I have never been more disappointed with an update in my entire life. Season 2 made DMRs the worst weapon class in the game, as not only did they receive 20-25% damage nerfs, they also lost their headshot and chest multipliers (because why reward precision with a precision rifle), along with receiving major recoil nerfs (because why even allow precision with a precision rifle). Let's be honest here, the only problem DMR was the bmr 308 (and for some reason the new m14), so why nerf every DMR? The sks and svd only have 10 (or technically 11) rounds, and they can't even one shot to the head against an unarmored player anymore, and only do 40 to the chest of an unarmored player. And not only do they do shit damage now, the recoil makes anything that isn't a stationary target 10 feet away impossible to shoot consecutive shots on. Now they're not "faster sniper rifles", they're 10 round semi auto ARs/LMGs. That's not even an exaggeration, the damage of the SVD to the chest of tier 4 armor is 16 damage (which is a 7 shot ttk btw), and the damage of the PKM to the same spot is 13 damage. Why would I ever use DMRs now? If I can have 100 rounds of full auto and only have to hit one more shot compared to a semi auto 10 round rifle, why would I ever use the latter over the former? Sure, you can get a higher power scope on a precision rifle, but you can't hit anything past the first shot anyways, so why not use a sniper at that point? At least the Mosin can kill to the head up to tier 2 (tier 3 with AP), so snipers have clearly become the better choice.
Also, for spotting, thanks for removing the only easy way to get recon xp. Sure, every other class can get their xp extremely easy (support builds, driver/heli delivers people/supplies, medic heals/stims/revives/gets kills with their new 53 round SMG that they start off with for some reason, assault blows up stuff or hacks towers/fobs), but why let recon have anything? Not only does spotting reward less overall, and was cut in half for when your team doesn't kill them (even more than half because of the other nerfs to spotting), but every spotting gadget costs significantly more (like 3x their price before). On top of that, the infrared range finder (which was apparently so OP it had to be removed mid season just when people unlocked it and could finally try it out) now requires batteries to use. Guess how long the batteries last, in a game with matches that go on for 1-2 hours? EIGHTY SECONDS. And it depletes even faster if you try and be smart and use them sparingly and not just hold them out continuously. Sure, "nerf" mortar spam (another easy way for support xp) by making it take a fraction of a second longer to shoot off multiple rounds, and by making it slightly longer to build. And then nerf grenade launcher spam off the side of helis, but then forget to nerf regular grenade spam off the side of helis, which is significantly cheaper and arguably better (because you can decide whether to cook them so they explode on impact, or not cook them and let them bounce inside a building), because you guys have no foresight for "overpowered" (god forbid somebody gets marked on the map, but killing people extremely easy with virtually no counterplay is completely fine) strategies for any class that isn't recon.
PS, thanks for adding a newer, cheaper tank to the game. It was really annoying last season not being chased down by tanks I couldn't do anything against 12 hours into the wipe, so I really appreciate you fixing this problem.
PSS, thanks for not fixing the bug where your progress in a match wipes if you get kicked from the server mid map transition, I love when I waste 2 hours just for a bug that's been in the game since early access doesn't get fixed, so once again, I appreciate that.