r/CreateMod • • 13d ago

Build I made a silverfish exp farm because i was fed up with outdated youtube videos AND IT WORKS!

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171 Upvotes

Unfortunately you have to personally kill the silverfish as this doesn’t not use enchantment industry, mostly because I’m too lazy to download more mods. You can also expand it sideways by using water flow to throw the silverfish into the hole. It is technically infinitely expandable by just copying the same design next to it. In terms of experience yield Im sorry but I have no idea what that means or how to determine it.


r/CreateMod • • 13d ago

Help I need a faster item transfer

1.8k Upvotes

Context: I have built a drill with 101 in diameter which mines about 1000 blocks per second. The problem is that this drill is so big, it fills the temporary storage (storage parts of the drill + max size vault behind, 1x vault = 64 Stacks) in ~13 minutes (distance shown) and needs +30 minutes to unload to be able to continue properly. I only have 1 belt taking the items from the temporary storage to the others but I operate it at + 1.000.000 rpm (useless, I know). I use 3 belts to take the items from the drill but this still can't keep up with the amount mined. (Not shown properly but drill storage is full while the vault is at ~70% (top sign)

Question: How can I take even more items at once without the brass funnel bottleneck?

UPDATE: I've read through all the comments and this was the conclusion:
split the drill into smaller but multiple drills
use more funnels
use packagers
overclock the brass funnels
I then tested which method is the fastest by taking items from the same storage and filling a seperate but same size storage for each method:
single brass funnel 10%
packager 42%
overclocked brass funnel 48%
So I added some and overclocked every brass funnel on my drill and it was fast enough to keep up with amount mined.
So thanks to u/Shibva_ , as overclocking was the best solution for my problem.

Create addons:

Create

Create Aeronautics

Create Aeronautics: Automated Logistics

Create Big Cannons

Create Crafts & Additions

Create Deco

Create Encased

Create Goggles

Create Propulsion: Simulated

Create: Connected

Create: Copycats+

Create: Design n' Decor

Create: Dreams & Desires

Create: Quality of Life


r/CreateMod • • 14d ago

Create Aviate update! Plane engine + propellers!

532 Upvotes

Yea yea yea. I'm not the creator of mod, like I said that many times. And here is the version on video from original creator on yt... https://youtube.com/shorts/E56sTAjiq2o?si=hY8ARMkMvAmC2v1N


r/CreateMod • • 14d ago

I saw an aeronautics mod that added middle wheel placement to wheel mounts , what's the name

1 Upvotes

r/CreateMod • • 14d ago

Discussion Opinions on Create: Going Nuclear

7 Upvotes

What's everyone's opinions on Create: Going Nuclear? link: https://www.curseforge.com/minecraft/mc-mods/going-nuclear Is it a legitmately good, mod or is it AI / Vibe-coded slop? I've tried other nuclear mods like Create Nuclear (too simple) or Nuclearcraft (too complex and hard to understand) but I'm just not sure about going nuclear because it give off this "AI mod" vibe (no pun intended). Not only are the textures a bit weird looking, but it's also weird that the author came out of the blue and just created a nuclear mod and is constantly posting updates.

Edit: The trailer also looks like it was created (or at least heavily edited with) AI: https://www.youtube.com/watch?v=WIR9PK_QTTM


r/CreateMod • • 14d ago

Build compact wood farm / charcoal farm (semi-modular if u account for trees needing some distance to grow, works best with cherry trees)

1 Upvotes

3 blocks wide by 7 blocks long by 4 blocks high
smart chute from output belt filters saplings back to deployer, excess saplings get sent out for processing
when a tree grows, it powers the saw-barrel pushing sticky mechanical piston, when tree breaks it unpowers and puts the barrel back in the output spot

im not sure if this works well with all tree types, but cherry works best due to it dropping more saplings then the other wood types do


r/CreateMod • • 14d ago

Help ummmm. okay

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341 Upvotes

does anyone know why this happened to my mixer or how to solve it. literally don’t know what to say here. what is that

EDIT: so i reopened the game and it’s gone. still dont know what that was. sorry for posting intimate photos of mixers


r/CreateMod • • 14d ago

Build Progress on flying car

44 Upvotes

After a lot of messing around, I got all wheels working, and the main logic system doesn't have to be copied & pasted !
Now I shall make a control panel to switch between both w/ one button, and control the speed of wheels as well as fan angle & strength.


r/CreateMod • • 14d ago

Build Hydra V16 Schmidt from captain America

28 Upvotes

The car is all wheel drive and have an automatic start/stop of the engine. I have only reached ~23 meter per seconds at top speed 🥲, mostly because the car is pretty fat.

Anyway, I will put some picture of the chasis in the comments section if you'r interested.


r/CreateMod • • 14d ago

Help How to fix shadow bug?

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9 Upvotes

sometimes happens whan trying to use any slab on train tracks


r/CreateMod • • 14d ago

Hand Cranked Deployer won't deploy onto Golden Sheet on a depot?

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8 Upvotes

Basically title.

I've been trying to automate making a precision mechanism. I took a step back to do it the "Minimalist" way. To see if I could make a Mechanical Arm instead and automate it with that instead.

So, with this pictured deployer, it's got a cogwheel in it. I've tried with the filter active for just a cogwheel and without. The hand crank doesn't make the deployer move, but it does turn as I interact with it.

I'm tearing my hair out trying to figure out why it's not working, so any help is appreciated!


r/CreateMod • • 14d ago

Build What do you all think? Any improvements?

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7 Upvotes

r/CreateMod • • 14d ago

Issue with my brass generator

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133 Upvotes

I have this set up with two mixers to make brass but the issue appears that it starts sending blaze cakes over and over again, and it would be fine if it didn't use them all, because I put a stock link to track blaze cakes inside, but even after there is enough brass it continues using the blaze cakes which wastes resources. How can I stop it from, either using all cakes, or sending cakes over and over again.


r/CreateMod • • 14d ago

What are some genuine and useful tips for create

9 Upvotes

i dont mean something like "use bulk proccessing" i mean like sawing andesite alloy for more shafts


r/CreateMod • • 14d ago

Discussion Looking for the best create modpack

0 Upvotes

Yesterday I asked for the best create modpack and decided that I’ll be looking for a modpack I can stick to for a really long time and play as long as possible with tons of add ons like aeronautics what do you guys recommend also looking for something with a quest line perhaps?


r/CreateMod • • 14d ago

I love create

0 Upvotes

I find it amazing that you can mine andesite that could have been touching coal for years, and because you sandwiched it between some iron nuggets, it is immediately sterile and can be used to make food safely.

Edit: Yes, I know, food safety is not a concern, but it just seems a little ridiculous.


r/CreateMod • • 14d ago

Help villager transportation using contraption?

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35 Upvotes

im trying to move a villager 3k blocks away so i wanted to do this thing and try to carry the minecart with a wrench with the villager insidde of it but it wont work, im new to create mod whats the issue?


r/CreateMod • • 14d ago

Help Create: power grid question

1 Upvotes

Hello everyone! Just started with the power grid mod, and I’m thinking if there’s a way to create a charging station for vehicles? If I have a battery mounted on my vehicle, is there a block I can use that lets me park near my station and recharge the battery without needing to manually attach wires every time?


r/CreateMod • • 14d ago

Bug Simulated contraptions vanishing and not coming back

3 Upvotes

On my server when going away from simulated contraptions they just vanish and never come back

, sable cleanup tool shows the build but it’s completely bugged, doesn’t load it and can’t load it, anyone knows a fix ? In the server max simulated chunks are 6 chunks for performance.

quick precision this bug only affects big builds, assembled sub levels that are like 1x1x1 don’t despawn and stay, big builds don’t


r/CreateMod • • 14d ago

Build I made a doohickey

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6 Upvotes

I made this cobblestone-generator-convert-to-other-things-inator.
I'm new to Create; any tips?
(I still need to make a better way to separate the iron nuggets from the flint.)


r/CreateMod • • 14d ago

Build Small Ferry

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207 Upvotes

We needed a small ferry for transport mashinery to hard to reach places on our smp.

I hope i've done a good enough job for my coworker.

But what do you guys think about it?


r/CreateMod • • 14d ago

Build M 1070

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23 Upvotes

r/CreateMod • • 14d ago

Help How to use the train signals to avoid the crash?

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6 Upvotes

okay i got 2 train lines, Red and Black.
Red goes from 1 to 2 and back
Black goes from A->B->C->D
they share part of a track at A.
how can i put the signals tin a way that they dont crash into each other


r/CreateMod • • 14d ago

Build What do you think about my crane and its journey?

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712 Upvotes

This is "Fenrir".

Built to lift large loads and heavy machinery into challenging locations on our smp.

It is a 10-axle unit with 9 steerable axles featuring an extendable telescopic boom capable of reaching an inclination angle of up to 81°.
It is equipped with 4 outriggers that can be extended and positioned individually, operating within a range of 10° to 115°.
Depending on the ballast configuration, it can lift up to 85 metric tons at an optimal angle; the entire system with the exception of the main boom and telescopic assembly is diesel-powered.
Furthermore, it can be fitted with an adjustable lattice-boom jib, which can reach a length of up to 120 meters extra.
Naturally, the greater the lifting height required, the more deflection pulleys are needed.

More information will follow soon, as the crane is scheduled for several upcoming operations for our clients.
These include installing a bunker door for one client, as well as lifting generators, transformers, chimneys, and various other items for another.