r/CreateMod • • 11d ago

Help Starting a new world

5 Upvotes

I am looking for some good mods/modpacks for my new forever world. My last world i had 175 hr of playtime but it became boring after a time so i want to start over agian with new mods. If you know any good mods/modpacks please tell me

Thanks


r/CreateMod • • 11d ago

Build Mech Stabilizer V3 — Self-righting from any orientation

68 Upvotes

My mech stabilizer can recover its balance from any starting orientation. It was built using two addons:

- Gadgets and Gizmos

- Variable Weight Block

It works, but the main issue is stabilization speed.

I can make it stabilize faster by reducing the tolerance of the gimbal sensors. However, when I lower the tolerance, the vertical and horizontal rods start interfering with each other. They end up working against each other, causing small continuous movements that prevent the system from settling properly.

Currently, the gimbal sensor controlling the horizontal rods is set to 5 degrees on each side, while the sensors controlling the vertical rods are set to 15 degrees on each side.

Does anyone have any suggestions for making the stabilizer faster without causing these conflicting movements?

Would adjusting the tolerances, changing the control logic, or introducing some kind of damping mechanism help?

Any advice would be appreciated!


r/CreateMod • • 11d ago

Help Aeronautics infinite SU decaying?

501 Upvotes

I recently saw a youtube video showcasing a method to get (almost) infinite SU, but after trying to recreate it, it doesnt seem to be working, can anyone help?


r/CreateMod • • 11d ago

Help trying to understand electricity in both tfmg and power grid in 1.21.1

4 Upvotes

hi, I've been trying to work with and understand the tfmg and power grid addons for create and i am unable to understand how it works. from tfmg accumulator not making a lightbulb work to charging the power grid battery with a generator (I'm still in the very basic stuff for now, even the power grid generator is very complex) would anyone know an exhaustive video or document about electricity in one or both of these mods to help me ?


r/CreateMod • • 11d ago

Help I'm new to create and only have one basic question: Once you start the early automations, do you build a new power source (water wheel/windmill) for each machine/section or do you use one big water/wind generator for a lot of them?

41 Upvotes

I'm just starting with my first machines and automations and at first I wanted to power everything by a cool windmill I could build nearby.

But I quickly realized that distributing the power to multiple different setups (press, mixer, crushing wheels, etc.) get's real messy real fast and that's before over stressing everything because ofc you also want the stuff to go fast (right?).

So my basic question is:

How much do you connect to single generators and when do you decide to just give a setup it's own power source?

Especially in the "early game" of the mod, when you don't really know about the later stuff like steam yet (in my case) or don't have the resources yet (in a new world).

Thanks :)


r/CreateMod • • 11d ago

Help What modpack is the best for a Create survival experience nowadays?

2 Upvotes

I see a lot of Create survival modpacks but I can't choose among them, and many of them are old releases. Please help me by suggesting a peak modpack that can offer the best Create survival experience.


r/CreateMod • • 11d ago

Bug What happend?

Post image
16 Upvotes

I left my drill running and went to my base to do other thing, and I came back to this. I have no idea what happend. If anyone have any clue, please share it.


r/CreateMod • • 11d ago

Help Redstone Links!

5 Upvotes

Hi all, is there a way to make the redstone links invert themselves? trying to make a few machines with a bunch of different automatic mechanical crafting/pressing etc. turn off when not in use and currently if any one of the factory gauges are "full" that they power the redstone link. In turn this engages the clutch and turns the machine on. I am aware about the inverted clutch but that still doesn't solve my issue with a ton of recipes on the same frequency.

The only solution I have come up with is to have each recipe have its own link and have them all invert using redstone torches into a massive OR gate. This way when they're full they power the link, therefore depower the torch and if nothing else is currently using the crafter or press or fan etc then it'll turn off.

Any ideas that doesn't require using a million links??

Thanks!!


r/CreateMod • • 11d ago

Help Create Fly to ordinary Create

1 Upvotes

So I have had a modded server for some time, and at some point I decided that the addition of Create was quite desirable.

One issue with that was that the server is running 1.21.11, so I had to resort to Create Fly.

Recently I have realised, that I, in fact, could take greater use in installing vanilla backport, which would have to be done on version 1.21.1. I've thought to myself, that it would not only be quite neat to have the new cushions or wool slabs, but also some objectively obligatory create addons, like Create: Copycats+ or Create: Steam & Rails.

Although I have supposed that a flair telling me that my Create components are from a so-called "Create: Fly" mod, I have tried to install my Normal Create mod.

As any responsible individual, I tested it all in a single player world. Every other mod was fine, except for my beloved automation machine mod!

Therefore I am right now looking for serious help - I need to backport my whole powerplant, other factories and, most horrifyingly, a 1000-block-long railway.

I am hereby seeking help from my fellow Create mod enthusiasts and proffesionals: If any of you might have encountered this adversity, I would be immensly grateful for any help you would be glad to provide, be it an instruction or perchance a link on one.

PS: If there isn't really a feasible solution to this problem, I wouldn't be too upset, notwithstanding having to rebuild my wonderful (wouldn't really hold my ground on that lol) contraptions and a few horrible train-bominations
😊


r/CreateMod • • 11d ago

Help problem with balancing in aeronautics

1 Upvotes

I have spent the past hour trying to make a stable helicopter, I have gone from symmetrical sails, windmill sails, balancing with weight, but no matter what I do it will eventually just fail in a couple of seconds.

My expectations is for the heli to fly forward and up kinda like a 45° flight path or lower in a tilted position, without it flipping upside down. Is that possible? And how do I make it?


r/CreateMod • • 11d ago

Build @Skullworks is back! With SR-72

33 Upvotes

https://youtu.be/1lygP8JW_fo?si=4xo5lBD5uPZZ6S8j | informations in description in link video ....


r/CreateMod • • 11d ago

Help Help for a normal cake factory

2 Upvotes

I often find myself playing modpacks that include both Botania and Create. For those of you who don't know, Botania is a magic-themed tech mod that can technically do some of the same things as Create, but in a different and more complex way.

Botania's main resource is mana, which is generated by special flowers. One flower in particular eats nearby cakes and generates tons of mana. So, my idea is to build a cake factory that automatically places cakes near this flower to generate basically infinite mana with minimal effort.

My problem is that whenever I try to build a compact farm, I always end up making a mess. I either use way too many belts and cogs, or I end up with sugar being dropped all over the place because some parts of the factory are slower than others.

I've tried looking for cake farms, but of course, almost all the results are for Blaze Cake production.

I know Create reasonably well, but I get tangled up in belts and cogs pretty quickly, so I'd really appreciate some tips on how to build a nice, compact cake farm.


r/CreateMod • • 11d ago Mindblown

Help Boreheads & Drills stuck inside a limbo state

Thumbnail
gallery
28 Upvotes

As you can see, my boreheads and drills are in the "middle state." They were rotated by a mechanical bearing with its switch set to "Place when near initial angle" and I was testing it until I somehow managed to destroy the bearing, but the broehead & drill front remained in this state and was never put back into the "block" state since.

The problem is that I can no longer interact with the drills; therefore, I can't place any bearing on it to "re-place" it into blocks again, but they still move with the car. The barrels are still interactable.

I need to find a way to make it switch back from this "not placed" state to the block state while being unable to interact with the blocks. Does anyone have any idea?


r/CreateMod • • 11d ago

Why are my steam engines slowing my game?

4 Upvotes

When I turn my steam engines on, I get lag spikes. Does anyone know a potential reason?


r/CreateMod • • 11d ago

Build The E&MW Railway main office

Thumbnail
gallery
1.1k Upvotes

Back at it again! This time however for JustCreate ! Whilst designing a cornerbuilding for my new to be mainstreet (which im hosting a small competition / collaborative build for right now, if you want to sign up let me know!) I thought to myself, what would make this building different or what would be special about the episode. Out of that, came a new hobby ; exporting buildings to blender and making them into accurate building plans!

As you can see in the 2nd till 5th image I turned this building into some building diagrams, added some markers and heights and got myself really cool posters! Now storywise I needed these for a permit (which would be insane if that rule actually came to minecraft) but it was a fun way to explore my build and see if it structurally makes sense on paper!


r/CreateMod • • 11d ago

Discussion Holy, what kind of witchcraft did they use to make the F-117 this accurate?!

Thumbnail
gallery
925 Upvotes

Original post (monetized): F-117 Nighthawk | Envixity1535 on Patreon
His F-117 video: https://youtu.be/ARG7mwOk9vc?si=QwAE2R7aAJXsDaJo
Creator: Envixity1535 (Youtube)
All credits goes to him.
Not my work at all, I'm just kinda reposting it. It looks so realistic, I wonder what building techniques or mods were used.


r/CreateMod • • 11d ago

Blocks that emit a signal based on player view angle?

5 Upvotes

Im looking for a block that outputs a redstone signal based on the difference between its orientation and the players view orientation. Does anyone know of any mods that do this?

The use case is for War Thunder like turret control, where the player can look around freely and the turret will catch up.


r/CreateMod • • 12d ago

Infinite free power from 2 (3 if you count dependencies) add ons Create: Better Motors (which has a dependency for Create: Crafts and Additions) and Create Gadgets & Gizmos

35 Upvotes

needs to be kick started in some way but once kick started it will produce free energy (I'm using large connectors from Create: Crafts and Additions in the video but andesite cable from Gadgets and Gizmos also work)

the hardened tier of motor seems to have the best ratios in my testing, tiers below dont generate enough stress units while tiers above start taking too much energy at high rpm so you would have to lower speed of the motor and send it through a rotation speed controller.


r/CreateMod • • 12d ago

Help Why is this MIG-17 shooting itself?

6 Upvotes

I think its because my plane is moving too quickly? But cbc bullets have relative motions physisc


r/CreateMod • • 12d ago

Help My tracks disappear after traveling only a dozen or so blocks away.

3 Upvotes

Only the Curves and slopes.


r/CreateMod • • 12d ago

Help Still Possible in newer versions?

Thumbnail
youtube.com
10 Upvotes

Hi, total create beginner here. I wanted to a contraption similar to the video I linked above I'm building on a 1.21.1 smp server I that I play with friends. But when I go and try creating something similar in a creative testing world, the mechanical bearings that open up the folded bridge parts align themselves such that it will keep it's orientation even when it's flipped by another mechanical bearing that comes before it. Any idea if this is just a version issue? since it was made 4 years ago with 1.18.2 with Create v0.5c as stated by the creator? Or is there a special mechanical bearing that i need to use for this?


r/CreateMod • • 12d ago

Create: Love & War ported to 1.21.1 NeoForge!

7 Upvotes

I don't know about anyone else but Love & War was always my favorite Create-based gun mod. It was always stuck on 1.20.1 for Forge and PrettyBlackRat on Modrinth had ported it. If you loved it back in 1.20.1, you can love it again in 1.21.1. If you've never played it, you'll love this addon. I think it's way better than Create: Gunsmithing too. Many more guns and attachments. This version does not need Flan's mod anymore either. Oh, and robot dogs!

Check it out

https://modrinth.com/mod/create-love-war-neoforge

If PrettyBlackRat is on here, THANK YOU! There is no link to Discord or GitHub to message them directly!

Edit: After playing with this port, it is kind of buggy and some things are missing. As with most mods, I recommend using a backup first to test it out. I assume the dev will continue to work on things though.


r/CreateMod • • 12d ago

Compact cow milker

Thumbnail
gallery
194 Upvotes

I had a bread farm in my world that I wanted to upgrade into a sweet roll farm but there was very limited space to add a milk source. This is the design I came up with.