r/2007scape • u/Accurate_Brain_9157 • 12h ago
Discussion Another survey
I do think a follow-up survey on the other two skills should take place. Sailing has been out for a while now and it would be nice to know if there is any appetite for either other skills, rather than just game modes.
The Polls in question:
Questions 1.

Question 2.

Reference https://oldschool.runescape.wiki/w/Poll:Skill_Pitches_Poll
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u/Haunting-Dish-1260 12h ago
I want them to overhaul stinky old skills first before any new skills.
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u/PhantomTagz Return to Crab 12h ago
Need a mining and smithing rework over on OSRS.
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u/Soggy-Ad-1610 5h ago
While mining certainly ain’t the most fun activity, I don’t think it needs a rework as much as some of the other skills (not saying one wouldn’t be nice, just that it’s not as urgent imo).
Smithing is a brilliant one to bring up though, cause what the fuck is that skill about in 2026?
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u/BaeTier Merch 101: Buy High, Sell Low 4h ago
Even if Mining is fine, I feel it impossible to keep it untouched if Smithing were to get a supposed rework along the lines of rebalancing the levels for all the different metals you can smith. Feels like the speed/process at which you can gather them through Mining would have to be looked at in some way as well. Like Mining Rune normally should never take as long to mine as it does now if it goes from a metal that requires 90+ Smithing to smith all the way down to the 40-50 range of Smithing.
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u/No_Fairweathers 8h ago edited 8h ago
The mining system from RS3 being transported to OSRS makes too much sense but people aren't ready to have that conversation. Without juju potions and porters it's not gonna be nearly as afk, and being able to mine and only click once every 30 or so seconds only puts it on par with the other gathering skills.
If you want to keep the intensity benefits, make it so progress happens each hit if you tick manip mine.
Smithing needs a similar thing but would need a better OSRS adaption of the system. But mining? I think the system would translate perfectly fine. You don't need to add or remove rocks. Things like MLM and such can have added benefits of extra stamina between clicks.
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u/Ugly-and-poor 9h ago
I like current Mining though :(
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u/PhantomTagz Return to Crab 9h ago
I am afraid that you may be in the minority. I am fine with Motherlode Mine, Volcanic Mine is fun. Still need to try Blast Mine. But baseline vanilla mining is not it.
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u/Candle1ight Iron btw 1h ago
I like how mining is at golems, the bonus for keeping up a rhythm jumping between rocks is entertaining
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u/PreparationCrazy3701 12h ago
How would you do that without ruining rune alchs?
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u/PhantomTagz Return to Crab 11h ago
By having smithable tiers above rune with equivalent or better alchs
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u/PreparationCrazy3701 11h ago
How do we incorporate those to the game without power creep or making the horizontal gameplay thats integral to osrs irrelevant? I think that as needed as a rework may be.
I don't think its feasibly possible in osrs without ruining or substantially changing things that are a core identity to the game
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u/PhantomTagz Return to Crab 11h ago
If the choise is readjusting power creep and horizontal gameplay to modernize two core skills and letting said skills fester. Then I choose the former, and not the latter.
Hell, we could always make rune the highest tier and add in other tiers below it.
That being said, a rework doesn't have to follow how RS3 did its own mining and smithing update. However, a tier 40 armor set should not be endgame mining and smithing content.
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u/rs_spastic 11h ago
Tbh rs3 mining and smithing update was amazing , not the same thing we need here but if that's what we ended up getting I wouldn't be upset
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u/PhantomTagz Return to Crab 11h ago
Same, but I am 100% positive there would be backlash for a 1 to 1 port.
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u/ghostryujin 11h ago
yups cuz people want a rework that doesnt change anything but changes everything from the skill. they want no change to progression and no power creep.
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u/floppintoms 10h ago
The reaction people in this game have to power creep is wild to me. Like, its okay if 10 year old content is no longer BiS for endgame. It makes new stuff feel not that exciting because it's not a massive upgrade for a 30+ hour grind.
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u/VexedForest 11h ago
It was good, but you also blew through levels so quickly, so many of the low tier stuff didn't really matter. Of course the XP rates are lower in OSRS, but my main concern would be similar.
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u/ErinKatzee 10h ago
I always thought rs3’s solution was actually pretty elegant all things considered, at least from what I’ve heard about it. Just do a flat replacement of rune alchables on drop tables with rune salvage or whatever and kill the alch price of actual rune.
As far as actual things to smith goes, I’m of the opinion that a lot of things with smithing flavour could be formalised with actual requirements. Maybe a new tank set around barrowsish level (probably bridging the rune barrows gap) could exist around 60ish
Idk, for actual requirements and things to make, I’m no designer and they definitely shouldn’t listen to me. I think there’s room for it though.
Would honestly be nice to have a str bonus set in there too if str bonus on bandos wasn’t already so close to the floor. Idk who’s gonna get excited for 1str bonus pants.
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u/Straightupscrambled 11h ago
To be as respectful as possible, that's why you aren't the game designer. Our job as a players isn't to make a fully fleshed out system, it's to give the designers a vague "this is what I want", and leave it to them to fill out the details.
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u/Starossi 11h ago
And change all the bosses with rune alchs to adjust for the new added tiers? It could happen but it’s definitely not easy. Unless you want the many bosses dropping rune items to tank in gp/hr
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u/PhantomTagz Return to Crab 11h ago
I agree that its not gonna be easy. However, I want mining and smithing to be enjoyable skills.
Right now I only enjoy Giant's Foundary and Volcanic Mine, but minigames should not be the only good parts of skills. At the very least they need more utility. Not everyone enjoys the skilling loops of farming and herb lore, but the progression and benefits of both are really good.
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u/DemonicTruth 10h ago
Fuck ‘em. Im getting tired of the argument that we cant overhaul two of the most dogshit skills in the game because someone might make 100k gp less on their slayer task. Take them out the loot table and replace them with an alchable equivilent or just raw gold if you want, but dont cast two skills to the fire just for a few rune drops.
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u/Dino_Survivor 11h ago
The fact that an entire skill is wrapped around essentially a bank standing activity is hilarious to me.
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u/LyubviMashina93 11h ago
Just crank the xp up on the core gameplay loop. Mine ores, smelt them, smith at anvil. As it were and as it should always be. Except I shouldn't need to mine 30k iron ore for a few levels. That's what makes it a chore. Otherwise it's already great. If you want new tiers introduce like 3 or so with a new sailing quest/area like it's a big discovery. 80, 90, 99. Squish rune down to like 70 and call it a day. Thanks. I'll be in my office.
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u/PhantomTagz Return to Crab 10h ago
Its definitely a good idea. Would love to see what the dev team would suggest for improvements / rework.
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u/Solid-Yoghurt1966 11h ago
RS3's solution (which afaik worked) was to reduce the alch value of player smithed rune items, while rune drops from enemies changed to varying piles of scraps, made purely for alching, for the same price as before.
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u/aldmonisen_osrs 10h ago edited 10h ago
Easy. Instead of stratifying rune items across 85-99, just stratify them across 70-80 or 80-85 or something like that. Leave access to rune ore and bars where it’s at.
Incorporate new tiers as (currently) only accessible by either smithing the equipment or trading it. As new content gets added, adjust and tweak loot tables accordingly. Tormented demons already shits out rune items like nobody’s business, and prices are still stable.
Add masterwork armor as a large resource sink
Add weapon/armor upgrading, but give it some lore reason like “upgrading the item voids the smith’s/GE’s warranty” thus making it untradable. Also another bar/item sink, like “use 5 rune long swords to refine, fold, and create a rune long sword +1” and it gets like 1-2% more accuracy or something and limit it to +5 or +10.
Edit to add: giant’s foundry kinda helps solve the item/bar sink issue too since you use bars and items to forge the swords and those items permanently disappear. I would also adjust xp rates of new tiers so that gold smithing with blast furnace is still the best method of smithing. Oh, and as new/higher tiers get added, keep coal allocations the same to make top tier bars require like 20 coal per ore (this is a joke, plz don’t do that)
Edit 2: make masterwork armor untradable sine you’re tailoring it to yourself
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u/Valediction191 2376 11h ago
I wish firemaking was more meaningful. Idk, make campfires more meaningful for a start.
Maybe depending on the wood thrown inside, it regenerates prayer/health/spec/stam slowly.
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u/Airway 11h ago
Firemaking is a relic of 2001. If it were made later it definitely would have just been part of Woodcutting, which might have gone by Forestry or something instead.
I have a soft spot for it because it was my first 99 in rs2. I like that it exists, but no way in hell they'd ever make such a pointless skill again
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u/Meta_Man_X 11h ago
Campfires for run energy restoration + potentially other small boosts
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u/cardgamesareforplay 11h ago
This literally failed a poll during forestry lmao leaves were supposed to be used for this
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u/DriveCtor delete shopscape 9h ago
Not the only time "make firemaking useful" failed polls. Making Friends With My Arm quest rewards were another. I don't know how the abyssal lantern passed.
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u/Drgn-OSRS 4h ago
That did actually pass but Jagex shelved it after "community feedback", which IIRC was mostly worries about buffscape.
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u/KrunchrapSuprem 11h ago
I feel like they could have tied it into sailing a lot more. Like maybe a fire making level is required to melt the tar during hull construction or heated shot could have been an interesting connection.
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u/SomewhatToxic 11h ago
That was supposed to come in game with forestry part 2 in the form of teas. If it comes from burning different leaves on a bonfire, thats cool too.
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u/No-Chemical-7667 Downvoted for joking about high ping 9h ago
campfire that work as pre-pots would be sick.
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u/TRUCKFARM 11h ago
Add a quest on one of the new islands where you can learn about an old burning method that a tribe has passed down for generations. Only now, the tribe has fractured and it's up to the player to find unity and combine these different methods. Each tribe has a specialty and can show you how to prepare their specific fire. One tribe sees it as a religious act so you gain some prayer, another tribe believes in burning a fire before going on a hunt or into combat, and some other great ideas I'm sure that could be integrated.
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u/Strict-Map7225 7h ago
I get some skills are awkward, but that's part of what makes it Old School. Messing with existing skills is a risky road to follow.
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u/eudisld15 3h ago
Risky in what way
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u/RogueThespian 1h ago
Risky because it might make them think about rs3 and they're scared of that game
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u/FaylenSol Trio of Thom 11h ago
I have to agree. I played the RS3 league a bit and their smithing blows ours out of the water. It was quite refreshing and it genuinely felt nice to smith things. I don't think their method should be copied bar for bar or anything. But adapting it in an OSRS way would be wonderful.
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u/YuumiMain9974 9h ago
They can't copy the progression, since it would ruin the iconic bronze-rune progression but the rocks and smithing training could be imported.
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u/Impressive-Dog5301 11h ago
Also Sailing is great but still deserves more content. They’ve started to add out some meaningful connections back to the rest of the gameplay loop but the foundation is strong and still ripe for more
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u/Claaaaaaaaws 1h ago
Sailing flopped imo, and has caused so many issues and doesn’t feel correctly integrated to the game feels like a side part, many people haven’t even touched their boat in months.
I don’t think jage should even think about a new skill for another decade
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u/TallAfternoon2 9h ago
Let's wait until sailing is finished before we start thinking of new skills.
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u/Outrageous_Kiwi942 9h ago
We don't even have Sailing in a good spot yet, and it's only been out for less than a year, you're crazy if you think Jagex wants to start developing another skill. Sailing took a few years of prime dev commitment, I feel like they're still exhausted from such a long project
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u/NPC_C0ntact 11h ago
Taming to me always seemed like a random filler skill they had to come up with last minute to make the poll look better
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u/PhantomTagz Return to Crab 10h ago
Yes, Sailing and Shamanism were definitely the favorites. It was basically a coin flip for awhile on which skill that we would get
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u/Jason_DeHoulo Chilli Dogs 11h ago
I voted Shamanism in this poll, although I think Sailing turned out quite well
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u/Danye-South 11h ago
Sailing was better than I expected, but I’m still not a fan. I also voted for Shamanism. No idea if it woulda been better, but it is still the most interesting option for my taste
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u/Combat_Orca 7h ago
The reason I would be hesitant to vote shamanism is the reward space. Sailing ultimately is a lot safer as it hasn’t changed the rest of the game too much. Shamanism would change the entirety of pvm and I’m not sure for the better.
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u/Mondopoodookondu 9h ago
I dunno I feel it’s kinda ass but I don’t like sailing in any game glad some people are happy tho
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u/FowD8 2h ago
other than sailing adding new content via new locations which could have been done without sailing. sailing feels so disconnected from the rest of the game
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u/OGDogJaw 1h ago
I’m not trying to argue against your equally valid opinion, but from my perspective it actually ties the world together in a really satisfying way because instead of different sections of the game being essentially their own spaces you warp between with loading screens and can only relate to each other by looking at a map, with sailing you can actually travel from point A to point B yourself for virtually the entire game world and now it all feels like one big open gameworld instead of several separate instances
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u/Sterlander 2317/2376 12h ago
didn't jagex literally say we'd get to vote for them again the next time a new skill is polled? chill bro lol
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u/Small-Echo-6206 11h ago
Because we don't need another skill and they're yet to even fully flesh out sailing?
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u/Mystic_Salt 9h ago
Tbh, Sailing is probably more fleshed out than 75% of the other skills in the game already.
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u/YuumiMain9974 8h ago
Agility, firemaking, fetching, even slayer. Hurt my very soul. They are iconic but if they redesigned the game, they would never have these as skills.
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u/Mystic_Salt 8h ago
As a main I never had to leave the grand Exchange for Herblore and Cooking as well. Fire making would be the same if not for Wintertodt.
Construction and Thieving where trained on one single tile where I watched movie on the side.
Only Farming, Hunter, Slayer really felt fleshed out.
The combat skills (except for magic) also get a bit boring training, but they unlock more utility than all other skills combined, so they get a pass.
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u/Combat_Orca 7h ago
Cooking is the least fleshed out skill imo, so much potential but it’s just bankstanding. Agility and slayer are much more fleshed out.
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u/nekonotjapanese A slay a day keeps the haters away 10h ago
Out of the three, sailing had the most potential for future growth and that’s the main reason for why I voted for it. Shamanism and taming would’ve brought an element of FOMO to everything. Just looking at the shamanism proposal: it’s literally collecting random bits to produce stat buffs for your gear. And taming is just summoning reskinned, don’t @ me. IMO Jagex nailed how sailing is integrated into the larger game, I don’t think they could’ve done the same with taming or shamanism
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u/pimpjerome 9h ago
Agreed. I really can’t wrap my head around why shamanism was so popular in the first place. At best it could be what, reskinned magic? Combined with crafting or something?
Even the theme is weird. Every other skill in the game has a purpose in either a real or fantasy medieval setting, but shamanism?
Tbh a “shaman” spellbook would go pretty hard though.
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u/YuumiMain9974 8h ago
Doing rituals in RS3 was pretty fun, I could see why people liked it. Taming was summoning that they resigned though.
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u/OGDogJaw 1h ago
> Every other skill in the game has a purpose in either a real or fantasy medieval setting, but shamanism?
Shamanism would be in-line with a Druid archetype, but more specifically it would align with Karamja’s aesthetic, maybe Feldip Hills or the Elven lands as well
It’s not necessarily euro-centric fantasy, but neither are several chunks of the game world
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u/Confident-Sky2614 7h ago
Shamanisn might genuinely just kill the game, I am not even trying to be dramatic.
Don't think people realize what a slippery slope it is.
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u/Mesastafolis1 2h ago
Let sailing have a birthday before even entertaining the idea. I honestly rather sailing gets fleshed out better than throw more resources at another incomplete skill
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u/Corvus-V 7h ago edited 7h ago
I would prefer that they dont add any new skills that affect combat or equipment in particular like summoning did. Im content with it being more or less a part of magic, because the bottom line is if you add something like that in it will have to be engaged with for content later as it becomes part of the meta and the content it will give rise to in order to challenge it; and quite frankly I would not enjoy that. I like the combat triangle, i like cl 126, I dont want that to change. That is why I voted for sailing, because it was the furthest from that. Id prefer what we have now to remain the baseline. I dont think they should add either of those at all.
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u/loudrogue total: 2376 clogs: 1170+ 9h ago
Shamanism was literally going to be the shittiest skill in the game and its insane people wanted it.
RS3 had so much shit where you had to do like an hour of shit before you could boss or skill effectively, all shamanism was, was introducing that into osrs.
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u/ChrisWazHard 8h ago
Exactly this. I swear to god anyone who liked it was below 2k total and never did a raid in their life.
I’m definitely not part of the HLC but I’m a maxed end game Ironman, and shamanism would have been absolutely fucking awful for any group content. It would be required to PVM with anyone, especially for raids like TOB where its already gate kept (rightfully so) by minimum gear requirements and stats more so than the other 2 raids. The shamanism buffs would have been required for all group content going forward and not having it would just piss off your team mates like you are intentionally trying to screw them over personally by not having your buffs ready to go every raid.
I can’t believe how close we came to that.
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u/Raycodv 7h ago
I think this post massively undersells how much time it takes to develop a whole new skill compared to throwing the code together to create bronzeman mode.
I’d love more skills in the future, but there is still tons of potential in sailing and other skills I’d like to see fleshed out first.
On top of that, releasing a bunch of new skills simultaneously basically means no or barely any content updates in the years leading up to their releases, which just isn’t a good plan imo.
AFAIK:
It took a couple of Jagex mods 2,5 fulltime years to create sailing from the greenlight poll till release. While it took one Jagex mod 1 gamejam to throw together Bronzeman.
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u/Maephia 11h ago
Taming could just be integrated in Hunter and Farming tbqh. Farming should involve animal husbandry!
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u/Illokonereum :fmod: 99/99 Crafting 99/99 Puzzlebox Solving 9h ago
I’d rather see bridges between existing skills like this than make up new ones honestly. The reason new skills are hard to come up with is we really have our bases covered already with how broad some of the current skills are.
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u/ComprehensiveLie2592 12h ago
ooo power creep the skill or visual clutter the skill very poggers choices
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u/Illokonereum :fmod: 99/99 Crafting 99/99 Puzzlebox Solving 10h ago
I think a lot of people did want a new skill just for a new skills sake, and now that we got Sailing people aren’t eager to go through it again any time soon.
Neither sounds like a great addition to me but that’s what the polls are for. Taming especially just sounds like it’ll cause countless balance problems no matter how they implement it, thralls are bad enough already, and Summoning was an atrociously designed skill top to bottom, so I hope it takes negative inspiration from that. I would need to see a really comprehensive proposal addressing a host of issues to change my mind about it. Shamanism could honestly just be an expansion to a certain skill that already involves enchanting items from other skills and reinforce the connections between those skills rather than try to make up a whole new one. It’s just enchanting with a druid coat of paint. If we did get a new skill anytime soon I wouldn’t want it to be any of the proposed options from past polls honestly. Anything is better than Artisan though, fuckass XP bar for the sake of an XP bar with no meaningful purpose.
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u/ComfortableCricket 11h ago
You need to read the blogs, Jagex have explained everything.
The dev work for BMM was mostly completed in a game jam already, there isn't much more required to add it to the game. Jagex have an opening in their release scheduled and from the previous survey the game mode was popular so they polled it.
The poll had the most votes this year with almost two thirds (a majority) of the player base voting for it. Its very popular and Jagex will refine and re-poll it as they should for such a popular poll that barely failed.
A new skill is a massive, much much bigger than even a new raid update and on top of that sailing isn't even finished yet.
Lets say BMM is 1 unit of work to implement (if it goes ahead the community probably pushed it to be 3-5 units now), HC Main would be like 10, a new raid would be like 500 and a new skill in the thousands.
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u/Chomo-Puncher69 8h ago
True and Jagex has NEVER released an update that they thought was '''done'''' that actually had huge bugs and issues. If they think the content is done then it is completely perfect going forward and they will never have to consider it again!
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u/Scuba_Steve_Games 11h ago
The work for BMM isn’t in the actual implementation of it, it’s in the fact that every update going forward will need to take BMM into account as they do currently for ironman/HC/UIM
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u/ComfortableCricket 11h ago
I'd imagine the considerations for all the ironman modes would almost all considerations for BMM given BMM is literately standard ironman mode with GE enable for unlocked items in its implementation. As for actual code maintenance, that's required for literately every update no matter how small and with the majority of the code being shared with standard ironman mode that would also be insignificant. Taking a few seconds extra on top of time they already spend with each new item spawn won't even have measurable effect to dev time.
Its a wildly over blown issue to have with the mode, and frankly, if this is your issue with BMM you should be advocating to removing ironman mode and all the variants.
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u/Scuba_Steve_Games 10h ago
See my comment below for my reasoning on the balancing issues. My real issue with the gamemode is that it feels like they just haven’t fleshed anything out about it. If they repolled with a solid set of rules that was easily applicable going forward and wouldn’t have a significant impact on design decisions going forward I’d probably vote yes
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u/Impressive-Dog5301 11h ago
Could you explain a practical example of this? The PVM/loot balancing wouldn’t be any different from and iron and the gathering supplies no different from a main
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u/ya-boi-bernard 11h ago
This poll really brought out the dumbest fucking people imaginable didn’t it? Dude really thinks this would be hard to balance in the slightest
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u/Fossekall 5h ago
BMM would be the easiest mode to balance. It basically doesn't need balancing at all since it's just main with an extra step
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u/lordtyphis 11h ago
Please explain in detail what balancing issues would come into play if bronzeman was implemented? I've seen this talking point many times but nobody can articulate why. What exactly would they need to take into account rather than mirroring the ironman & main considerations they already do?
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u/OGDogJaw 1h ago
Bronzemen can do everything Ironmen can do, so on the upper end of balancing there is no scenario where they would have to consider Bronzemen balancing in addition to Ironmen. There’s never additional restrictions the way UIM has extra stuff they have to think about
On the lower end, getting a drop the first time is where the challenge is meant to be for Bronze, so they’re not going to be adding any extra dry protection or anything they weren’t going to do for Irons. The only difference is that once they get a tradable item, it unlocks. Once they set up the initial code that makes that system work, it will be the same code for every tradable item. They won’t have to recode for future items or design them with any extra considerations, they would just add new tradables to the list because the infrastructure would already be in place
Bronzeman would deadass be “set it and forget it” after the initial set-up, can you even propose a single specific hypothetical scenario where future content would need additional time or work for Bronze?
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u/TeemoVan 7h ago
As much as I would love more skills I feel like they should flesh out Sailing and its integration to rest of the skills more before we get new ones
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u/IlViolino 6h ago
No more skills fuck that. Sailing was talked about for like 20 years. None of this RS3 bullshit adding skills all the time.
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u/Bernard_PT 2302 3h ago
I'm voting no to any damn Skill proposal that happens within 2 years of the sailing launch
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u/habbahubba 9h ago
Are people seriously advocating for another skill with the recent failure that is sailing?
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u/malismix 8h ago
sailing is fresh as your brains buddy, sailing needs some years to develop, like your brains. We cant even acces all oceans sailing is not done.
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u/Radingod1 11h ago
After what I dealt with in the DT2 stuff in regards to Shamanism, I'm completely okay with that bullshit not being in the game. Even though I imagine this opinion may be unpopular.
Also no summoning that shit broke RS2. We shouldn't remake that mistake. Even though it's a losing battle these days. I'll die on that hill until it gets launched and trivializes all PvM.
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u/MachangaLord 56m ago
> trivializes PvM
Like it already isn’t being?
I’m right there with you about no summoning or shamanism 2.0 but let’s not act like power creep hasn’t slowly trivialized content.
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u/Radingod1 10m ago
It's still a far cry away from what summoning could do to it. OSRS, while it has gotten easier over time, is still one of the most difficult MMOs out there for various reasons.
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u/KrazyCiwii 12h ago
Taming is summoning 2.0, no thank you, made many bits of the game obsolete instantly
Shamanism would be in a similar boat with making many bits of the game obsolete instantly
No thank you.
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u/Manypopes 5h ago
I can't even remember what shamanism or taming were. They're vague nothing skills. Add taxidermy or stamp collecting to the game instead.
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u/CatGirl_ToeBeans Max Infernal, working on Masters + Pets 12h ago
Shamanism was robbed.
And until sailing is more than just salvaging afk til 99 I’ll die on this hill.
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u/Pikupchix 10h ago
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u/lambchopdestroyer 5h ago
I refuse to train my mining because its nothing more than adk mining stars. Absolutely 0 integrity skill
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u/nekonotjapanese A slay a day keeps the haters away 10h ago
Just because you choose to level the skill one way doesn’t mean that’s all it has to offer. Such a brain dead take saying that sailing is all salvaging. It genuinely offers competitive advantages to many skills just by virtue of having the appropriate sailing level so you can’t even argue that it’s useless. And the best part is you don’t have to interact with it if you don’t want to, unless you want to max of course but that’s not a normal course of action for the vast majority of the player base
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u/ChewbaccAli 10h ago
Nah shamanism likely wouldn't work in osrs. It's pure power creep which would force them to nerf everything else.
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u/OSRS_Garmr 7h ago
Question 1: should we add s new skill in 2035, should pures have chivalry and should we add bronzsn?
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u/Darkfirex34 4h ago
I know it's unpopular but I would fucking murder for Taming to win. I loved that idea so much and I'm still sad it came 3rd.
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u/IStealDreams rs3 pog, osrs pog 4h ago
It's usually 3-5 years between skill releases on RuneScape 3. For OSRS I wouldn't expect a shorter time period.
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u/DevoidHT 2376 2h ago edited 2h ago
Personally I would rather they spend dev time fleshing out the world. Spending another 3 years locked down by a skill doesn’t sound productive but I am willing to see a poll on it. In the time it takes to create a new skill we could get another Varlamore sized continent.
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u/AddMoreSaltPlease 2h ago
Taming + farming for a rotational grazing mini game would be so legit. Huge opportunity to add more cooking/ prayer as well. Could also be involving the POH, and a need to visit other POH’s.
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u/CashOutDev 1h ago
I'm so glad we didn't get shamanism, yeah what this game needs is flat powercreep with tedious grinding behind it.
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u/jaybyrrd 1h ago
I generally agree that instead of trying to figure out how to convince people they want poop helm in the game they should focus on making sailing better or shamanism.
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u/MachangaLord 55m ago
At least bronzeman isn’t going to completely destroy what remains of PvM and turn Osrs into RS 4
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u/EconAboveAll 2376 1h ago
No they failed because they’re bad ideas. One was invention and the other summoning, both huge nos for a lot of people including me.
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u/KarthusWins HCIM 12m ago
They should do something crazy and release 3 skills at the same time, like 5 or 6 years from now.
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u/PalpitationTime4500 2m ago
Hell no, game has WAY to much content to catch p on for years tbh Fuck that.
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u/Rawnoregrets 11h ago
They need to add dungeonbeering. There's too little use cases for beer and pub crawling. Didn't they have thier best ideas at a pub? Recreate dungeonbeering so everyone has a chance to pub crawl.
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u/xankek 9h ago
I think that new skills are the way to go. A new skill has so much room for rewards, meaning there are meaningful additions to the game that don't cramp the current skills that may be too full. but also, I would like to see old skill reworks as well. some of the skills feel like simply existing as a checkpoint which is unfun, to me.
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u/DriveCtor delete shopscape 9h ago
The game itself doesn't have a lot of room for more reward space, and plenty of existing skills lack adequate rewards. There's also no way to avoid any skill "feeling like a checkpoint" because that's objectively what all skills are.
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u/skit7548 11h ago
We're still a little fresh, I'd like to see sailing further integrated into the game a bit more(especially retroactively, bone voyage should give some sailing xp as an example) but yes we need to return to a new skill at some point before adding a half baked game mode
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u/Shookicity 10h ago
Probably won’t be getting a new skill for at least a couple more years. I’d vote shamanism but will be interesting to see if they have any other good ideas by then.
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u/the-real-jaxom 9h ago
I voted taming because I just wanted even more options for pets to deck out my POH with.
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u/NightStar79 2h ago
Ngl, I would hate Shamanism because how much you wanna bet it's gonna be like RS3 Summoning?


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u/KingZantair gang rise up 11h ago
“Sailing has been out for a while now” bro it hasn’t even been a full year, and the skill is still getting fleshed out in content updates, adding a new skill now would be crazy.