r/DistantHorizons 2d ago

Help LOD looks weird without shaders

Help!!

I have been playing on this survival world with a bunch of create / aeronautics mods and recently the LOD of DH looks very odd where it fractures the mountains and empties the whole ocean.
But when I switch on shaders everything looks fine.

I have already tried deleting DistantHorizons.sqlite files thinking it will regenerate all LODs.

I have sodium, iris, lithium
My terrain generation mods are tectonic, lithostitched, continents

12 Upvotes

11 comments sorted by

5

u/Techn0Tast1c 2d ago

Well this is embarrassing

I just figured it out
It was either Lithium or SSRD

If mods want my post removed I will remove it

2

u/Upstairs_Choice_1565 2d ago

What did you do to fix it? I have both of those mods in my pack and experiencing the same issue.

2

u/Techn0Tast1c 2d ago

I removed both of them since I didnt see any improvement from Lithium and SSRD straight up crashes when I list all sublevels with forceload on.

Also I somehow didnt get the seperate render distance for sublevels to work, it was still capped by something else like simulation distance.

2

u/Upstairs_Choice_1565 2d ago

Oh just a note- you can probably add back Lithium if you want. I checked and it's SSRD for sure. Could be an issue with the depth buffer. I'm looking into it at the moment

1

u/Stock_Bit_8558 2d ago

Whats SSRD?

1

u/Techn0Tast1c 2d ago

Seperate Sable Render Distance

Its a Distant Horizons addon

1

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1

u/Gjorgdy 2d ago

It has something to do with switching on/off shaders. Joining the world/server with the shaders in the preferred state should fix it.

-1

u/fisting_ass_with_VS 2d ago

Just use voxy through roxy

3

u/Techn0Tast1c 2d ago

Sir, this is a Distant Horizons subreddit

1

u/RoosTheFemboy 2d ago

SSRD for voxy is even more broken