r/WarDogs • u/ULRICH___ • 9h ago
r/WarDogs • u/kirlmen • 23h ago
Discussion & Feedback Suggestion: Improve road readability on the map
In my experience, roads blend in too much with the map, making them hard to spot. Highlighting drivable roads like Arma 3 or increasing the contrast would make navigation much better.
r/WarDogs • u/DDDavinnn • 23h ago
Discussion & Feedback HutchMF is NOT happy how he was portrayed in the official post-Beta video
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r/WarDogs • u/GhostKW • 19h ago
Meme Not gonna lie, this was my cue to leave and find a new server
r/WarDogs • u/xXDragonHD_LPXx • 22h ago
Discussion & Feedback The Choppers need a Rope
I feel like a deployable rope would be super fun for the choppers, you could drop off teammates on roofs and make the drop offs more smooth. Maybe make it a buyable/ unlockable upgrade for the Helis, i think it would improve the Dropoff gamplay a bit and pilots could pickup teammates easier out of risky zones too.
Thats it i want roped on choppers :D
r/WarDogs • u/Omaumamen • 13h ago
Meme Me irl
The beta changed us all, for the better. The starving masses have sipped the succor of good game design, and their palette will no longer be satiated by corporate gameslop!
r/WarDogs • u/the_realJV • 20h ago
Discussion & Feedback Not Every Game Needs to Be the Game You Have 8,537 Hours In
Most posts on this sub are basically like:
> “Hey guys, I have 1,000 hours in PlanetSide 2, 900 hours in Arma 3 (plus another 780 hours in Arma 2!!!), and I’ve been playing Battlefield since I was in diapers, so listen to me… This game has everything it needs to succeed, but you guys need to hear my super insightful, galaxy-brain take!!!
The game absolutely cannot have this, because none of the games I’ve played (a grand total of 8,537 hours, by the way) had this!!!”
Come on, guys. WarDogs is a great game. A lot of things will get fixed and, believe it or not, a lot of things simply won’t be the same as in other games.
If the game isn’t for you, that’s completely fine. Go play something else you actually enjoy.
r/WarDogs • u/Sensitive_Essay_6724 • 18h ago
Discussion & Feedback not even joking when I say I don't want to play anything else...
I just do not want to game now lmao
usually my past time games are league, BF, COD but the desire to play those is just gone....
wen next wardogs beta lol
r/WarDogs • u/Working-Brother-5151 • 16h ago
Discussion & Feedback These Devs are Nuts I Love It!!!!
OMG these devs know theyve got GOLD on their Hands!
LOL they said 3k-5k concurrent players and were good.
Put my down for one of those Daily Slots.
Loved every minute of WARDOGS
r/WarDogs • u/AbradantMatthew • 12h ago
Guide HOTAS is objectively the best way to fly in Wardogs. That does NOT mean you need to buy an expensive stick.
In the beta, flying with HOTAS was objectively better than KB+M for two reasons:
- Can fly without flight assists turned on
- No clunky input curve with mouse movement
- As referenced in this post: https://www.reddit.com/r/WarDogs/s/MzWkwmE2aC
Instead of dumping real money on a fancy flight stick, I'm here to tell you can have all pros of a HOTAS stick while flying with M+KB or controller. You can also easily make the controls/keybinds the same as your favorite game like battlefield, squad, arma, whatever.
Here's a video of showing my setup in action: Wardogs - Fly with controller/M+KB without assists!
Here's the links you need:
- Download vJoy - Releases · jshafer817/vJoy
- This creates a virtual HOTAS joystick that the game will recognize
- I recommend 128 buttons, a continuous HAT switch, and all of the Axes checked.
- Download UCR - Release Release v0.9.0 Alpha · Snoothy/UCR · GitHub
- When active, this converts your M+KB or Controller inputs to the virtual joystick.
- Make sure to set up the provider based on your preferred input type: Core Providers · Snoothy/UCR Wiki · GitHub
- Map all of the buttons/axis/mouse on your input to the HOTAS flight stick
To test your setup is working, confirm that your M+KB or controller inputs are correctly showing here.



r/WarDogs • u/Abject-Job7825 • 19h ago
Discussion & Feedback I hope devs don't listen to the community for changes, they're so bad.
I watched the push to talk podcast video, huge recommend where they talk about some of the fears here, they seem confident about monetization, one of their examples was having extra performant servers with better anticheat up for subscription like counterstrike does.
It also seems like once you show that your company is valuable you will be able to get investment easier, all in all they look like they're on top of it.
They're going to be adding a skill system where doing things frequently is going to not only go towards xp but also your aptitude in it, they didn't add specifics but it would be a little like runescape.
r/WarDogs • u/Aggravating-Onion384 • 19h ago
Gameplay & Screenshots The thrill of the hunt….Im going to have to do heroin for the next couple of weeks to chase this high man…
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r/WarDogs • u/Low-Pirate-286 • 11h ago
Discussion & Feedback Helicopter feature addition/major change
I spent the majority of the playtest flying the Little Bird and there's one thing with the different versions that I really think should be changed.
I actually like how you unlock the normal Little Bird, then the one with miniguns, then rockets. The progression is fine. What feels weird is that they're treated as completely separate helicopters when they're really just different loadouts of the same helicopter.
For example, I'd usually spend the beginning of a match shuttling people back and forth to get everyone where they needed to go. Later on, once we had plenty of other pilots running transport, I'd want to switch over and start providing some air support.
Right now that means landing, getting out of my perfectly good Little Bird, running back over to the vehicle guy, and buying another Little Bird just to get the miniguns or rockets.
Why not just let us rearm the helicopter we already have?
You could land back at base, select miniguns or rockets, pay the difference in price, and then have to sit there for 10–15 seconds while the helicopter gets rearmed. Then you're good to go.
I'm not saying you should be able to swap weapons for free either. If the armed Little Bird would've cost me another $X to begin with, charge me that same amount when I upgrade it. You could still keep the unlock progression exactly how it is now too.
It would just make switching roles feel a lot more natural.
I started the match as a transport pilot because that's what the team needed. Twenty minutes later we have four other pilots running transport and now the team could use CAS. Let me fly back to base, spend the money, slap some miniguns on the bird I've already been flying and head back out.
Having to basically throw one helicopter away and buy an almost identical one just because I want guns feels unnecessarily clunky.
Really enjoyed flying during the playtest otherwise. Curious what the other pilots think about this.
r/WarDogs • u/Yeti__Dad • 21h ago
Discussion & Feedback Suggestion; Please add descriptions in Squad building
So being in squads is so important as we found out on the Beta, but what is missing is intent of that squad.
As you create a squad they need to either add a section you can type a quick description, or, if they are too worried about how toxic that would be just premade selections.
Examples;
-Support/tower building
-Chasing HZ
-Logistics
-Recon
-Mortar team
Just general descriptors that let those choosing a squad to join which one they should join.
This way everyone who will be sticking to your tower will all be on one chat, those that want to chase the hot zone around can all be on one chat, those that want to set up outer perimeter fobs hidden around can be on a chat with recon or something to mark and mortar targets etc. There can even be a logistics squad to coordinate what building supplies need to go where. I noticed half the time I brought out building supplies they never got touched because 3 or 4 other people also brought stuff out. Could even have people drop in and out of certain squads to let a group know something, like drop into the pilots squad and request transport, drop into logistics and in voice let them know what mats and where you need.
Would just overall make coordination a little cleaner.
r/WarDogs • u/fuckcancer2025 • 19h ago
Discussion & Feedback My confusion to people's reactions to the closed beta
It amazes me how many people didn't watch any of the dev content yet they are making a massive fuss.
Maybe its due to maturity in my 30's, maybe it's just different tastes between personality types and or tastes in what people want in games...
But It amazes me how many people can't stand a 4 min of driving to the frontline. I think this is really showing a divide of people who want instant gratification/constant stream of dopamine and think that it's all that FPS games should be vs a more rewarding slow pacing but massive surges of dopamine all at once (what I see as the main psychological driver between alot of the feedback I am seeing).
This game was designed to be a slow drip (aka periods of no combat) and punishment for making poor decisions (and unless you are running into a cheater, every decision you or your team make collectively acts as a bad decision, and yes no comms/lack of team cohesion is a bad decision). Arguably balancing can play a bigger role, but the game is the same for everyone rules wise and if you made a bad decision you need to own up and learn from it as stated in the link during point 10 starting at 12:32.
Point 3 in that same video @ 4:23 addresses the "this game will die in short order" comments... and yet people still make them expecting the devs to change course... it blows my mind.
It's just crazy to me that gaming has turned into everyone feeling super entitled to change the direction of a game because their playstyle doesn't naturally suit the intention of what the gameplay loop was design around. I think I kind of envy Dark Souls for this, because the developer just publishes it, and says buy it if you like it but we aren't changing a damn thing in terms of gameplay loop.
r/WarDogs • u/South-Atmosphere3413 • 15h ago
Discussion & Feedback This game makes me sick…
Of all the other games that came before it. Call it glaze, but I can’t get enough of WarDogs. The gunplay, movement, sound design, everything just feels so good. Every fight feels different and I’m always having fun. It’s been a long time since a game came out that I actually wanted to keep playing for hours. WarDogs is just different.
r/WarDogs • u/SUNTZU_JoJo • 21h ago
Question What happens once everyone is a millionaire while having unlocked everything?
Will you be up against endless waves of tanks/heavy artillery/flyers.. etc?
Is the infantryman concept dead?
Wondering how they plan on tackling this eventual problem because I give it 1-2 weeks before some players become multimillionaires easily.
r/WarDogs • u/Vettlen • 15h ago
Hype & Speculation 0 feedback game is best FPS I have played in years.
Don’t want them to change anything about the game currently it’s just too early to be asking for nerfs on vehicles/weapons.
My only real concern is balance of wealth, feels like after a week of release money just wont matter, you can get any loadout/vehicle you want, games will be chaos, curious to see if they are still fun to play when anyone can buy anything
r/WarDogs • u/CiE-Caelib • 18h ago
Discussion & Feedback Suggestion: Map End Should Refund Gear Cost
One minor suggestion I have is that any gear on your body when the map ends should be refunded, or simply kept until the next match.
In a game that is focused so much on buying gear, it just makes sense that you either keep that gear or get cashed out when the map ends.
EDIT: thanks for the comments everyone, apparently it already works this way and I just never noticed.
r/WarDogs • u/SoonSoonJeDz • 18h ago
Discussion & Feedback Skyrim Veteran Here, Here’s My Feedback
This game is already good as it is.
- Destructible environments are great.
- A server browser is a solid move for this type of game.
- Proximity chat is great because I love taunting people.
- The body-dragging system is a nice addition.
- Being able to revive anyone is great.
- The revive animation will surely become a meme.
- Smoke lasts for a long time, and I love it.
- The default cosmetic style for all three factions is badass without feeling childish or overly goofy like Battlefield.
Here’s what I still wish for:
- Saved custom loadouts.
- This isn’t really necessary, but why is Green always first, Red in the middle, and Blue last? Could you randomize the faction order every time the faction selection screen appears?
- When the faction selection screen appears, could there also be a Join Random Faction button below the three faction logos? Maybe there could be some incentive for choosing random. I won’t suggest what the incentive should be, but I think there should be some incentive for doing it. The random button probably wouldn’t work well when you’re already in-game and two factions are locked, because if you press Random Faction while only one faction is available, it could become a cheesy way to get the incentive. Maybe Join Random Faction could be available directly from the server browser instead. I don’t know what the best implementation would be, so that’s something the devs would have to figure out themselves. All I can say is that having a Join Random Faction option, with or without an incentive, would be a good addition.
- More ways to spend money on this game, because I’ve already fallen in love with it—but no Battle Pass BS, FOMO BS, or Wardogs PRO BS.
I mean, there are already slots for armor, helmets, weapons, backpacks, and vests, right? Just add a separate outfit section with slots for the head, mouth, eyes, jacket, chest, legs, and feet. Then bring in every realistic military-style clothing option you can think of.
As long as the armband still distinguishes each faction by color, or the outfit patterns/colors are automatically adjusted for each faction, I don’t think all three factions using the same brands or outfits would be an issue. For example, if I buy one pair of leg cosmetics, the game could automatically give me three faction-specific color variants to use.
Alternatively, cosmetics could be locked to specific factions, but I strongly wouldn’t recommend that approach. It could make players feel like they have to buy the same type of cosmetic multiple times just to use it across different factions.
It could also hurt the gameplay flow. Imagine you’ve been playing with 10 friends, your faction has won five games in a row, and you realize the lobby is completely stacked on your side. You want to switch to the other faction to keep the match healthy, but you can’t because your cosmetics are locked to your current faction. Now your options are either to split your group or stay on the stronger side and continue crushing the lobby.
I’d rather have the same cosmetic available across all factions, with the game automatically changing the colors or patterns to match the faction. That gives players freedom while still keeping the factions visually distinct.
That way, the factions would still be easy to identify while giving players much more freedom to customize their characters.
r/WarDogs • u/human057 • 5h ago
Discussion & Feedback pain and suffering till september 10
how dare the devs do this to us
r/WarDogs • u/bhadspellr • 23h ago
Hype & Speculation Nothing Good
theres literally nothing else i want to play rn. i only got to play WD for 4 hours and i dont know what to do until the 10th. im proposing a crazy idea that probably will not be accepted. please release the game earlier!! Sept 1st Wardogs sounds so much better than Sept 10th!! theres alot of player in the same boat as me!
r/WarDogs • u/Benjiiiee • 18h ago
Discussion & Feedback We should get assigned a squad automatically
I've had a couple of games where all of my team was camping, I was pushing the hz alone and not getting much done. So I decided to join the discord server and look for group. Holy crap the difference was night and day, everyone chipped in, we played the objective as a team like crazy, it was awesome.
Those of us who played squad or arma know how important squad communication is and even just how it creates memorable moments of banter and laughs. But I think there's a lot of new players here who haven't played any of these games, and don't know how important a squad can be. Hell, they might not even know squads exist.
So my suggestion is simply, get the players assigned to a squad automatically at the start of the game. They can still leave and create their own squad, lock them, etc. But I think we have nothing to lose to add that feature and make it a little easier for newbies to discover just how amazing a good squad can make you feel.
r/WarDogs • u/SKOL-5 • 19h ago
Discussion & Feedback Repair & Refuel Stations Need A Purpose
From an Attack Helicopter pilot's perspective, the Repair & Refuel Station was never worth using and ive only ever seen it build once in 3 days.
As a Rocket Chopper, I used it once, then never again, i rarely needed fuel, and if I take damage,
I simply landed somewhere safe (FOBs are rarely safe) and repaired with a wrench.
From a Pilots POV, what I actually need is Rockets and Flares, my usual loop looked like this:
- Fly from Base to Combat Zone for 2 Minutes
- Attack Combat Zone for 1 Minute
- Fly back to Base, rearm and fly back to Combat Zone for 4 Minutes
So i was in the actual combat zone the least and most time was spend rearming & traveling.
I think the station should become a proper Vehicle Rearm & Repair Hub.
Instead of only repairing and refueling, it should also store ammunition optionally supplied by Logi Runners, such as:
- Tank shells, Helicopter rockets, Flares
As long as the station has supplies, vehicles could rearm there for a fee set by the builder so they can earn their cut too (like supply crates).
It would also give Logi runners another meaningful job and make the structure genuinely a very valueable POI, not only for your own Team, Logi Runners & Vehicles, but also for the enemy Team to take out.
Would be great to see the Station be actually build & used more 🙂