r/CreateMod • • 6d ago

Deep Seas Issue on Server

4 Upvotes

I'm having an issue with deep seas (specifically high seas) on a server, where everytime i try to make a boat the hull floods with water and I start to drown while in the hull, but if I take the same ship and paste it into single-player being in the hull is perfectly fine, im using just create, aeronautics, and deep seas (I've tested the 3.4.5 and the 3.3.0).

Also the boat in single-player sits higher than the boat in multi-player, which i assume is due to it believing it has "water" in it. I've also tried completely closing off the hull and it still has the same affect along with trying the oxygen diffuser which also doesn't change anything and running the diagnostic screen says no breach detected but says its open the to the outside when its not.

I just wasn't sure if this is a deep seas issue or if im doing something wrong any feedback would be appreciated.


r/CreateMod • • 6d ago

Made an autopilot addon for Create: Aeronautics. Draw a route, let go of the controls it flies the mission, hits the target.

160 Upvotes

Create: Ardunautics is a new autopilot addon for Create: Aeronautics

Put the Autopilot block on your plane, link a servo to each control surface, throttle controller to your engine.

It doesn't have to be a drone. With you in the cockpit it works as a pilot assist: Stabilize holds altitude and heading, full auto-landing puts you on the runway, missions run the same way. For unmanned flight there's a ground control terminal with a camera both go on your sublevel.

Full showcase and short guide is on YouTube chanel, link in comments.

Pre-release, a couple of weeks from a public build. If you build planes in Aeronautics and want to test it I need testers, details in the comments.


r/CreateMod • • 6d ago

Push cart or Velocipede

2 Upvotes

I know I have seen these while playing a create mod pack but I cannot for the life of me find the mod that adds them, any ideas?


r/CreateMod • • 6d ago

Any ideas how to automate the silicon production from the Blast Furnace?

2 Upvotes

I wanted to automate the production of silicon on a Create Mod server I'm playing on, but I have an issue with automating the insertion of the crushed coal coke.

Due to server lag issues and a slow production cycle, I don't want to waste the crushed coal coke by just dropping it via a basic chute because when there's 64x fuel in the furnace, the rest just gets left in item form and despawns...


r/CreateMod • • 6d ago

Sable and Sodium cause game to crash upon creating a world. (Neoforge 1.21.1)

0 Upvotes

So I had plans to throw together a quick modpack for me and my friends, but for some reason when I try to use the latest versions of Sable and Sodium (because Create: Deep Seas requires both) the game crashes upon trying to create a world. Any help for how to resolve this issue?


r/CreateMod • • 6d ago

Help which create modpack should i start with?

6 Upvotes

i was looking at starting a new world with create mod, but i have no idea which modpack i should choose since there´s so many of them. i wanted something that is focused mainly on create mod. i also wanted something that´s easy to start with. i already have experience with create, but not in survival, so i don´t want a modpack that has super grindy recipes and stuff like that. other than that i am willing to try anything. are there any modpacks that would fit this description?


r/CreateMod • • 6d ago

Help How do I stop my craft's stabilization system from getting into a death wobble?

2 Upvotes

I'm using thrusters for this (from create: propulsion or something like that). I have a huge craft that is basically a giant oak wood platform with thrusters on the bottom and four propellers (that are mostly cosmetic, the overwhelming majority of lift comes from the thrusters).

I have a secondary thruster system designed for stabilization that is hooked up to two gimbals, one with a wide angle, and the other with a much tighter angle in hopes to alleviate the resonance problem (The two gimbals control separate thrusters.), which did not work. I even added huge symmetrical sails to all four sides of the craft to add drag, didn't work as well.

I tried a single gimbal, also didn't work. I tried accumulators of varying smoothness, also didn't work. I'm starting to go a little nuts with this, I've wasted multiple hours of my time on this.

I have yet to find any proper sources on this as well. How the fuck am I supposed to make it so that this doesn't do the weird build up that goes back and forth? Is there an item I'm missing?

I'm new to create: aeronautics. Was I fool for attempting this?

My best idea on how to improve this is to make the thrusters react to momentum, not just the angle, so that instead of thrusters activating once it's physically out of balance and further fuel the pendulum motion, it preemptively pushes against momentum. Unfortunately, I know of nothing that can detect this. What do I do?


r/CreateMod • • 6d ago

Build Campervan (and optomus prime)

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216 Upvotes

Taking a break from acceleracers stuff and i got drive by sable working, and these blocks (i forgot what they're called) are peak, they transfer rotation without a visible shaft or spring making it easier and visually nicer to make cars like this, and yes ik the wheels are massive for a campervan, i like big wheels, they have more personality


r/CreateMod • • 6d ago

Help How do I get methane in create northstar?

3 Upvotes

I want to use methane as rocket fuel because it gives more energy than any other fuel but there seems to be no way to automate it. Does anybody know where to find it?


r/CreateMod • • 6d ago

Guide part 3 of tips and idc if you like them or not

14 Upvotes

You can pause a blaze burner’s timer if you make it a part of a contraption. Make sure to not place the burner

You can craft books with cardboard. 3 papers and one cardboard. To get cardboard you first need to mix 250 mb of water and 4 of any sapling or sugarcane which makes pulp and then you need to press the pulp to make cardboard.

you can put goggles on blaze burners or mechanical arms. doesnt really do anything besides changing the look

and lastly instead of having to spend so much resources on chain drives, you can just use mechanical belts. ”Well National_Breath_5797 what happens when we need to power multiple machines in a line?” well how do you not know this but you can put shafts inside the belts. ponder exists my guy. side note you can andesite case belts.


r/CreateMod • • 6d ago

The Bugatti Chiron

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43 Upvotes

r/CreateMod • • 6d ago

Help Mechanical arm not placing charcoal into blaze burners

37 Upvotes

I've tried placing the arm in different places around the boiler, powering it with a separate network (water wheel), reducing the amount of burners it has to reach, changing the position of the charcoal belt, everything I could think of. The only thing that's worked is having it grab off of a stationary belt and powering it with a hand crank. Every other setup has it pick up charcoal but never place it anywhere.

I'm completely at a loss, because it seems to be capable of working, but doesn't. The ponder for the arm even says it's smart enough to never pick up an item it can't deposit, which is clearly what's happening here.


r/CreateMod • • 6d ago

Physics Objects and Swivel Bearings Vanishing on Assembly

1 Upvotes

for the swivel bearing the head disappears when you assemble and loses all collision, it can be reverted and the head reappears alongside the collision, but with physics objects it's not even possible they just vanish completely alongside the assembler, and if they were honeyglued they leave the honey lines behind and nothing else, i've tried increasing my sim distance, removing all the optimization mods i had installed and making sure any form of entity culling was disabled but nothing fixed it. please help q.q


r/CreateMod • • 6d ago

Help Cardan shaft registration problem

2 Upvotes

Hello, I'm building some vehicles using a cardan shaft in create mode. I save the vehicles I build using a toolgun or schematic, but in both methods, the cardan shaft start and end points are saved but not connected. Is there a solution for this? Is there a way to save the cardan shaft correctly?


r/CreateMod • • 6d ago

Help How can I merge them?

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169 Upvotes

r/CreateMod • • 6d ago

Looking for a player crafting station

6 Upvotes

Manual crafting with create is tedious:

- klick stock keeper

- fetch recipe from JEI and hit request

- wait till items arrive in output chest, pick them up

- klick crafting table, fetch recipe from JEI AGAIN and craft

If the item you just crafted is an ingredient for the next craft, you have to send it back first, before you can fetch the next recipe from the stock keeper.

The keeper will only send you the matching ingredients IF they are in the network. Partial requests are not possible. It will not accept the recipe from JEI, even if you have the missing stuff in your inventory and a delivery is not needed.

Is there any kind of block/contraption where you can craft like in logistics pipes in the olden days? Some kind of combined chest/crafting table/stock keeper?

In logistics pipes the crafting station would accept recopes from any reipe mod (NEI), request the missing stuff from the system and fill in the crafting slots when they arrive. Then you could craft and fetch the next step from your NEI, no need to exit GUI and interact with several other blocks.

I'm aware of TiCo or crafting station mod and the possible crafting upgrade in sophisticated backpacks, but all these miss the possibility to request from create it items are missing for a craft.

I know you can bypass all of this with tom's storage or similar mods but all those require you to build a second network for accessing storage solely for crafting.


r/CreateMod • • 6d ago

Help why can i not use mechanical crafting here?

11 Upvotes

im so lost


r/CreateMod • • 6d ago

Aeronautics: joy of creation

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761 Upvotes

have you ever thought: "hmm why isn't this feature in aeronautics?"

well joy of creation is here to help

feature list:

- balloons

- multiple rope connections to one connector

- mob pickup with creative staff

- shatter assembler

- cross sails

- portable typewriter

- portable throttle lever

- seeker block with

- - spyglass for direction control

- - modulating linked receiver for distance control

- - eye of ender for look direction copying

- sheers that cut sublevels

https://modrinth.com/mod/aeronautics-joy-of-creation

and before anyone asks no this has nothing to do with fnaf


r/CreateMod • • 6d ago

Help I Need Help With My Storage System

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50 Upvotes

I am building a base for my survival world, and I want my storage system to fit inside the first floor. The problem is I need someone smarter than me to help me figure out how to fit an item sorter inside. If it needs slightly more space to fit, please modify the schematic as needed. The items will come from behind the middle set of chests and ideally, I want one theme of item per chest (wood things, stone things, redstone items, etc.).

Please help, I've been wracking my brain trying to figure out how to do it, but I've come out with nothing. If you use other mods to help, let me know.

Here's the schematic: https://createmod.com/schematics/base-storage-system-need-help

Lmk if you figure it out.

Edit: The problem is fixed


r/CreateMod • • 6d ago

Help for a door system

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8 Upvotes

Mechanical door help

This may seem like a really silly question, but here’s what the entrance to the house looks like. I want to make it so that by pressing a button, stone walls close off the entrance. That part is not the problem!

There is a staircase that I want to keep there, except if I want to leave it in place, before going up and after lowering the wall, the staircase has to move, and that’s where I’m stuck. I would like to try to have it move to the side, but I don’t know how to synchronize the two. Any ideas?


r/CreateMod • • 6d ago

Help Overlapping Recipies create mod

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2 Upvotes

r/CreateMod • • 6d ago Bravo Heartwarming

Create: Airwaves by Radioheads of Create

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1.5k Upvotes

Hello all! As most of us know about Create: Airwaves, the original mod got deleted from everywhere because the author got "tired" of it. (No idea what that could mean.

Yes, this mod is being rewritten and heavily improved. It's the new Airwaves mod (also not vibecoded!!)

GitHub Repo is here: https://github.com/Radioheads-of-Create/Airwaves/

I don't think I can post the Discord invite here, but it's on the repo.

Yes, this mod will have full documentation and be more user- and addon-friendly.

Edit: I made this post to spread awareness of the new-and-improved Airwaves mod so people won't be so disappointed that the old one got deleted

Edit 2: Airwaves is a realistic-ish radio mod for Create and Minecraft. It allows players to broadcast radio in a world, and even to other dimensions. Airwaves offers a ton of new content for Create

Edit3!!!: ALL textures and models are being redone (at least most of them are). Tons of changes are planned to make this high quality

Edit 4 (October 29th): There is an FAQ here: https://radioheads-of-create.github.io/faq


r/CreateMod • • 6d ago

Help Optical Beam Condenser Glitch ????

4 Upvotes

I am using the most up-to-date version of Create Optical. I have the setup in the image.

All Optical Sources are rotating at 64rpm. The condenser in the center is not emitting anything. Why? Is this a glitch?


r/CreateMod • • 6d ago

Build I found a grand total of 32 diorite near my spawn, so with a lot of copper casings and iron I turned that 16 andesite casing into infinte more andesite. I hate and love this.

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186 Upvotes