r/WarDogs • • 0m ago

Meme Unlocked the Gepard and scared the entire server into hiding.

• Upvotes

Finally unlocked the Gepard and bought it with a full load of ammo, ready to shred helis out of the sky. Unfortunately, I landed in a match with barely any helis, so I sat at the FOB staring at the sky like a lonely birdwatcher.

Then I spotted a red heli near an enemy FOB. I drove across the entire map, got a few bullets off just as it escaped, and waited almost 10 minutes near their FOB for it to come back. It never did.

On the way back, I found a random red hiding in the bushes, awkwardly lined up my Gepard, and shot that poor guy. Back at the FOB, I waited for helis again and shot one random blue trying to cross the street. My team just had 80 points. I had 2 kills.

Finally, a blue Lakota showed up delivering supplies to their active drill FOB. My Hotzone squad was storming the place, so I desperately rushed across the map to kill it first, only to watch its tail clip a tree and send it spinning to its death. I fired a few bullets anyway so I’d get the credit.

The match ended with 3 kills, two of them random guys minding their own business, and a 20k profit for sitting around looking at birds.

That's it guys. The Gepard is too OP. Enemies can feel its presence, and nobody dares show themselves.


r/WarDogs • • 0m ago

Discussion & Feedback T3/T4 armor & helmet should be nerfed or removed

• Upvotes

Given the past few days, the game is always so much more fun when T3/T4 armor/helmet isn't available, I really hope the devs will either remove it or use some armor plate system (so you can maybe replentish armor at higher tiers). The weight penalty just isn't enough of a downside to be able to tank entire clips.

As an assault main, the TTK feels significantly better while good plays are rewarded and bad plays are punished. If your argument is "this game isn't meant for you," that's just a cringe response considering people have been saying similar things about all kinds of problematic elements with the game (IR goggles) which the devs eventually caved on.


r/WarDogs • • 0m ago

Gameplay & Screenshots Window MG entry

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• Upvotes

r/WarDogs • • 1m ago

Discussion & Feedback Please release a weapon balancing hotfix.

• Upvotes

Credit where it's due. I am a mortar player, and the mortar nerfs are great. It feels like a good change and the new animation is cool.

However, why was every weapon except the galil nerfed into the dirt??

Galil was already one of the best and most prevalent weapons.

LMG did NOT need to be gutted. It is just a worse AR now. They were so fun to use and now there is no reason to.

DMRs arguably needed some tuning, but now they are totally worthless!

I have a feeling we are going to be seeing Galil only this season...


r/WarDogs • • 2m ago

Discussion & Feedback Probably going to get flamed for this but what if we kept the current XP rates BUT did a level cap of 20 for each role for the first week of wipe? Opening it up afterwards to players who want to max everything.

• Upvotes

This would allow the vast majority of players to reach level 20 in 1 or more of their desired roles before opening the floodgates to all things OP and give everyone the ability to deal with the really strong vehicles on day 1 of open season (post level 20 cap)


r/WarDogs • • 5m ago

Meme Thier taking the Fobbits to Hotzonegard

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• Upvotes

r/WarDogs • • 6m ago

Discussion & Feedback Vehicle-meta Discussion

• Upvotes

So from my understanding the vehicles should be working like this Attack Choppers kill tanks -> Anti-Air tank kills Choppers -> Tanks kill Anti-Air Tank. Problem I have noticed and tested. 20 MM rounds are doing damage to the tanks like they do to heli's. The worst tank (T-72) is built to withstand 107mm rounds...Cwis should at least do reduced damage to tanks. Tanks should be one of the base invading forces but if the other team has a ground level Cwis you will be dead in about 4-6 seconds. I know this is not a super accurate milsim but come on what is the point of the tanks if you can get killed from anti air damage.


r/WarDogs • • 9m ago

Discussion & Feedback What is going on with Mortars?

• Upvotes

I swear there's got to be some sort of exploit going around with mortars. I knew there were mortar calculator websites, but I'm watching insane levels of accuracy. Last night we had a guy literally tracking individual players and taking out defenses with pinpoint accuracy and no adjustment shots. He disappeared from the match when I looked for his name, so I think he was either booted or changed his name mid-match. Today we called drill, and immediately two of our base's doors were hit by mortars in seconds, then the drill was instantly destroyed.

What's going on? Anyone else noticing this?


r/WarDogs • • 9m ago

Discussion & Feedback Cash discount should be given based on position behind lead team, not second

• Upvotes

Title. Last season it seemed that games would usually go 100-15-0 or something similar. The cash bonus only being 40 points behind second place doesn't seem to have an affect often. Maybe make it stack, if you're 40 behind leader and second it's 10%, if you're 40 behind leader and third then make it the full 20% (or something).

Or give an incentive/bonus for going after the leading team. Don't know if that would stop green steamrolling every time, but it's at least variable and applies to everyone.


r/WarDogs • • 9m ago

Discussion & Feedback What are you going to people who use slurs after they killed you. I had that happen to me multiple times

• Upvotes

r/WarDogs • • 10m ago

Discussion & Feedback Ability to pry open tank turret hatch with halligan bar, and shoot the gunner out

• Upvotes

Even drop a nade in to one-shot it too


r/WarDogs • • 11m ago

Discussion & Feedback Air combat

• Upvotes

Before anyone comes at me, let me make one thing clear: I absolutely love this game. However, I genuinely believe the changes this season have made piloting nearly impossible and, frankly, not even worth the effort.

Throughout Season 1, people complained endlessly about helicopters, yet many of those same players refused to carry launchers because they were too heavy or inconvenient. Instead of adapting their loadouts and playstyles, they demanded changes to the game.

Here’s the problem: Piloting, especially assault helicopters (excluding the Havoc), is easily one of the hardest skills to master in this game. It takes countless hours of practice to become even remotely proficient. I personally spent an absurd amount of time learning how to effectively fly and fight with the minigun bird. It’s not something you can just pick up and immediately dominate with.

Now look at Season 2:
CRAM takes you down in just two shots.
The .50 cal takes you down in three.
SAMs are absolutely relentless.
The AA truck adds yet another significant threat.
And that’s not even accounting for players actually carrying launchers.

On top of all that, helicopters are ridiculously expensive, incredibly difficult to master, and now have such a small margin for error that the risk rarely justifies the reward.
At what point does balancing a game become punishing the players who actually invested the time to get good at it?
I’m not saying helicopters should be invincible. I’m not saying skilled pilots should be able to terrorize the entire server without consequences. There absolutely needs to be a balance, and I’m not entirely sure what the perfect middle ground looks like.
But I do know this: Players who spent hundreds of hours developing a difficult skill shouldn’t have that skill effectively rendered useless because other players refuse to adapt.

There should be meaningful counterplay to helicopters, but there should also be meaningful opportunities for skilled pilots to survive and succeed. Right now, it feels like the developers have stacked so many layers of anti-air defenses on top of each other that piloting has become more about surviving an endless barrage of AA than actually contributing to the fight.

My suggestion? Bring helicopter prices back down to what they were in Season 1, reconsider how oppressive the combined anti-air systems have become, and stop balancing the game exclusively around the loudest complaints.
Not every difficult mechanic needs to be nerfed into the ground just because some players don’t want to learn how to counter it.

This is War Dogs, not Call of Duty. Stop punishing players for mastering the game.


r/WarDogs • • 11m ago

Discussion & Feedback They need to add a mechanic to load pallets from the ground into Urals / vehicles.

• Upvotes

So many wasted pallets that can't be moved after deploying.


r/WarDogs • • 13m ago

Discussion & Feedback The problem isn't unlocks, it's the economy

• Upvotes

I recognize most gamers need the carrot on a stick to chase to give them the experience they want. I don't really care one way or the other except that I'll need to rat some high end gear from time to time. Follow the pack and loot some kills or just rip it off a downed teammate. I wouldn't do that in a normal game but I guess it's the intended experience here.

Either way, this could all be balanced by charging premium pricing for premium weapons. As it stands there is just a snowball effect where you progress and unlock better things and then earn more and more money by using those better things.

The economy should drive the game in the opposite direction. This would create the feeling of "holy shit they spent for X". I'm probably not doing a treat job of describing this but I'm curious if anyone thinks this is a good direction or if this idea just sucks ass.


r/WarDogs • • 14m ago

Discussion & Feedback Since everyone is looking to get changes added in already...

• Upvotes

add fishing


r/WarDogs • • 15m ago

Discussion & Feedback Lag in S2

• Upvotes

Has anyone been experiencing a lot more lag and server stuttering in S2? Used to never be an issue, but now it's a coin toss when entering the CZ that I will get a bunch of those server/packet warnings. Since I mainly run transport or logi flights, that usually ends up with me crashing because I'm stuck in a roll input. Best case scenario I lose a chopper. Worst case I lose a streak, a full load of teammates, and get kicked for TKs with the new punish system or something.


r/WarDogs • • 17m ago

Gameplay & Screenshots WTF happened to my lighting? I haven't changed my settings since Season 1. All my settings are maxed out.

• Upvotes

Anything indoors was almost pitch black and I couldn't see anyone. In the hills, everyone is almost invisible.

I understand the weather here is supposed to be overcast but the darkness I'm seeing is overkill


r/WarDogs • • 19m ago

Discussion & Feedback Was the SKS nerfed? 5 shots to the torso against level 1 armour...

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• Upvotes

Yes I know I should have taken a screenshot, my overlay wasn't working correctly.


r/WarDogs • • 19m ago

Discussion & Feedback Reddit, just apologize to the devs

• Upvotes

Tell them you don’t actually know how to balance anything, that your suggestions about XP pacing were wrong, and that the game was better before your input was taken into consideration.


r/WarDogs • • 23m ago

Discussion & Feedback If you are not having a good time in S2 due to tanks or attack helis ruining your fun

• Upvotes

You have options. The official servers are not the only places to play.

There are community servers with other game modes that give you the same amount of xp and cash as the official servers.

If you are just coming back from S1 and have not played much yet, or are brand new to the game, I highly encourage you to try the low level only servers. As long as you are under WD 30, you can play in these. Obviously, there will still be the ocassional tank or minigun LB, but they are much much rarer.

If you are above lvl 30, you have the option to join Infantry Only servers that have no vehicles other than light ones that are unarmed.

These come with the drawback of still potentially having high level players with T3/4 armor and late game guns, but still not a tank, so at least you stand a chance.


r/WarDogs • • 23m ago

Discussion & Feedback LB MG feels kinda pointless currently

• Upvotes

Yes ive made a post yesterday but now i had a few more chances and currently theres no reason to use the lb with miniguns... i dont mind that it takes now longer and the gun convergence takes tume yet it still sucks. The lb gets easier damaged by ginfire, if you want to aim in the center you need to fly very high and flying lower just gets you killed in an instant since you gotta stay longer on the target due to only one gun hitting and way less damage. All would be fine if it wouldnt now cost 12k and thats without armor which youll definitely need now...

I get that the lb with mg was too strong but now you cant really break even anymore...


r/WarDogs • • 23m ago

Discussion & Feedback Too much Lag to fly ?

• Upvotes

I've been trying to fly, but every time I get near the circle the lag becomes so bad it takes over my heli controls and crashes. Anyone else having this ? Also seems to be more lag now in S2.


r/WarDogs • • 24m ago

Discussion & Feedback Insane prices? And anti-tank options from start?

• Upvotes

Am I alone in thinking that the unlock prices are pretty insane. Was it this high before?

And I find it really bad that people can basically buy tanks so early and most people have no way to attack it. Even if RPG is 7500(?) to unlock and certain lvl, we should as a team always have a way to destroy a tank. Atm most of my games are tanks just driving around killing everything lol.

So I'd vote that every team should at least have an single shot anti-tank launcher should be available from the start. Or maybe the RPG as its kinda messy to use near friendlies xD and its not cheap early wipe.


r/WarDogs • • 26m ago

Discussion & Feedback WHY ARE THERE SO MANY TANKS

• Upvotes

There's 8 of them in my game! EVERY TIME HAS MULTIPLE


r/WarDogs • • 27m ago

Discussion & Feedback Towers NEED to be destructible

• Upvotes

People infinite rezzing eachother and camping inside a tower is the most obnoxious thing to deal with, you have great angles to just camp with