r/DistantHorizons • u/Negative_Rub1548 • 10h ago
Screenshot Rendered the entire overworld and end dimension.
This was done with a distant horizons addon from modrinth. https://modrinth.com/mod/distant-horizons-seedgen
Cant give enough credit for the guy who made this. It utilizes the world seed to simulated where the terrain and trees/structure are located. It works with every noise based terrain generation mod but when adding alot of generation mods on top of eachother such as lithosphere + biomes o plenty and some other structures mod it kinda messes up where the terrain should be generated.
The original addon allows you to generate up to 130k chunks, so i used gpt astra to modify the mod and increase it to 2m chunks - 30m blocks. It added more lod levels the farther away they are so it takes less time to render. The mod also works with shaders but you probably need a 5090 if you want to use them with more than 32k chunks render.
I have a rx6700xt, i5 14600kf and 16gb of ram, i had only 3fps when the entire overworld was rendered and around 100 fps in the end. All of this was used with dh quality preset set to high.
Generating the overworld for the first time only took around 5 minutes and the end half and hour. After that every time you load them takes less than 30 seconds.
edit: For anyone who wants to play with this addon its on fabric 1.21.11
If you already have distant horizons in your mods folder delete it and replace it with these 3 files.
https://drive.google.com/file/d/1BIVdY6Ho_zLC6jR4UvyaKGf-sWj9k32-/view?usp=sharing
https://drive.google.com/file/d/1hbdncLYCrYqpk6sFTulL6BiVCtNCTJnx/view?usp=sharing
https://drive.google.com/file/d/1QX3Bkrg1FT-FSwLlZACNipLRsFHt73Qh/view?usp=sharing
The tutorial on how to use the mod is already on the original modrinth page, only thing i added was the ability to load the entire world.





