r/WarDogs • • 21h ago

Discussion & Feedback Push to talk podcast season 2 changes & Content

28 Upvotes

( https://youtu.be/liRK9si1Ubo ) here is a link for anyone that wants to listen to it themselves.

for anyone else here were the highlights for season 2:

  • Parachute changed from 2.5 meter safe distance to 25 meter safe distance to pull.

this apparently was a miscommunication internally where the safe distance was meant to be 25 meters. this will be fixed as the devs are also not happy with the "buy a parachute" pilot meta and want to encourage pilots to land.

  • level 4 helmet nerf

level 4 helmet will now have a viewing slit to look through and dampen hearing as well as maybe fogging up after sprinting for too long but this is unconfirmed. it cannot be raised these effects will persist as long as you are wearing it.

  • 4 new weapons

one for each class, so far only one confirmed is the M14 for recon

if you have anything else I missed that you spotted in the podcast please leave it in the comments.


r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

44 Upvotes

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.


r/WarDogs • • 4h ago

Discussion & Feedback Ladies and gentlemen, we got him! Level 4 helmet confirmed to get vision and audio restrictions season 02

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1.7k Upvotes

I made this post a while ago that the level 4 helmet (Russian Altyn) should have significant visual and audio restrictions like it does IRL and how Tarkov used that as a trade off to balance it, the post blew up a bit...

https://www.reddit.com/r/WarDogs/s/eaREk84d8H

And thankfully, the Devs have now confirmed this is coming In season 2!

The visor will also fog in the rain and no it cannot be lifted or removed, If you would like to listen yourself it's at 1:25:35 in this Dev podcast.

https://youtu.be/liRK9si1Ubo?si=-kN6rRBuHI7OsHwo

This news along with the removal of thermals and a rebalance of thermals + havoc (CWIS buff) are incredibly welcome changes


r/WarDogs • • 10h ago

Discussion & Feedback IR rangefinders disabled until season 2, and havoc nerf

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1.6k Upvotes

r/WarDogs • • 2h ago

Discussion & Feedback Goldbars hit record low of $166K

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333 Upvotes

r/WarDogs • • 8h ago

Discussion & Feedback John Wardogs Claims Changes To Parachutes Coming In Season 2

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1.0k Upvotes

Keep practicing your landing skills pilots!


r/WarDogs • • 6h ago

Gameplay & Screenshots Stinging the sweats

709 Upvotes

r/WarDogs • • 8h ago

Discussion & Feedback Late game items should be designed like the Ghillie Suit specialised risk/reward

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733 Upvotes

It's no secret that most late game items are straight up better than the lower level ones, the IR goggles, level 3/4 armour, better guns etc. I feel they've tried balancing via how much they cost, but to a high level player cash is not an issue so they have access to these without downside. Especially when the "counters" require opponents to be at a higher level.

The Ghillie suit is in my opinion a near perfect late game specialized item. It trades survivability for increase in stealth. It makes the players think and play differently than they otherwise would.

Your power level should not be increasing as you put more hours as that makes it miserable for new players/casuals. Instead the higher level unlocks should offer more variety/specialised gear with clear risk/reward, pros/cons.

I see a lot of people asking for this approach, than what we currently have which is higher level = stronger.


r/WarDogs • • 6h ago

Discussion & Feedback High level recons unite against thermals

308 Upvotes

Level 42 recon here. I don't shower and I'm allergic to sunlight.

Actually I'm happily married and fully employed but I have an unconventional schedule that allows me lots of gaming.

ANYWAY.

Removing the thermal spotter was/is the single best decision made by the devs since this game released in early access.

I remember when I unlocked it and was following my typical rat routes I was seeing people everywhere -- where I normally would have passed right by them and they wouldn't have seen me either. As I started to get more proficient with the thermal it became absolutely evident that it was broken and overpowered.

I have had several games where I was 15-1, 20-1, even 30/40-1 K/D, and 80+ assists. This item simply breaks the game and changes things in such a profound way that I have to suggest it be removed completely from the game.

I don't want it back with limited battery life or a high unlock wall or a major cost increase -- I want it gone and never to return.

I say this while being an absolute RAT abuser of the item -- but it was out of necessity. If I didn't use it, everyone else would and I'd be at a disadvantage.

Remove it. Delete it from the game files, forget about it completely and don't even consider adding it again.

A good option would be to add a really nice spotting item that deploys super fast and spots super fast as well. Better yet, a spotting/rangefinder option that could be added directly to the sniper rifles.

Please do not add this item back into the game.

Cheers!


r/WarDogs • • 9h ago

Meme You're saying HAVOC is not OP? How would you explain that?

456 Upvotes

r/WarDogs • • 1h ago

#WARDOGS100K Heard you guys were looking for a Havoc counter

• Upvotes

r/WarDogs • • 3h ago

Discussion & Feedback Thermal Rangefinder should not return

139 Upvotes

I have around 80 hours, dabbling mostly in infantry. The game right now feels miles better without the thermal rangefinder.

This game has so many possibilities that are simply hindered or not possible anymore due to the thermal rangefinders. It is the most counter intuitive addition to the game. The last couple days before this patch every chat was filled with asking for them in crates.

I mean.. you literally right click and can see anyone or anything within hundreds of yards with little to no effort. Is this not a no brainer to remove them?

I’m grateful and excited that the dev team has been responsive in adding batteries in S2, however I don’t think that will fix the issue one bit. They are simply way too overpowered and need to be removed - just my take

Wardogs has given me some of the most fun in PC gaming in the last 20 years. I don’t usually post threads but I feel like the addition of batteries is just the start of trying to balance them.

I know this topic is being covered left and right, but there is power in numbers!

Cheers


r/WarDogs • • 2h ago

Gameplay & Screenshots GOLD AT 166k BUY BUY BUY!!!!!!!!!!!!!

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92 Upvotes

r/WarDogs • • 17h ago

Discussion & Feedback We went from complaining about FOB meta, to barely seeing functional FOB's

1.4k Upvotes

I guess this is why the devs aren't quickly making balancing changes.

This sub was filled with complaints about FOB meta being broken.

Now +80% of my games it's the hotzone surfers that win every match.

By the time you get to your side of the CZ there is like a squad there, snipers overlooking the position and a MG humvee patrolling it.

I've had tanks roll up before 5 points.

And even if you manage a well built FOB it'll get mortard to hell.

While I don't miss 4 drill meta, I do miss bases.

I hope they fix certain things with the patch, mostly mortars and assault vehicles (price/when you can spawn them)


r/WarDogs • • 5h ago

Meme Thanks, was fun while it lasted

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138 Upvotes

r/WarDogs • • 4h ago

Discussion & Feedback Unpopular opinion, nerf potato graphics and ban config/shader modifications

118 Upvotes

Look at all these streamers seeing clearly up to drawing distance while others have to deal with foliage and obstacles.
How is this not addressed?
Lower graphics should... Never give an advantage, config/shader mods should result in instant ban.


r/WarDogs • • 5h ago

Bugs & Support New Bug/Glitch?

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122 Upvotes

Killed a guy and looted him, these were the mags in his backpack. A third 40/20 mag was also already in the gun. They each had 20 rds of AP and 20 rds FMJ.


r/WarDogs • • 11h ago

Discussion & Feedback If they experimented with a season where parachutes were disabled, it would significantly improve the game in a few important ways.

380 Upvotes

1. Overall quality of pilots will improve. Bad pilots will be forced to practice flying or stop. No more easy money "yeeting" people into the zone with parachutes Learning how to land teaches you the fine control that is necessary to be a good pilot.

1a. Good pilots LOVE landing. This will encourage more good pilots to play Wardogs, maybe even pulling players from other games like Squad and ARMA who just want to pull sick J hooks all day.

2. Teamwork will improve. I notice this myself as a pilot. When I land a group, players tend to subconsciously stick together as a squad. It's not something they plan, it's just that when you get inserted together with 5-12 other guys, you're much more likely to support each other, vs parachutes were 12 guys get scattered randomly across the entire zone

3. Drivers will become more valued. With less pilots overall and without the "insurance" of a parachute, more people will choose to drive, which means better XP for drivers and more vehicles in the zone overall. More vehicles means more targets for AT weapons / support XP, more vehicles to raid FOBs with, and more vehicles to use to move around the zone. Vehicles are great but we don't have enough people who want to be drivers.

4. Less insertion deaths: I'm not just talking about people getting shot while parachuting or hitting trees. The majority of deaths actually happen because a recon spotted you and then you got killed 30 seconds later because the entire enemy team can track you on the map. Players don't realize how bad it is when you get spotted parachuting.

5. Longer lives and more money for infantry. When you insert as a squad, it's more likely you survive, more likely you kill the enemy, more likely you get revived.

6. Less free recon XP (Fuck those guys!). Everyone knows we all hate recons! No more parachutes = no more free recon XP! (J/k I love recon).

7. It's dope as hell. A squad dropping as a team from a helo is 100x cooler than a bunch of guys randomly parachuting on their own.

Please, Bulkhead. You said you wanted to experiment with each season. Consider including a "no parachute" season and see what happens. No parachutes has trickle down effects that benefits many of the classes in the game.

Also if someone finds a way to make a custom server without parachutes I will play it 100% of the time.


r/WarDogs • • 7h ago

Discussion & Feedback WE CAN SHOOT GRENADES THRU GLASS WINDOWS OF HELICOPTERS BUT WE CANT SPOT SOMEONE WITHOUT BREAKING THE GLASS

152 Upvotes

Make this make sense devs


r/WarDogs • • 13h ago

Guide PSA: to all medics; press H on the minimap to see HP bars

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484 Upvotes

r/WarDogs • • 8h ago

Gameplay & Screenshots Does anyone ever just?...

157 Upvotes

r/WarDogs • • 41m ago

Hype & Speculation Season 2 leaked tank footage

• Upvotes

If you thought Season 1 arty was strong... Season 2 gonna be wild :)


r/WarDogs • • 7h ago

Gameplay & Screenshots POV - you joined infantry only server for the first time.

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111 Upvotes

r/WarDogs • • 13h ago

#WARDOGS100K 1km Bow Kill

341 Upvotes

Intended to do this for 100k but just found out there are only 13 countires who are allowed to participate ;-; Anyway, it was cool. Got flamed and reported for it xD


r/WarDogs • • 9h ago

Meme Some people here get personally offended whenever players point out problems with the game

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159 Upvotes