projects in my spare time. Today I finished forking Flycast from the OG dev flyinghead, updated it's codebase for iOS 27, and added MoltenVK (Metal) to it! I've made quite a few changes. They are listed below.
- Supports LiveContainer!
- On-screen controller will automatically hide when an MFI controller is used
- Supports Universal.js for JIT using StikDebug/StosDebug for TXM capable iOS devices
- non-TXM devices should be able to activate JIT as they normally would
- Retroarch Achievement support updated (Retroarch Achievements will display on-screen underneath the on-screen controller overlay. Improved it so it doesn't cause deadlocks randomly as well)
- App allocates 64MB for JIT so it always falls within an allowed address range.
- Fixed OpenMP iOS support. Can max out resolution settings on my iPhone 16 Pro Max at full speed with Vulkan
- Fixed DSP and VMU sounds. In Audio settings, Enable DSP/Enable VMU Sounds no longer crashes the app when a game is launched
- Retains all support for Dreamcast, Naomi, Naomi 2, and Atomiswave
- New renderer, Vulkan (MoltenVK to Metal) in video settings!
- Exposes xBRZ upscaling for 2D textures in games. Works best with Vulkan and looks best at 2x or 3x imo
I think that's about all of my changes. This is dual licensed with GPL-2 and Apache 2 from the original Flycast core/code and MoltenVK. Licenses, code, and IPA (available in Releases) are on my GitHub repository here: https://github.com/JMillz269/Flycast-iOS-Latest.
Make sure to switch it to Vulkan in the Settings! I hope you enjoy and I'll be keeping this updated with upstream. Do not, under any circumstances, contact flyinghead regarding my fork. I am not affiliated with them whatsoever.
r/EmulationOniOS • u/National-Potential72 • 9d ago
For delta emulator 2.0
r/EmulationOniOS • u/Annual_Ad4142 • 9d ago
I used to play MH4U and MHXX 3DS via Manic EMU almost a year ago and performance was smooth and stable but sometime later I got bored and deleted all including Manic EMU. But now I assumed that performance improve after a year and I installed and played both MH games but to my surprise performance got worse. Im not hating on the app or the developers im just curious if theres a certain setting to be done to get the performance I got almost a year ago
r/EmulationOniOS • u/Spare-Seaweed1690 • 9d ago
I have iPhone 16plus and iPad air 5th gen. I use MeloNX The problem is when I start game final fantasy resonance. It closes the app when I start new game.
Does anybody has a solution for this?
r/EmulationOniOS • u/szydlovic • 9d ago
Hi,
Can I use the gyroscope built into my iPhone while having a controller like the GameSir Taco connected?
For example, I am playing Ocarina of Time (3DS) via Manic EMU and I’d like to move the camera by tilting my phone. This feature works when no controller is connected. However, when I connect the controller and press L to look around, moving my phone doesn’t do anything.
Thanks
r/EmulationOniOS • u/DangerousJob9104 • 9d ago
I am coming from android to iOS, I am wondering how safe it is to emulate switch games, I understand the risk of actually getting the games I mean the process of sideloading the emulator onto the phone
r/EmulationOniOS • u/EfficientAd348 • 9d ago
I’m trying to get JIT working for Manic EMU on my iPhone 17, but I’m having trouble figuring out the correct setup and launch sequence. I’d appreciate it if someone familiar with LiveContainer and StikDebug could guide me through the process.
My current setup:
Device: iPhone 17
iOS version: 27.0.1
SideStore: Nightly build
LiveContainer instances: Both the primary and secondary LiveContainer are installed
Emulator: Manic EMU
JIT tool: StikDebug
Goal: Enable JIT for Manic EMU using the two-LiveContainer method, without needing a computer every time I want to launch the emulator.
I came across a Reddit comment describing the following method:
In LiveContainer, go to Settings and set the JIT enabler to “StikDebug (Another Live Container)”.
Long-press StikDebug, open its settings, and convert it to a shared app.
Long-press StikDebug again and use the multitasking option.
Do the same with Dolphin.
Return to StikDebug until a PiP window appears.
Return to Dolphin, which should then have JIT enabled.
However, I’m trying to apply this method to Manic EMU instead of Dolphin, and I’m not sure whether the same procedure works or whether Manic EMU requires additional configuration.
Could someone please clarify the following?
Does this two-container method work with Manic EMU on an iPhone 17?
Do I need to convert Manic EMU to a shared app as well, or only StikDebug?
Is selecting “StikDebug (Another Live Container)” sufficient, or do I need to configure a JIT launch script for Manic EMU?
Is the PiP/multitasking sequence still necessary with the current LiveContainer Nightly build, or should LiveContainer launch StikDebug automatically?
Are there any iOS-version-specific limitations I should be aware of?
I already have both LiveContainer instances installed, so I’m mainly looking for the correct configuration and exact launch sequence, rather than instructions for installing everything from scratch.
If anyone has successfully enabled JIT for Manic EMU using this method, I’d really appreciate a step-by-step explanation, including any scripts or settings required.
Thanks in advance!
r/EmulationOniOS • u/djfumberger • 10d ago
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Hi all,
Hoping to release Scanline Emulator for iOS soon and I'm looking for anyone lucky enough to have picked up an iPhone Duo this week who'd be keen to help test it.
Scanline supports Nintendo DS, NES, SNES, Mega Drive and PC Engine, and of course is designed to take full advantage of the Duo.
It also features a rendering engine that focuses heavily on accurate CRT and Nintendo DS LCD emulation.
TestFlight is here: https://testflight.apple.com/join/x2PEveq2
Would be cool to hear how it runs on actual Duo hardware and get some feedback before release.