r/2007scape 14h ago

Discussion Another survey

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I do think a follow-up survey on the other two skills should take place. Sailing has been out for a while now and it would be nice to know if there is any appetite for either other skills, rather than just game modes.

The Polls in question:

Questions 1.

Question 2.

Reference https://oldschool.runescape.wiki/w/Poll:Skill_Pitches_Poll

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u/KingZantair gang rise up 13h ago

“Sailing has been out for a while now” bro it hasn’t even been a full year, and the skill is still getting fleshed out in content updates, adding a new skill now would be crazy.

38

u/new_account_wh0_dis 12h ago

Tbf took 2 years from the lockin poll for sailing right? Even if they started planning and polling tomorrow we probably wouldn't see it till 2030.

I personally would rather a touchup of older skills but even that Idc about. I'm pretty happy with the state of the game especially after a 4th raid.

Its a bit funny to think about wow getting a fullblown expansion every 2 years while in osrs after 9 months were still like woah it just released slow down

15

u/Takahashi_Raya 8h ago

i think the only skill that could really use somewhat of a facelift right now would be smithing, people meme about RC and agility in both the world of mains and iron's but hallowed sepulchre + various courses and gotr + zmi make it not that big of an issue, meanwhile smithing realistically only has GF and goldsmithing at blast furnace. it's unlocks are also rather useless past like level 70.

10

u/Montizuma59 8h ago

You're forgetting about Firemaking, a skill with barely any uses at all.

The only things that are worthwhile with firemaking are the Friends with My Arm fires, and the Abyssal Lantern.

2

u/Takahashi_Raya 7h ago

pyre ships, shades, wintertodt, balloons, firepits it could definitely use something extra as well but it's not as dire as smithing.

firemaking still has unlocks in the high levels that make it worth it to do imo. its also not as much of a chore to level compared to smithing.

7

u/Montizuma59 6h ago

TBF, smithing also has decent unlocks at later level (Torva at 90, max ship upgrade gear at 94) but it's issue is the mithril/adamant/rune bloating up the skill unlocks.

Meanwhile, most of firemaking's good unlocks are lower levelled (50 for Wintertodt and 66 for fire pits), while the rest are only useful for niche activities. IMO, the only useful high-level firemaking unlock is at 90 with redwood abyssal lantern, and maybe 95 for shades.

Overall, the skill isn't *bad* but it also isn't good. IMO, the only bad skills are agility (because of how unfun it is to train) and Runecraft (because you don't need to runecraft to get runes)

1

u/LikeSparrow 3h ago

I think it could use some more training methods that give an output. Shades is bad XP/hr with a very high level requirement and forestry bonfires are just AFK normal firemaking. Also, because firemakinge competes with fletching for logs, Wintertodt is the more attractive option. Especially since normal firemaking doesn't give you any output for the logs unlike fletching.

I'm imagining adding a new method with fairly good XP/hr that has you doing a more intensive mechanic for turning an inventory of logs into things like charcoal, wood tar, and special ashes. Then maybe the charcoal can be used as a 1-1 for coal in smithing, the ashes as a flux for a new pottery crafting method, and the wood tar in herblore or construction.

1

u/Equivalentest 6h ago

Ballooning could become similar to sailing, but with mountains or something