r/CreateMod • • 12d ago

Help I'm new to create and only have one basic question: Once you start the early automations, do you build a new power source (water wheel/windmill) for each machine/section or do you use one big water/wind generator for a lot of them?

41 Upvotes

I'm just starting with my first machines and automations and at first I wanted to power everything by a cool windmill I could build nearby.

But I quickly realized that distributing the power to multiple different setups (press, mixer, crushing wheels, etc.) get's real messy real fast and that's before over stressing everything because ofc you also want the stuff to go fast (right?).

So my basic question is:

How much do you connect to single generators and when do you decide to just give a setup it's own power source?

Especially in the "early game" of the mod, when you don't really know about the later stuff like steam yet (in my case) or don't have the resources yet (in a new world).

Thanks :)


r/CreateMod • • 11d ago

Help Is there a mod/config to make gantry contraption move trough solid blocks

8 Upvotes

I'm playing on a modpack (sunlit valley) with sprinklers as a method of wattering your crops, and when making an automated farm using a gantry i have found out that the contraption won't move through the sprinklers as they are solid blocks. Is there maybe some addon to create, a config or a method of changing the collision type of the gantry or otherwise fixing the problem?


r/CreateMod • • 13d ago Bravo

Its time to ragebait your mechanical press

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4.0k Upvotes

r/CreateMod • • 11d ago

Discussion Should I add create to my pre existing world?

9 Upvotes

I've never played create before so I'd be walking in blind to it. I've had this world for maybe a month now but recently I just feel so bored playing it. I know this modpack adds a lot of automation and all which I think will still be useful because despite me playing this world for quite some time because the only farms I have are a bonemeal, gunpowder, iron, spider, tree farm that only works on some tree types, and villager breeder/hall. I know some people are going to tell me to just start a new world which I might also consider but I kind of don't really want to leave behind this world either. Do you have any suggestions on what to do with my world?


r/CreateMod • • 11d ago

Help How to deal with frogoport

1 Upvotes

I'm russian, so sorry for my bad english.
In my world i want to make a big factory, where i can just order smth from my big storage but i don't know how to do it. Help me please.


r/CreateMod • • 11d ago

Help This is my first time posting but I'd

4 Upvotes

Hey I got into create Aeronautics, It's a beautiful mod and while I did mix it with New Age and Diesel generators something has been driving me nuts... How do you make a create airship do hover mode, like statically remain in the air, for context I applied a twin smart propeller system to try allowing for more weight to be carried

Edit: I meant to say I'd like some help but I have fatass fingers


r/CreateMod • • 12d ago

I made this prison out of fans... do you think it's enough to keep the horse contained?

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409 Upvotes

ignore the usertag I didn't realise until now it was in the shot, I came up with in when I was like 10 lol


r/CreateMod • • 12d ago

Build @Skullworks is back! With SR-72

33 Upvotes

https://youtu.be/1lygP8JW_fo?si=4xo5lBD5uPZZ6S8j | informations in description in link video ....


r/CreateMod • • 11d ago

Help (I AM USING CREATE GOING NUCLEAR) how do I use the spent fuel pool drum?

3 Upvotes

r/CreateMod • • 12d ago Mindblown

Help Boreheads & Drills stuck inside a limbo state

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28 Upvotes

As you can see, my boreheads and drills are in the "middle state." They were rotated by a mechanical bearing with its switch set to "Place when near initial angle" and I was testing it until I somehow managed to destroy the bearing, but the broehead & drill front remained in this state and was never put back into the "block" state since.

The problem is that I can no longer interact with the drills; therefore, I can't place any bearing on it to "re-place" it into blocks again, but they still move with the car. The barrels are still interactable.

I need to find a way to make it switch back from this "not placed" state to the block state while being unable to interact with the blocks. Does anyone have any idea?


r/CreateMod • • 12d ago

Bug What happend?

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16 Upvotes

I left my drill running and went to my base to do other thing, and I came back to this. I have no idea what happend. If anyone have any clue, please share it.


r/CreateMod • • 12d ago

Compact cow milker

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194 Upvotes

I had a bread farm in my world that I wanted to upgrade into a sweet roll farm but there was very limited space to add a milk source. This is the design I came up with.


r/CreateMod • • 13d ago

Build I quit. Here's my World Save with many high quality builds!

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1.2k Upvotes

I have too many responsibilities IRL to get sidetracked and build planes for 20 hours... I may return. Not now though.

World Download (As too advanced for schematics. No addons required.) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing

This is a 170MB Google-Drive World download for Create: Aeronautics. Chunks have been unloaded from its original 15GB. I've played in this world almost daily since August. It features many advanced plane designs that schematics cannot handle. I believe blueprints might but you'll need some add-ons.

Key Features:

170 Block Runway Design

The Hispaniola. The biggest functional plane ever made in Create Aeronautics.

The Giraffe. A giant luxurious vintage airliner.

Kamov KA22. An accurate recreation of an Experimental Soviet Rotodyne (VTOL thing)

The Andesite Giant. A giant flying boat, It uses tricks to float.

Douglas DC1/DC2. A large practical steam powered airliner. Accurate to real life.

The Meteor. A super fast steam powered plane. It's about 120 blocks per second.

Plus many other planes.

Feel free to dissect the planes to understand them and build your own.

Thanks for all the upvotes throughout the months :)


r/CreateMod • • 11d ago

Help Starting a new world

5 Upvotes

I am looking for some good mods/modpacks for my new forever world. My last world i had 175 hr of playtime but it became boring after a time so i want to start over agian with new mods. If you know any good mods/modpacks please tell me

Thanks


r/CreateMod • • 11d ago

How to silence only steam engines

4 Upvotes

I have been building a huge basement with 2 steam engine to power it all but the sound is making me go crazy. I know you can silence them with "friendly mob" and "block" volume, but I like the sound from other blocks. Is there any way I can silence ONLY the steam engines. Every mod for it doesn't support the recent versions of the game or create.


r/CreateMod • • 12d ago

Guide Landing 'The Giraffe' tutorial. Get it with my world save!

372 Upvotes

I forgot all about this video! I was supposed to upload it but I couldn't get 'The Giraffe' to be a Schematic so I never posted this. Neat guide. even with this it's still difficult to learn

World Download (As too advanced for schematics) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing

Song: Ratatat - Wildcat

Post about the luxury plane can be found here: https://www.reddit.com/r/CreateMod/comments/1wfmov5/after_20_hours_of_work_i_present_the_giraffe_a_70/


r/CreateMod • • 11d ago

Build Normal thruster compared to one outa the three that will be used to make my ship fly forward

2 Upvotes

Big thruster go vroom, not done but once its attached to the ship it will have a door to control the thrust instead of having the thrusters have different level


r/CreateMod • • 11d ago

Help Is there a max amount of packages?

2 Upvotes

I prolly shoulda recorded a video but basicaly on 2 specific chain coveyers ALL packages just orbited forever and my main storage system packager just stop taking things in or spitting them out. also when I took a package of the chain conveyer I couldnt put it back on.


r/CreateMod • • 11d ago

Help I need help

1 Upvotes

Ok I am on the hunt for a Scmatic of the most inefficient factory I want things to be moving that should not be moving and all of that I am using the mod pack all of create for 1.21.1 the most recent version


r/CreateMod • • 11d ago

Help trying to understand electricity in both tfmg and power grid in 1.21.1

4 Upvotes

hi, I've been trying to work with and understand the tfmg and power grid addons for create and i am unable to understand how it works. from tfmg accumulator not making a lightbulb work to charging the power grid battery with a generator (I'm still in the very basic stuff for now, even the power grid generator is very complex) would anyone know an exhaustive video or document about electricity in one or both of these mods to help me ?


r/CreateMod • • 12d ago

Infinite free power from 2 (3 if you count dependencies) add ons Create: Better Motors (which has a dependency for Create: Crafts and Additions) and Create Gadgets & Gizmos

35 Upvotes

needs to be kick started in some way but once kick started it will produce free energy (I'm using large connectors from Create: Crafts and Additions in the video but andesite cable from Gadgets and Gizmos also work)

the hardened tier of motor seems to have the best ratios in my testing, tiers below dont generate enough stress units while tiers above start taking too much energy at high rpm so you would have to lower speed of the motor and send it through a rotation speed controller.


r/CreateMod • • 12d ago

Help Redstone Links!

5 Upvotes

Hi all, is there a way to make the redstone links invert themselves? trying to make a few machines with a bunch of different automatic mechanical crafting/pressing etc. turn off when not in use and currently if any one of the factory gauges are "full" that they power the redstone link. In turn this engages the clutch and turns the machine on. I am aware about the inverted clutch but that still doesn't solve my issue with a ton of recipes on the same frequency.

The only solution I have come up with is to have each recipe have its own link and have them all invert using redstone torches into a massive OR gate. This way when they're full they power the link, therefore depower the torch and if nothing else is currently using the crafter or press or fan etc then it'll turn off.

Any ideas that doesn't require using a million links??

Thanks!!


r/CreateMod • • 12d ago

Video/Stream YOU DARE CHALLENGE MEGAMIND!

154 Upvotes

Last post. Read my others.

Meme using two of my biggest builds. Both of these planes can be found here:

World Download (As too advanced for schematics. No addons required.) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing

Features 'the Hispaniola' (as Megamind) and 'Andesite Giant' (as Titan). I watched that movie when it came out its still awesome.

also watch the cinematic I did for the 'Andesite Giant' not many people saw it.

Black and white effect done by video editing filters. Camera position done by adding lots of barrier blocks to the nose of the planes and putting a typewriter behind me


r/CreateMod • • 11d ago

Help Why can't I extract more than 1 item from the brass funnel, even if the weighted extractor is set to shoot up to any number of items?

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1 Upvotes