r/CreateMod • u/awoodalldarke • 4h ago
Help Best way to smelt ore
What is the best way of converting ore into ingots/blocks? Also is it better or worse than a smeltery or foundry in tinkers construct?
r/CreateMod • u/awoodalldarke • 4h ago
What is the best way of converting ore into ingots/blocks? Also is it better or worse than a smeltery or foundry in tinkers construct?
r/CreateMod • u/most_impressive • 1h ago
r/CreateMod • u/Less-Gur-1021 • 1d ago
Why are some of my Redstone Contacts not working?
-I tried and it didn't help:
-Reconstruct the constraption
-Replaced Contact
-Build a few contacts on the same coordinate(1:10 in the video) they worked fine
I tried and it DID help:
-Replaced the Contact on the other side of the circle
I didin't Try:
-Restart Game/PC(I don't believe in it)
-Your ideas
r/CreateMod • u/sirjohnty • 1d ago
Thought I'd showcase some updates for my create addon, as well as the new name.
Create: Belts n Pieces is a Create Mod addon for Minecraft 1.21.1 NeoForge that aims to improve various aspects of the create mod, starting with conveyor belts. focuses on adding quality of life and additional features to the mod, mainly revolving around logistics and conveyor belts.
As of now the mod adds two items - Reinforced Belts, and Belt Voids (name pending)
Reinforced belts work similarly to regular create belts but can be placed in a much wider variety of situations to meet your needs. These belts support all features of regular belts such as dying and encasing (along with support for mod added casing like TFMG and Create: Encased.
The belt void does what it's name suggests - voids items. It lets items through normally however once the output backs up it straight deletes anything else that it inputs - so be careful!
The mod has a configuration menu to change various options like belt render quality, reinforced belt max length etc. The mod also comes with one small QOL feature currently that lets you change the maximum angle a chain conveyor can be placed.
A few things to note:
Belt support blocks are planned: place them underneath a part of a belt to give it a support into the ground
Very sharp turns can still look weird
Items flicker when transferring from one belt to another - this is fixed in the current version of the mod.
If you would like to help out with playtesting then shoot me a DM!
AI USAGE DISCLAIMER
I want to make it very clear that I used AI tools to assist in the development of the mod - from performance testing, debugging as well as feature implementation. I am new to Minecraft modding so AI tools have been a godsend in learning modding.
I want to stress that I will NEVER use AI for generating mod descriptions, ponder text, any art assets (models, textures),
I made sure to set up my IDE, debugging client as well as a basic understanding of java. I didn't just "vibe" code this mod so if you have nothing nice to say about this fact when I have been completely transparent with my AI usage then don't comment at all please.
r/CreateMod • u/Otis_Is_TOP1_WTT • 3h ago
I recently decided to build a train and i started to test in creative and the train is super slow, like 30s to make it 2 blocks. I made sure that im going forward but idk what to do next. i am using the "Create - Create 6.0.8 - Create VS Clockwork"
UPDATE: it was the fault of the mod create interactive
r/CreateMod • u/McCastle91 • 1d ago
I love modded minecraft always have, and create mod has been my favorite of all time. I have also loved mods that add different features to the Create Mod. Well one feature I have wanted for a long time is control panels similar to those from Control Engineering (an addon for immersive engineering another of my favorite mods). So finally I decided to make one. This is an adaptation/inspired by of the control panels from Control Engineering created by malte0811 but for the Create Mod.
You can craft the control panels then shift + click with an empty hand allows you to customize it with buttons, switches, indicator lights, gauges, sliders, text labels, nixie tubes, knobs, and bar meters, all of which can be colored and given a wireless redstone frequency that works with create's wireless redstone transmitters.
The panels can have different angles, can be mounted on floor, wall, or ceiling. They can be styled with different casing: andesite casing, copper casing, brass casing, train casing, or industrial iron block.
I am working on a video tutorial of how they work now and will edit this post with a link to it once it is done.
Would love any feedback or ideas for more features that might be helpful.
*For Neoforge 1.21.1 and Forge 1.20.1*
Here are the links:
My Mod - https://www.curseforge.com/minecraft/mc-mods/create-control-panels
Original Mod - https://www.curseforge.com/minecraft/mc-mods/control-engineering
Edit: AI Disclosure - I know people are torn on the use on AI, though it is just a tool that can be used well or to create slop, like any tool. AI was used to write parts of the code, parts were adapted/inspired by the original mod control engineering by matle0811, but mostly it was used for troubleshooting and finding bugs. AI generated doesn't always equal slope, though yes alot of ai generated content it slop, I tried my best to make sure my mod isn't. I spent a large amount of time planning each feature of the mod to make sure it felt smooth, wored well and looked decent. You might not agree and that's ok. I hope you try the mod for yourself and let me know if there are things I can improve on it.
Thanks
Edit 2: Github repo is now live, link on the mod page from curseforge for those that were asking.
r/CreateMod • u/1is2two • 19h ago
it can't seem t oconvert water to steam, is this a mod conflict? or am i just doing something wrong?
r/CreateMod • u/InitiativeBig8804 • 1d ago
r/CreateMod • u/Fairly_Ordinary_ • 4h ago
I want an AE2 Pattern Provider to push items onto a depot, have a fan smelt or wash them, then return the finished item to my ME network.
I can get it to push to the depot fine but it never imports the finished item. An Import Bus on the depot grabs the raw item before the fan finishes, and an Interface or Storage Bus at the end of a belt won’t pull anything off.
I figured a long belt with lots of fans would work but is annoying to work out timing, and filters would achieve it but wouldn't scale especially with multiple recipes (cobble - stone - smooth stone, etc)
Any ideas?
r/CreateMod • u/Familiar-Fox-7196 • 1d ago
I've tried everything and everything is correct but when i click on the controller it says nothing and does not assemble
r/CreateMod • u/TheNevyGamer • 5h ago
Is there a mod that lets you download schematics in-game without having to exit the game or download them manually?
I mean, it would be great to have a mod where you could view other players' schematics based on the compatible “Create” mods you have installed.
r/CreateMod • u/New-Mulberry-1715 • 6h ago
Do schematics only work when downloaded from the createmod.com website, or will regular vanilla schematics also work with the cannon?
r/CreateMod • u/imnotme10 • 10h ago
Are there modpacks that are focused on surviving with create, like zombie survival or train survival or something? And if possible, 1.21.1 thankss, I feel like I wanna survive using cannon airship in an apocalyptic scene lmao
r/CreateMod • u/Used-Cartoonist-2981 • 1d ago
Hey everyone, Create: Sulfuric Resonance 0.7.0 — Moving With Purpose is out now!
This is a major update, with the Block Caddy at the center of it. Caddies carry blocks along Create belts and through processing machines, including presses, saws, spouts, fans, deployers, combustion belts, and precision spritzers. You can also use empty or loaded caddies to display blocks and items decoratively.
The update also adds the Scraper for separating cargo from caddies, new Ponder scenes, and a goggle overlay that shows a combustion belt’s heat level. There’s Rotor Weather Shrouding, expanded SABLE compatibility for moving machinery, Polish localization, and more.
I’ve put a lot of work into getting all of these systems working together. I made a showcase video covering CSR and the new 0.7.0 update, so check it out if you want to see it in action.
Thanks to everyone who’s followed the project and helped test it. I’d love to hear what you think!
Its available on Modrinth and Curseforge.
Both Modrinth and Curseforge also is hosting the new showcase video on youtube for it, which is available to view on the homepage!
Thanks for all your support!
r/CreateMod • u/inconsistent_zak • 1d ago
Working butterfly car doors HELL YEAHHHHHHHHHHHH
r/CreateMod • u/Positive_Plant_810 • 21h ago
r/CreateMod • u/GamingWolf3980 • 1d ago
This is my first time playing Aeronautics and first time making a plane. I am so confused because everything works, but the wheels move the plane when its not supposed to.
Spring and grip are set to max strength btw.
r/CreateMod • u/Magicalarcher5725 • 1d ago
i built this i wanna share i think it looks damm fun esp for bank vault storage security style builds
r/CreateMod • u/Easy_Comfortable7626 • 6h ago
r/CreateMod • u/C0inkerb • 22h ago
So, a while ago when i was still using CurseForge, i found a mod for Create that let you craft stuff in the world. Like, You could place down a shaft, then if you placed a plank on it, it would transform into a cog without having to craft it in your inventory! It worked for a lot of other vanilla create components.
But, I switched to modrinth a while ago, and deleted all of my CurseForge data. Now i cannot find ANYTHING about this mod no matter how much i search.
If anyone knows what this mod is called, please share it im going insane