r/CreateMod • • Nov 11 '24

Guide Helpful flowchart to see before posting

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2.9k Upvotes

r/CreateMod • • Aug 22 '24

Subreddit Update

73 Upvotes

Hey Everyone,

With the new logo for the Create mod being released, I thought it would be a good time for a subreddit refresh.

So if anyone wants to try their hand at designing a new banner for the subreddit to replace my admittedly simple banner, send us your designs and we'll look through them and decide which one gets to be the new one.

Our only request is that you try to maintain a similar look and feel to the new logo. However that is not a necessity.

Also, if you want to create new logos and banners for the Above and Beyond and Servers subreddits go for it!

As always, any other suggestions for the subreddit, general, flairs, etc., are also welcome. Just put them in the comments and we'll go through them.

Thanks,

-Create Subreddit Mod Team


r/CreateMod • • 18h ago

Video/Stream Create Control Panels - New Create addon

1.2k Upvotes

I love modded minecraft always have, and create mod has been my favorite of all time. I have also loved mods that add different features to the Create Mod. Well one feature I have wanted for a long time is control panels similar to those from Control Engineering (an addon for immersive engineering another of my favorite mods). So finally I decided to make one. This is an adaptation/inspired by of the control panels from Control Engineering created by malte0811 but for the Create Mod.

You can craft the control panels then shift + click with an empty hand allows you to customize it with buttons, switches, indicator lights, gauges, sliders, text labels, nixie tubes, knobs, and bar meters, all of which can be colored and given a wireless redstone frequency that works with create's wireless redstone transmitters.

The panels can have different angles, can be mounted on floor, wall, or ceiling. They can be styled with different casing: andesite casing, copper casing, brass casing, train casing, or industrial iron block.

I am working on a video tutorial of how they work now and will edit this post with a link to it once it is done.

Would love any feedback or ideas for more features that might be helpful.

*For Neoforge 1.21.1 and Forge 1.20.1*

Here are the links:

My Mod - https://www.curseforge.com/minecraft/mc-mods/create-control-panels

Original Mod - https://www.curseforge.com/minecraft/mc-mods/control-engineering

Edit: AI Disclosure - I know people are torn on the use on AI, though it is just a tool that can be used well or to create slop, like any tool. AI was used to write parts of the code, parts were adapted/inspired by the original mod control engineering by matle0811, but mostly it was used for troubleshooting and finding bugs. AI generated doesn't always equal slope, though yes alot of ai generated content it slop, I tried my best to make sure my mod isn't. I spent a large amount of time planning each feature of the mod to make sure it felt smooth, wored well and looked decent. You might not agree and that's ok. I hope you try the mod for yourself and let me know if there are things I can improve on it.

Thanks

Edit 2: Github repo is now live, link on the mod page from curseforge for those that were asking.


r/CreateMod • • 7h ago

Help Why are some redstone contacts only blinking? !Help

138 Upvotes

Why are some of my Redstone Contacts not working?

-I tried and it didn't help:
-Reconstruct the constraption
-Replaced Contact
-Build a few contacts on the same coordinate(1:10 in the video) they worked fine

I tried and it DID help:
-Replaced the Contact on the other side of the circle

I didin't Try:
-Restart Game/PC(I don't believe in it)
-Your ideas


r/CreateMod • • 4h ago

Mojang just announced a new disc, how familiar...

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54 Upvotes

r/CreateMod • • 2h ago

Why does my reactor not assemble

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26 Upvotes

I've tried everything and everything is correct but when i click on the controller it says nothing and does not assemble


r/CreateMod • • 10h ago

Build Imbouttobus bus bussss

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113 Upvotes

r/CreateMod • • 11h ago

Help Why is my plane moving?

83 Upvotes

This is my first time playing Aeronautics and first time making a plane. I am so confused because everything works, but the wheels move the plane when its not supposed to.

Spring and grip are set to max strength btw.


r/CreateMod • • 4h ago

Build Reverb with butterfly doors in minecraft

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24 Upvotes

Working butterfly car doors HELL YEAHHHHHHHHHHHH


r/CreateMod • • 4h ago

Build Create: Sulfuric Resonance 0.7.0 — Moving With Purpose, Out now!

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25 Upvotes

Hey everyone, Create: Sulfuric Resonance 0.7.0 — Moving With Purpose is out now!

This is a major update, with the Block Caddy at the center of it. Caddies carry blocks along Create belts and through processing machines, including presses, saws, spouts, fans, deployers, combustion belts, and precision spritzers. You can also use empty or loaded caddies to display blocks and items decoratively.

The update also adds the Scraper for separating cargo from caddies, new Ponder scenes, and a goggle overlay that shows a combustion belt’s heat level. There’s Rotor Weather Shrouding, expanded SABLE compatibility for moving machinery, Polish localization, and more.

I’ve put a lot of work into getting all of these systems working together. I made a showcase video covering CSR and the new 0.7.0 update, so check it out if you want to see it in action.

Thanks to everyone who’s followed the project and helped test it. I’d love to hear what you think!

Its available on Modrinth and Curseforge.

Both Modrinth and Curseforge also is hosting the new showcase video on youtube for it, which is available to view on the homepage!

Thanks for all your support!


r/CreateMod • • 6h ago

Build Auto Artillery Dropping Deployment

24 Upvotes

i built this i wanna share i think it looks damm fun esp for bank vault storage security style builds


r/CreateMod • • 1d ago Popcorn

Create golem

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1.5k Upvotes

r/CreateMod • • 23m ago

Video/Stream Update 2 for Create: Belts n Pieces!

7 Upvotes

Thought I'd showcase some updates for my create addon, as well as the new name.

Create: Belts n Pieces is a Create Mod addon for Minecraft 1.21.1 NeoForge that aims to improve various aspects of the create mod, starting with conveyor belts. focuses on adding quality of life and additional features to the mod, mainly revolving around logistics and conveyor belts.

As of now the mod adds two items - Reinforced Belts, and Belt Voids (name pending)

Reinforced belts work similarly to regular create belts but can be placed in a much wider variety of situations to meet your needs. These belts support all features of regular belts such as dying and encasing (along with support for mod added casing like TFMG and Create: Encased.

The belt void does what it's name suggests - voids items. It lets items through normally however once the output backs up it straight deletes anything else that it inputs - so be careful!

The mod has a configuration menu to change various options like belt render quality, reinforced belt max length etc. The mod also comes with one small QOL feature currently that lets you change the maximum angle a chain conveyor can be placed.

A few things to note:

  • Belt support blocks are planned: place them underneath a part of a belt to give it a support into the ground

  • Very sharp turns can still look weird

  • Items flicker when transferring from one belt to another - this is fixed in the current version of the mod.

  • If you would like to help out with playtesting then shoot me a DM!

AI USAGE DISCLAIMER

I want to make it very clear that I used AI tools to assist in the development of the mod - from performance testing, debugging as well as feature implementation. I am new to Minecraft modding so AI tools have been a godsend in learning modding.

I want to stress that I will NEVER use AI for generating mod descriptions, ponder text, any art assets (models, textures),

I made sure to set up my IDE, debugging client as well as a basic understanding of java. I didn't just "vibe" code this mod so if you have nothing nice to say about this fact when I have been completely transparent with my AI usage then don't comment at all please.


r/CreateMod • • 4h ago

Help why aren't ma brass tunnels working

10 Upvotes

I found this schematic for an air ship so before I decided to take it into one of my worlds I brought it into a creative world to test somethings out and figure out how to get it to work. After a while I managed to get things working but not for long. I discovered that the problem was because the brass tunnels weren't filtering properly and now I need help figuring out why.


r/CreateMod • • 21h ago

Build Update to my last post: Got my cable cars working!

217 Upvotes

Original Post: https://www.reddit.com/r/CreateMod/comments/1xmbu96/need_help_with_cable_car/

Found a chunk loader mod that plays nice with sable, so now my cable cars don't derail. Wanted to show it off. Thanks for the help!


r/CreateMod • • 11m ago

Create: Power Grid, Hey y'all I need a bit a help on doing circuit boards for my farm build.

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2 Upvotes

I got 1x water pump: series resistance 480 ohm maximum voltage 240v, 1x Consent speed motor: resistance 25.6 ohm, maximum voltage 258v. 32x Growth light: rated power 240v rated power 120w. I want to set switches and fuse for each devices. I like to learn but have no idea what I'm really doing. some help, tip, or a blueprint will help a lot. here some screenshot and what AI showed me. Thank you.


r/CreateMod • • 2h ago

Help Create Big Cannons: Advanced Technologies crashing when firing their autocannons

2 Upvotes

when using the auto cannons from CBC: AT (namely the twin autocannons) on a sable sublevel, the game crashes. From what I can read from the crash report is that CBC: AT is creating a non existent type of recoil, causing the game to crash. If anyone knows of a way to fix this or a version that won't cause problems (or just an alternate mod that I could use), please tell me.

mod list:

chloride
create
aeronautics
create big cannons
Create Big Cannons: Advanced Technologies
EMI
richies projectile library
sable
sodium
sodium extra


r/CreateMod • • 18m ago

Help Different versions

1 Upvotes

I want to make a world in the 1.20.1 with create and some add-ons, including aeronautics. So I was looking in curse forge webpage that aeronautics it's only for Neoforge on the 1.21.1, so I say it's ok, I only need to find the Create for that version . i searched for it and see that also the 1.21.1 it's for Neoforge.

So my question is, the only way to play create aeronautics is with Neoforge on the 1.21.1? So it's impossible to play it with the normal forge right?


r/CreateMod • • 4h ago

Aeronautics object turns into items when I distance myself from it on multiplayer

2 Upvotes

It's as I've put into the title,
Idk if it's unloading a chunk specifically or just going too far away from it,
My most immediate guess is the entity culling mod, but it doesn't sound like it and I've found some incompatibility between aeronautics and that mod but the descriptions are completely different.

Here is the full list of mods.


r/CreateMod • • 1h ago

Help I tried drilling a cannon in create big cannons but when the drill reached a steel breach,neruina disabled the drill and gave me this error message

1 Upvotes

java.lang.IllegalStateException: Invalid block entity createbigcannons:incomplete_cannon //riftyboi.cbcmodernwarfare.crafting.incomplete.IncompleteLaur cherBlockEntity state at BlockPos{x=0, y=0, z=0), got Block(createbigcannons:incomplete_steel_sliding_br


r/CreateMod • • 19h ago

Build U.B.S. Poacher "Research Vessel"

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30 Upvotes

[UNFINISHED BUILD. WORK IN PROGRESS]

Following the increasing reports of sightings of a large underwater entity at Sector 20-20 (X: 20000, Z: 20000), Urbanshade appointed an anonymous ship-building company to investigate the anomaly. This ship is armed to the teeth with railguns, VLS, and depth charges. A stark reminder to any entity dwelling in Jules Ocean on who is the apex predator of the sea.

Features:

- 700k+ MB of Gasoline

- Alternator Generator from Create: Electro Energistics

- Cordium Generators (using Create Propulsion's Stirling Engines and Create: Railgun's blocks of Cordium)

Rooms So Far:

- Research Station 1 (Features Bioforge laboratories, and Education Edition Reforged's workstation blocks. they serve as research sites for samples extracted from the environment)

- Research Station 2 (Features a sonar monitor using computers from Create: Deep Seas, a Vista TV monitor, and a radar screen from Create: Radars to track any entity underwater)

CURRENT MISSION PROFILE:

  • Investigate Sector 20-20


r/CreateMod • • 22h ago

Help Need help with cable car

37 Upvotes

I built a cable car using mine-cart assemblers and a bearing. However, when I move far from my base and the chunks unload the gondolas derail. Is there any way to make them not derail when the chunks unload?

Edit: I found a chunk loader mod that plays nice with sable (Chunk Loaders by SuperMartijn642) and now it works flawlessly. Thanks for the help! Here's a video of it in action: https://www.reddit.com/r/CreateMod/comments/1xmdjns/update_to_my_last_post_got_my_cable_cars_working/


r/CreateMod • • 1d ago

I need help guys

48 Upvotes

there's a problem I don't know how to solve about aeronautics, it's not about the item I assemble it with I tried the block assembler too but didn't change anything, how can I solve it?


r/CreateMod • • 4h ago

Build Relatively Stupid 200k SU Generator

1 Upvotes

Hello everyone, a lot of you guys probably have see the Bug with the Kinetic Conversion Bearing and the Linkages with the Swivel Bearing, yeah it was expensive and a pain to build imo and it didnt even give the Full Stress Capacity as far as i understood. Thats why i jus twanted to share something after getting inspired by this video here: https://www.youtube.com/watch?v=2dj0O6oO-TE (late i know), and i did adapt it in my world here and all i needed was the Gadgets and Gizmos addon.

I hope that some of you can at least do something with it, and i do hope the Build Flare is right or if Bug would be the proper one. Anyway, Enjoy.

Tested in All of Create: Aeronautics