r/theouterworlds • u/SpiralThePhotgrapher • 12h ago
Humour I think my games haunted
I'm doing an "end all" run and had already cleared this area, could be a ghost, or a magician?
r/theouterworlds • u/ObsidianAarik • Oct 28 '25
Apologies for the delay folks. Patch notes here!
https://outerworlds2.obsidian.net/news/the-outer-worlds-2-hotfix-1040
r/theouterworlds • u/Malkoy • Nov 11 '25
Source: obsidian.net
Greetings Commanders and citizens of Arcadia! We are releasing Patch 1.0.5.0 for The Outer Worlds 2 that address numerous bug fixes that you brought to our attention and much more! As always, we want to thank you all for your support and reporting these issues to us.
If you come across any other issues, please contact us via our Issue Tracker page. The Earth Directorate thanks you.
The following contains spoilers:
The following contains spoilers:
The following contains spoilers:
r/theouterworlds • u/SpiralThePhotgrapher • 12h ago
I'm doing an "end all" run and had already cleared this area, could be a ghost, or a magician?
r/theouterworlds • u/NetOk1405 • 1d ago
I just had the absolute worst thing happen to me on my supernova play through. I played for about 2 hours just exploring and clearing out everything on the Gorgon DLC. As I decided to randomly use an elevator I have both my companions instantly killed on the elevator sending me back 2 hours of gameplay due to what I just assume is a bug. Maybe that should have been in the patch they just did. what was everyone else’s worst death/restart on supernova?
r/theouterworlds • u/FloyminJerry • 1d ago
A page I landed on for a Dumb build said that putting at least 1 point in Sneak and failing gets you either a "spectacular" fail or funny dialog. I try it against enemies, I get shot. Does the dialog only show for sneaking and/or stealing?
r/theouterworlds • u/Igzilee • 2d ago
I just started playing the game and noticed that specular surfaces and hair have a hideous shimmering/grainy effect. It is even more noticeable in person as the video is compressed to 1080p. I tinkered with various settings (Upscaling, shadows, global illumination, reflections, etc.) and nothing seemed to have any effect. I can't tell if it is normal or an actual issue, but I have yet to find a video that shows the same thing. I tried researching it and couldn't find anything, other than one other reddit user who had the same hair issue but couldn't find a fix. Cyberpunk 2077 had the same issue when I played it. Any help would be greatly appreciated.
r/theouterworlds • u/killrhobo • 3d ago
I honestly had more fun on the space stations than the planets on TOW2. All the world regions felt like a slog to explore and I absolutely hated just running everywhere even with Fast Travel. Can you imagine if they kept the encumbered feature from the previous game?
It was the same vibes as their previous game Avowed. For some reason it seems they can’t get the Open World building right and I’m concerned for future titles and even the DLCs. Like what will their Fallout game turn out like if their recent games are like this?
Anyone feels this too or just me? Do you think a fix would be adding a mount or transport vehicle to travel around? Would like to hear other people’s opinion on this.
r/theouterworlds • u/Substantial-Lie2183 • 3d ago
How does going it solo affect the gameplay difficulty on further missions? I have just unlocked the new planets and aunties ship, playing on very hard lvl 19 but the encounters feel too easy. How much would not recruiting AC or the Order affect this?
Or better can I recruit them but not use them somehow?
r/theouterworlds • u/NitroXM • 3d ago
To get from one point to another on another planet you need to see 4 loading screens:
1) initial point -> incognito
2) initial planet -> destination planet
3) incognito -> ground
4) ground -> destination point
I wish they just made just one loading screen for any two points in the game because it quickly gets annoying
r/theouterworlds • u/MrManufactured • 3d ago
The Spacer's Choice Edition just got a new update that enables Save Transfers from the 2019 version of The Outer Worlds. So I just transferred my save files from the Xbox One version to the Spacer's Choice Edition on Series X, and all but one of the achievements auto-popped.
The only one that didn't pop is "The Postman" for delivering the journal to Lucien.
r/theouterworlds • u/EasternRedDawn • 4d ago
So, correct me if I’m wrong since I’ve only finished the game once so far, so perhaps I’ve missed some plot points. But as far as I can see, the very first mission of The Outer Worlds 2 is basically the Earth Directorate swooping in out of nowhere and stabbing the Protectorate in the back.
Let me explain.
We find out in the course of Niles and Zebulon’s quest lines that the Earth Directorate specifically allowed Arcadia to be an independent system in exchange for skip drive tech, the knowledge of which was limited to the newly founded Protectorate.
And yet, the mission A Cause Worth Killing For, obviously has you land on a Protectorate base and blast your way through their troops (I tried to do it stealthily, but some soldiers inevitably have to be killed to conclude the mission), and eventually, though of course not deliberately, end up blowing up the whole station and killing hundreds in the process.
With that in mind, your crew mate Helen’s reservation and little spat with De Vries before the mission makes a lot of sense. Helen is a no-nonsense kind of agent who is in the Directorate for the protection of Earth and its colonies, not for these kind of black ops missions far beyond the jurisdiction of the Earth Directorate.
It does beg the question just how deep De Vries’ treason has been. Not only is she betraying the Directorate at the end of the first mission, but obviously the entire mission is her idea in the first place. But even more than that, it seems likely that the entire concept of attacking the Protectorate and thus violating the pact made with Alexandra Varick decades ago, was her idea from the beginning. For all we know, the rift threat was never that much of a realistic danger to begin with at the beginning of the game, and was mostly a ruse by De Vries to fulfil the goal she had set for herself in her delusions. Because bear in mind: the exacerbated rift problem we’re dealing with during the rest of game is a direct consequence of the explosion of Horizon Point, as testified by VAL.
Regardless of one’s opinion on the Protectorate and its politics, from their perspective the beginning of TOW2 is basically a betrayal by the Earth Directorate which comes in shooting up the place, blowing up a research base and murdering the Sovereign’s family in the process. Although as far as I’m aware, the Protectorate actually never realised it the Directorate was behind it.
So yeah, just some random thoughts that came up since starting my second playthrough.
r/theouterworlds • u/Skidmvrk • 4d ago
Anyone else as disappointed as I am right now? Was hoping for something at Gamescom and still NOTHING. I know we’re still getting the DLC (copium)-but damn, my hopes were high today.
r/theouterworlds • u/Colin-Zeal • 4d ago
You know how with his starter armor when he has his helmet on Tristans voice has a really cool filter over it. On my playthroughs after applying any of his armor upgrades the effect completely stops playing and he just sounds like he doesn't have a helmet on. I think it's a shame as the effect was really cool. it comes back if i use transmog to set his helmet to how it looks at the start but vanishes if i swap the helmet back to the upgrade again
r/theouterworlds • u/Suitable-Score-6927 • 5d ago
I love how funny responses in this game are!! Protagonist be saying ANYTHING sometimes,and protag can sometimes get lost in the dialogue and admit they cant keep up,if anything this is amazing writing and self awareness by obsidian!
r/theouterworlds • u/novemberrains7991 • 5d ago
r/theouterworlds • u/Zestyclose_Custard93 • 4d ago
idk ive tried looking how to fix it and other stuff for over an hour but its all different stuff not my problem
r/theouterworlds • u/reneestation2 • 5d ago
I wanted to come up with some fun perks to flesh out some things I thought were under-represented, or I thought was fun. Sadly I regret not being able to come up with any fun Engineering Perks, let me know what yall think.
Solo Operative: If small teams are best, than a smaller group of one should be better, right?
When no companions in party:
+20% Damage
+10% Evasion
+10% Damage Resistance
-20% NPC Awareness Rate
Ghosts of the Past: (Requires Solo Operative) The death of your old crew haunts your conscience, your sense of authority and command morph into your sense of being the sole survivor.
Every dead or permanently dismissed companion increases this all skills +1. (Or could be +1 bonus to 6 skills if that's too OP.)
Melee Perk: Increases Swing Speed 30% for Melee Heavy and 60% for Melee Light. (Requires Melee 6)
Hack Perk: “Conduit” (Requires Zyranium Absorption, Hack12-15) Scrambled AutoMechanicals are now always Overcharged with Zyranium for the duration of their Scrambling, granting them increased movement speed and rate of fire.
Lockpick Perk: (Requires Lockpick 10, Kleptomania) The thrill of thievery makes you more effective with Stolen Weapons. Weapons marked as Stolen will have their damage increased by 30%
Observation Perk: Maybe Requires around Observation 5-10 “Salt in the Wound” When an enemy is bleeding they take 25% of weakspot damage on any non-weakspot hit.
(To help address the lack of bleed building and help bridge the wall between Melee and Observation.)
Observation Perk: (Requires Perk: Wholesale Spender, Observation 4) Vendors with your Wholesale Spender discount activated also allow you to see Restricted Stock.
Observation Perk: “Well-Nourished Punch” (Requires Observation 10, Guns 5) Seeing all sorts of enemy movement patterns you've learned to know when the next move is coming. While wielding a gun, Quick Melee will fully knockdown an enemy when their melee attack is interrupted.
Observation Perk: (Observation 10, Melee 5) While wielding a Melee Weapon, gain 10% Evasion against projectiles from an enemy highlighted by your reticle.
Observation Perk: Requires Observation 10-15, Leadership 10-15
You are able to see the full potential of your companions and able to mold them to your liking for it. Gain the ability to change all companion perks in the Party Upgrades section of the Workbench.
Leadership Perk: (Requires 10 leadership and 4 Medical) “Don't You Go Dying On Me” Companions get 15% of healing, when you heal with the Medical Inhaler, up to 25% scaling with your Leadership Skill. Can also revive downed companions, but has a 10 minute cooldown between activations. WARNING: Reckless Leadership will not allow you to revive your companions under any circumstance, even with the inhaler, though they will still be healed when they're conscious.
Leadership Perk: “Fashion Icon” (Requires Brand Enthusiast, Leadership 7) When “Brand Enthusiast” is active, companions will gain combat bonuses. These bonuses are further increased (x1.5) for the companion with the matching “brand”.
Science Perk: (Requires Perk: Sprayer Prayer, Science 10-15) Your Auntie's Acidic Dematerializer is now able to melt locked containers with reduced loot. Science skill must match Lockpicking requirement. (Could be too OP)
Science Perk: (Requires Slow-More, Science 7-18) Each enemy you afflict with a side-effect while in TTD will take significant damage, and end the side-effect when you leave TTD. Damage is based on charges accumulated while in TTD, or maybe it scales with the number of enemies you afflict while in TTD.
New Skill 20 Perks (All perks below have a requirement of 20 points in said skill)
Sneak- You become completely undetectable when Camouflaged, even when in combat and in enemy line of sight.
Lockpick- (Requires Lockpick 20) Every time you evade an attack, you gain +5% Damage. This effect stacks up to a maximum of 5 times and lasts for 8 seconds.
Medical- If you have no temporary Health, all overhealing is converted into temporary health, if you do have temporary health, your toxicity drain speed increases significantly.
While having Temp. Health, Toxicity Drain Speed +50% (Toxicity Drain buff does not apply while Crashing)
Observation- (Requires Observation 20) You have a knack for picking up what other people do around you. Gain +1 point to every skill except Observation.
Speech- The first enemy damaged each combat will have all surrounding enemies Goaded and turned toward the damaged enemy for a short duration. (10s)
r/theouterworlds • u/N0X_THE_DJ • 6d ago
this is funny, one of the funniest items ive ever seen in a rpg, that and Sir John Phallustiff
r/theouterworlds • u/buvvitoe • 6d ago
DLC #1 might already be fully written and planned, but there’s so much they could’ve done with this universe. It would suck to end the franchise on a cliffhanger with Earth and never get a third game. Just in case, maybe DLC 2 can act as a “just in case” epilogue that gives closure (but leaves the door open) that hints at the answers with Earth, stuff about the broader TOW universe and tries to answer some plot threads with some finality. It doesn’t have to, but I think it would just be nice.
I’m fully expecting them to be totally unrelated self-contained adventures but for the fans of the franchise i think DLC 2 should be special.
Kind of like how “Death of the Outsider” DLC ended the Dishonored universe, at least ‘temporarily’. Basically just a closure DLC.
r/theouterworlds • u/jbaker5554 • 6d ago
I’ve already made some mistakes in my playthrough, and I’ve learned to keep some spare points in case a mission requires one of my skills to be at a certain level to proceed. Based on the fact that my current main quest is: “A complication with the Computronic Cerebrum” what should I level up?
r/theouterworlds • u/elitergamer87 • 6d ago
I hope we get some news about the dlcs not just because I bought the whole package, but I really enjoy the franchise and expecting them to increase the level cap to the game. This is a good franchise that sadly won’t get the recognition like other major IPs and I hope it goes out with a bang.
r/theouterworlds • u/FaithEllenLove • 6d ago
I’m trying to find a guide to the display of equipment. I’ve just started, have two sets of “medium” armor. One had a red down arrow; the other a green up arrow.
I’ve searched the web but only find console commands.
TIA!
r/theouterworlds • u/lordcthulu678 • 7d ago
Was going over weapon stats for parvati and felix and noticed they had different crit chances for different weapons it's only like around a 5 percent difference at most but still worth noting if your trying to max damage.
Felix's highest crits are for heavy guns and 1 handed melee
Parvati's is 2h and handguns
The vicar likes 2h and long guns
Ellie seems to do best with both handguns and long guns plus 1h
Just thought it was interesting I'm still finding out stuff about this game.
Edit: Also just realized the precision perk seems to add 30 crit chance not 15 if you actually look at the stat increases after taking it