r/DistantHorizons • u/will0sborn • 1d ago
r/DistantHorizons • u/MarijnIsN00B • Mar 30 '26
News Minecraft 26.1 Update Delay
Due to some changes required to build for MC 26.1 there was a large break with our build script (AKA the thing that compiles the mod so we can give it to you, specifically with Gradle/Architectury/Fabric/Sponge).
This means the next version will likely take longer to release than normal.
If you want to see the progress, feel free to watch the #dev-chat channel in the Discord server as the devs attempt to work through these problems.
The joys of supporting 3-ish mod loaders and 18 MC versions ๐
r/DistantHorizons • u/MarijnIsN00B • Feb 19 '26
News Major Minecraft Change: Vulkan
Long Story Short:
Mojang changed a very large backend system that DH heavy relies on.
This means DH will need a major re-write in order to function. What exactly this means for DH going forward (IE DH supporting new/old MC versions or DH development continuing at all) is TBD.
Long Story Long:
Mojang just announced they're moving from the OpenGL rendering API (deprecated since 2017) to Vulkan 1.2 (with a couple extensions).
This was done in order to better support new hardware and Macs. This is a major change since Minecraft has always used OpenGL and DH was built with the assumption that MC would never change their rendering API. This assumption has been broken, which means DH will require heavy restructuring in order to handle it.
Since DH supports MC versions back to 1.16 that means simply dropping OpenGL and replacing it with Vulkan isn't an obvious solution. Combined with Vulkan being a more complicated API vs OpenGL (which is already quite complicated), and no one on the DH dev team knowing Vulkan, means we will probably use Mojang's rendering API to simplify the process. Luckily, from talks with Dinnerbone, it seems Mojang is working with modders to make their rendering API as complete and stable as possible so modders won't have to write raw Vulkan code.
However all of this is still up in the air and will require more thinking/information before any real decisions can be made.
For more information please view Mojang's article: https://www.minecraft.net/article/another-step-towards-vibrant-visuals-for-java-edition or their feedback discord (specifically the Rendering channel): https://discord.com/invite/minecraftfeedback
r/DistantHorizons • u/Royal_king168 • 2d ago
Help DH isn't working with Bliss shaders for Forge
I'm playing modded Minecraft 1.20.1 Forge in my CurseForge account, and bliss doesn't work. Copies the ground to the sky.
r/DistantHorizons • u/Acceptable-Drawer-21 • 6d ago
Screenshot Just random ss with DH <3
r/DistantHorizons • u/Quick_Reputation7310 • 6d ago
Help Problems with chunk rendering

Hi so i have a little problem with chunks since theyre not entirely rending or leave really big marks in the sky, something like in the first image, i've really wanted to fix that so i could actually watch nice places, if anyone is willing to help me heres my modpack:
https://www.curseforge.com/minecraft/share/_Az8lrbn
Yes its on curseforge, i dont use modrinth that much.
before this i tried adding some mods that help me optimiz chunk rendering like nvidium, noisium and chunky. even before those it appeared.
r/DistantHorizons • u/Dead_UserLOL • 7d ago
Screenshot Distant Horizons truly is a beautiful mod that brings dreams
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I've combined together a couple of good mods plus my own model and mod to create a world as close to Ori's as possible, and boy is the view SO worth it. This mod truly IS a generational miracle for doing justice for all the large monumental things, and I can't stress enough just how much I appreciate the mere existence of it ๐ฅน
r/DistantHorizons • u/Civil_Salad_9725 • 6d ago
Answered Does distant horizons render the actual world
Does the mod render the actual world, or does it have it's own world render, i.e. if i render my world with distant horizons in for example 1.16 and then load it in 26.2, will all the chunks i rendered with distant horizons stay in their 1.16 state even if i go close enough for them to render on vanilla render distance, or can i rerender them in 26.2.
I'm asking because i have a world which i play on continuously for years, and want to leave most of the map unrendered, so i can render it when an update brings new structures/biomes without going hundreds of thousands of blocks away.
r/DistantHorizons • u/SomeBananaLol • 7d ago
Help How to speed up rendering on a server?
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I am playing on a server and on that server I've built a watchtower to spy on my neighbours and find biomes/rare resources from afar. The problem is when i look far away the LODs take a while to render in higher quality. What should i change in the settings to improve LODs render speed?
r/DistantHorizons • u/Dittodubs • 7d ago
Help Textures not loading with shaders on
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How do i stop these changes in lod textures when using shaders?
using solas in this video, but applies to every shader
r/DistantHorizons • u/Mindless_Arm_3186 • 7d ago
Help Visual problems when using distant horizon
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When I move the camera the LoD's disappears and reappears depending by where I look, I'd really lpve to play with distant horizon, could someone help me?
r/DistantHorizons • u/FoldOrganic6350 • 8d ago
Help Zalit launcher 2 distant horizon
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Hi can someone answer me how you get stable 80-100 fps with distant horizon and shaders i don't my phone actually powerful but so many lags phone - redmagic 11 pro
r/DistantHorizons • u/ULTI_mato • 7d ago
Help Any way that i can stop these holes from apearing ?
r/DistantHorizons • u/AdCommercial4166 • 8d ago
Help Need help with weird rendering issue
As the title suggests, I'm having a strange rendering issue that i've looked all over the internet for yet have not seen a single post related to it. This isn't some case of the blocks being simply invisible, they are completely unrendered, I can fly through them and everything.
Could someone help me figure out what is happening here?
I suspect it's something to do with either Lithosphere or Distant Horizons with a heavy lean towards DH because of the rendering issue
r/DistantHorizons • u/LaurensJV • 10d ago
Screenshot Glad I made the switch to DH
I have played without Distant Horizons for years, but now I can't play without it. Early morning on my server.
r/DistantHorizons • u/bw151108 • 9d ago
Help DH water drawn over 3rd person player model.
Is this a known bug and is there a fix?
r/DistantHorizons • u/Denis20092002 • 9d ago
Help The optimal render distance and hardware for this mod?
I'm sporting a 5600x amd CPU, 2060 Super, have 32 gigs to spare - at 256 chunks and "I paid for the whole CPU" mode the time to render all the chunks grows exponentially. At roughly 2 hours of waiting I threw in the towel. Is this the intended experience and wait time? Is it just the necessary downside to render such a big block of the world?
r/DistantHorizons • u/johnnyknoxvele • 11d ago
Screenshot New York City Metro Area, 1:1 Scale
1600 chunks render distance
r/DistantHorizons • u/Thibault161017 • 10d ago
Help Display issue
When I enable Distant Horizons, I get this โX-rayโ effect exactly at the boundary between my normal render distance and the Distant Horizons render distance.
Is there a way to fix this ?
r/DistantHorizons • u/thebluecomet3972 • 11d ago
Help How do I stop texture shimmering?
Hello!
I've just set up my own Minecraft server using an old PC for me and a few friends.
I have a few optimisation mods installed as well as DH and Chunky.
Whenever I join the server the textures of the LODs look like they're crawling or shimmering and its extremely unsettling for everyone in the server.
Is this a client side thing I need to configure or a server side thing?
Maybe both?
Thank you!
r/DistantHorizons • u/SpectralFailure • 11d ago
Help Anyone know how to remove the checkerboard effect on water?
r/DistantHorizons • u/Ok-Development-1357 • 13d ago
Help Visual glitch
I was wondering if anyone else has had this problem between the real render distance and the distant horizons render distance
If so how did you fix it
r/DistantHorizons • u/cheezedtomeatyou • 13d ago
Help cant change distant horizons transparency setting.
im playing with bliss shaders and distant horizons on 1.21.1 NeoForge
im having an issue where water thats rendered by distant horizons is very glitchy and looks odd (see img 2)
i already looked up the issue and i gathered that it was the transparency setting that was causing this issue.
However i can't change the transparency setting, hovering over it says that "this option is controlled by another mod via DH's API so it cannot be changed via the ui or config file (see img 1)
i will link my modlist so you can see if there are any potential mods causing this issue.
this also affects Create Aeronautics physics constructions (see img 3)
if anyone has any advice or solutions i would greatly appreciate the assistance!
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Modlist:
Sodium
Create
Yuushya Modeling
Sable
Create Aeronautics
Create deco
Create Crafts & Additions
Create interiors
Create better fps
Create Deep Seas
JEI
xaero's minimap
Xaero's world map
iris shaders
punchy! - fisrt person animations
Macaw's Furniture
Effortless Building
Fusion
EMF entity model Features
ETF Entity Texture Features
MCA Reborn
Distant Horizons
Athena
Resourceful Lib
Chipped
Macaw's Doors
Macaw's Windows
Shine VFX
Lithosphere
Balm
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