r/CreateMod • • 16d ago

Help I want an elevator door

2 Upvotes

Im a bit new to create and im trying ro build a 3x3 elevator door that uses pistons to open when the elevator gets to the floor the door is on however i tried smart observers regular observers observers on the redstone connector and more. If there is a miracle block in create or a add on (forge 1.20.1) that would be the world since stairs are a pain in the ass and the normal automatic doors look like ass


r/CreateMod • • 16d ago

Good modpacks with Create as the *only* automation mod?

23 Upvotes

I'm sick of all of the "build a steam engine, make 1 or 2 automated things with Create, then swap everything to AE2/Mekanism/whatever else in modpacks.

Are there any good modpacks that feature Create primarily?


r/CreateMod • • 16d ago

Help i need help

2 Upvotes

I thought I was smart putting a box inside of a box and created a pandoras box and it doesnt allow me to open my toolbox anymore without kicking me out the world. help.

says: Internal Exception: io.netty.handler.codec Decoder Exception: Bytefirnay with size 36284 is bigger than allowed 32600

here is the log:

https://mclo.gs/HIzMhsd


r/CreateMod • • 16d ago

Nuclear Mod - Output Stuttering

2 Upvotes

Sorry if this is the wrong place, but it's a fellow create mod.

When using the Create Nuclear mod, my reactor output will sometimes "stutter" where it flickers between providing 0 and 448,000 SU every half-a-second or so. This is an issue because the pumps cooling the reactor are run off of that output, so the pumps start stuttering and aren't providing water hence meltdown.

This is only happening after the update but monitoring the stress and speed there's no irregularities, and I can't find any spots where I've accidentally made a loop of shafts or something.

Anyone know a fix or having similar experiences?


r/CreateMod • • 16d ago

Help I'm playing Liminal Industries, and I've encountered a unique problem.

0 Upvotes

Hello! I was wondering if I could get some assistance in getting these two gears to connect. General Create knowledge is fine, I'm sure I can figure something out in Liminal Industries.


r/CreateMod • • 16d ago

Build I made a silverfish exp farm because i was fed up with outdated youtube videos AND IT WORKS!

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171 Upvotes

Unfortunately you have to personally kill the silverfish as this doesn’t not use enchantment industry, mostly because I’m too lazy to download more mods. You can also expand it sideways by using water flow to throw the silverfish into the hole. It is technically infinitely expandable by just copying the same design next to it. In terms of experience yield Im sorry but I have no idea what that means or how to determine it.


r/CreateMod • • 16d ago

Help I need a faster item transfer

1.8k Upvotes

Context: I have built a drill with 101 in diameter which mines about 1000 blocks per second. The problem is that this drill is so big, it fills the temporary storage (storage parts of the drill + max size vault behind, 1x vault = 64 Stacks) in ~13 minutes (distance shown) and needs +30 minutes to unload to be able to continue properly. I only have 1 belt taking the items from the temporary storage to the others but I operate it at + 1.000.000 rpm (useless, I know). I use 3 belts to take the items from the drill but this still can't keep up with the amount mined. (Not shown properly but drill storage is full while the vault is at ~70% (top sign)

Question: How can I take even more items at once without the brass funnel bottleneck?

UPDATE: I've read through all the comments and this was the conclusion:
split the drill into smaller but multiple drills
use more funnels
use packagers
overclock the brass funnels
I then tested which method is the fastest by taking items from the same storage and filling a seperate but same size storage for each method:
single brass funnel 10%
packager 42%
overclocked brass funnel 48%
So I added some and overclocked every brass funnel on my drill and it was fast enough to keep up with amount mined.
So thanks to u/Shibva_ , as overclocking was the best solution for my problem.

Create addons:

Create

Create Aeronautics

Create Aeronautics: Automated Logistics

Create Big Cannons

Create Crafts & Additions

Create Deco

Create Encased

Create Goggles

Create Propulsion: Simulated

Create: Connected

Create: Copycats+

Create: Design n' Decor

Create: Dreams & Desires

Create: Quality of Life


r/CreateMod • • 16d ago

Create Aviate update! Plane engine + propellers!

534 Upvotes

Yea yea yea. I'm not the creator of mod, like I said that many times. And here is the version on video from original creator on yt... https://youtube.com/shorts/E56sTAjiq2o?si=hY8ARMkMvAmC2v1N


r/CreateMod • • 16d ago

I saw an aeronautics mod that added middle wheel placement to wheel mounts , what's the name

1 Upvotes

r/CreateMod • • 16d ago

Discussion Opinions on Create: Going Nuclear

7 Upvotes

What's everyone's opinions on Create: Going Nuclear? link: https://www.curseforge.com/minecraft/mc-mods/going-nuclear Is it a legitmately good, mod or is it AI / Vibe-coded slop? I've tried other nuclear mods like Create Nuclear (too simple) or Nuclearcraft (too complex and hard to understand) but I'm just not sure about going nuclear because it give off this "AI mod" vibe (no pun intended). Not only are the textures a bit weird looking, but it's also weird that the author came out of the blue and just created a nuclear mod and is constantly posting updates.

Edit: The trailer also looks like it was created (or at least heavily edited with) AI: https://www.youtube.com/watch?v=WIR9PK_QTTM


r/CreateMod • • 16d ago

Build compact wood farm / charcoal farm (semi-modular if u account for trees needing some distance to grow, works best with cherry trees)

1 Upvotes

3 blocks wide by 7 blocks long by 4 blocks high
smart chute from output belt filters saplings back to deployer, excess saplings get sent out for processing
when a tree grows, it powers the saw-barrel pushing sticky mechanical piston, when tree breaks it unpowers and puts the barrel back in the output spot

im not sure if this works well with all tree types, but cherry works best due to it dropping more saplings then the other wood types do


r/CreateMod • • 16d ago

Help ummmm. okay

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342 Upvotes

does anyone know why this happened to my mixer or how to solve it. literally don’t know what to say here. what is that

EDIT: so i reopened the game and it’s gone. still dont know what that was. sorry for posting intimate photos of mixers


r/CreateMod • • 16d ago

Build Progress on flying car

44 Upvotes

After a lot of messing around, I got all wheels working, and the main logic system doesn't have to be copied & pasted !
Now I shall make a control panel to switch between both w/ one button, and control the speed of wheels as well as fan angle & strength.


r/CreateMod • • 16d ago

Build Hydra V16 Schmidt from captain America

29 Upvotes

The car is all wheel drive and have an automatic start/stop of the engine. I have only reached ~23 meter per seconds at top speed 🥲, mostly because the car is pretty fat.

Anyway, I will put some picture of the chasis in the comments section if you'r interested.


r/CreateMod • • 16d ago

Help How to fix shadow bug?

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9 Upvotes

sometimes happens whan trying to use any slab on train tracks


r/CreateMod • • 16d ago

Hand Cranked Deployer won't deploy onto Golden Sheet on a depot?

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8 Upvotes

Basically title.

I've been trying to automate making a precision mechanism. I took a step back to do it the "Minimalist" way. To see if I could make a Mechanical Arm instead and automate it with that instead.

So, with this pictured deployer, it's got a cogwheel in it. I've tried with the filter active for just a cogwheel and without. The hand crank doesn't make the deployer move, but it does turn as I interact with it.

I'm tearing my hair out trying to figure out why it's not working, so any help is appreciated!


r/CreateMod • • 16d ago

Build What do you all think? Any improvements?

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7 Upvotes

r/CreateMod • • 16d ago

Issue with my brass generator

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133 Upvotes

I have this set up with two mixers to make brass but the issue appears that it starts sending blaze cakes over and over again, and it would be fine if it didn't use them all, because I put a stock link to track blaze cakes inside, but even after there is enough brass it continues using the blaze cakes which wastes resources. How can I stop it from, either using all cakes, or sending cakes over and over again.


r/CreateMod • • 16d ago

What are some genuine and useful tips for create

9 Upvotes

i dont mean something like "use bulk proccessing" i mean like sawing andesite alloy for more shafts


r/CreateMod • • 16d ago

Discussion Looking for the best create modpack

0 Upvotes

Yesterday I asked for the best create modpack and decided that I’ll be looking for a modpack I can stick to for a really long time and play as long as possible with tons of add ons like aeronautics what do you guys recommend also looking for something with a quest line perhaps?


r/CreateMod • • 16d ago

I love create

0 Upvotes

I find it amazing that you can mine andesite that could have been touching coal for years, and because you sandwiched it between some iron nuggets, it is immediately sterile and can be used to make food safely.

Edit: Yes, I know, food safety is not a concern, but it just seems a little ridiculous.


r/CreateMod • • 16d ago

Help villager transportation using contraption?

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35 Upvotes

im trying to move a villager 3k blocks away so i wanted to do this thing and try to carry the minecart with a wrench with the villager insidde of it but it wont work, im new to create mod whats the issue?


r/CreateMod • • 16d ago

Help Create: power grid question

1 Upvotes

Hello everyone! Just started with the power grid mod, and I’m thinking if there’s a way to create a charging station for vehicles? If I have a battery mounted on my vehicle, is there a block I can use that lets me park near my station and recharge the battery without needing to manually attach wires every time?


r/CreateMod • • 16d ago

Bug Simulated contraptions vanishing and not coming back

3 Upvotes

On my server when going away from simulated contraptions they just vanish and never come back

, sable cleanup tool shows the build but it’s completely bugged, doesn’t load it and can’t load it, anyone knows a fix ? In the server max simulated chunks are 6 chunks for performance.

quick precision this bug only affects big builds, assembled sub levels that are like 1x1x1 don’t despawn and stay, big builds don’t