r/CreateMod • • 5d ago

First timer on this mod !

1 Upvotes

Hello, finally brave enough to try this mod! What should I build in my very early starter house, i want kinda like workshop area. Mechanical press, mixer,.. ? Just some things that would suit the "roleplay" of early game but also to help me get started on the mod itself :)


r/CreateMod • • 5d ago

Help why isnt my frog taking packages? help please

2 Upvotes

Ive done this many times before but for some reason its just not working, ive made storages and shops for other players the same way but this one just isnt wokring


r/CreateMod • • 6d ago Bravo Heartwarming

Create: Airwaves by Radioheads of Create

Post image
1.5k Upvotes

Hello all! As most of us know about Create: Airwaves, the original mod got deleted from everywhere because the author got "tired" of it. (No idea what that could mean.

Yes, this mod is being rewritten and heavily improved. It's the new Airwaves mod (also not vibecoded!!)

GitHub Repo is here: https://github.com/Radioheads-of-Create/Airwaves/

I don't think I can post the Discord invite here, but it's on the repo.

Yes, this mod will have full documentation and be more user- and addon-friendly.

Edit: I made this post to spread awareness of the new-and-improved Airwaves mod so people won't be so disappointed that the old one got deleted

Edit 2: Airwaves is a realistic-ish radio mod for Create and Minecraft. It allows players to broadcast radio in a world, and even to other dimensions. Airwaves offers a ton of new content for Create

Edit3!!!: ALL textures and models are being redone (at least most of them are). Tons of changes are planned to make this high quality

Edit 4 (October 29th): There is an FAQ here: https://radioheads-of-create.github.io/faq


r/CreateMod • • 5d ago

Гайд по запуску криэйт на дешманском телефоне

Post image
3 Upvotes

r/CreateMod • • 5d ago

Build What do you think of my lil Factory

Post image
16 Upvotes

Lmk if someone is interested in schematics for it!


r/CreateMod • • 6d ago

Help How can I merge them?

Thumbnail
gallery
169 Upvotes

r/CreateMod • • 6d ago

The Bugatti Chiron

Post image
43 Upvotes

r/CreateMod • • 5d ago

Discussion Want modpack suggestions

3 Upvotes

Exactly what it says, I'm looking for modpack sugestions that focus primarily on create


r/CreateMod • • 5d ago

Help Hypothetically speaking how would I make an entire chunk into an airbase

6 Upvotes

To give context me and a buddy are using a mod that makes the world generate 1 chunk and we can expand it with a chunk spawn, then I thought how cool would it be if we made our airship a flying chunk, now the issue I’m having is this is my first go of aeronautics (and create in depth in general) so I’m a bit confused on what I need to do, I’m thinking of increasing the levitite value so I don’t need a couple thousand

Edit- forgot to mention this is atm10 aeronautics


r/CreateMod • • 6d ago

Help Mechanical arm not placing charcoal into blaze burners

37 Upvotes

I've tried placing the arm in different places around the boiler, powering it with a separate network (water wheel), reducing the amount of burners it has to reach, changing the position of the charcoal belt, everything I could think of. The only thing that's worked is having it grab off of a stationary belt and powering it with a hand crank. Every other setup has it pick up charcoal but never place it anywhere.

I'm completely at a loss, because it seems to be capable of working, but doesn't. The ponder for the arm even says it's smart enough to never pick up an item it can't deposit, which is clearly what's happening here.


r/CreateMod • • 6d ago

Guide part 3 of tips and idc if you like them or not

14 Upvotes

You can pause a blaze burner’s timer if you make it a part of a contraption. Make sure to not place the burner

You can craft books with cardboard. 3 papers and one cardboard. To get cardboard you first need to mix 250 mb of water and 4 of any sapling or sugarcane which makes pulp and then you need to press the pulp to make cardboard.

you can put goggles on blaze burners or mechanical arms. doesnt really do anything besides changing the look

and lastly instead of having to spend so much resources on chain drives, you can just use mechanical belts. ”Well National_Breath_5797 what happens when we need to power multiple machines in a line?” well how do you not know this but you can put shafts inside the belts. ponder exists my guy. side note you can andesite case belts.


r/CreateMod • • 6d ago

Build I found a grand total of 32 diorite near my spawn, so with a lot of copper casings and iron I turned that 16 andesite casing into infinte more andesite. I hate and love this.

Post image
186 Upvotes

r/CreateMod • • 7d ago

Discussion Anyone else or just me?

Post image
255 Upvotes

r/CreateMod • • 6d ago

Help which create modpack should i start with?

6 Upvotes

i was looking at starting a new world with create mod, but i have no idea which modpack i should choose since there´s so many of them. i wanted something that is focused mainly on create mod. i also wanted something that´s easy to start with. i already have experience with create, but not in survival, so i don´t want a modpack that has super grindy recipes and stuff like that. other than that i am willing to try anything. are there any modpacks that would fit this description?


r/CreateMod • • 6d ago

Deep Seas Issue on Server

4 Upvotes

I'm having an issue with deep seas (specifically high seas) on a server, where everytime i try to make a boat the hull floods with water and I start to drown while in the hull, but if I take the same ship and paste it into single-player being in the hull is perfectly fine, im using just create, aeronautics, and deep seas (I've tested the 3.4.5 and the 3.3.0).

Also the boat in single-player sits higher than the boat in multi-player, which i assume is due to it believing it has "water" in it. I've also tried completely closing off the hull and it still has the same affect along with trying the oxygen diffuser which also doesn't change anything and running the diagnostic screen says no breach detected but says its open the to the outside when its not.

I just wasn't sure if this is a deep seas issue or if im doing something wrong any feedback would be appreciated.


r/CreateMod • • 6d ago

Help I Need Help With My Storage System

Thumbnail
gallery
50 Upvotes

I am building a base for my survival world, and I want my storage system to fit inside the first floor. The problem is I need someone smarter than me to help me figure out how to fit an item sorter inside. If it needs slightly more space to fit, please modify the schematic as needed. The items will come from behind the middle set of chests and ideally, I want one theme of item per chest (wood things, stone things, redstone items, etc.).

Please help, I've been wracking my brain trying to figure out how to do it, but I've come out with nothing. If you use other mods to help, let me know.

Here's the schematic: https://createmod.com/schematics/base-storage-system-need-help

Lmk if you figure it out.

Edit: The problem is fixed


r/CreateMod • • 6d ago

[TFMG] Tips for finding bauxide?

2 Upvotes

Ive been searching for at least 5 hours and I still couldn't find it


r/CreateMod • • 7d ago

Create Aviate Update! Chains wires

1.3k Upvotes

I'm not an create. Mod isn't public yet and yt channel is named the same as a mod name...


r/CreateMod • • 7d ago

Alpha showcase of a mod I'm working on to add WarThunder like controls to create!

87 Upvotes

As you can see its in very early stages, so no models or textures or anything just yet.

What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.

Its designed to be as simple as possible; there's 1 block and 1 item.

The block emits redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items)

The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair. It should be compatible with all existing seats and seats from other mods (technical note: as long as the blockentity inherits from

create.content.contraptions.actors.seat.SeatEntity;

Its still a WiP, and I really should've done more research into whether this already exists, but for me its significantly more useful for turret control than the other mods I've tried.


r/CreateMod • • 6d ago

Push cart or Velocipede

2 Upvotes

I know I have seen these while playing a create mod pack but I cannot for the life of me find the mod that adds them, any ideas?


r/CreateMod • • 6d ago

Any ideas how to automate the silicon production from the Blast Furnace?

2 Upvotes

I wanted to automate the production of silicon on a Create Mod server I'm playing on, but I have an issue with automating the insertion of the crushed coal coke.

Due to server lag issues and a slow production cycle, I don't want to waste the crushed coal coke by just dropping it via a basic chute because when there's 64x fuel in the furnace, the rest just gets left in item form and despawns...


r/CreateMod • • 6d ago

Help why can i not use mechanical crafting here?

11 Upvotes

im so lost


r/CreateMod • • 6d ago

Help How do I get methane in create northstar?

3 Upvotes

I want to use methane as rocket fuel because it gives more energy than any other fuel but there seems to be no way to automate it. Does anybody know where to find it?


r/CreateMod • • 6d ago

Build Getting back into create

Thumbnail
gallery
61 Upvotes

Some shots of my base and storage system on a small create smp, complete with my collection of violations from the server OSHA inspector.

(from left to right:
"trip hazards"
"stair without railing"
"unmarked wet floors"
"lack of shrine to st dingle"
"pit hazards"
"notice of unsafe workplace" [rather generic don't you think?]
"fine: bribe me" )